The Weeping Swan: Ten Days of the City's Fall - 零创游戏

大家好,我是零创游戏的嵇零。

零创游戏的第四作《哀鸿:城破十日记》预计于2026年第一季度正式发售。

按照惯例,第一篇制作杂谈,我会讲讲这个游戏的立项。

我是什么时候想做《哀鸿》这个故事的呢?

《哀鸿》有两个故事架构,要拆开来看,也要拆开来讲。

 

第一,哀鸿是一个士妓恋情、才子佳人的爱情故事。

 

这类故事自古有之。

数百年来,《聊斋志异》、《三言二拍》、《陶庵梦忆》……很多戏剧都写过这类故事。

近年来,很多古风歌曲如《难却》、《探窗》,也会以此为题创作。

我曾写过好几次短篇的士妓恋情剧本,却从来没写过以此为题材的长篇故事,所以我很想去写。

……

哦,不过值得说明的是,古代的“妓”与现代也有所不同。

古代的“妓”一般都指卖艺不卖身的艺妓,而“娼”才指的是出卖身体来获利的工作者。

《哀鸿》我本想写一个秀才与一名扬州艺妓的故事。

但我越写这个剧本,越喜欢一个原本只有十几句台词的“娼”,最终她也成了二号女主。

 这导致整个故事由原本计划的“士妓纯爱”故事,变成了“士、妓、娼”的三角恋故事。

这个有点跑题,我会留在制作杂谈二细讲。

……

说回正题,我继续来讲哀鸿的故事立项。

《哀鸿》除了是一个“士、妓、娼”的三角恋故事,其实更是一个严肃的基于史实的悲剧故事。

这是一个呈现改朝换代、家国破碎,记录数十万民众惨遭屠城的历史悲剧故事。

 

创作《饿殍》时,我看了《明末农民战争史》,这很大程度上帮助了我的创作。

《饿殍》发售后,我又看了《南明史》。

在读完《南明史》后,又接连读了《陶庵梦忆》,更进一步地对当时的改朝换代有了感知。

中国是一个很大的国家,南方和北方有很多的不同,同样是明朝末年,也许就能做出很多个不同风貌的故事。

西北中原的故事,我讲了《饿殍:明末千里行》,它的主题与“饥荒”相关。

那么,也许我也可以做江南的故事。

我想做《哀鸿:城破十日记》,这次的主题,会与“屠城”相关。

……

 

《哀鸿》会和《饿殍》一样,立足于芸芸众生的视角,让玩家代入到一个明末被屠城的普通人,以他的第一视角去体验故事、去不断选择,直至存活至封刀之时。

 

 这个故事也会和饿殍一样,会采用双线叙事来加强对比。

玩家一边会推进黑暗残酷的“屠城线”,一边会不断回忆起几年前未遭屠城的奢靡江南,以一种极大的“物是人非”的反差感增强剧情的体验感受。

……

当然,大家从哀鸿商店界面的简介也可以看出,我不止在这个游戏中用了“双线叙事”的技巧,也给了故事主角“疯病”的设定,给了整个故事其实都是主角看到的幻觉“狮驼国”的可能性。

 

我用幻想架空的“狮驼国十日”,替代了原本的“扬州十日”。

那么,我为什么要怎么做呢?

……

其中一个原因,相信大家很快就猜到了——当然是为了过审啊。

不管怎样,我们创作的东西得让大家看到,这很重要。

不瞒大家说,我们经常被举报,我本人也经常去喝茶。

《饿殍:明末千里行》是2024年的国产单机游戏销量第二名,但我也很确定,它必定也是2024年国产单机被举报次数的第二名。

我们被各种极端人群举报过、造谣过、甚至收到过电话的死亡威胁。

大胆有趣的创作必然会受到一些阻碍,我也知道这些,也知道这是我必须面对的风险。

但是,为了至少能让创作面世,我也必须学得聪明一些。

《哀鸿:城破十日记》会继续做结合历史、有灵魂、有深度的故事,但需要借鉴古人的智慧,用一些特别的写作方法来规避被扣帽子的风险。

我想写一个明末清初的屠城故事。

我想,在一个已经推翻了封建王朝的现代社会,文化作品里不仅要有“乾隆下江南”,更要呈现“多铎屠江南”。

我觉得没必要替任何封建王朝遮掩曾经的丑恶。

《饿殍:明末千里行》对明朝末年是如此。

《哀鸿:城破十日记》对清朝初年也是如此。

我将一视同仁,成为一个喜欢中国文化,却反封建王朝的创作者。

黑暗的历史是先民来时的路,而不是生者的枷锁。

我们应当去认真审视他们,不遮掩,不迷茫,更不回头。

……

讲了这么多,大家可能会好奇:

《哀鸿:城破十日记》的主题是什么,或者说是想要表达什么?

