Men of War: Assault Squad - Valve






General Updates

• Added ISU 122
• Added PPSH41
• Added M50 Reising
• Added Lewis Gun
• Added Type99 at-rifle grenade dispenser
• Added Type99 at-rifle grenade
• Added Satchel Charge
• Added HDM OSS pistol
• Added new ISU-152 3d model
• Added new grenade F1 3d model
• Added new grenade M24 3d model
• Added new grenade M24x4 3d model
• Added new grenade M39 3d model
• Added new grenade M61 3d model
• Added new grenade MK I 3d model
• Added new grenade N73AT 3d model
• Added new grenade PWM 1 3d model
• Added new grenade RGD33X3 3d model
• Added new grenade RPG40 3d model
• Added new grenade RPG43 3d model
• Added new grenade Type 4AT 3d model
• Added new grenade Type 3AT 3d model
• Added new grenade Type97 3d model
• Added new grenade Type99 3d model
• Added new grenade Type99 Magnetic AT 3d model
• Added new grenade Smoke 3d model
• Added new grenade Molotov 3d model
• Added new Dynamite 3d model
• Added new Medkit 3d model
• Added new Bandage 3d model
• Added new Sandbags inventory 3d model
• Added new Allied flamethrower 3d model
• Added new Axis flamethrower 3d model
• Added new at-mines 3d model
• Added new ap-mines 3d model
• Added new body armor 3d model
• Added orientation points on the minimap
• Added highlight of selected units on the minimap
• Added tracer display on minimap to follow engagements easier
• Added updated unit icons to fit new inventory items
• Added accuracy boost on bazookas when shooting at same location multiple times
• Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
• Added the option to set camera rotate button
• Added additional Mouse button support
• Added new mgun sounds
• Added new smg sounds
• Added shell fx to all small arms
• Added unit is repairing marker
• Added unit collected ammo marker
• Added user keys setting obsolete protection
• Added new portrait icons
• Changed fortifications of HMGs
• Changed US Sappers to carry M3A1 instead of Thompson
• Changed US At-miners to carry M3A1 instead of Thompson
• Changed US AP-miners to carry M3A1 instead of Thompson
• Changed Soviet Sappers to carry PPSH41 instead of PPSH
• Changed Soviet At-miners to carry PPSH41 instead of PPSH
• Changed Soviet AP-miners to carry PPSH41 instead of PPSH
• Changed dynamite to explode when hit by an explosion
• Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
• Changed some infantry icon hierarchy settings
• Changed single units to have a health icon display on the left interface
• Changed color of health icons
• Changed penetration values of at-rifles to be more streamlined
• Changed enter-able sewers to be open on start
• Changed US airborne to carry satchel charge instead of dynamite
• Changed Soviet tank commander to carry ppsh41 instead of pps43
• Changed flamethrower effect to be less hardware demanding
• Changed unit icon hierarchy for better interface layout
• Changed riflemen to carry additional 50 mgun ammo
• Changed elite infantry grenades to be more balanced
• Changed unit group colors
• Changed projectiles to disappear much later than before
• Changed AT-grenades to blow up when getting hit by another explosive
• Changed bloom slicer to on/off box
• Changed flare gun to require radio
• Changed inventory of scouts
• Changed hedgehogs to be placed closer to each other
• Changed direct control modifier key to be assignable
• Changed inventory of regular squad leader
• Changed inventory of assault squad leader
• Changed a few ground hit effects to be less system demanding
• Changed reload sound of single bullet at-rifles
• Changed Royal engineers to carry M50 Reising
• Increased ammo of all mgunners to 900
• Increased speed of unarmed gun-carriers from 18km/h to 20km/h
• Increased speed of armed gun-carriers from 15km/h to 18km/h
• Increased speed of Black Prince from 11 km/h to 13 km/h
• Increased speed of Churchill AVRE from 12 km/h to 13 km/h
• Increased explosion timer of dynamite from 6 sec to 7 sec
• Increased uncover radius of officer binoculars
• Increased heavy ammo call-ins of officer from 1 to 5
• Increased sandbags build time from 10 sec to 15 sec
