{ v e l o c i t y } - feraldev
  • added per chamber menu select
  • made blue carpet look better
  • made sensitivity slider work (fr this time)
23:17
Nova: Space Armada - draz.oum

A wild gift appears!

Use this code in the game to get a random gift: SPACEARMADA3C9P

To redeem the code: System / More / Settings / Promo Code

Aotenjo: Infinite Hands - 明阳天下
Hey, everyone!

We’ve just released an update, adding Dessert Tiles, Custom Material Set, Controller support, and animations for debuffs. We've also fixed several bugs and adjusted the effects of certain artifacts.

Since this is a fresh update, there may be some overlooked issues. If you encounter any problems while playing, please feel free to join our official Discord server and share feedback. Once we receive it, we’ll work to fix it as quickly as possible.
————————————————
V0.4.2.0-EA PATCH NOTES
[New Additions]
  1. Added "Dessert Tiles" along with related artifacts and gadgets.
  2. Added Custom Material Set, mix and match from unlocked material sets to make your own build.
  3. Added controller support.
  4. Added animations for all debuffs.
  5. Added sound effect for the debuff "Suppressed."
  6. Added Combined Artifact: "Schemer’s Fire Bag."
  7. Added icons for the Wind, Forest, Fire, and Mountain Patterns keywords.
[Adjustments]
  1. Tile Reading Assistant text font is now larger. Some tiles may be partially covered to improve readability.
  2. Artifacts such as "Iron Hen", "Lucky Seven", "Oil-Paper Umbrella", and "Golden Scythe" will now trigger the coin gain animation when activated.
  3. Adjusted the description of “Green Mahjong”.
    💬 Developer note: "Yes, our game does have '7 Pairs!'"
  4. Save data will now only be backed up when it exceeds a certain size threshold, to help prevent data loss.
  5. "Neon Tile" will no longer change color after being played.
  6. "Golden Seed" effect adjusted: In a round, for every 3 coins you earn, temporarily gain a Fan Multiplier +0.5 bonus and one random temporary Epic artifact, up to 4 times.
  7. "Psionic Paint Bucket" rarity changed to Epic. New effect: At the end of a round, gain a "Psionic Brush" corresponding to the most played suit in the Played Hand. The brush can turn a numbered tile set into that suit.
  8. Lowered the chance for "Mechanical Orizuru" to produce tools.
  9. "Magnetite Sample" effect adjusted: When creating a Quad, transform the added tile and a random Plain Tile in the Triplet into Ore Tiles. 
[Fixes]
  1. Fixed "Misericorde" effect persisting after being sold.
  2. Fixed "China Rose" triggering incorrectly.
  3. Fixed "Rusted Doubled-Sided Axe" not disappearing under Temporary status.
  4. Fixed incorrect interaction between "Yin Yang Jade Flute" and "Mechanical Arm."
  5. Fixed "Frog Amulet" not triggering "Soul Bottle" effect properly.
  6. Fixed an issue where the Reroll button in the Pattern Pack could become unclickable.
  7. Gadget "Magnet" will no longer incorrectly appear in "Scarlet Mahjong."
  8. Fixed Tile Reader Assistant text not scaling properly when more than 14 scoring tiles were present.
  9. Fixed several localization issues.
The Aotenjo Development Team
Ghost Deliverer - TEAMDADA
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📅 August 8, 2025 (Fri) - September 22, 2025 (Mon)

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23:14
Pixel Composer - MakhamDev
Interface
  • [Graph Panel] Ctrl+T one 3d node will now create 3D transform instead of 2D.
  • [Graph Panel] Add clear selection using escape key.
  • [Preview Panel] Tab key now used for cycling through output channels.
  • [Preview Panel > 3D Preview Settings] Add preview lights direction control.
  • [Preview Panel] 3D transformation tools hotkey now active on press + axis + raw number support.
  • [Preview Panel] Add 3D orthographic view toggle (keypad 5).
  • [Preview Panel] View toggle now automatically switch to orthographic view.
  • [Preview Panel] Add default hotkey to copy current frame action (ctrl+c).
  • [Preview Panel] Add surface selection (also work with copy current frame).
  • [Preview Panel] Adding node on preview panel while focusing on composite node will automatically add surface output to the composite node.
  • [TextBox] Now support file dropping for setting path.
  • [Array Editor] Add visual tool buttons.