 

其一,正如《扬州十日记》的作者王秀楚在书的末尾写的:

后之人,幸生太平之世、享无事之乐、不自修省、一味暴殄者,阅此,当警惕焉耳。

我希望和王秀楚一样,用刀锋、血和黑暗铸就的作品,提醒当世的人们和平有多么珍贵。

 

其二,我想体现“文化”在历史长河中的流转和传承。

《哀鸿》中的很多剧情会与明清两代的许多名著关联。

《西游记》、《金瓶梅》、《三国演义》、《水浒传》、《聊斋志异》、《三言二拍》、《红楼梦》等作品皆有涉及,甚至其中有两部作品会成为“真结局”的结局名,与结局关联。

王朝也许会更替,但文化从未断绝。

其三,则是体现一种“往前走,别回头”的豁达,表达一种我想呈现的某种“拨云见日”的国风美学,具体不展开说,但我希望到时候玩到真结局的大家,能够感受到这种感觉。

……

好了!本期杂谈就到这里,下期大概会详细讲讲哀鸿的双女主设定,讲讲二号女主林翩翩是如何抢了我写作的笔,改变了我原本的大纲设定,戏份由原本的NPC逐渐变成第二女主角的。

截止2025年7月,《哀鸿:城破十日记》的所有剧本都已完稿,包含良穗独立篇章共有近三十七万字,是饿殍体量的1.5倍。

并且我们会在原本的基础上增加场景、增加配音、增加CG、增加配乐,期望能够自我超越,达到国产文字冒险游戏的新高度!

敬请期待。

 

《哀鸿:城破十日记》steam商店界面已上线,麻烦大家去添加一下愿望单,谢谢大家!

Dark Hunting Ground - Bing X
New Relics:
Twin (Unlocked in White Skull 4)
  • Unique: Number of projectiles and melee attacks equals the highest of the two.
  • +n% Projectile Damage
  • +n% Melee Damage
Heavy Rock (Unlocked in Purple Skull 2)
  • Unique: +n Maximum Endurance
  • n% less Damage
Straw Coat (Unlocked in Purple Skull 3)
  • Unique: +30% Maximum Dodge Chance
  • Unique: Dodging no longer prevents hits, but instead reduces damage taken by 60%.
  • +n% Dodge Chance
Ring of Anger (Unlocked in Green Skull 5)
  • Unique: Endurance no longer provides damage reduction, but instead provides 5% chance to deal double damage.
  • +n% Endurance Effect
Ape Wine (Unlocked at Purple Skull 5 Difficulty)
  • Unique: Gain Drunk when dodging
  • +n% Dodge Chance
Blood Loster (Unlocked at Purple Skull 4 Difficulty)
  • Unique: Gain additional Maximum Fury, equal to double Maximum Endurance
  • Unique: Endurance has no effect
  • +n% Fury Effect

Other Adjustments:
  • Guardian Core Talent - Ascetic's damage can now be blocked or dodged
  • Relic - Pattern of Continuation's effect is now unique
  • Channeling skills no longer block the activation/deactivation of stance skills
  • Now it will prompt that the current highest difficulty has been reached
  • Fixed an issue where the Abyssal Messenger's arrival notification was incorrectly displayed on Orange Skull 1 Difficulty
  • Fixed an issue where reopening the Abyss did not consume Abyss Stars properly.
  • Fixed an issue where stripping the Abyss Eye did not consume Abyss Stars properly.
  • Fixed an issue where some interfaces did not display properly.
  • Fixed some translation errors.
Orbcraft Survivors - TMA

Hello, Survivors.
Thank you for playing Orbcraft Survivors.


Overview
This patch includes skill and monster balance adjustments as well as buffs to some Perk attributes.

Patch Details
  • Balance Adjustments

    Some values for skills and monsters have been adjusted.

    Certain Perk attributes have been buffed as follows:
     - Reduces enemy movement speed by 30% for 1 second (previously 1% freeze chance → changed to 3% freeze chance)
     - 10% chance to increase the number of single projectiles +1 → 10% chance to increase the number of projectiles +1


We will continue our efforts to provide a better gaming environment. Thank you.

Dark and Darker - sunky5

Hi Adventurers,

This minor update brings the 2nd anniversary event for the Early Access release. The ‘Skeleton’ has returned to the tavern to drop some tasty new quests for this event. We’ve also added some minor optimization and bugfixes to improve your experience.

We know that the next season will be critical for the longevity of the game and therefore we made the difficult decision to delay the next season rather than push out a rushed update.

We are sorry to announce that the next season will need to be delayed one month to September 23. Unfortunately, the reality is that our two main features for the next season, a brand new water-themed dungeon and the social Gathering Hall system, still need more work. Although we’ve been making good progress with both features, we need more time to get them to an acceptable quality for the upcoming ‘make or break' season.