• Increased range of at-jeep from 30m to 40m
• Increased amount of ap mines of engineer trucks from 30 to 60
• Increased accuracy of all light howitzers (75mm)
• Increased penetration of M3 Grant
• Increased penetration of Chaffee
• Reduced HE shells of all at-guns to 5
• Reduced DShk rotation speed
• Removed AI shooting at unknown
• Removed inventory of basic crates
• Removed inventory of stuff crates
• Removed ability of nettings to fetch grenades
• Removed flare gun from officers
• Removed flare gun from scouts
• Removed shields from KV-1
• Removed camouflage skin of T-34-57
• Removed unnecessary key bindings in options (it's recommended to reset key bindings)
• Removed enforced stationary firing on isuzu mortar truck
• Fixed active mines not showing up as such
• Fixed royal engineers icons
• Fixed rotating of M30 howitzer
• Fixed rotating of HMGs
• Fixed M19 turret volumes
• Fixed the loading of APCR when using the interface to switch
• Fixed missing sound of flare gun
• Fixed damage display of stationary 61k AA gun
• Fixed Oerlikons inability to shoot at planes
• Fixed a buggy human model volume
• Fixed dynamite not burning when thrown
• Fixed M12 GMC max range
• Fixed close firing range of KV-1
• Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
• Fixed unsmooth camera movement with keyboard
• Fixed range display of Panzerfaust
• Fixed inability to repair M4A3R2 Croc main gun
• Fixed an incorrect bump path for Hummel XX
• Fixed small texture error on Bedford engineer truck
• Fixed missing muzzle effect for Type 4 75mm AA
• Fixed missing reload sound of DS39
• Fixed some potential crash causes


Multiplayer updates

• Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
• Added display of friends and foes in multiplayer lobby
• Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
• Added ranked balance protection
• Added display of player numbers in team games
• Added display of total online users
• Added chat spam protection
• Added multiplayer pointer spam protection
• Added special units call in groups (buying one resets timer of group members)
• Added new icons displaying special unit groups
• Added AT-riflegrenade squad as Japanese special unit call-in
• Added chat team/global function
• Changed HMGs to have double price in "no tanks" mode
• Changed Jeeps to have double price in "no tanks" mode
• Changed unit points to display real value more accurately
• Changed Isuzu Mortar truck special unit call-in to a regular unit
• Changed units to spawn as squad no matter the size in multiplayer
• Changed heavy AA guns to be limited 1 per player
• Changed trains on Lakeland 4v4 for better balance
• Increased points per flag on frontlines from 250 to 500 and 500 to 1000
• Increased recall timer of HMGs from 120 sec to 300 sec
• Increased re-call timer of light AAs from 120 sec to 300 sec
• Increased re-call timer of mortars from 120 sec to 300 sec
• Increased price of officer from 160 MP to 200 MP
• Increased CP of scouts from 5 CP to 8 CP
• Increased CP of radioman from 6 CP to 10 CP
• Increased CP of flamer squad from 5 CP to 6 CP
• Increased price of Oerlikon from 160 MP to 170 MP
• Increased price of IS-3 from 2000 MP to 2200 MP
• Reduced Goliath special points from 2 to 1
• Reduced CP usage of Charge! special attack
• Reduced Charge! special points from 3 to 2
• Reduced price of KV-1 from 550 MP to 500 MP
• Reduced price of T-34-57 from 550 MP to 500 MP
• Reduced price of At-Jeep from 160 MP to 150 MP
• Removed maxim from Charge! special attack
• Fixed ranked match box overlapping with password confirmation
• Fixed points display of support weapons in "no tanks" mode
• Fixed some wrong unit points
• Fixed minimap of 3v3 Crossing
• Fixed a bug with Goliath explosion during spawn protection
• Fixed that you could add a friend to blocked and vice versa
• Fixed multiplayer pointer sound to no longer appear for the other team
• Fixed small map issues
• Fixed camera boundaries in Day of Victory


Skirmish updates

• Added a bleeding out feature so knocked out soldiers die after a while when not revived
