Might & Magic® Heroes® VII - Nox
Embark today in the journey of Genevieve and Pherlon to the Broken Isles in a quest for lost magic knowledge…

Discover now the first campaign of The Lost Tales of Axeoth: Unity available for free for all Might & Magic Heroes VII players!



Written by Terry B. Ray himself, those 5 maps will bring you 14 years back in the universe of Heroes of Might and Magic IV with untold tales from the world of Axeoth.

More information Here
Might & Magic® Heroes® VII - Nox
Embark today in the journey of Genevieve and Pherlon to the Broken Isles in a quest for lost magic knowledge…

Discover now the first campaign of The Lost Tales of Axeoth: Unity available for free for all Might & Magic Heroes VII players!



Written by Terry B. Ray himself, those 5 maps will bring you 14 years back in the universe of Heroes of Might and Magic IV with untold tales from the world of Axeoth.

More information Here
Feb 18, 2016
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today we're finally excited to be releasing not only the long awaited patch 1.7, but part one of our Lost tales of Axeoth campaign.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes are available below but here are some highlights;

- As previously announced, the level cap has been removed on Skirmish maps.
- The main menu has been reworked to provide an easier user experience.
- Several fixes to Artifacts.
- A couple of adjustments have been made to the in-game camera, automatic height adjustment has been smoothed and some clipping issues have been fixed.
- New key-bindings:
• Browse towns with left and right key (works in town screens and all town pop up’s)
• Toggle combat map grid with "G"
• Escape can now be (re-)assigned as key-bind
• Warfare Units now wait or skip turn, when pressing the wait or defend keys
- Rendering on Wide-screen: Aspect ratio management has been improved in council hub, adventure and combat modes.
- Mini-map Settings are now saved and UPlay names are now only displayed in online Multi-player matches
- Several gameplay bugs have been fixed
- Sylsai’s second starting skill has been improved to ‘Warcries’
- Several balancing improvements
• Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
• A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
- Multiplayer:
• Improved connectivity of online game
• Nat indicator now available in multiplayer lobby.
• Out of sync when attacking an empty AI hero in sim turns.
• Out of sync when surrendering in combat against AI hero.
• General out of sync stability improvements.
• The ability to connect to each other has been improved and a couple of implements to the Uplay-Overlay.
- A new CM_Academy_Garden combat map has been added.
- Editor:
• Couple of fixes on the Combat Map
• Duplicate and imprinted spells from all spell lists have been removed.
• Fixed FPS drop when switching to underground surface and create combat map feature. (+several other fixes.)
• New script Editor Condition "Has Resource Percentage"
• +15% Saturation LUT to the Combat Map templates
• BattleSite properties accessible in the Map Editor.

~~~~
Might & Magic Heroes VII - Update 1.7
Date: February 18th, 2016
Version: 1.7 (rev v1.7 - 36046)
Release note: see below
Patch notes- https://mmh7.ubi.com/en/blog/post/view/patch-1-7-notes
Feb 18, 2016
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today we're finally excited to be releasing not only the long awaited patch 1.7, but part one of our Lost tales of Axeoth campaign.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes are available below but here are some highlights;

- As previously announced, the level cap has been removed on Skirmish maps.
- The main menu has been reworked to provide an easier user experience.
- Several fixes to Artifacts.
- A couple of adjustments have been made to the in-game camera, automatic height adjustment has been smoothed and some clipping issues have been fixed.
- New key-bindings:
• Browse towns with left and right key (works in town screens and all town pop up’s)
• Toggle combat map grid with "G"
• Escape can now be (re-)assigned as key-bind
• Warfare Units now wait or skip turn, when pressing the wait or defend keys
- Rendering on Wide-screen: Aspect ratio management has been improved in council hub, adventure and combat modes.
- Mini-map Settings are now saved and UPlay names are now only displayed in online Multi-player matches
- Several gameplay bugs have been fixed
- Sylsai’s second starting skill has been improved to ‘Warcries’
- Several balancing improvements
• Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
• A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.
- Multiplayer:
• Improved connectivity of online game
• Nat indicator now available in multiplayer lobby.
• Out of sync when attacking an empty AI hero in sim turns.
• Out of sync when surrendering in combat against AI hero.
• General out of sync stability improvements.
• The ability to connect to each other has been improved and a couple of implements to the Uplay-Overlay.
- A new CM_Academy_Garden combat map has been added.
- Editor:
• Couple of fixes on the Combat Map
• Duplicate and imprinted spells from all spell lists have been removed.
• Fixed FPS drop when switching to underground surface and create combat map feature. (+several other fixes.)
• New script Editor Condition "Has Resource Percentage"
• +15% Saturation LUT to the Combat Map templates
• BattleSite properties accessible in the Map Editor.

