Galdia - Soko
This update contains:

-Level 10 Dungeon has now been added.

-Stone Hoe Tool: Used for removing misplaced flooring.

-Access to craft Keys.

-Rebalance of level difficulty.
Fallen Lean - SquareLean
Now the Levels have become more attractive with this feature.
Crimson Veil - MKRU

Hey everyone! This week has been a productive one on the drawing front. I ended up sketching a bit more than usual, and I also spent time coloring some other pieces unrelated to Crimson Veil. I’ve found that working on these smaller side projects helps keep me motivated to draw overall. It’s not that I don’t enjoy working on Crimson Veil, but creating sketches for it each week can sometimes feel a bit like turning in homework, if that makes sense. I love drawing, but when it feels like an assignment, my brain tends to get a little lazy—you know how it is!

I finished two drawings for fun this week, which I’ve already shared over on Discord. If you haven’t seen them yet and you’re curious, you can check them out here:

https://discord.gg/TNxc9JfF

As for new sketches, I put together two more this week. For those wanting some werewolf-themed Mila art, I’ve got you covered with these previews:

I’ve posted the full sketches to the Crimson Veil Discord, viewable for all Tier 3+ patrons in the exclusive Shardforge Sanctum channel. There are still a few more sketches I’d like to tackle for this update, and since I’m definitely in an art mood lately, I plan to keep grinding through them next week.

That’s all for now—until next week, everyone!

Agent Fall - pufferfishdigital
Stage 1 without music (fixed).
4:54pm
BAIONLENJA - Tim Fortress
-Changed max default fps from 145 to 144 when clearing local files
-Added more signposting to the Butterfly proxy
-Removed knockback when Butterfly is talking, kept the initial and ending beep knockbacks
-Made finding the secret weapon slightly easier, at a cost...
-Fixed initiating dialogue with GEHIRN not providing enough impact
-Fixed getting locked in the gehirn chamber after reloading the game and backtracking to it
-Sharpened all the ramps in BHOP_COIL
-Turned FPS smoothing back on
-Increased the speed of Z dampening interp
-New enemy: SERUM
THE ONE THAT APPROACHES HAS BEEN RE-ENABLED
-Added more signposting
-Added a cool new door that makes getting to different sections of chapter 1 easier if you found the keycard
-Added an easier way to exit the unknown location
-Nerfed some jumps in "The"
-Nerfed some bhops in neurotech
-Added some more visual flare to neurotech
-Max FOV increased to 130
-Default FOV increased to 110
Ampersat - Gaterooze, Ink

It was heartening to see so many people (bloody thousands!) playing Ampersat during the past week while it was free. Thank you for all the lovely comments, I'm very happy so many enjoyed it.

Deloris found an honest-to-goodness bug and since I had to fix that, I made some other quick updates to go along with it, to address some requests that were recently made. Here's what's changed:

  • Boulder speed fixed in Vice Level 2. This was, stupidly, linked to your frame rate and since they are faster these days it became a big problem. It's now frame rate independent.

  • Lumi managed to dash behind the targets in the same level, so I've made the colliders thicker there to prevent it.

  • While I don't have the time to do a full keybinding menu, sorry, I did add some alternate keys to make life easier for non-qwerty users. You can now also use the following keys:

    • Arrow keys - Movement

    • Ctrl/Right Shift - Dash

    • Backspace - Inventory

    • Enter - Interact

    • \\ - Zoom/Map

    • / - Switch Spell

  • One player expressed frustration about status effects, particularly when using melee. Sure, they suck, but that's the point. Anyway, I've reduced their duration considerably (30-50% less) and increased the period of immunity between infections.

  • Reduced the amount of XP lost when dying to 1/5 (previously was 1/3), and GP loss is now between 40% and 60% (previously 50-66%). Remember to stash your gold in the Inn (and upgrade it to stash more) to brunt the impact!

  • A couple of players thought The Incubator levels were too dark and hurt their eyes. I increased the ambient light in them by a little and increased the range of light from the flares.

4:49pm
Bat to the Heavens - ceroro
changes

features
  • NEW settings option: hide speed counter in extra options
  • NEW settings option: press UP to interact in extra options
  • New "action" when swapping, press down to swap back to main bat

world changes
  • Some very minor fixes to prevent multi block overlap
  • A change to the end of a puzzle (this was done a long time ago and I don't think it needs removing so its sticking lol)

bug fixes
  • fixed a bug that prevented the achievement "parlor master" from being obtained under certain conditions
  • fixed a bug with how the batting average stat was calculated
  • fixed a bug where if you swapped files in a certain state, the effect would remain, but only visually
4:44pm
BE 忍者 - fortgs2018
特定条件でカメラ選択がリセットされる問題を修正
Between Two Worlds - Drooskati Games
The game will now automatically detect and set the players language based on their computers language, if they are using a supported language. Note: This only applies to new players. If you have played before, it will not make any changes.
Star Clicker Odyssey - ColmilloEstelaRN
Mouse zoom no longer affects the application when in windowed mode outside the application.

Fixed a minor issue with expeditions.

Improved rewards for asteroids and special bosses.

Thanks every one for the feedback andenjoy the game.

ColmilloEstelar
...

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