封神外传 - 442357295
4.08
第一部加入哪吒成圣,第二部加入龙女成圣。六周目起。
第二部增加了百灵幡。两部百灵幡都移到六周目。
百灵幡角色的头戴和披挂全面升级。百灵幡可以在打败纣王后获得。
加入木吒的头戴和披挂
加入燧人祖火
七周目魔域支线妲己加入后技能增强。
第一部,一周目直接得到八卦云光帕,四周目起得到龙鳞衫和逆鳞。
魔域里增加了道具血藤。
有bug及时反馈给作者。

4.076
第二部,优化龟灵少女。修复槐江洞堵路bug。

4.0.75
修复第二部找不到九尾狐bug
弱化第二部慈航。
优化第二部打三皇刷神农鼎剧情。
第二部修复木吒武器。增加贞英装备。
第二部增加挑战龟灵少女剧情。高周目增加当归白术。
其他一些小优化。

4.073
修复第二部上天庭美猴王无法战斗bug。
修复第二部青丘有概率找不到九尾狐bug。
修复第二部龙行选择某个洞窟黑屏bug。

4.0.71
修复第二部多周目幽魂关卡死bug。

4.0.7
第二部二周目起龙潭加入道具,可以直接去往各个洞窟。
第二部二周目起加入木吒(肉盾)
第二部挑战十二金仙,可得到强化木吒道具。
第三部第一章(时长一小时以上)。
调整百灵幡黄天化技能,增强兵粮技能,削弱三山炳灵。
其他bug修复。

4.06
第二部七周目打败紫微大帝后,去灵山对话韦陀,进入大支线。
修复4.05版本一系列bug。
优化三宝玉如意等道具。

4.041
修复bug
修改第一部辟地珠位置,第二部增加辟地珠。
4:29am
TCG Multiplayer Card Shop Simulator - Eiseno
Fixed lighting setup
Visual updates
Save system updates.
Minor fixes.
The Darkblade - Lyh Project

Hey Gamers,

Today’s update brings two key improvements that make The Darkblade feel more responsive and look better on more screens:

🚀 Camera Speed Increased

  • Camera movement speed has been increased from 100 → 180

  • This makes tracking smoother and snappier.

🖥️ Fullscreen Rendering Improved

  • Fullscreen mode now uses the nearest monitor device pixel resolution, rather than fixed pixel rendering

These tweaks are all about making the game feel more fluid and visually consistent across setups — small changes with a big impact.

As always, thanks for playing and helping us improve The Darkblade!

Don’t forget to wishlist the game on Steam and share your feedback!

Behind You - piwellgames
Bug fixes and new background sounds added. Increased camera rotation speed by Y.
ReCharge RC: High Voltage - Hondune Games

Campaign Changes:

-Rewards are now given for achieving all gold trophies rather than HV trophies

-Gold times for the first campaign have all been overhauled to be a bit more friendly

-If you already achieved all golds in the first campaign the reward will have been added to your inventory

New Campaign!

-A new campaign has been added with 10 new tracks, 40 new trophies, and an all new reward to earn for getting all golds!

Fixes:

-Input binds reset correctly when starting setup wizard

-Fixed base feature height control not being available when it should be sometimes

-Fixed copying dips not copying height correctly

挂机手游模拟器 - koliking

1、新增功能-点击时材料不足自动购买,现在寒铁、五彩神石、阵法、历史本记、忘情水、悬赏令、竞技令 的道具可以直接购买了

2、新增功能-定向刷新,玩家第一次突破等级(10级)时不会有定向刷新选项。第二次以后突破(20级)解锁,突破时可定向刷新突破选择。

3、修复部分玩家因网络问题出现的:在steam中打开,因为网络问题无法连接到steam库导致被认steam强制闪退的问题。

4、修复学习版玩家无法正常开启游戏的问题,现在学习版玩家也可以愉快玩耍了。

5、修复阵法等级超过一万级时,会有万零的错误前缀。

6、装备属性现在设置了溢出爆出,大约20亿左右。

7、修复英灵基础属性,达到兆级别时,会溢出的问题。

8、修复回收任务时间进度不会动的bug

9、竞技界面新增选项-不显示战斗弹窗

10、现在邮箱最多储存100个邮件了,当超过100个邮件时,会自动领取超出100个的邮件,加载邮箱时不会因为邮件过多卡顿了。

11、修复世界Boss血量可能残血不死的问题

12、人机成长速度提高了50%。

13、修复玩家屯积几百页装备不熔炼时,数据量过多,存档内存不足,无法存档的问题。(提高了一倍内存,已达steam云存档上限)

此处建议玩家不要囤积过多的装备,每个玩家的steam云存档空间都是有限制的,满了之后将不会上传,存档将损坏。

14、新增读档后修复机制了,囤积装备的玩家存档将自动修复,扣除存档中失效的装备数据,不至于出现怀档白玩的情况

15、修复千锤百练文字错误为 千锤白练

如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:

添加 QQ 群:173962599

前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略

如果您觉得游戏值得好评,请在商店给个好评

您的好评对我十分重要。

十分感谢您的支持!

