Banished Stone - Infinitum Sage
Patch v1.07 adds the following features and changes:

  • Added a Statistics button to the Achievements screen to allow you to see additional metrics that were previously hidden.
  • Iridium armor is now visible as a crafting item when you go above level 7, previously it hid but as you need Iridium to make Stone armor it makes no sense for that to continue.
  • Crafted (i.e. the number of times you crafted an item) is now recorded as a metric.
  • Clicking on your Birthstone or Cataclysm on the Character screen will now repeat the text you saw when you were assigned that item.
  • Birthstone powers now kick in more frequently.
  • Completely redesigned the lighting system, lighting should now be a lot prettier.
  • ESC key now triggers the game menu as well as the ~ key.
  • Fixed and issue where the Change Log and Options menu items from the in-game menu may not have been selectable from keyboard or controller.
  • Window Transparency setting in options has been replaced with Glow Effect, this option allows you to minimize the complexity of the glow bubbles for lighting. Setting it to reduced will improve performance.
  • Added level 8+ combat power called Meteor.
  • When a controller is in use (or on SteamDeck) the circle buttons will show the tooltip text on the button, it`s dawned on me that tooltip text will never show up when using a controller and some of those buttons were vague one word or even a symbol before, so the tooltip text was important.
Doll Impostor - DaViCyYo
  • Fixed: You can cross fence (Cabin)

  • Fixed: Still stuck after purchase an item on safe house

  • Feature: Content creator program added on main menu

Gun Paradise - RouShanKing
All missions are modified to be opened randomly.
Removed the space station battlefield.
Skill mods are added to the battle by default and no longer need to be developed.
Skill mods no longer increase energy consumption.

Added battlefield enemy reinforcement information display to the mission interface.
Added 1 battlefield to the infinite battlefield.
Three Kingdoms Mushouden - 腿腿不要再买谷啦
Hello everyone, we are the development team of Mighty Generals: Three Kingdoms!

First of all, thank you so much for all the kind messages and concern you've shown recently.
Your support has truly warmed our hearts, and we’re incredibly grateful for your understanding and patience!

Our team members are gradually recovering from the recent flu outbreak. Although full recovery may still take some time, we’re doing our best to resume a stable update schedule and deliver more complete and exciting content as soon as possible!

This week’s update includes:
  • Zhao Yun’s Story is now live;
  • Imaginary General Zhuge Liang has arrived (He can be recruited in Story Mode and used as a protagonist in Sandbox Mode).
※ We’ve also created a new chibi character model for Zhao Yun, which is currently under internal testing and will be released in a future update!

As for the highly anticipated Tai Shici’s Story and Red Equipment Sets, we haven’t forgotten! They are currently being reworked and polished internally, and we plan to include them in upcoming updates.

If you encounter any issues during your gameplay or have suggestions to share, feel free to reach out to us on Discord — we always take your feedback seriously and continuously strive to improve the game.

Thank you again for your support and patience — we hope you enjoy the new content!
BRUTUS MAXIMUS - Turbin
  • Fixed problem with corpses not appearing in the battlefield.

  • Added an option to set duration of the blood decals.

We Could Be Heroes - Jonny Roy

Chapter 3 Update 5

MAJOR UPDATE: Added Air Throws each Character has 4 air throws accessed by catching an enemy with the action button while holding a directions.
Air throws can be used for co-op combos.

You can now pick up downed enemies, stronger character can then carry these enemies. Throw a carried enemy with the action key and any direction. Some characters can catch enemies mid air to a carry.
New display options in the options menu.

Improved foot dynamic positioning when the foot is rotated so the foot does not push the toe through the floor (most noticible with Byron and Mr.Din)

Improved foot dynamic positioning during throws

Improved smoothness and consistency of throws.

Fixed issue with throws going in the wrong direction following a link throw.

Fixed issue with events firing twice for animations causing some odd glitches.

Fixed issue with some throws skipping final frames

Fixed a bug where sometimes bad guys would get stuck trying to pick up a weapon

Fixed issue with enemies not getting stuck in car windows

Fixed Interaction Throws kicking in for link throws :(

Fixed Interaction Throws against cars, enemies will now correctly interact with the car.
Fixed redefine keys bug, you can now set the arrow keys for directional controls.

Thanks to all of you, if you ever need to chat about anything to do with the game feel free to reach out on any of the social channels linked through Steam.

Jon

Chat Ragdoll Racing - scuffed gamedev
* change: improvements on western level to help with characters getting stuck
* bugfix: leaderboard scroll is now more sensitivite
* bugfix: camera no longer glitches out when switching from manual to automatic
* bugfix: ui selection now resets properly in menus
* change: camera movementspeed now gradually builds up instead of snapping, when sprinting
* change: camera mode can now be toggled with m
* change: manual camera now automatically looks at where player is pointing at, legacy option is still available in settings

* change: automatic camera is no longer locked on its x axis
* change: base camera speed is increased by 2x
ダンジョンアーティファクト - いとこん

We are pleased to announce the contents of ver 2.3.0 update.

This update implements a new card expansion set!

Thank you for your continued support of Dungeon Artifact.

Newly implemented

We have implemented a new card expansion set 4 for Lydia and Smyrna respectively.

It focuses on the newly implemented “Wound” and “Charge” enchantments.

It focuses on the newly implemented “Wound” and “Charge” enchantments.

Wounds (Debuff)

'Damage taken is +X. Each time you take damage, the wound value is +1. At the end of your turn, Wounds value is reduced to 0."

Electrification (Buff)

For each change in Charge value, deals damage equal to the Charge value to the nearest enemy in two surrounding squares."

In addition, 2 new cards, Lydia and 2 new cards, Smyrna, were added to the default card pool.

Specification changes
  • Adjusted the UI so that the maximum number of permanent cards that can be placed on the field does not appear to be three.

  • Added a function to display the next action in text when the cursor is moved over an enemy.

  • The damage reflection of “Absolute Zero” has been changed from once to twice even if two cards are activated at the same time.

Bug Fixes
  • Fixed a bug that prevented scrolling with the mouse wheel when viewing a card in possession while a card reward was being offered.

  • The card text of “Future Vision” was incorrect, and the text has been corrected to “send 2 cards from your hand to the graveyard”.

Dungeon Tracer - smilejsu

Minor Bug Fixes (v2.0.8)

We’ve resolved several minor bugs and made small improvements to enhance the overall gameplay experience.

Fix Details

- Fixed minor UI glitches

- Improved internal logic for better stability

- General polish and cleanup

Thank you for your continued support!

3:10am
伯克利家的女仆:重制版(玛格丽特) Playtest - Muharukahana
本次更新用于测试选章功能
完成第一章流程后,可以通过标题界面→章节选择直接进入第二章
...

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