~~~~
Might & Magic Heroes VII - Update 1.7
Date: February 18th, 2016
Version: 1.7 (rev v1.7 - 36046)
Release note: see below
Patch notes- https://mmh7.ubi.com/en/blog/post/view/patch-1-7-notes
Jan 22, 2016
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today the Might & Magic team is glad to announce to you the upcoming availability of Patch 1.7, to be released in early-February.
In addition to the first Campaign of the Lost Tales of Axeoth, this update will also provide several fixes for the game and especially related to the multiplayer experience with the introduction of automatic port forwarding and various out of sync fixes.

Let’s have a quick look of what is coming next with this new patch! More elements and details to be shared with full release patch log.

1. The Lost Tales of Axeoth: Unity
More info to come!

2. Level-cap Removal
Many of you have been asking for it since the announcement of the game, we are pleased to announce that the level cap in all skirmish map (not available on Campaigns or Scenario maps) will be removed with Patch 1.7.

New maximum level for Heroes is now set to 999!



3. Main Menu reorganisation
With the additional elements populating the main menu, we decided to offer a new disposition to improve visibility and readability of this one. All single and multiplayer modes are now separated and the option button is back on main layout.



4. Online Connectivity Improvements
The team is continually working on out of sync issues and this patch will provide a new batch of fixes for those ones (more details to come with full patch note).

Moreover, 1.7 will introduce STORM (already mentioned on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement), allowing better connectivity between players but also a NAT indicator to make sure your network is properly setup for online experience (port forwarding, router security policy etc.).

5. Additional elements
Finally, this patch will also provide other improvements and fixes to be detailed at release. To name but a few:
  • Some balancing.
  • Additional keybindings.
  • Editor Improvements.
  • Bug fixes
  • Etc.
As always, please be aware that we are reading and noting your feedback and we will continue to support the game to improve your Heroes experience.

Best
The M&M Team
Jan 22, 2016
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today the Might & Magic team is glad to announce to you the upcoming availability of Patch 1.7, to be released in early-February.
In addition to the first Campaign of the Lost Tales of Axeoth, this update will also provide several fixes for the game and especially related to the multiplayer experience with the introduction of automatic port forwarding and various out of sync fixes.

Let’s have a quick look of what is coming next with this new patch! More elements and details to be shared with full release patch log.

1. The Lost Tales of Axeoth: Unity
More info to come!

2. Level-cap Removal
Many of you have been asking for it since the announcement of the game, we are pleased to announce that the level cap in all skirmish map (not available on Campaigns or Scenario maps) will be removed with Patch 1.7.

New maximum level for Heroes is now set to 999!



3. Main Menu reorganisation
With the additional elements populating the main menu, we decided to offer a new disposition to improve visibility and readability of this one. All single and multiplayer modes are now separated and the option button is back on main layout.



4. Online Connectivity Improvements
The team is continually working on out of sync issues and this patch will provide a new batch of fixes for those ones (more details to come with full patch note).

Moreover, 1.7 will introduce STORM (already mentioned on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement), allowing better connectivity between players but also a NAT indicator to make sure your network is properly setup for online experience (port forwarding, router security policy etc.).

5. Additional elements
Finally, this patch will also provide other improvements and fixes to be detailed at release. To name but a few:
  • Some balancing.
  • Additional keybindings.
  • Editor Improvements.
  • Bug fixes
  • Etc.
As always, please be aware that we are reading and noting your feedback and we will continue to support the game to improve your Heroes experience.

