12:12am
Home - Frog

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12:12am
Terrierble Logic - Formidolosus
Version 1.0.1
Requested feature added
  • Animation frequency can now be changed. You can turn it off altogether but that will make the dogs sad. (Press "A" on your keyboard to make them move if you need to)
Echo: Defy Death - 3Hills

We’re already at the halfway point until the start of the playtest and we’re really cooking here in the studio.

To update you on what’s going on on our end:

  • We were cleaning up and fixing the first build you will playtest (this will be 90% of our work until the playtest) 

  • We made the Boss stronger (because we love you)

  • Did some visual tweaking on our shaders for echolocation 

  • Adopted a cat entirely by accident (it won’t leave our office)

The playtest is starting soon and in about a week and a half we managed to recruit 67 playtesters! We would love to get that number to about a 100 at least since then we can have a legitimate playtesting squad that can help us get the most accurate results.

So if you haven't signed up yet and if you have other friends that would love to join in on this mission and playtest the game with you, feel free to invite them and help us form this playtesting squad of highly trained assassins!

Join the Playtest!

Gather all the assassins and let’s brace ourselves for some blind combat!

The Ditty of Carmeana - Tampered Evidence
Found about three dozen spelling errors.

This change also includes a small addition I made to add a little bit more breadth to the world.
Landiscape - GreenTea

Play Landiscape NOW for 25% off! Be the first to play Landiscape, don't miss your chance to be an OG.

The Front - Brimstone1181

Dear Players:

We plan to conduct maintenance for the 1.4.3 version update between 7:00 AM and 8:00 AM UTC on July 18, 2025. If the maintenance cannot be completed within the scheduled time, the server opening time will be postponed accordingly. We apologize for any inconvenience this may cause and appreciate your understanding and support.

For some issues that have been reported but not yet resolved, we will prioritize and address them as soon as possible.

Optimizations

Standard Mode

1.     Increased the defense level of certain modular vehicle components

2.     Adjusted the aiming mode of the vehicle

3.     Optimized the display of track marks for vehicle

4.     Adjusted the positions of certain outpost supply crates and NPCs

5.     Adjusted the locations of certain outposts in the world. Black Sun Obelisk in region E3 has been moved to region I4, and the abandoned mine in region G3 has been removed

6.     Adjusted the resource distribution in certain areas of the map

7.     Increased resource yield at certain gathering points

8.     Removed physics effects from vehicles in Dedicated Server

Bug Fixes

Standard Mode

1.         Fixed incorrect NPC level issues

2.         Fixed issues with missing translations

3.         Fixed an issue where the spiders summoned by the boss in the Black Sun Obelisk could not be attacked

4.         Fixed an issue where vehicles did not appear in the 3D printer

5.         Fixed an issue where characters would get stuck in vehicle models when exiting

6.         Fixed an issue where wild animals would not respawn in Private Server mode

 

Adventure Mode

1.         Fixed an issue where the boss at the Abandoned Airport did not respawn

2.         Fixed an issue where collecting copper ore in the quest ‘Integration’ could not be completed

The Great Villainess: Strategy of Lily - STREAM
The Great Strategy Guide (Act 1)
Act 1 Overview

Act I's objective is to capture three enemy generals. This guide breaks the Act down into three key steps, each focused on capturing one target.

➤ Step 1: Advance along the eastern route and capture the first enemy general, Uisce.

➤ Step 2: Move north from Uisce’s base, then circle west to capture the second general, Nicol.

➤ Step 3: Head north from Nicol’s position. While holding off powerful enemy forces, capture the final general, Geena.

The Great Strategy Step 1: From Battle Start to Uisce's Encounter
\[ Basic Strategy ]

In Step 1, we will go through the game’s core tactics. The key is to reach the enemy general while maintaining your supply lines, either by stalling or avoiding powerful enemies along the way.

The main objective here is to capture Uisce. While there is a more direct route, it’s guarded by a powerful enemy unit. Taking a detour will be the safer approach.

① Take the Detour Route to the Right

➤ Avoid heading directly south, the path is blocked by a powerful enemy unit, so taking the longer route around would be safer.

➤ Keep Scarlet and Lily together as a team.

After moving one tile to the top right, enemy forces stationed at the outpost (mountain road) will begin advancing toward the base you just left.