• Added unit is bleeding out marker
• Changed medic to carry a single morphine kit
• Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
• Changed KV2 to ISU122 in defence skirmish
• Fixed edifices on [Japan] Okinawa
• Fixed some wrong inventories
• Fixed some vehicle crews weapon animations in defence skirmish
• Fixed some water display in defence skirmish
• Fixed small map issues
• Fixed some broken passenger seats
Men of War: Assault Squad - Valve
General
  • Added new Boys At-rifle 3d model
  • Added new PTRD At-rifle 3d model
  • Added new PTRS At-rifle 3d model
  • Added new Type 97 At-rifle 3d model
  • Added new PzB39 At-rifle 3d model
  • Added new M3A Grease Gun 3d model
  • Added new Type 1 HMG 3d model
  • Added new Type 4 (Bazooka) 3d model
  • Added new Type 100 SMG 3d model
  • Added new De Lisle 3d model
  • Added new DS 39 3d model
  • Added new Repair kit 3d model
  • Added new Fuel can 3d model
  • Added firing arc limitations to heavy machine guns
  • Changed bloom shader
  • Changed color balance of the game
  • Increased human inform range from 35m to 40m
  • Increased range of StuH from 150m to 160m
  • Reduced HE resistance of round sandbags
  • Removed Specnaz/Commando flare gun ammo
  • Fixed water shader issues on some older GPUs
Multiplayer
  • Changed start timer of HMGs to 1:00 min
  • Changed start timer of AA guns to 1:00 min
  • Changed start timer of mortars to 1:00 min
  • Changed re-call timer of HMGs to 2:00 min
  • Changed re-call timer of AA guns to 2:00 min
  • Changed re-call timer of mortarts to 2:00 min
  • Fixed pathing issues on Plateau 2v2
  • Fixed small map issues
Skirmish
  • Added 2 script protections against player AI not responding to enemies
  • Fixed wrong AA icon in Soviet Union skirmishes
  • Fixed bridges on [Soviet Union] Manchuria
  • Fixed achievements on [UK] Arnhem
  • Fixed Maxson staying at spawn, not moving
  • Fixed Commonwealth heroes who didn't switch to player control
  • Fixed some script bugs
  • Fixed small map issues
Men of War: Assault Squad - Valve
Updates to Men of War: Assault Squad have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Added new menu background
  • Added new MG42 3d model
  • Added new Panzerschreck 3d model
  • Added new Panzerfaust 3d model
  • Added new Bazooka 3d model
  • Added new PIAT 3d model
  • Added new EM-3 Sniper 3d model
  • Added high res texture to Jagdpanzer IV
  • Changed DLC button in main menu to link to the right store
  • Changed display icon of empty vehicle
  • Changed repairable tanks to be selectable (credits to Ty2903)
  • Changed HE accuracy to adjust to AP and APCR more smoothly
  • Increased AI aggressiveness with M1 Carbine
  • Increased fire rate of M1 Carbine slightly
  • Increased accuracy of Panzerfaust 100
  • Increased accuracy of grazing howitzers
  • Reduced reload time of Jagdtiger from 15 sec to 12 sec
  • Reduced recharge time of Su-122 from 25 sec to 20 sec
  • Reworked tank armor system to be more streamlined
  • Fixed damage texture of Su-122
  • Fixed a visibility issue with infantry in craters
  • Fixed rare crash with sandbags
  • Fixed crews staying in destroyed tanks (credits to Ty2903)
  • Fixed some tank gun descriptions
  • Fixed the fire animation of the Jagdpanzer IV
  • Fixed missing xx specular of Pz I
  • Fixed some minor model bugs

Multiplayer
  • Added new netcode with reduced requirements
  • Changed game filter to be on by standard
  • Increased price of T-70 from 280 MP to 290 MP
  • Increased price of T-34-85 from 700 MP to 725 MP
  • Increased price of M4A3 Calliope from 1300 MP to 1400 MP
  • Reduced price of Panzerwerfer from 1300 MP to 1250 MP
  • Reduced price of Katyusha from 1300 MP to 1250 MP
  • Reduced price of T34-50 from 580 MP to 550 MP
  • Reduced price of Pz4H from 600 MP to 550 MP
  • Reduced price of Jagdtiger from 2300 MP to 2200 MP
  • Reduced price of MK VII Tetrach from 240 MP to 230 MP
  • Reduced price of Pak38 from 250 MP to 225 MP
  • Reduced price of M1 57mm from 250 MP to 225 MP
  • Reduced price of QF6pdr from 250 MP to 225 MP