Best
The M&M Team
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today patch 1.6 will be available and we would like to share with you the details of what it will contain. Downloading this new update is automatic on both Uplay and Steam.

As previously announced, this new patch will bring it share of fixes, improvements and new content to the game. For more information the following content, do not hesitate to check out previous article Patch 1.6 announcement.

However we kept a final surprise for all Steam players with the brand new compatibility of Might & Magic Heroes VII with the Steam Workshop platform!

Patch 1.6 top lines:
  • Various bug fixes and improvements, including missing Skills/Spells bug (see detail below)
  • A new Skimirsh map: "Global Cooling"
  • Official Tutorial Map
  • First batch of game balancing
  • Random Map Generator now compatible with multiple tile sets
  • Steamworkshop
Steam Workshop
The Steam Workshop is a web platform that allows Steam players to discover or share new content for the game. Accessible directly from Steam launcher, you will be able to browse all creations from MMH7 Players including both Maps and Mods.



When you find content you wish to add to your game, you just have to click to the 'subscribe' button, content will be automatically available the next time you launch the game without any additional procedure!

Publishing your own creations is also only a few clicks away thanks to the complete integration of Steam Workshop within the editor.



We would like this time again to put the stress on the great work of both http://www.hommdb.com/ and Maps4Heroes who have been here since the early beginning of this project (and even more!). A huge thank you from the team.


Blood on the Bay
Our Designer/Writer Julien Pirou prepared a new map to give you an example of what you can create by yourself using the Map Editor included within the game. This scenario map recounts a tale of the Ten Years War as depicted on this Council. It is already available on SteamWorkshop but also for direct download on this website in two versions: "cooked" (a lighter but non-editable version if you are only interested in playing it) and "uncooked" (if you want to open the map in the editor to see how it was done).

The purpose of this map was discussed a few months ago on this Council:  A first look at the Map Editor

  • Blood on the Bay: 

  • Description: 846 YSD: Garland of Greystone besieges the city of Bayworth. Baron Clive Morgan must find a way to hold the city. Success will require unconventional methods... but Clive is no conventional lord!
    A tale of the Ten Years War.
  • Cooked (lighter but non-editable version - 28Mo): LINK 
    • Where to put it: Documents\My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps\AdventureMaps
  • Uncooked map link (can be opened and modified in the editor 86Mo): LINK 
    • Where to put it: (Documents\My Games\Might & Magic Heroes VII\MMH7Game\EditorWorkspace)

Patch 1.6 Full Patch Note
Full patchnote available on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-and-steam-workshop-now-available
Might & Magic® Heroes® VII - Nox
Hello Heroes,

Today patch 1.6 will be available and we would like to share with you the details of what it will contain. Downloading this new update is automatic on both Uplay and Steam.

As previously announced, this new patch will bring it share of fixes, improvements and new content to the game. For more information the following content, do not hesitate to check out previous article Patch 1.6 announcement.

However we kept a final surprise for all Steam players with the brand new compatibility of Might & Magic Heroes VII with the Steam Workshop platform!

Patch 1.6 top lines:
  • Various bug fixes and improvements, including missing Skills/Spells bug (see detail below)
  • A new Skimirsh map: "Global Cooling"
  • Official Tutorial Map
  • First batch of game balancing
  • Random Map Generator now compatible with multiple tile sets
  • Steamworkshop
Steam Workshop
The Steam Workshop is a web platform that allows Steam players to discover or share new content for the game. Accessible directly from Steam launcher, you will be able to browse all creations from MMH7 Players including both Maps and Mods.



When you find content you wish to add to your game, you just have to click to the 'subscribe' button, content will be automatically available the next time you launch the game without any additional procedure!

Publishing your own creations is also only a few clicks away thanks to the complete integration of Steam Workshop within the editor.



We would like this time again to put the stress on the great work of both http://www.hommdb.com/ and Maps4Heroes who have been here since the early beginning of this project (and even more!). A huge thank you from the team.


