Shadow of Ancients - Arengan
Hello everyone!

We’re thrilled to share the second update for Shadow of Ancients with you!
This update also comes right alongside our participation in the Made in Türkiye Festival, where we’ll be meeting new players and gathering even more valuable feedback to make the game better.

With this patch, we’ve made the demo smoother, more stable, and even more enjoyable to play.

What’s Included in This Update
  • Adjustments and fixes for loading screens

  • Brand new UI and HUD design

  • Added Mini-Map system

  • Teleportation and transition fixes

  • Updated Dialogue UI and added new narration voices

  • Added the Trial of Purity level

What’s Next?

We’re currently focusing on combat improvements and skill-based mechanics,
as well as ongoing performance optimizations based on your feedback.

Thank you for all your support and for being part of our journey!
If you haven’t yet, check out Made in Türkiye Festival and try the latest version of our demo!

The Shadow of Ancients Team
Bony Odyssey - PlayGate

Thanks じゃのめ” (Janome) for help!

Also, if you'd like to help bring the game to your native language - let me know! I'd love to team up with you

Ghost Hunter Simulator - prime8entertainmentllc

Patch Notes for build v0.1.3.2025-11-15-2103:

  • New Tool: IR Laser Thermometer

  • MediumMixer Tutorial

  • MediumMixer updates

  • Platforms "take their cut" now

  • Store Items have a Description

  • Added Placeholder quests for all levels

  • Improved Questlines for Theater Level

  • Fixed some of the existing quests

  • Added Maps for Theater and Wavy Gravy levels

  • Added ghosties for the end-result thumbnail for audio, temperature, and photo evidence

  • Added Button to show/hide on-screen Quest Tracker

  • Both "T" and "R" interact with tools on the ground

  • Capped EMF readings to ratings available to the tool

  • Credits updates

  • Norton House has Room Volumes now

  • Gold Mine has Room Volumes now

  • Collision fixes in Gold Mine

  • Toilets flush

With the IR Laser Thermometer in now, players have a way to gather and submit temperature related evidence. The only planned evidence type left to put in is the "photograph" category, and once that's in we can bump up our version number to 0.2!

Hazard Pay Playtest - Smitner Studio

Added

  • 5 new levels! Please drop your feedback in the Discord

  • Level editor "quick-play" (prompts for save when no filename is set, suggesting filenames)

Changed

  • VaporizeCommand now plays skeleton animation for more items.

  • RecipeManager applies flesh vaporization effect to additional item types

  • Creature doesn't consume blood when dead (duh)

Isles of Silence - Josayah @ lonelyfrontier

NEW QOL:

- Added unique tracking text per monster

- Added variations on the message that is displayed when you bail from a quest, based on how much damage the monster did

- Isle 3 tabs now have proper art

CHANGES:

- Notably buffed the Shrist to encourage Isle 3 exploration

- Buffed the Rivik's health and armor, as well as some damage values

- Made Orym a more prominent player in Isle 3's story. Further reworks to come

- 'Gelid seed' requires 2 less Fuel to heat up

- Added some new UI art to the quest page. Further reworks to come

- Tabs automatically shrink if they would otherwise go off-screen at current size settings

- Zoomed in the Quest camera to prepare for upcoming Combat animations

- Offline progress should be notably faster when calculating Golems

FIXES:

- Some typos fixed

- Offline Progress sometimes listed 'seeds planted' incorrectly

- The boat should no longer become unusable before heading to a new Isle

- Clicking through the diary can no longer scroll the entire screen

- Characters should now properly move Isles when they deliver dialogue

Statecraft: Corrupted Democracy - [Dothrak]Mehti
  • Fixed critical errors when creating and joining lobbies.

  • Resolved the issue preventing games from starting from the lobby.

  • Addressed cases where many players couldn’t enter while others were in the lobby.

  • Multiple in-game multiplayer bugs fixed for a more reliable experience (alliance & revolution bugs fixed (I hope)).

Amelia and the Erotic Tentacle Trap Dungeon - uu
v1.38 Update Time
2025/11/17 01:08 CST (UTC+8)

Update Details

We have worked with the developer to fix the issues reported by players and have released Ver.1.38.

Fixed Issues

Fixed missing image bug
(Error message: Failed to load img/pictures/MapInfo2_1_zh_CN.png)

Fixed the "Vibrator-related (バイブ系)" defeat H-scene bug
When the player does not escape and lets the defeat scene play fully,
the purple Escaping Gauge would remain on screen and not disappear.

Fixed the softlock issue in the bar support scene
While helping in the bar, if the adventurer starts talking about
“the girl exposing her chest,” the game would freeze after the dialogue and no further actions could be performed.

Issues Under Investigation

We are still reviewing other bug reports from players and will continue coordinating with the developer to address them.
If you encounter additional issues, please consider helping us by providing information through the following channels:

📣 Discord Bug Report Channel (screenshots and save files welcome)
💬 Steam Comment Section (please provide detailed reproduction steps)

Discord Link:

https://discord.gg/mangoparty

Thank You for Your Support!

We appreciate your understanding and continued support.
We will continue working hard to deliver a better gameplay experience!

9:41am
Nightclub Architect - kartoshka

Hi everyone, in this diary I would like to share new news related to game development and other things!

First of all, I would like to announce the creation of Discord server, where I will be able to post more news and information on the development of my game. Also on this server you will be able to personally communicate with me and other participants. Server I will launch in the near future soon and will make a special an announcement.

Continuing with the social media theme. I'm working on creating a YouTube channel where I will also have videos and news about development and more!

Now about the game. This week I've been polishing and improving existing mechanics. In particular, I've been working on improving the building system to make it more user-friendly, intuitive and enjoyable. Also fixed a few bugs, also related to the building system. Made the basis for in-game economy. Writing off money for wages, building items, foundations, walls, etc.

I'll keep you posted, thanks for following the project! See you soon!

ULTRA VERTIGO - Teagher Studio
WE ARE READY FOR RELEASE!
...Almost!

We took all your feedback into account and we're confident on applying the last finishing touches on everything to release on 12/12/2025.

We are quite excited to see you play it and we really hope you'll enjoy it!

PS : We're preparing a demo update with some new secrets and bug fixes, we'll keep you updated.

PROHIBEAST - SUPER AC GAMES

PROHIBEAST, EONA, CINESCAPE VR and SKY LEGENDS will be palyable at the Game'In Reims festival, on 22 and 23 of novembre, at the SUPER AC booth !

...

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