  • Reduced price of Type 1 at-gun from 220 MP to 200 MP
  • Reduced price of ZiS-3 from 280 MP to 255 MP
  • Reduced price of M5 at-gun from 475 MP to 425 MP
  • Reduced price of QF17pdr from 600 MP to 550 MP
  • Reduced price of Type 2 57mm from 435 MP to 385 MP
  • Reduced price of Flak37 from 700 MP to 650 MP
  • Reduced price of Vickers AA from 800 MP to 750 MP
  • Reduced price of Pak41-le from 140 MP to 135 MP
  • Reduced price of M3 At-gun from 140 MP to 135 MP
  • Reduced price of QF2pdr from 140 MP to 135 MP
  • Reduced price of M37 from 140 MP to 135 MP
  • Reduced price of Type 1 47mm from 140 MP to 135 MP
  • Reduced price of Maxson from 180 MP to 150 MP
  • Reduced price of Flak38 from 20 MP to 170 MP
  • Reduced price of Oerlikon from 190 MP to 160 MP
  • Reduced price of KPVT from 180 MP to 150 MP
  • Reduced price of Type 2 20mm from 200 MP to 170 MP
  • Reduced CP of Achilles from 30 CP to 15 CP
  • Reduced rain effect on the rain environment
  • Removed thunder effect from the rain environment
  • Fixed ranked frontlines
  • Fixed scores on Stuh 42
  • Fixed CP on Stuh 42
  • Fixed an out of sync bug
  • Fixed some crashes in multiplayer lobby
  • Fixed small map issues
  • Fixed small map issues of MP Supply Pack - Alpha DLC

Skirmish
  • Reduced rain effect on [Germany] St. Hilaire
  • Fixed small map issues
Men of War: Assault Squad - Valve
Updates to Men of War: Assault Squad have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Added M4A4 Sherman
  • Added M4A4 Firefly
  • Added StuG III G
  • Added StuH 42
  • Added new explosion effect for 105mm shells
  • Changed Stosstrupp special ability to Sturmtrupp
  • Changed Vsync to be enabled by standard (reduces camera stuttering)
  • Changed shadow settings to normal by standard (reduces issues some GPUs have)
  • Changed Ho-Ri I and II to have maximum gun range
  • Changed Sten V silencer to have have less uncover effect when firing
  • Changed Nagan PB to have less uncover effect when firing
  • Changed knives to have no uncover effect when being thrown
  • Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
  • Changed Goliath to be more stealthy when moving
  • Changed all tanks to have full fuel load on start
  • Changed sound to be played in fog of war
  • Changed accuracy curve of Sturmtiger to be linear
  • Changed all weapons to have more accurately simulated accuracy according to aim circle
  • Changed inventory of Scouts
  • Changed visuals of mguns in interface
  • Changed fuel can of tanks to carry additional fuel
  • Changed tank mguns to be displayed in inventory only when they are AA-mgun
  • Increased AI priority to target tanks
  • Increased minimap icon sizes
  • Increased animation speed for switching some small arms by infantry
  • Increased animation speed of jumping over fences
  • Increased animation speed of tossing grenades
  • Increased animation speed of healing/finish healing so running away works better
  • Increased animation speed of getting to cover when a grenade lands nearby
  • Increased animation speed of hand to hand combat
  • Increased accuracy of Churchill AVRE
  • Increased accuracy of Ho-Ri I and II
  • Increased accuracy of Super Pershing
  • Increased shell damage of shells sizes 37mm to 85mm
  • Increased penetration power of Ho-Ri I and Ho-Ri II gun
  • Increased knife throw speed
  • Increased at-rifles accuracy
  • Increased barrel fuel load from 200 to 500 liters
  • Increased repair time of medium tanks
  • Increased small arms weapon switch speed
  • Increased reload time of Churchill AVRE from 75 sec to 60 sec
  • Increased damage modifier of StG44 slightly
  • Increased the range of flame tanks from 30m to 35m
  • Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
  • Reduced high explosive resistance of sandbags
  • Reduced mgun rotation speed of Hetzer slightly
  • Reduced specular of Panther slightly
  • Reduced accuracy of mguns
  • Reduced accuracy of carbines
  • Reduced damage modifier of mguns
  • Removed mediumbig shell size (85mm)
  • Reworked the accuracy during movement mechanics for all vehicles