On the following turn, return to Dahmlin (your previous position) and take it back.

This will trigger an event where you’re “surrounded and unable to move,” after which you’ll gain access to the Stream Airship.

② Move the Stream Airship to the Arrow

Follow the tutorial instructions to move the Stream Airship. There’s a position where you can stall two bases at once (since the airship’s stall effect can target multiple bases simultaneously, this is a great chance to practice).

③ Battles Along the Way

In small battles before the boss fight, Scarlet’s army generally has the upper hand.

Though, preserving HP is crucial, so rather than always using the Delegate combat, commanding battles yourself for better outcomes is recommended.

➤ Scarlet’s AOE skill “Crimson Wave” is excellent for wiping out enemies.

➤ Use Lily’s “Opening Call” to boost the defense of allies who are likely to be attacked.

When a base has 2 or more durability (★), you can't advance until you reduce all stars. One ★ is reduced per turn, so capturing a 2★ base takes two turns.

④ Switch to Capture Stream

Once you’ve captured the base in front of Uisce’s, switch the Stream Airship to Capture Stream and advance your units.

During this time, you won’t be able to stall enemies, so it’s possible that enemy forces will infiltrate your bases like Dahmlin. But don’t worry, as long as you capture Uisce, you’ll win the map.

Since Capture Stream consumes no energy, keep it active as you move in to capture Uisce.

⑤ The Battle Against Uisce

Uisce is a powerful infantry, which has an advantage over Scarlet who is a cavalry unit.

➤ Use Lily’s “Opening Call” to boost Scarlet’s defense, and focus on dealing damage using “Crimson Wave,” which doesn’t trigger counterattacks.

➤ It’s fine if you can’t defeat him in one battle, recover HP via supply lines and use Scarlet’s “Crimson Among Men” skill to sustain.

Once Uisce’s HP turns red and “Capture!” appears under the name, use Lily’s skill “On the Stage” to capture her.

⑥ Using Uisce as an Ally

Uisce is a high-crit character with a powerful EX skill that deals major damage to single targets.

➤ EX Skill: "Fox Hunting"

・A powerful 1.8x single-target damage.

・Deals a guaranteed extra 200 damage. A reliable damage source.

➤ “Updated Observations”

・Increases the attack power of allied units.

➤ “Hometown Hero”

・While limited to Elysia, it speeds up base occupation by 1.

➤ “Guerrilla Warfare”

・On turn 3, boosts crit damage for allied infantry and artillery.

・Can create synergy with ally units.

The Great Strategy Step 2: Capturing Nicol
\[ Basic Strategy ]

Step 2 features Nicol as the enemy general. With Uisce joining your army, you’ll now be able to advance with 3 units.

Hold the frontline with Uisce while Scarlet and Lily flank from the side to cut off enemy supply lines.

① Move Uisce Near Nicol’s Base

After capturing Uisce, turns continue. If Scarlet and Lily already acted during his capture, only Uisce can move.

Send Uisce near Nicol’s base.

Nicol won’t initiate combat against Uisce, so have Uisce hold the line while Scarlet and Lily advance along a detour.

② Flank With Scarlet and Lily to Sever Supply Lines

While Uisce holds the frontline, move Scarlet and Lily along the marked path to cut off enemy supplies.

You can rush straight to the next base or capture bases along the way and increase their durability (★). 

Some small enemy units will target Uisce, so you could use this to farm experience and level up.

③ A.C.E.

Arriving at the Elysia Customs Gate triggers an event. A powerful enemy unit called "A.C.E." spawns at Geena’s base.

A.C.E. patrols a specific route and won’t advance toward Nicol’s position, so ignore it for now.

④ Head South and Capture Nicol

While heading south, stall weaker enemies coming from the north and advance to Nicol’s base.

Nicol is a strong infantry commander, so she has an edge over Scarlet. Use “Opening Call” to strengthen Scarlet’s defenses.

Nicol will use skills to reduce your party’s defense and mobility at the start of battle. If you’re fighting a group, Scarlet’s “Crimson Wave” is great for damaging them all at once.

Meanwhile, have Lily who has advantage against infantry, focus on steadily chipping away Nicol’s HP.

Even if you can’t win in one go, two to three battles should push Nicol’s HP into the red.

