11:51am
School 666 - Lokin_VT
Hotfix v1.2.11
Change, emote wheel, player do not need to press it now
Fix, chapter 1 boss 366, player cannot enter spectator mode correctly
Fix, Alien, when all player dies, VHS effect didn't disappear
Fix, Alien, Alien cannot kill player if player don't move
Fix, chapter 2 boss 366, player can see the killing scene floating in the air
Fix, monster from monitor, client cannot see E button prompt
Delve Down Under - william.blackney
Welcome to the First Devlog!

Hello everyone, and welcome to the very first devlog for Delve Down Under! It's been an incredible journey so far, and I'm thrilled to announce that our latest update, Version 0.2.6, is now live on the Steam demo page!

This is a big one. It not only adds new content but also introduces foundational systems that will shape the future of the game, all based on great feedback and my goal to make the gunplay as satisfying as possible. Let's dive in!


Learn the Ropes: The Tutorial is Here!

First up, and probably the most important feature for new players, is the brand new tutorial! Your guide will walk you through the essential skills needed to survive the nightmarish apocalypse beneath Uluru: shooting, slashing, and of course, the all-important damage-immune charge.
This is a dedicated, multi-stage experience designed to get you up to speed on the core mechanics before you take the plunge.


Deeper Gunplay: The Dynamic Spread System

This is a feature I'm personally very excited about as it adds a new layer of skill to combat. The old static spread system is gone! Now, every gun has a dynamic spread value that changes based on your actions, much like in modern FPS games.

Your accuracy will now be affected by:

  • Movement: Running and gunning with a heavy LMG is now much less accurate than with an SMG. Stopping to take a shot makes a huge difference!

  • Continuous Fire: The first shot from your weapon is the most accurate. As you hold down the trigger, the spread will increase, simulating recoil and making sustained fire harder to control. You'll need to manage your bursts to stay on target.

To help with this, I've also updated the mouse cursor! The crosshair will now dynamically expand and shrink to give you real-time feedback on your weapon's current accuracy.


New Playable Guns: STG44 & Gewehr 43

Two new German firearms have been added to the arsenal! The priority on implementing playable guns in the game was previously very Australian and American centric, so I thought it was about time to give the German guns some love!


Foundational Work: The Conversation System

Behind the scenes, I've built an entirely new conversation and dialogue system. You'll see the first version of it in the tutorial with your guide. This system, with its typewriter text effect and dialogue choices, lays the groundwork for us to add much deeper story elements, quests, and character interactions in the future.Preview Event


Smaller Changes & Quality of Life Fixes

This update also includes a host of smaller but important improvements:

  • Implemented a Borderless Fullscreen display mode in the settings.

  • Fixed a pesky bug that caused the default system cursor to occasionally reappear.

  • The "Continue" button will now appear after you collect a key, making it clearer that you can proceed.

  • The map button icon no longer looks like a slice of bread. You're welcome.

  • Enemy health bars are now smaller and only appear for a couple of seconds when they take damage, reducing screen clutter.

  • Reduced the intensity of several visual effects (camera shake, muzzle flashes, explosions, flashbangs) for a better and more comfortable user experience.

  • The Reward Modal (which shows items you've picked up) now stays on screen longer and can be dismissed by clicking its close button.

I've received some fantastic feedback, including this gem:

"Currently it feels like I’m battling through a bunch of random squares rather than infiltrating a base.”

And you know what? They're right.

Creating an immersive experience in the depths of Uluru is important to me, and so the goal now is to move towards a level/map system more like you'd see in games like Enter the Gungeon, with more intelligently designed rooms, more interesting layouts, and a world that feels like a coherent (if twisted) place you are exploring. This is a huge undertaking, but it's essential for the future of the game.

Thank you all for your support, for playing the game, and for your invaluable feedback. It truly makes a world of difference.

Cheers, and happy delving!

Will, Viking Roo

A Good Day Fishing - fascinaut

A Good Day Fishing is taking part in the Steam Fishing Fest!

What the heck is A Good Day Fishing?

