Retro Soccer - simon

An editor has now been added in v0.6 to allow you to add new teams or make a copy of existing team data so you can make changes and override it.

This means you can change the names of players to reflect real names or even create entirely new teams from any year from 1960 to 202x such as Premier League, La Liga or you local pub teams.

If you create something special then why not upload it to the Steam Workshop.

Check out the guide for more details.

GUIDE

If you have any queries then please head over the the Discussions are.

DISCUSSIONS

Charming Blood - andriana.hodvan

A few glimpses from Day 7, featuring new faces, new tensions, and moments you won’t forget.

Who do you let close when everyone wears a mask?

Some paths you open today might never be closed again.

Download or update Charming Blood and continue your story. 

Your choices still matter.

Cantirium: God Slayer - nekodteam

More than 3 years have passed since the development of Cantirium was completed. All this time I've been working hard on my new metroidvania, which is noticeably better and has more content... It's Meowphoria: a crazy fun metroidvania with the ability to summon a harem of cute catgirls!

Add to wishlist~

https://store.steampowered.com/app/2740020/Meowphoria/⬆⬆⬆ Add to wishlist so you don't miss it so purring meowment! ;3

5:07am
DISCOPUP - Parry Mechanics
- George Onzolla dialogue can now be skipped if the player has already received the dog ears in a previous loop.
- Increased director's chair interactable size.
- Minor visual fixes.
Is this a Game yet? - Little Needle Interactive

Thank you all for playing the second Major Update and participating in the Leaderboard Cycle 2! The Leaderboard is now closed and here are the winners.

Papa took away the top stop right before the cycle closed and apparently decided that this shouldn't happen in the future with his submission that will prevent infinite runs.

Looks like Cycle 3 will drastically change the gameplay this time around and open up a lot of creativity for future ideas. Very exciting stuff!

I did not count my own submission, which means we have a tie for the second community favorite and will add them both. However, I will probably weave in my own submission anyway in some form, as it was about improving the visual experience with particle effects and glow, which goes well with the other submissions anyway.

As always, we'll start implementing Cycle 3 later today live on stream, so I hope I'll see you in chat! If not, I'll see you on the next leaderboard.

Cheers,

Kohari

Wall World 2 - Amber Jam

Hey, Wall Diggers!  Thanks a ton for diving into the Wall World 2 playtest and sharing your thoughts with us. We’ve been reading your feedback, and while big changes are coming closer to the demo, here’s a quick update (v166) to improve your current experience. 

List of changes: 

  • Changed how the Pulsar works. It’s no longer a drill replacement. It now requires a charge before firing, as originally intended. The Pulsar is meant to help you take down Zirexes and spawners, not for drilling through rocks. Don’t worry though – there’s more than enough resources in the mines to power up your drill. 

  • Fixed a layering issue with the special resource from spawners. It was hiding behind the spawner, but now it's clearly visible. 

  • Fixed a rare crash that could occur in a specific scene for some players. 

We know the turbo-mining Pulsar was a wild ride, and honestly, it was fun. Thanks for the laughs, the clips, and for helping us make the game better. Keep drilling through the Wall and sending us your feedback! 

https://store.steampowered.com/app/3467710/Wall_World_2/

ANNO: Mutationem - martho

ANNO: Mutationem was part of ChinaJoy 2025, with the dev team on-site to meet fans and share the excitement. It was a great opportunity to reconnect with players and enjoy the lively atmosphere together, and getting some feedback on our upcoming project (stay tuned!)

Also, check for some cool screens below, esp. the game card is a pretty cool design no?

GnollHack - tommi.gustafsson
Changes
  • .NET has been upgraded to 9.0.7, while .NET MAUI remains at 9.0.50 for the time being.
  • Various minor bug fixes.
Kingdom Come: Deliverance II - Deep Silver (G)
If you haven't tried Hardcore Mode yet, now's the time to get lost - literally.



In this optional game mode for Kingdom Come: Deliverance II, you'll step into Bohemia stripped of modern comforts. Your position won't appear on the map. The compass has no directions. Fast travel is gone. You'll have to explore like a real medieval traveller: with your eyes, your wits, and maybe a few questions for the locals... if they even feel like helping you.

To start, you'll also choose at least three permanent negative perks. Want a louder, smellier Henry? Choose Sweaty or Heavy-Footed. Want to wake up in a random spot after every nap? Try Somnambulant. Some perks affect combat. Others mess with your inventory. All of them make survival just that bit more precarious.



This isn't just a difficulty spike, it's a shift in mindset. No hand-holding. No safety nets. Just you, the land, and whatever chaos you’ve chosen to carry.

Hardcore Mode isn't for everyone. But for those who crave immersion, tension, and a deeper connection to the world, we promise: it hits different.

Still playing with the compass on? Maybe it’s time to take it off.
https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/

Follow Kingdom Come: Deliverance II on social media:
🔸 X/Twitter
🔸 TikTok
🔸 Instagram
🔸 Facebook
🔸 YouTube
Five Nights At Stickman - Ecliptica

Hello there!

SALES

Last post I said, FNAS was in record time on it's way to beating my previous game and..it did!

Not only that, it sold more in 3 days, then Cucumber Champion (my 1st game) did in 9 MONTHS.

Although Cucumber Champion still holds the title in total sales. Biorage has lost the battle. quickly...

R.I.P to Biorage....we love you still...

Cucumber Champion? you boutta die

WHAT'S NEXT?

I can officially say I'm planning....something. All I have right now is a script.

If you follow these logs, you'd know I said that something was in the works a while ago.

Well like many things, that idea has been scrapped.

NEXT GAME?

All I can give you is these few things:

  1. My next game will likely expand on the Biorage universe.

  2. It will be a different direction in gameplay than "Biorage".

  3. It will be a sequel, but also a more focused lore expansion.

I love the biorage lore, and have spent a few days thinking about the universe for that game.

It's more of a game SET IN the same universe rather than a sequel.

But...it will give some cool lore that enhances Biorage and Biorage does have an impact on the next game.

I'm excited to begin working on it, but I'm also very happy how FNAS has turned out and how it's growing!

Thanks for playing and reading

...

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