Lunar Flight - sh0v0r
A build has been uploaded to try!

Right Click -> Properties -> Betas -> lfae - Anniversary Edition

I haven't done any SteamVR testing with this so I don't want to make any promises that it will work correctly.

Oculus owners should be OK.

Lunar Flight - sh0v0r
- Fixed Mars Map Null Ref
- Fixed Incorrect Action Item Purchase Prices
- Smoothed Velocity Vector Motion
- Fixed Mars drag (lack of)
- Corrected LOPTW value for LVL2 on Mars
Lunar Flight - sh0v0r
- Fixed Mars Map Null Ref
- Fixed Incorrect Action Item Purchase Prices
- Smoothed Velocity Vector Motion
- Fixed Mars drag (lack of)
- Corrected LOPTW value for LVL2 on Mars
Lunar Flight - sh0v0r
Opt into the new 'vr_beta' to play!

Right Click The Game in your library and goto Properties->Betas Tab

Select the beta and wait for it to donwnload.

Have fun!
Lunar Flight - sh0v0r
Opt into the new 'vr_beta' to play!

Right Click The Game in your library and goto Properties->Betas Tab

Select the beta and wait for it to donwnload.

Have fun!
Jul 19, 2016
Lunar Flight - sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.

I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.

There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
Jul 19, 2016
Lunar Flight - sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.

I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.

There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
Jul 15, 2016
Lunar Flight - sh0v0r
  • Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play)
  • Fixed Nav Icon getting culled behind terrain
  • Added Bindable ‘Power Toggle’ Input Action
  • OHD Toggle Input will now Open/Close OHD in VR Cockpit
  • Systems Screen Refreshes if Upgrade Levels Change
  • Fixed Incorrect Gyro Level on Systems Screen
  • Cargo No Longer Shows Before Finding it on Lost Cargo Missions
  • Improved Rotation Rate Display Accuracy and Stabilizer Upgrade
  • Fixed Unload Progress Display on Cargo Screen
  • Added Shovsoft Intro Splash
Jul 15, 2016
Lunar Flight - sh0v0r
  • Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play)
  • Fixed Nav Icon getting culled behind terrain
  • Added Bindable ‘Power Toggle’ Input Action
  • OHD Toggle Input will now Open/Close OHD in VR Cockpit
  • Systems Screen Refreshes if Upgrade Levels Change
  • Fixed Incorrect Gyro Level on Systems Screen
  • Cargo No Longer Shows Before Finding it on Lost Cargo Missions
  • Improved Rotation Rate Display Accuracy and Stabilizer Upgrade
  • Fixed Unload Progress Display on Cargo Screen
  • Added Shovsoft Intro Splash
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002