⑤ Capture Nicol Using the Stream Airship

When Nicol is weakened, move the Stream Airship over her base and switch to Capture Stream to capture her.

In some cases, you may capture her while defending a base.

But this is only possile if Capture Stream is active on that tile.

Even if you capture Nicol, she will only join you as a unit AFTER you capture Geena. Time you attacks and try to acquire both characters.

The Great Strategy Step: Capturing Geena
\[ Basic Strategy ]

The key in the Geena fight is avoiding A.C.E.

Understand its movement pattern and use Stalling Stream wisely to gain the upper hand.

Here’s the general route after the Nicol fight. If enemies have occupied other bases, you could reclaim them before heading to Geena, if you want.

① Stall A.C.E. and Move Toward Geena’s Base

A.C.E. patrols four bases in a clockwise loop and only attacks if the player's unit is in its way.

Take the northern, U-shaped route to Geena’s position.

If you can stall A.C.E. at Position ① on the map below, you can easily attack Geena's base.

Tips: Do I need to fight A.C.E.?

A.C.E. offers boss-level EXP, but they are extremely strong.

Early in the game, your forces are too weak to reliably defeat it, so it’s not necessary to fight them.

② The Battle Against Geena

Geena is an artillery unit who buffs enemy defense and debuffs the player's attack. Her passive also reduces cavalry attack and mobility on turn 1—bad news for Scarlet.

She is backed by three escort units and is difficult to capture in one battle.

Use Scarlet’s “Crimson Wave” in the first two turns to eliminate small fry, then target Geena on turn 3.

Support her with other allies for best results.

Use Uisce’s “Updated Observations” to boost Scarlet’s power further.

When Geena’s HP is red, move the Stream Airship and capture her.

Out of Stream Airship Energy?

If the battle against Geena drags on and you can no longer stall A.C.E., time your moves and circle back clockwise.

Make sure to always stall A.C.E. at Position ① only.

Breaking Gates - ylungames

Hello adventurer reader!

It's been a while since we last talked, but I'm still here, going strong and steadily developing. Today, I’m excited to announce a new update coming to Early Access! Actually, this is a preview of Update 1.2, which we’re planning to launch at the end of the year. Since we’re still in Early Access, it makes more sense to release new features gradually and gather feedback from players before the final version.

So feel free to jump in and enjoy! Before we dive into the news, I want to extend a massive thank you to each one of you. The journey of Breaking Gates is driven by the passion and dedication of our community. It's inspiring to see you all playing, creating content, and streaming! This support has been fundamental in guiding the development. And of course, a special thanks to Nuntius, our publisher, who made this comeback and update possible.

Alright, let’s not take up too much of your time — let’s check out the changes!

https://store.steampowered.com/app/1248550/Breaking_Gates/

A New Perspective! New Character Illustrations!


Our amazing illustrator Pedro Vieira brought the idea of modernizing the characters' visuals to give the game a more commercial and updated look. Since we’re bringing the game to more platforms and reaching a wider audience, it made sense to me. So in addition to new illustrations and promotional art, he also redesigned all the dialogue images, giving the game a much more professional feel. Here's a preview of our protagonist:

Character Art – Hako

Character Art for Dialogue Scenes

New Gallery Menu

You can now view all these new illustrations in the registry menu under the character information section.

The New Adventure Log!

We now have an Adventure Log menu! A place with background info on characters and details about enemies. As you play, new entries will appear in the log. Our plan is to expand the Adventure Log with item information, universe trivia, and much more — turning it into a sort of in-game guide. Of course, I’m not sure if everything will be possible, but this is a solid start! Even if it doesn’t affect gameplay directly, I think it’s fun to have this kind of writing. Oh, and we’ve tied some new achievements to it too, for those who take a peek.

A Visual Polish!

One of the changes in version 1.2 was the remastering of all textures to better fit larger screens. While Breaking Gates has a charming style, we hadn’t anticipated the need for this adjustment. Nowadays, modern consoles support much higher resolutions, and our little game didn’t scale well, looking blurry on big screens. Here’s how the game looked on a 4K display:

Before


It was clear that it wasn’t working — the character looked huge, the UI was oversized. The game was originally made for small screens and mobile devices (I can’t deny my roots… it was what I could do at the time on my tiny Samsung A10 with 2GB of RAM!).