Blood on the Bay
Our Designer/Writer Julien Pirou prepared a new map to give you an example of what you can create by yourself using the Map Editor included within the game. This scenario map recounts a tale of the Ten Years War as depicted on this Council. It is already available on SteamWorkshop but also for direct download on this website in two versions: "cooked" (a lighter but non-editable version if you are only interested in playing it) and "uncooked" (if you want to open the map in the editor to see how it was done).

The purpose of this map was discussed a few months ago on this Council:  A first look at the Map Editor

  • Blood on the Bay: 

  • Description: 846 YSD: Garland of Greystone besieges the city of Bayworth. Baron Clive Morgan must find a way to hold the city. Success will require unconventional methods... but Clive is no conventional lord!
    A tale of the Ten Years War.
  • Cooked (lighter but non-editable version - 28Mo): LINK 
    • Where to put it: Documents\My Games\Might & Magic Heroes VII\MMH7Game\CustomMaps\AdventureMaps
  • Uncooked map link (can be opened and modified in the editor 86Mo): LINK 
    • Where to put it: (Documents\My Games\Might & Magic Heroes VII\MMH7Game\EditorWorkspace)

Patch 1.6 Full Patch Note
Full patchnote available on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-and-steam-workshop-now-available
Might & Magic® Heroes® VII - Nox
Hello Heroes,

On November 19th we released MMH7 patch 1.5 to introduce additional content to the game and enhance the stability of multiplayer experience.

While we hope you enjoyed the new maps and the improved multiplayer, we identified a critical bug affecting the spells and skill window. Unfortunately it is quite random and has a low occurrence rate, explaining why it escaped our QC teams vigilance. We have spent days to reproduce it on our end, and now are pleased to finally confirm that this bug has been identified and will be fixed in the upcoming 1.6 patch! Players who have experienced the spell/skill issue should note that those save files will continue to be corrupt even post 1.6 but any new saves made will work as intended. We apologies for any inconvenience this may cause.

We wish to extend our thanks to you all again, for your support, by providing numerous logs and saves with us.

Patch 1.6:
In addition to this critical fix, Patch 1.6 will contain various other bug fixes and improvements. More details on this will be available in the patch notes. A brief overview on some core elements of 1.6 are as follows;

1. Various bug fixes and improvements, including missing Skills/Spells bug

2. A new Skimirsh map: "Global Cooling"
"The mages and alchemists have been issuing warnings for decades, but nobody listened. Now the signs are here for all to see, and only the most delusional still dare denying them: the world is undergoing a drastic climate change, and it's too late to do anything about it. As the world freezes over, all nations begin a desperate struggle to control the remaining resources."



3. Official Tutorial Map
Even if most of you are veteran players of the franchise, a game such as Heroes might be a complex experience at first sight for newcomers. To help them better approach the title, we have introduced a dedicated tutorial map to help guide the player through their journey and learn some more of the subtleties heroes has to offer.



4. First batch of game balancing
With this new patch we have also introduced a first batch of balancing element for the game. A complete changelog will be included in the patch notes. To give you more visibility on our process here are the two main sources of information we used to prepare this update:
- Community feedback. Since the release of the title we gathered a great number of emails,comments and discussions concerning the balancing of the game thanks to your expertise of the franchise.
- Data analyse. We were also able to retrieve in-game data allowing us to analyse the percentage of utilisation of each skills, spells, factions, units and more.

Patch 1.6 is the first step of this new balancing vision and we will carefully monitor your feedback for the upcoming changes

5. Random Map Generator now compatible with multiple tile sets
We also did not forget about the map editor with one important improvement for the RMG feature.You are now able,with version 1.6, to use the RMG with all tile sets at the same time!Currently you are limited to a single variety so we hope this new possibility will allow you to create even more great maps with the editor!



We are committed to continue to support the title in the long run and we know these are some core elements that need to be worked on and perfected to provide the best player experience possible.

Stay tuned for more information regarding patch availability!

----------------------------------

Multiplayer
A quick update for you regarding multiplayer and the current situation.

With the last patch we managed to fix a great number of multiplayer out of sync situations however some players are still experiencing out of syncs and as such we want to assure you that with every patch more and more of them are fixed.