  • Reworked the accuracy mechanics for tanks
  • Reworked the accuracy mechanics for small arms
  • Reworked the vision system
  • Reworked the unit path finding (credits to Ty2903)
  • Reworked explosion effect system
  • Fixed squad interface to display all squad members
  • Fixed SdKfz 251 accuracy setting for movement
  • Fixed Japanese tank mguns to have accuracy decrease when moving
  • Fixed vision settings of Churchill Mk. VII, AVRE and Croc
  • Fixed vision settings of Jagdpanzer IV
  • Fixed some vehicle vision bugs (credits to Ty2903)
  • Fixed some vehicle bugs (credits to Ty2903)
  • Fixed a bug with PPSH accuracy
  • Fixed vehicles getting stuck on tramways
  • Fixed vehicles getting stuck on coaster tanks
  • Fixed that AI was leaving Japanese ammo trucks when under fire
  • Fixed some erroneous reports in the gamelog
  • Fixed volume of Type99 LMG
  • Fixed a specular map issue of the QF 6
  • Fixed some building props
  • Fixed some mipmap levels for textures
  • Fixed mguns of black prince to be BESA
  • Fixed volumes of Mk2 Matilda
Multiplayer
  • Added ranked games
  • Added steam leaderboards
  • Changed netcode to improve performance
  • Changed M4A4 FireFly class from heavy to medium
  • Changed mgun display in unit info menu
  • Increased chat message size
  • Increased MG42 timer from 30 sec to 60 sec
  • Increased price of ISU-152 from 1200 MP to 1400 MP
  • Increased price of T-34-76 late from 400 MP to 420 MP
  • Increased price of MK2 Daimler from 220 MP to 240 MP
  • Increased price of M24 from 360 MP to 380 MP
  • Reduced price of KV-85 from 760 MP to 750 MP
  • Reduced price of ZiS 30 from 360 MP to 350 MP
  • Reduced price of Su-76 from 360 MP to 350 MP
  • Reduced price of Su-85 from 560 MP to 550 MP
  • Reduced price of KV-1 from 560 MP to 550 MP
  • Reduced CP of M4A4 FireFly from 30 CP to 15 CP
  • Fixed small map issues
  • Fixed combat mode on 2v2 Canyon multi map
  • Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
  • Fixed scores of Churchill Mk VII
  • Fixed scores of Comet
  • Fixed camera clipping on Canyon
Skirmish
  • Changed fog of war to visually uncover by allies as well
  • Reduced AI accuracy on easy, normal, hard for 10%
  • Fixed flamer price on some missions
  • Fixed small map issues
  • Fixed tank crew members flying out of tanks
Men of War: Assault Squad - Valve
Updates to Men of War: Assault Squad have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Added new Panther 3d model
  • Added new Achilles 3d model
  • Added new M36 Jackson 3d model
  • Added new M4A3 Calliope 3d model
  • Added new Type 99 rifle 3d model
  • Added new Type 99 sniper rifle 3d model
  • Added new Type 99 light machine gun 3d model
  • Added Type 2 rifle
  • Added MP 3008 SMG
  • Added MP 28 30 rounds mag SMG
  • Added MP 28 50 rounds mag SMG
  • Added Type 2 SMG
  • Added the ability to plant cover to Japanese elite infantry
  • Changed shaders to be further optimized
  • Changed highlighting of selected units (credits to "L etranger")
  • Changed Home Guard weapon layout
  • Changed Japanese Stormtroopers weapon layout
  • Changed Kamikaze to have better stealth
  • Changed at-grenade of Russian assault SMG to RPG40
  • Changed auto-cannons to be separated from light AA guns
  • Changed medium AA guns to be separated from light AA guns
  • Changed Homeland Fury special unit to have 3 types of infantry
  • Changed U.S. Marines to carry M1 Garands instead of M1903
  • Increased smoke grenade duration from 60 sec to 90 sec
  • Increased smoke shell duration from 60 sec to 120 sec
  • Increased rate of fire of Grease Gun
  • Increased accuracy of Grease Gun
  • Increased volume of G43 and G43 scope
  • Increased range of binoculares from 150m to 180m
  • Increased range of flamethrower from 20m to 25m
  • Increased damage modifier of M12 Shotgun
  • Increased uncover range of hidden units slightly
  • Increased range of AA guns
  • Increased accuracy of Bazooka Jeep
  • Increased accuracy of 200mm rocket launcher
  • Increased accuracy of 300mm rocket launcher