Node
  • New 3D JSON node.
  • New MK Dialog node.
  • Separating/Combining axis now retains values.
  • Add hotkey controls to several nodes.
  • Importing multiple images will now sorted by name instead of selection order.
  • [Surface Extrude] Add voxel scaling option (scale each voxel uniformly instead of fixing to 1 unit cube).
  • [Transform] Constant dimension value now can use project dimension.
  • [Transform] Scale axis now linked by default.
  • [3D Cube] Add top+side texture modes. (only require 2 textures for top+bottom and 4sides).
  • [Shape Path] Add Twist, Hypocycloid, Epitrochoid shapes.
  • [Tile] Add color depth attribute.
  • [Frame Index] Add asynchronous reset input.
  • [Grain] Now accept negative value.
  • [Normal light] Add keep alpha property.
  • [PB Bevel] Now can be create outside PB group.
  • [Path] Shift key now allow for per side anchor editing without using anchor point tool.
  • [Path] Shift key to align axis when creating path.
  • [Path] Add point snap option.
  • [Path] Add multiple points editing.
  • [Composite] Alt snap now snap to other surfaces.
  • [Composite] Add transform tool and hotkeys.
  • [Transform] Add transform tool and hotkeys.
  • [Armature] Limit rotation can now inherit to children.
  • [Armature] Add limit position, scale, distance constrains.
  • [Armature] Add multi points editing.
  • [Armature] Add control bone tool.
  • [Armature] Constrains can be rearranged.
  • [Armature Pose] Add editing tool.
  • [Armature Bind] Update transform gizmo to support corner scaling.
  • [Grid Warp] Add multi points editing.

Bugs
  • [File selector] Fix default file name not show up.
  • [Graph Panel] Fix error when dragging multiple junction to already connected junction.
  • [Graph Panel] Fix crash when adding multiple nodes with inspector actions.
  • [Preview Panel] Fix crash when opening SDF view setting.
  • [Preview Panel] Fix grid not showing up on non-surface value.
  • [Preview Panel > 3D view setting] Fix alpha bar show up in 3d ambient color.
  • [Release Note] Fix crash on opening download URL.
  • [Surface/Mesh Extrude] Fix refreshing model not update node.
  • [Composite] Fix selection option not respected.
  • [Composite] Fix surface flicker when toggling visibility.
  • [Armature Pose] Fix error when inputting empty bones.
  • [Canvas] Fix ctrl+mouse wheel not changing brush size.
  • [3D Camera] Fix aspect ratio applied incorrectly.
  • [Crop] Fix manual ratio gizmo uninteractable.
  • [Shape Path] Fix bottom left, right corner swapped.
  • [Armature] Fix rotation constrain loading error.
  • [Armature] Fix constrain widget can't be navigate with tab.
  • [Armature] Fix copy rotation constrain.
  • [Canvas Group] Fix crash on create.
  • [Warp] Fix initial render returns empty surface.
  • [Image Array] Fix file watcher cause fps drop.
  • [Array Add] Fix loading node won't connect.
  • [Export] Fix initial path selector not putting filename in name property.
  • [VFX Effectors] Fix error on previewing.
  • [Linux] Fix preference not saving.
  • Fix fps drop when rendering long text on UI.
  • Fix importing folder not working.
  • Fix 3d material data cannot auto connect to surface data.
  • Fix path array editor doesn't load texture.
  • Fix redoing group creation duplicate group io nodes.
Ars Notoria Playtest - Ellen

Thank you all for playing the Ars Notoria playtest and providing feedback! We’ve just released a hotfix, with details as follows:

  • Added a map marker for the Abandoned Farm location during the "Missing Villagers" quest.,

  • Bags that were dropped on the ground and contain items are now classified as containers and included in save data. Previously, they were treated as default equipment and discarded after relogging.,

  • Fixed an issue where swapping two-handed weapons with a full inventory caused the equipped item to be duplicated and dropped on the ground.,

  • Fixed an issue where manual weapon reloading could fail to trigger when not aiming.,

  • Fixed an issue where switching between unsheathed ranged and melee weapons caused the ranged weapon to not be visible in the character's hands.,

  • Fixed an issue where switching from a ranged to a melee character did not automatically exit aiming mode.,

  • Fixed an issue where the character’s spawn location could be loaded from an older save when restoring both character and world backups simultaneously.,

  • Fixed an issue where minimap icons and tooltips for certain mines did not match their actual type.,

  • Fixed an issue where a visible neck seam appeared when equipping the Apprentice robe without a hood on female characters.,

  • Minor localization updates and corrections.

Sauna of the DEAD - 温野菜

After a long-awaited update, the version has been upgraded to 1.1.17.

Main changes:

  • Game engine upgrade

  • Code optimization

To counter global inflation, we plan to lower the price to make it more affordable.
We will continue our efforts to make the game accessible to as many players as possible.

Thank you for your continued support of Sauna of the DEAD.

Fishing Online - ami

  • Faster map & channel selection

  • Quicker zone entry

  • Partial fix for infinite loading issue

  • Reduced delay when moving between zone and lobby

  • Fixed login failure issue
Deer Hunting Camp - ljones
* bug fix where trees, grass failed to render in map builder preview & campaign hunting levels
* ground blind implementation in campaign hunting
* ladder stand placement only during scouting now - fixed potential issue where ladder stand tree on deer trail is removed
Slapstick Bosses - Tezt Dummi

The official Soda Sola update is coming LATER TODAY!!!
Watch the trailer as it drops live at 4:00pm EST here:

And while you're at it, you might wanna subscribe for more updates?????

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