A Good Day Fishing is a gamified focus tool where you catch fish while completing real-life tasks. Reel in and record new species, decorate your favorite cozy fishing spot, and customize your soundscape to create a custom vibe to help you relax and boost concentration.

Follow on Discord for more fishin' news and insider updates

Follow on Discord for more updates!

11:43am
Skogdal - ErlendK
  • Fixed a bug where you sometimes would get stuck in credits scene after completing the game, sorry for the inconveniences!!!
11:42am
Choco Clicker World - dreamjourneygames

We were aware that clicking felt a little pointless relatively early-on and given that clicking is the name of the game - we decided it needed some serious "beefing up!" Clicking has now been re-worked, increasing click amounts by each cursor upgrade purchased. This drives the need to put some focus into clicking for more than just the boosts received - and scales well with all Boosters and Prestige upgrades.

We also received reports of game instability from some players and traced it back to an FPS issue which we have resolved in this update as well - we hope that this update addresses the issues previously experienced and our players have a smooth journey ahead.

Thank you all for your support and the helpful discussion points - we aim to continue improving as much as possible!

----What's Next?---- Steam Achievement Implementation
We hope to have this setup and ready as soon as we can - this is our next priority.

Splintered - Richard Murtland

Early Access Patch #15 (v0.2.5) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).

Main Quest Changes:
  • Blessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.

  • If you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.

Trait Compendium:
  • A "Bestiary" section has been added to the main menu.

  • The "Enemy Codex" is under construction and will arrive at a later date.

  • The "Trait Compendium" is available now.

    • Encountering enemy traits in game will unlock their detailed descriptions and will be viewable in the compendium.

    • The compendium currently contains all of the enemy traits available up until Chapter 2.

  • Note: Traits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).

General changes:
  • The "Mageborne" enemy trait has been renamed to "Magicborne" for consistency.

  • Removed a couple of instances where the "Confirm" sound effect would get cut off in combat, creating a "chirp" sound when playing the game at lower framerates.

  • Delivering a glancing blow now plays a sound effect to provide better feedback.

  • Various behind the scenes changes to support Chapter 3.

Team Fortress 2 - erics


AsiaFortress Liquid.tf is excited to announce its first-ever 6v6 Gibus Cup, which is a competitive TF2 tournament tailored for newcomers in the Asian region. If you're new to competitive TF2 and want to give it a try, this is the perfect place to start!

Signups are for individuals, and you will be put on a team with a dedicated coach.
Participants who play all their games will also receive an in-game medal.

This event is being hosted in loving memory of Moonchild and jR who loved Team Fortress 2 and were long-time members of their community.

Join their Discord for more information and to sign up!

Important Links:


CTHULOOT - TyGAMES

Hello looters!

Improvements
  • More feedback when equipping a watch (you can't re-pick it anymore)

Bug fixes
  • Fix platforms getting stucks in walls

  • Fix tentacles in portals (carrying items) getting locked


Have fun!

PS: the game is also available on Nintendo Switch (1+2)!

STAR WARS™: The Old Republic™ - SWTOR Community Team

General 

  • Attempting to summon another mount while already mounted will no longer cause an unintended animation. 

  • The top Guild Contributor leaderboard has been restored to the Guild Invasions tab. 

  • Cinematic trailers now play at the volume that are applied in settings. 

Character Customization 

  • Corrected an issue where players opening the Character Customization window would have a random skin tone selected in rare circumstances. 

  • Fixed an issue that changed the fur colors of existing Cathar NPCs. 

  • Corrected the skin color issues that were present on characters displaying Dark Side corruption.

    • There may be some cases where players will still see this issue present. We are continuing to investigate these edge cases.  

Dynamic Encounters

General 

  • Completing Dynamic Encounters on Dromund Kaas and Coruscant now track progress toward the Dynamic Encounter Pinnacle objective. 

    • Note that Dynamic Encounters on the starter planets do not count toward Conquest. 

Dromund Kaas 

  • \[General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.  

  • \[Shocking Developments] Enemy waves now spawn correctly allowing players to complete the encounter. 

