Legend Bowl - King Javo

Legend Bowlers! Here's a small update to fix issues reported by YOU, the community! Hope you enjoy!

  • Fixed issue when DLC is installed where the main CPU Difficulty setting would not work during a game.

  • Added new 2240 x 1260 resolution setting for folks with larger than 1080p monitors.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

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Patch Version 1.0.5.2
Main Sequence Playtest - lilystar
New Modules:
  • Shipyard Core
  • Warp Drive
  • Mining Laser
  • Mining Drone Bay
  • Solar Panels
  • Ship Ladder
  • Ship Armour
  • Station Armour
  • 2x2 Station Pieces


New Features:

  • Ships can be modified by docking at a shipyard.
  • Added mining drones that can collect ore automatically. To use the mining drones, build a Mining Drone Bay on a station.
  • Added new research entries for the new blocks available.
  • Added new research for all of the new building blocks.
  • Updated the tutorial objectives.
  • Improved the selection and deletion overlays in the designer.
  • Added an eyedropper to the designer, default hotkey is MMB.

Balance:
  • Changed the machines to being built from parts rather than having to be crafted as items.
  • Changed Hull Plates to only require Titanium Plates.


Bug Fixes:

  • Fixed the world loading in slowly when exiting the designer or map.
  • Stopped the build height from changing when entering a save name in the designer.
  • Fixed a desync issue when moving items between inventories.
  • Fixed a desync issue when docking.
  • Fixed a bug where changing a blueprint would duplicate the existing modules.
Ant Guardians - courtney3002

Update

  • Individual population values are now displayed in the unit summon tooltip.

Bug Fixes

  • Fixed an issue where some Legendary items were not translated.

  • Fixed an issue where canceling a unit summon incorrectly counted as 1 population.

Souls End - Ruu

I was on vacation for most of the week but I was still able to get some work in! Two new pieces of Cold build content have been added and a whole bunch of balance changes were also implemented to hopefully make the game slightly harder!

Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord!

New Content

✦ Ice Tear (Rare Relic)

✦ Cold Heart (Uncommon Item)

Balance Changes

✦ Adjusted chances to encounter each difficulty.

  • Generally Hards appear less often and Mediums appear slightly less.

✦ Hard Losses Coin Gain 24 -> 22

✦ Hard/Boss Win Coin Gain 30 -> 28

✦ Overall Boss Changes

  • Added minions to Act 1 bosses. (6 mummies)

  • Added minions to Act 2 bosses. (6 forgotten)

✦ Sobek

  • Slam occurs more frequently and is faster.

  • Whirlpool Heal Amount 100 -> 200

✦ Petra

  • Health 62500 -> 69000

  • Burrows occur slightly more frequently.

  • Lasers occur slightly more frequently.

  • First laser appears faster.

✦ Golem

  • Health 57000 -> 63000

✦ Carcass Flingers

  • Range 10 -> 7

  • Health 300 -> 275

  • Area Damage 0.6 -> 0.5

✦ Valkyrie

  • Health 1200 -> 1000

  • Ragnarra's Light Dmg Per Stack 50 -> 40

  • Healer Upgrade Heal Amt 35 -> 20

  • Siphon Upgrade Heal 20 -> 10

✦ Swift Scimitar

  • Base AS 10% -> 5%

  • AS Upgrade 30% -> 15%

✦ Bottled Dragon's Breath

  • Base AS 10% -> 5%

  • AS Upgrade 20% -> 15%

✦ Bloody Coin

  • Chance to earn a coin on death 20% -> 15%

✦ Frozen Chisel

  • The Carver explosion now spreads cold on top of the damage.

  • Carver DMG Mod 35% -> 30%

Bug Fixes

✦ Fixed Green Dragon Brazier effect not properly destroying.

Other Changes

✦ Changed Heartache Amulet tooltip.

Gong GO Girl - 아마그래

<공고소녀>에 댓글과 플레이를 해주신 플레이어분들에게

큰 감사의 인사를 올립니다

그리고 <공고소녀>가 일본어 지원을 예정중입니다.

건승하세요 여러분~!

EXPEDITION TO THE BACKROOMS - 1_Cutter_1
CRASHES HOTFIX
  • Fixed crashes.

  • Minor improvements to games stability.

  • Minor performance optimizations.

CHAIN CORP Playtest - Funwild

Corporate has heard your complaints...


UPDATE LOG:

  • New quick-start tutorial button has been added as an option

  • Character cards have new models with animations

  • Some card illustrations have been changed

  • Text on all cards has been made larger and clearer

  • You can now hover over the bosses resistance icons to display damage type names

  • Damage numbers have been redesigned with a background for clarity

  • New arrow visuals to indicate viable card targets when a card is selected

  • A small line is now drawn from selected cards to the mouse

BUG LOG:

  • Passwords had a case sensitivity bug that has been fixed

  • Boss attack hitboxes have been adjusted to not sometimes cleave unintentionally

  • Cards that target specific types are now unable to be played unless the target type is present

  • Volume sliders no longer disconnect on "new game" reload

  • Various minor UI changes, settings menu rearrangement, etc.

  • Created cards should now always remain the correct size

CARD-SPECIFIC FIXES:

  • Constable effect is now working

  • Shore goliath collider has been fixed

  • Factory drone collider has been fixed

  • Torch and other cards with type targeting have been fixed

  • Ken Fieri now correctly creates Big Jim if there is room in hand

Vietnam War - thoriumgamelab
* Player forward movement now has more initial acceleration.

* Player backward movement now has more force and acceleration.

* Player strafing changed to hopefully feel more fluid and responsive.

* Player prone speed is reduced and re-enabling run mode while prone is now prevented.

* When spotting while flying aircraft since Update 27, it will no longer display incorrect “Airplane spotted” message every time “q” is pressed (it would however spot the target on crosshair correctly).


This is ofc not the final version of player movement, so feedback for it is still appreciated a lot, thanks.
Thank you beta testers!
Selfish Heroes Playtest - Oleksandr
- new Entity Component System under the hood, faster but expect some new crashes
- added more logs to the startup to get the details of why some are seeing early crashes with empty logs
Spin Forward - XiaoMing
After the version was released last night, a bug appeared, causing the novice tutorial to freeze when dragging the bricks. Emergency release version fix.
New users who encounter this problem can update the game to 1.7.1 to pass.
...

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