We are very sorry for this delay and realize that this may take some wind out of the current player-base. As a mea-culpa and amends, we’ve worked on an urgent plan to make the remaining time leading up to the next season a little more interesting and meaningful. On August 26, we will be doing a ‘Semi-Semi-Wipe’ which will commence a super condensed mini-season known as ‘EA Season 6.9'. It will basically function as a season without the addition of a season defining feature. Instead the ‘Semi-Semi-Wipe’ will include the following.

  • SSF mode for the first two weeks of the mini season. The marketplace and trading post will only become available for the last 2 weeks of the mini season.

  • All character levels, items, inventory, quests, and affinity will be reset.

  • A new condensed Adventure Rank season with rewards.

  • A new Arena season with new maps in the Arena map pool.

  • A new religion season with rewards.

We thank you for your understanding as we work our butts off to turn the tide and bring you a good foundational update for the September 23rd launch. Thank you and see you in the dungeons.

IRONMACE

Bugfixes:
  • Fixed an issue where Name Tags might not be visible when entering The Forgotten Castle as a trio using Random Matchmaking.

  • Fixed an issue where some crafted Longswords had higher Weapon Damage than other Longswords of the same rarity.

  • Fixed an issue where Copperlight Leggings might not appear in the Leathersmith's craftable items.

  • Fixed usability issues which caused in-game news to display abnormally or with a delay.

  • Fixed an issue where the News title might not change to the correct language when the language setting is changed.

Game Updates:
  • A special event will be held to celebrate the 2nd anniversary of Dark and Darker. The Skeleton merchant will visit, and new quests and a new lobby emote will be added.

  • Arena Test Season 5 is scheduled to end at 00:00 on August 25.

  • Religion Season 4 is scheduled to end at 06:00 on August 26.

  • Improved an issue where the game could intermittently fail to run properly.

Balance Updates:

Item

  • Weapon damage of all daggers has been increased by +1.

Barbarian

  • Morale Boost healing reduced from 33% to 25%.

  • Berserker maximum move speed bonus reduced from 10% to 5%.

Druid

  • Action speed while in Bear form reduced from -30% to -40%.

  • Shapeshift cooldown per stack increased from 6 seconds to 9 seconds.

  • Bear's Swipe attack hit timing adjusted to occur on swing instead of during wind-up.

23:43
Survivor of Egypt: The Ancient Curse - 4xo_Ron

Hello,

some time has passed since our last meeting, and we haven’t been idle. In the past few weeks, a lot has happened in the project, and we’re excited to share with you today a build update. The version you last saw is now about a month old (07/04/25), and since then, numerous new assets, features, and improvements have been added to further sharpen the gameplay experience.

Our goal was to integrate the multiplayer mode, significantly enhance the user interface, and provide players with more options during combat to develop the best battle strategy for their inventory.

Everything you find in this email is part of the build we’ll be showcasing at this year’s Gamescom—perfect for getting an early look at the new features.

From August 20th to 22nd, we will be showcasing SoE at Gamescom Business Area on the SAXONY communal stand.

The player can now compete against other players in PVP and attempt to defeat them in combat. If they succeed in reducing the opponent’s health points to zero, the player receives ghost souls. These can be exchanged at the new Ghost Smith for powerful abilities (for example, it’s possible to steal an item from the PvP opponent).

In preparation for the duel, during the merchant phase the opponent’s inventory, character, and status values are viewable. In the combat phase, their actions and status values—such as shield and health points—are displayed in real time and enhanced with new VFX.

There are many new items. Among them is the new category: "Divine Items". These are very rare but far stronger than legendary items and identifiable by their ominous red coloring.

You can now also collect items within a round, e.g. from treasure piles, to find gemstones and combine them with rings in the shop.

Additionally, there is a new category: banners, which grant the player extra bonuses when in range, but at the cost of movement freedom.

The Skeleton Bomber carries a barrel on its back. If it is killed, the danger is averted, but if it gets too close to you, the fuse ignites and it explodes.  This explosion can trigger devastating chain reactions. However, with a bit of skill, the Skeleton Bomber can also be used strategically to wipe out entire hordes of enemies.

Priests come in two variants: one version grants enemies protective armor, identifiable by its metallic appearance and blue glow. The other enhances their speed, identifiable by the green coloring. After casting a spell, all nearby enemies are immediately buffed. So kill the Priest quickly before he turns his allies into powerful threats.

The Ghost appears when the opposing player is stronger than you. This further emphasizes their superiority, but at the same time gives you the chance to turn the tables by granting you increased gold income.

The Obelisks grant you powerful bonuses within a radius. Which type of buff it is can be identified by its tip. This allows you, at the expense of other activities and with increased horde danger, to boost specific attributes in order to defeat more enemies with the same build.