Due to the complexity of the port forwarding procedure we are working on implementing STORM, which is automatic port forwarding with in the game. This will allow a better connectivity between players using the different setup of modems and routers all over the world.

Port forwarding might seem as an “old school” way to handle multiplayer but it is important to know that even if you are unaware of it, most games and platforms are using them to allow connection between users (Steam for instance is no exception to this rule https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711&l)
)

This new feature will be implemented in a future support patch, we don't have any ETA to share at the moment but we are doing our best to implement it in the best delays.

Best,
The M&M Team.
Might & Magic® Heroes® VII - Nox
Hello Heroes,

On November 19th we released MMH7 patch 1.5 to introduce additional content to the game and enhance the stability of multiplayer experience.

While we hope you enjoyed the new maps and the improved multiplayer, we identified a critical bug affecting the spells and skill window. Unfortunately it is quite random and has a low occurrence rate, explaining why it escaped our QC teams vigilance. We have spent days to reproduce it on our end, and now are pleased to finally confirm that this bug has been identified and will be fixed in the upcoming 1.6 patch! Players who have experienced the spell/skill issue should note that those save files will continue to be corrupt even post 1.6 but any new saves made will work as intended. We apologies for any inconvenience this may cause.

We wish to extend our thanks to you all again, for your support, by providing numerous logs and saves with us.

Patch 1.6:
In addition to this critical fix, Patch 1.6 will contain various other bug fixes and improvements. More details on this will be available in the patch notes. A brief overview on some core elements of 1.6 are as follows;

1. Various bug fixes and improvements, including missing Skills/Spells bug

2. A new Skimirsh map: "Global Cooling"
"The mages and alchemists have been issuing warnings for decades, but nobody listened. Now the signs are here for all to see, and only the most delusional still dare denying them: the world is undergoing a drastic climate change, and it's too late to do anything about it. As the world freezes over, all nations begin a desperate struggle to control the remaining resources."



3. Official Tutorial Map
Even if most of you are veteran players of the franchise, a game such as Heroes might be a complex experience at first sight for newcomers. To help them better approach the title, we have introduced a dedicated tutorial map to help guide the player through their journey and learn some more of the subtleties heroes has to offer.



4. First batch of game balancing
With this new patch we have also introduced a first batch of balancing element for the game. A complete changelog will be included in the patch notes. To give you more visibility on our process here are the two main sources of information we used to prepare this update:
- Community feedback. Since the release of the title we gathered a great number of emails,comments and discussions concerning the balancing of the game thanks to your expertise of the franchise.
- Data analyse. We were also able to retrieve in-game data allowing us to analyse the percentage of utilisation of each skills, spells, factions, units and more.

Patch 1.6 is the first step of this new balancing vision and we will carefully monitor your feedback for the upcoming changes

5. Random Map Generator now compatible with multiple tile sets
We also did not forget about the map editor with one important improvement for the RMG feature.You are now able,with version 1.6, to use the RMG with all tile sets at the same time!Currently you are limited to a single variety so we hope this new possibility will allow you to create even more great maps with the editor!



We are committed to continue to support the title in the long run and we know these are some core elements that need to be worked on and perfected to provide the best player experience possible.

Stay tuned for more information regarding patch availability!

----------------------------------

Multiplayer
A quick update for you regarding multiplayer and the current situation.

With the last patch we managed to fix a great number of multiplayer out of sync situations however some players are still experiencing out of syncs and as such we want to assure you that with every patch more and more of them are fixed.

Due to the complexity of the port forwarding procedure we are working on implementing STORM, which is automatic port forwarding with in the game. This will allow a better connectivity between players using the different setup of modems and routers all over the world.

Port forwarding might seem as an “old school” way to handle multiplayer but it is important to know that even if you are unaware of it, most games and platforms are using them to allow connection between users (Steam for instance is no exception to this rule https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711&l)
)

This new feature will be implemented in a future support patch, we don't have any ETA to share at the moment but we are doing our best to implement it in the best delays.

Best,
The M&M Team.
...

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