祝您游玩愉快。

Alliance Peacefighter - Urban Logic Games

Updates in this patch:

  • Updated velocity UI/space dust to improve sense of speed and reduce visual noise (either/both can still be disabled)

  • Reduced the damage inflicted gunships (once they get a bead on you they were a bit too deadly)

  • Fixed collisions affecting the opposite shield quadrant

  • Fixed bug where movement speed would default to 0 and prevent locomotion in conversation scenes

  • Fixed bug that totally nerfed Bok's AI on "Duel"

  • Fixed bug where missiles launched by player could collide with player shields at launch

  • Fixed bug where pause menu would not appear after resetting settings to defaults

  • Fixed bug where changing difficulty during a mission would cause shield UI misbehave

  • Fixed bug where capital ships could come to a stop way too close to each other

  • Fixed on-screen keyboard position when setting player name

  • Fixed Kalon's animation state during the briefing for "Safehouse"

  • Made enemy missile lock a little harder to break

  • Alt-tabbing out of the game was causing the mouse cursor to remain visible under certain conditions, the game will try to detect this and hide the cursor


Left Handed Cockpit
This came a little later than planned, but left handed folks can now flip the cockpit. Those using motion controllers will probably also want to flip their controls - because of the way Steam's VR input system works this will need to be done in the SteamVR overlay, but there are some ready-made left handed profiles for each controller uploaded to the Steam workshop and they should show up in the rebind menu. If you want to set things up manually you can also do that in the Steam Overlay.

OpenTrack Support
OpenTrack via UDP is now officially supported. For now the tracking is limited to rotation, but once I know the kinks are worked out I aim to implement positional tracking as well. The settings for this are under the "Misc" tab, you can choose between ports 5550 and 4242 - the IP is locked to 127.0.0.1 for now, but in the future I'll probably make all this and some other settings fully customisable. There is some basic smoothing available (off by default), otherwise the game just takes the raw data from OpenTrack. There is also a rotational multiplier if you want a quick way to get things up and running, but you'll probably prefer to set things up in OpenTrack.

ALEK - VitaliiPriadein

Hello everyone, it's been a while since there was any news!

First of all, I would like to thank everyone who has followed the game to some extent or another. There have been many different events in my life and in the world in general (not always pleasant). Unfortunately, the development of the game has turned into an endless long-term project. There were periods of inspiration, followed by downturns when I wanted to give up and completely lost interest. I poured all my strength and nerves into this project, investing about 400 thousand rubles (around $3,500–4,000), and this is the biggest and most significant project in my life. I want to apologize for the long development time and endless delays, but guys, believe me, developing games when you're doing it alone and it's not your main job is hard. I would even say it's a feat. Of course, a game of this kind could have been developed easily in two years rather than 5-6 if you know how and what you want)...

At the moment, the game is almost finished and in the polishing stage. I won't specify any release dates; I’ll only say that it’s not as long as it already took. And for the release, I’ve prepared a small contest for everyone that will definitely appeal to you. But this surprise unfortunately for ru audience only. Sorry, my foreign friends.

Here are in-game all guns demostration:

I am often accused of having cool and atmospheric trailers, but people ask: what will the game itself look like, which you've been working on for so long? Well, fair enough, so I decided to record some gameplay on the "working arena." I based it on the advanced locomotion system v4 (those familiar with Unreal will understand what I mean). It’s a very flexible animation system for third-person character control (I’d say it’s the best I’ve seen on the marketplace), which I customized for my project. And here’s what came out) The weapons in the game are only domestic manufacturers. We will be fighting enemies with:

Tokarev (Alek’s main weapon)

Makarov (the weakest pistol in the game)

Stechkin with a silencer (when you already have two pistols, the third should be somewhat different; yes, I know that APS has automatic fire, but there are already many automatic weapons in the game)

Ithaca 37 pump-action shotgun, typical of 90s shootouts

VSS – will appear only once but shooting from it will be incredibly satisfying

SKS – same story, appears only once but with an interesting feature at that level

AKSU – one of the main assault rifles; also a nod to the 90s

AK74 – heavy artillery and the most powerful automatic rifle. Don’t worry—you’ll get plenty of shooting from it.

I think this is more than enough to bring your enemies to judgment day. The enemies are mainly various gangsters, but there will also be special forces and even masked killers.

Sunrider Legends Tactics - Nemjen

WARNING: Save files made in this version cannot be loaded into older versions of the game!

  • Reduced enemy attack damage in RPG battles for Normal difficulty and lower. Higher difficulties remain unchanged.

  • Reduced the evasion of the PACT Elite Samurai in RPG battles.

  • Fixed a bug where the order Sea Goddess couldn't be issued with the controller input scheme.

  • Fixed a bug where the player is able to keep Cosette after Sargasso despite her removal from the party.

  • Fixed a bug where Cosette can be recruited outside of her flag requirements.

  • Fixed a bug where the player could postpone certain discussions with Asaga, Chigara and Maray to create a soft lock.

  • Fixed a crash in RPG battles where Icari tries to trigger a multi-hit on an enemy that was killed in the same animation frame.

4:18am
Coins - CoinsDev

Fixed a bug where the "1 Year of Coins" Coin wouldn't drop sometimes.

Fixed a bug where the "Pancake Day" Coin wouldn't drop sometimes. We have decided to keep dropping this Promo Coin due to the bug making some people unable to get it.

And that's it, have a good one everyone!

...

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