After


After some research, we found out that for a game to look good on large screens, it needs to have around one million pixels — and ours had less than seven hundred thousand. So we took a step back before adding new content and worked on remastering all textures for better clarity. There's still work to do, and some menus are still being adjusted. Not all textures adapted well, so we had to remake and even create new ones. Many original assets were lost over time. With future updates, we’ll keep improving things. But now, the UI is cleaner, and the proportions feel more natural on modern screens.

Combat Improvements

I've always loved 2D combat games — I have so many in mind I can't even name them all! I used to have this design philosophy: “If you can do it to the enemy, the enemy can do it to you!” It led to some hilarious — and frustrating — moments.

Just like you could beat enemies into the corner, they could do the same to you — even kicking you while you were knocked down! That, my friends… is life! Anyway, despite criticism, I still consider that part of the game’s essence.

That said, we toned it down a bit. We’ve added a new enemy damage control system that tries to “save” you when possible. It works smartly, monitoring your HP and gradually scaling down enemy damage. This idea is borrowed from a fighting game mechanic! Of course, it won’t save you every time — some enemies have nasty moves that bypass the system… These creatures are ruthless and seem to have a mind of their own!

Dodge Dash with Invincibility!

One thing that was missing — and has now been added — is a brief moment of invincibility during dashes. You can now truly dodge enemy attacks. I made it subtle — not too easy or too hard — but it might save you in the right moment.

Combo Counter

The combo counter is back! It now boosts your Super Energy — the higher your combo, the more energy you gain!

New Items

Forge Shop

- Added "Royal Zumbidora Sword" to Helga’s Forge Shop – Summons bees that chase and sting nearby enemies.

Added "Wind Sword" to Helga’s Forge Shop – Creates a powerful gust of wind that launches enemies into the air.

New Helmet "Forest Ruler" in Helga’s Forge Shop – Recovers a percentage of your health when falling into an abyss.

New Helmet "Gale Helm" in Helga’s Forge Shop – If equipped with the Wind Sword, boosts its ability with bonus damage.

Potion Shop

- New Barrier Potions added to Juan’s Potion Shop.

New SP Recovery Potions added to Juan’s Potion Shop.

New Drop Items

- New Helmet "Stylish Glasses" – Increases skill cooldown recovery percentage.

New Sword "Panpaku Blade" – Temporarily transforms you into one of the enemies.

New Accessory "Warrior Master's Book" – Increases gained experience.

Fixes and Other Adjustments
Interface

Added attribute descriptions in the Status Menu

Increased inventory space

Fixed crash when opening pause menu

Modified some terms and labels for better clarity

Environment

Removed abyss pits in the water section of Allira Forest

Added support platforms in some Allira Forest areas

Added activation crystals to the Ancestral Gates (Still improving this!)

Collision improvements and adjustments

Fixed items and crystals sticking to ceilings!

Removed some enemies from certain map areas to improve level flow

Combat

Improved hitboxes on several attacks

"Celestial Charge" ability now keeps the player airborne

Fixed bug where enemies became invincible

More collision improvements

To be continued...

12:04am
Flood Descendance - nofaceredux

Hello, and welcome to the first build available on Steam!

As said previously, this build does not contain any (major) new content. Instead, I focused on integrating Steamworks and working on some QoL additions/feedback from playtesting.

Alright, let's get into the patch notes:

  • Added full Steamworks integration

  • Added coyote time

  • Added an ingame menu (accessible via \[Esc]) to replace the terrible "Hold Escape to leave game" popup that didn't work half the time. Also this ingame menu shows you the lobby list and join code!

  • Added a lobby map. Wait for players inside and run around, enter elevator to start game. There's a very terrible "How to play" billboard there. Go read it.

  • Added a large "SHOP" sign to the shop as players who were at the shop didn't know they were shopping at the shop because the shop wasn't clear enough that the shop was a shop.

  • Added "Buy - " prefix to the purchase buttons at the shop

  • Added configurable maximum lobby size

  • Updated player model (no animations yet, kek)

  • Improved what happens when the whole lobby is dead! You now continue onto the shop. Also when the host dies the lobby NO LONGER closes. (HOWEVER if the host dies the game becomes softlocked as the host is the only player able to descend the elevator. I just realized this while typing. I go fix later.)