  • Increased recharge time of M4A3 (105) from 18 sec to 20 sec
  • Increased damage power of 300mm rocket slightly
  • Reduced damage modifier of Thompson M1928 slightly
  • Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
  • Reduced small arms damage modifier slightly
  • Reduced accuracy of M19 slightly
  • Reduced penetration power of Hetzer tank gun
  • Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
  • Reduced information sharing range for vehicle AI from 80m to 50m
  • Reduced information sharing range for infantry AI from 80m to 35m
  • Reduced reaction time of AI from 0.5 sec to 0.25 sec
  • Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
  • Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
  • Removed repair kits from ammo trucks
  • Fixed missing shell ejection of cannons
  • Fixed missing sound of SdKfz 222
  • Fixed ammo start count of SdKfz 222
  • Fixed missing interface damage display of Black Prince
  • Fixed rear mgun limits of IS-2
  • Fixed faulty use of the MP41 by the German sapper team
  • Fixed 100mm AP shell to use AP mechanics
  • Fixed 100mm APCR shell to use APCR mechanics
  • Fixed 100mm HE shell to use correct 3d model
  • Fixed 100mm shell sizes
  • Fixed missing fuel barrels in Commonwealth ammo truck
  • Fixed missing texture of model trash
  • Fixed Japanese Home Guard icon
  • Fixed Japanese Fieldcap LOD
  • Fixed ammo start count of Iszuzu Mortar truck
  • Fixed M10Wolverine armour
  • Fixed missing APCR for Ke-Nu
  • Fixed limits of 150mm Type 96
  • Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
  • Fixed Wespe hit animation
  • Fixed Comet hit animation
  • Fixed M10Wolverine hit animation
  • Fixed Pak 38 damage animation
  • Fixed armor settings of M12 GMC
  • Fixed some vehicle textures
  • Fixed inventory ammo order of Ho-Ni I
Multiplayer
  • Added 1v1 Road multi map
  • Added 1v1 Snow Church multi map
  • Added 2v2 Canyon multi map
  • Changed attacker to see both lines of defences in frontlines when attack starts
  • Changed planes to be not usable in 3v3 Frag Town multi map
  • Increased ANZACs to 10 men
  • Increased Marines to 10 men
  • Increased Brandenburger to 8 men
  • Increased Guards Rifle to 8 men
  • Increased command points of SU-122 from 5 CP to 15 CP
  • Increased command points of ISU-152 fom 5 CP to 30 CP
  • Increased price of Japanese Stormtroopers from 350 MP to 355 MP
  • Reduced price of P4G from 420 MP to 400 MP
  • Reduced price of P4H from 650 MP to 600 MP
  • Reduced price of Crusader from 360 MP to 350 MP
  • Reduced price of Cromwell from 400 MP to 375 MP
  • Reduced price of M4A3 Sherman from 500 MP to 450 MP
  • Reduced price of M20 from 200 MP to 180 MP
  • Reduced price of Chi-Nu from 420 MP to 400 MP
  • Reduced price of T34-75 early from 360 MP to 350 MP
  • Reduced price of T34-75 late from 420 MP to 400 MP
  • Reduced price of Flak18 from 750 MP to 700 MP
  • Reduced price of Hetzer from 550 MP to 500 MP
  • Reduced price of IS-2 from 1600 MP to 1500 MP
  • Reduced price of IS-3 from 2200 MP to 2000 MP
  • Reduced price of SU-100 from 1300 MP to 1200 MP
  • Reduced price of Ho-Ni I from 400 MP to 350 MP
  • Fixed a small graphic issue with the flag slave icon in frontlines
  • Fixed Winter Hills bridge to no longer break fully causing height-map issues
  • Fixed small map issues
  • Fixed crew member count on Ke-Nu
  • Fixed missing edifices on 2v2 Heights multi map
  • Fixed combat mode of 4v4 Lakeland multi map
Skirmish
  • Changed Maxim into Degtyarev mgun in Soviet missions
  • Changed unlocking of achievements so a higher difficulty will unlock a lower one
  • Changed infantry call-ins to clutter less and stay together when moving to ordered position
  • Changed map boarders to be more streamlined
  • Disabled night effects on [Soviet Union] Smolensk to improve performance
  • Reduced price of Flamer from 125 MP to 80 MP
  • Fixed some map elements on [Soviet Union] Smolensk
  • Fixed ammo type of PzKpfw 2 Luchs
  • Fixed T-34 in skirmish to have full fuel
  • Fixed AI not to shoot at unknown enemies (explosions etc.)