  • \[Shocking Developments] Updated the mapnotes to ensure they do not overlap on the map. 

  • \[Powder Keg] The failure state has been removed from the encounter to reduce mission step confusion and allow players more time to disable the air support beacons. 

  • \[Ritual Killing] Updated the missions steps to include “Defeat Ritual Master” alongside the disruption mission step to allow players to complete the encounter even if another player has defeated the Ritual Master. 

  • \[Ritual Killing] Balanced the Ritual Master by lowering damage output. 

  • \[Dark Temple] The Sith Spirits now have shared tagging. 

  • \[Venerated Relics] Players can now complete the encounter even after Nil Venerous has been previously defeated. 

  • \[Venerated Relics] The Mark of Power buff from the Symbol of Power item now correctly increases a player’s health and damage by 3% per stack. 

  • \[Lord Grathan’s Assault] Visual issues with the Grathan Sith Commander’s model have been corrected. 

  • \[Sith Affairs] The voice dialogues for Lords Apago and Cyone now trigger during the correct mission step. 

  • \[Hard Target] Balanced the bosses by lowering their levels and health. 

  • \[Rogue Droid Uprising] The description and mission steps now refer to the correct name of the encounter. 

  • \[Rogue Droid Uprising] The Speedy Systems Specialist Achievement Achievement now correctly refers to the correct name of the encounter. 

  • \[Rogue Droid Uprising] The Achievement for completing this encounter now refers to the correct name of the encounter. 

  • \[Kaas City Expansion] The name of the encounter is now consistent in the Mission Tracker and Legacy Window. 

  • \[Spire Consequences] Updated the mapnotes to clearly represent the objectives. 

Coruscant 

  • \[General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.  

  • \[Blot Out the Sun] This Achievement has been moved to the correct category in the Achievements Window. 

  • \[They’re Listening! and Vandals at the Gate] The encounters no longer overlap when they are active. 

  • \[Detention Is Over and Vandals at the Gate] The companion is now resummoned automatically when the player is no longer polymorphed. 

  • \[Understaffed] The mapnotes for these encounters now appear on the map as intended. 

  • \[Achievement] The name of the Jedi Temple Boss Achievement has been updated from its placeholder name. 

Ilum

  • \[Deflecting Their Blows] The Republic Saboreur NPCs are no longer missing their idle animations. 

  • \[Troubled Tauns] Players can no longer use the Cleaning Solvent on a Tauntaun that has already been cleansed. 

  • \[Clear the Crystals] Fixed an issue that caused a delay between the mortar ammunition impact with the ground and the corresponding visual effects. 

  • \[Shivering Stand] Fixed animation issues that were present on the Damaged Assault Droids. 

  • \[Shivering Stand] The Damaged Assault Droid is now visible. 

  • \[Frozen Front] The correct animation now triggers when the Rocket Stockpiles are destroyed.  

Hutta

  • \[Jiguuna Cleanup] Players that log out then back in during the encounter while they are controlling a droid can now interact with the terminal to complete the mission.

  • \[Jiguuna Cleanup] Fixed an issue that caused the visual effects of the Ion Beam and Twin-linked Railgun abilities to not appear when they are cast. 

Ord Mantell

  • \[General] Corrected many instances of mission names and step progress not appearing in tooltips when hovering over relevant objects or NPCs. 

  • \[Good Mantellian] The Separatist Defector NPCs now have idle animations. 

  • \[Boss Remak] Updated the respawner timer for Ethan Remak so that he respawns more often.  

Hoth

  • \[Ice Fishing] Fixed the skin texture on the ice fisherman NPC. 

  • \[Pirate Problem] Players can now progress through the encounter regardless if other players have completed all the mission steps. 

Missions

  • \[Quesh Inoculation] The Inoculations missions icons now appear as purple on the map. 

  • \[Iokath: Lost Arsenal] The player’s companion is now desummoned when the player is polymorphed as a Factory Remote. 

  • \[Iokath: Mounted Turret] Corrected an issue that prevented the player’s companion from being resummoned after the player exited a mounted turret. 