  • Improved being underwater. Your screen is tinted and your FOV decreases.

  • Improved player hitbox. You should slide off of edges less now. If you still do, skill issue lmao

  • Improved voting menu: "Time left" text is now below the countdown bar, made the vote button the entire description background, and the timer is skipped once all players have voted! Hooray.

  • Fixed ability to push other players (i have no idea if it works now tho)

  • Fixed movement being too jittery (literally made it potentially worse by tying it to framerate)

  • Fixed group buttons incorrectly updating once a player died. This should be the FINAL FIX to group buttons. Oh how I hate them so much

  • Fixed something to do with the exit text NOT updating at all when a player disconnects. I think it was due to a check that was always false, I dunno

  • Fixed being unable to jump in very shallow water

  • Fixed some more minor bugs I forgot

Next major update will be focused on Map2 and Map3, music/sound effects and perks!

okies bye

-NoFaceGames

Uberich: Advent Sinners - 腿腿不要再买谷啦
大家好!

感謝大家一直以來對我們的關注與支持。今天,終於《神罪降臨》!

https://store.steampowered.com/app/2323200/_Uberich_Advent_Sinners/

本次先發包含第一部與第二部
  • 發售雙週內限時 10% 折扣
  • 兩部合計內容約可帶來 20~30 小時 的完整單週大劇情體驗。 (視閱讀速度上下浮動)
在遊戲中,您將以非固定視角體驗多位角色的內心世界,穿梭在愛恨交織的世界中,收集線索,拼湊真相。


我們也在「視覺小說」的基礎上,加入了:
  • 限時選項:增加臨場緊張感
  • 秘密系統:探索那些不合常理的物件/場景,取得情報,事先揭開隱藏的時間線
  • 性格測驗:遊戲將根據您的選項,進行行為傾向分析



並通過:
  • 全劇情語音演出
  • 超過1700張插畫及背景
  • 40首來自ZIZZ STUDIO的樂曲
  • 20+位個性鮮明的主要角色!

為您打造一個複雜、多線、懸疑燒腦的戰鬥故事。


📚為何採取「分部式發售」?

《神罪降臨》共分為七部,本次發售為前兩部。
由於《神罪降臨》的劇情量體龐大、結構負責。因此我們選擇了類似《封神》、《空之境界》、《海貓鳴泣之時》的分公司式發售模式。

但請放心——

每一部都有相對完整的劇情,起承轉合、情節高潮與劇情反轉,即便只體驗一部,也能獲得一段相對完整的劇情體驗。結尾會留下引人期待的懸念,以及對下一部的憧憬。




📍Demo持續開放中,歡迎試玩!

我們的demo也在持續開放中!
其中也實裝了:秘密系統性格測試 等特色玩法!

但比較遺憾的是,由於正式版與demo在內容上有部分調整,為防止您在正式版的遊玩過程中錯過重要訊息,demo存檔無法繼承至正式版

https://store.steampowered.com/app/2323200/_Uberich_Advent_Sinners/

🔧BUG&回饋管道

我們非常歡迎大家在體驗過程中提出寶貴建議或回饋 BUG,幫助我們不斷優化!

📝 回饋方法:填寫BUG回饋表
點擊此處填寫您遇到的BUG,或掃描下方的二維碼



🔎 steam「喜加一」

我們的衍生小遊戲《思嘉哪裡去了? 》也已上線steam!
因為一些原因,《神罪降臨》中的角色郝思嘉進入了黑白線條的世界,並分裂成了44份。

這看起來就很「有智慧」的盆栽,是郝思嘉



這些“牛龍馬羊”,額,也是郝思嘉



此外,你也可能會從清明上河圖的河裡,潛藏的管道裡,瓦片下面,《星空》的漩渦狀雲彩等各種地方找到她。這是否合理我不知道,但她至少在河裡(?)

目前遊戲完全體也已經上線Steam,歡迎將這款免費抽像小遊戲加入到你的庫中

https://store.steampowered.com/app/3151340/_44_Hidden_Naomis/

再次感謝大家一直以來的關注與支持,希望《神罪降臨》能陪伴您度過愉快的遊戲時光!
...

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