  • Fixed small map issues
  • Fixed some bad AI pathing on [Japan] Khalkhin Gol
  • Fixed wrong USA skirmish hint on mission start (English localization)
  • Fixed some localization issue in Japanese missions (English localization)
Men of War: Assault Squad - Valve
Updates to Men of War: Assault Squad have been released. The updates will be applied automatically when your Steam client is restarted.

General
  • Added new shader to fix performance issues with certain system specs
  • Added new main menu interface
  • Added new ground hit sounds for tanks
  • Changed M4A3E2 76 Jumbo to always come with shields in order to be easier identified
  • Changed tank balance to have more long lasting and challenging tank combat
  • Changed accuracy of tanks to be adjusted to longer combat ranges in MoW:AS
  • Changed crew kills on penetration to be more streamlined
  • Changed damage report colors to clarify repairable and unrepairable damage
  • Changed range of FG42 to be equal of other machine guns
  • Changed SMG, Carbine, MG direct control cursors to differ in color from tank guns
  • Changed mortar to fire single shots
  • Changed some in-game interface visuals
  • Changed small firearms damage system
  • Increased power of APCRs on short range
  • Increased amount of APCRs for Veteran Tiger from 5 to 10
  • Increased speed of Nebelwerfer 41
  • Increased ammo of Nebelwerfer 41
  • Increased accuracy of FG42
  • Increased rate of fire of FG42
  • Increased reloading time of FG42
  • Increased damage modifier of G43
  • Increased damage modifier of G43 scope
  • Increased damage modifier of SVT 40
  • Increased range of M12 Shotgun from 25m to 30m
  • Increased area effect of M12 Shotgun slightly
  • Increased recharge time of M8 howitzer from 8 sec to 10 sec
  • Increased small firearms damage on short ranges
  • Increased armor of Bofors
  • Increased aim limits for Bofors
  • Increased health damage of 50cal. Browning slightly
  • Reduced penetration in range of 50m to 120m slightly
  • Reduced the chance of hull destroyed when penetrating a tank
  • Reduced the chance of hull damaged when penetrating a tank
  • Reduced the chance of turret damage when penetrating turret of a tank
  • Reduced the chance of damaging a barrel when hit
  • Reduced the chance of track damage when hit
  • Reduced turret speed of Tiger
  • Reduced power of APCRs on long range
  • Reduced loading time of Nebelwerfer 41 from 90sec to 75sec
  • Removed unnecessary damage reports
  • Removed sandbags from M8 howitzer
  • Fixed missing damage blueprint for M4A3R2 Zippo
  • Fixed turret vision of M4A3E2 Jumbo
  • Fixed turret vision of M4A3E2 76 Jumbo
  • Fixed some tank sounds
  • Fixed a bug that the mortar couldn't set up into attack position anymore
  • Fixed some localization issues
  • Fixed inventory size of Ammo trucks to fit the screen
Multiplayer
  • Added multiplayer map Glubinka
  • Added multiplayer map Farmland
  • Added multiplayer map Westland
  • Added multiplayer frontlines map Moscow
  • Changed some lobby interface graphics
  • Changed spawn points on Farmstead
  • Increased price of M4A3E2 Jumbo from 950 MP to 1000 MP
  • Reduced amount of howitzers to 2 for attacker on frontlines
  • Reduced timers in tanks only for tank hunters from 120 sec to 60 sec
  • Fixed trams on Tramway Depot to be not crew-able
  • Fixed some minor issues on multi maps
  • Fixed CP limit for attacker on Frontlines
  • Fixed some map issues
  • Fixed buildings on Gublinka to show inside when entered
  • Fixed saturation settings of some map entities
Skirmish
  • Reduced difficulty of normal
  • Fixed saturation settings of some map entities
...

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