Destroying barrels opens up new ways to interact with the world. There are three types of barrels:

  • Explosive Barrel: Works similarly to the Skeleton Bomber and can also trigger devastating chain reactions.

  • Oil Barrel: When destroyed, whether by the player or by an explosion, an oil slick spreads out. This can be ignited and deals damage to everything within it as long as it burns. Players and enemies are slowed, and enemies are additionally weakened.

  • Grass: Behaves similarly to oil, but remains for the entire round. Grass is created by water released from destroyed water barrels, which can extinguish oil fires.

Collecting treasures is a new way to earn gold. Anything that can be sold can be converted into gold at the push of a button during the shop phase.

The lighting has been overhauled. Shadows are more realistic and softer, sunsets more believable, and ruins spookier yet pleasantly bright so as not to disrupt the flow of gameplay. With the improved lighting, the VFX now appear far more detailed, and subtle color nuances are easier to discern.  By adjusting contrasts and color values, the look is now much more consistent across a variety of screen types.

Grass is not only functional but also a visual building block. During a round, as much grass as possible can grow, depending on how much water is available and how much of it is destroyed.

In the UI, many elements have been harmonized. Placeholders have been replaced with final graphics, and interaction options are now more intuitive and comprehensible.

Similarly, performance has been improved despite the new effects, especially in the UI area.

Thank you for reading, we’ll see you at Gamescom!

Toram Online - Toram Team

Move to "Rahulik Beach" through the wormhole in "Saltau's Beach: Beach House", then talk to the NPC "Pelulu" to start the quest.

Event Period
From: 7/31/2025 after the maintenance
Until: 9/11/2025 before the maintenance

Note
*Please note that the available period may be shortened or changed.
*Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Toram Online - Toram Team
Thank you for playing Toram Online.

We would like to announce the update for the app.

For details, please check the following.

Update Contents
  • Summer Event-limited quest added!

The following issues have been fixed.
  • Under certain conditions, the Mahjong mini-game stops working properly.
  • Minor bug fixes.

Notes
* If you cannot start the game, please add the game to the exclusion list of your security software.
For details on how to add it to the exclusion list, please refer to the website of the security software you are using.
GrandChase - leigh2023

Hello, Heroes of Bermesiah!
Bug fixes and improvements have been updated.


<Bug Fixes/Improvements>
- Stabilized the client


We will strive to create the best experience possible.
Thank you.

Legends of Castile - luisetei

🎉 Big news, castilian adventurers! 🎉

We’re beyond excited to announce that Legends of Castile has been officially selected for the DEBUT Festival on Steam! 🥰

The DEBUT Festival shines a spotlight on first-time developers and their games, and we’re honored that our little point & click journey through 19th-century Castile is part of this celebration.

📅 Mark your calendars: August 7–11 right here on Steam! 🥾🧭🏕️
It’s the perfect chance to discover fresh indie gems and show support for new creators.

👉 Don’t forget to add Legends of Castile to your Wishlist to stay updated and help our debut adventure reach more players:

🔗 Wishlist Legends of Castile

Thank you for being with us on this journey, we can’t wait to share more soon! 💖

Fuga: Melodies of Steel 3 - k_yanagita
Hello, everybody! I am Niizato, director of Fuga: Melodies of Steel 3.

Today I'm going to dive a bit deeper into a new battle system introduced in Fuga: Melodies of Steel 3—the weakness combo. Enemies in the Fuga: Melodies of Steel series have always had weakness icons, and you could delay enemy actions by destroying them. In Fuga: Melodies of Steel 3, repeatedly destroying these icons will result in a weakness combo which increases the base damage of your attacks.

⚙️Weakness Combos
To start a weakness combo, you'll first need to get a Combo Chance by destroying an enemy's weakness icon.



Destroy another weakness icon afterwards to start a weakness combo and gain a damage multiplier for your attacks, including on the attack that started the combo!



Your damage will increase with your combo, allowing you to deal up to twice as much damage! Keeping your combo up will be the key to victory.


Here's a little tip as well: you can use area of effect (AoE) attacks to help build your weakness combo.

For a group of enemies with the same color weakness icon, using an AoE skill of the same color will destroy all those icons, raise your weakness combo by that amount, and deal more damage accordingly! What's more, the damage increase from raising your weakness combo is applied to the same hit that triggered it.

For example, if you are fighting three enemies with blue weakness icons (meaning they are weak to machine guns), then Mei's Multi-Piercing Shot will destroy all three of their weakness icons at once. This one attack would raise your weakness combo from 0 to 1 to 2 and your damage from 100% to 120% to 140%—which is then applied to that very same attack!

While AoE skills may be very handy, they also cost a lot of SP to use! Keep an eye on your resources and be on the lookout for the perfect time to blast away!


⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️DLCs are available!
https://store.steampowered.com/app/3425740/
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
...

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