  • \[Whispers in the Force] Players will now receive the mail “I’ll return soon” from Arcann after completing Whispers in the Force. 

  • \[Whispers in the Force] Players will no longer receive identical mail messages from Arcann when making a specific decision after completing Whispers in the Force. 

  • \[Balmorra: A Question of Motivation] All players who are in a group will now be able to loot the schematic fragments.  

  • \[Makeb: Shelter From the Storm] Added a mapnote for Shalim Avesta when the player is inside the phase.  

  • \[Old Wounds: Meet with Dr. Oggurobb] Darth Rivix/Tau Adair are now granted as guest companions during this mission step. 

  • \[Manaan: Retaliation] The conversation with Captain Jhanil no longer triggers when the player is outside the building. 

  • \[The Wretch King] A mapnote has been added for the last step in the mission. 

Items

  • Players can no longer get stuck if they jump on the Empty Fireworks Launcher decoration. 

  • The Propagator Core XR-53 Trophy Decoration now correctly appears in the Preview Window. 

  • The Conspiracy Console, Ancient Kaas Sarcophagus, and the Training Bay decorations now cite Achievements as their source. 

  • Fixed an issue that prevented the Republic Kolto Tank decoration from dropping during its respective Dynamic Encounter on Ilum.  

  • Fixed an issue that sometimes prevented the Harbinger of Fear, Martinique Desler, and Commandant Jenarian from correctly dropping their rare loot.

UI

  • Fixed an issue that caused the magnifying button to lose its functionality when a custom interface is created. 

Abilities 

  • When polymorphed as Tythe, the Intensify Rage ability now generates 2 stacks of Rage as intended. 

  • When polymorphed as Tythe, the Rage Overload ability can now be used at 10 stacks of Rage as intended.

  • Corrected an issue causing some abilities, such as Swiftness on Sentinels and Marauders, to give more movement speed than intended. 

Combat Updates

All Assassin/Shadow Disciplines

  • Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.

Deception Assassin/Infiltration Shadow

  • Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.

  • Level 23 passive Dark Embrace/Shadow's Respite now grants 20% damage reduction up from 15%.

All Sorcerer/Sage Disciplines

  • Resurgence/Rejuvenate base force cost up from 50 to 60

  • Static Barrier/Force Armor base force cost up from 45 to 55

  • Dark Heal/Benevolence base force cost up from 70 to 85

  • Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40

Lightning Sorcerer/Telekinetics Sage

  • Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack

  • Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.

Madness Sorcerer/Balance Sage

  • Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%

Corruption Sorcerer/Seer Sage

  • Dark Infusion/Deliverance base force cost down from 50 to 45

  • Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15

Innovative Ordinance Mercenary/Assault Specialist Commando

  • Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s

  • Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%

Arsenal Mercenary/Gunnery Commando

  • Riddle/Rotary Cannon critical hit chance up from 10% to 15%

  • Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%

Medicine Operative/Sawbones Scoundrel

  • Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.

  • Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds

  • Toxic Scan/Triage cooldown from 12s to 10s

Galactic Seasons

  • \[French and German clients] The Galactic Season 7 “Dangerous Game” unlock now refers to the correct season name in the description. 

Basilisk Prototype Venture

  • Corrected an issue where the Ruhnuk daily mission Unconventional Methods couldn't be completed if B3-S1 was available as a temporary companion.

  • The Grant B3-S1 button is now available to alt characters who enter Lane’s lab and who do not have the companion unlocked. 

  • \[Attune the Disruptor to Probe Droids] Added mapnotes for the elevator’s window and map. 

Daily Area

  • \[Black Hole: Asset Liquidation] The Communications Tower now respawns in a more timely manner.

Alterchase - Foxnova Games

Hey chasers,

The wonderful Alterchase OST called Run The Shift, is now on Spotify!

Songs are made by PAX and Foxnova Studio Orchestra

Check it out here:

https://open.spotify.com/album/36mkUxhb9GfMiD5vqIa79C?si=weqaVZVeQ66_ba_Q6yEqfA

...

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