The Dig® - contact@rockpapershotgun.com (John Walker)

I love> The Dig. While I definitely played it in 1995, I’ve almost no memories of that. But the last time I played it in 2011, I rediscovered a LucasArts adventure that felt like something truly special, something unique in their oeuvre, and something that hit the sweet spot of the science fiction I most enjoy. In this difficult period, returning to it sounded just the ticket.

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Dec 18, 2015
LOOM™ - contact@rockpapershotgun.com (Rick Lane)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Of all LucasArts‘ adventure games, Loom has arguably aged the most gracefully. B … [visit site to read more]

Aliens versus Predator Classic 2000 - contact@rockpapershotgun.com (Alec Meer)

trololololol

I had twin criteria for this. The first was ‘is it a decent game?’ and the second ‘does it meaningfully evoke the spirit, themes or characters of the movie in addition to having Quite Good Guns And Graphics?’ The second saw quite a few games which would otherwise qualify ruled out. This year’s Mad Max, for instance, was an agreeable murder-romp but it’s much harder to argue that it nails the desperation or oddness of the films it’s based on. Star Wars: Battlefront, meanwhile, is an OK online shooter with marvellous graphics, but it’s too mechanical to ‘feel’ like Star Wars once you get beyond the spectacular presentation. Ah, ‘feel’. That’s the thing, isn’t it? Does a movie game make you feel like you’re a part of that movie’s wider world, or is it just wearing its skin?

It’s that question which most informed this list. I don’t disagree that there are, in some cases, better games-based-on-movies if ‘game’ is the foremost criteria, but these, in no particular order, are the ten games which most understood and even grew my appreciation for their subject matter, rather than simply piggy-backed it. (Additional FYI: I decided not to include any superhero games, reasoning they’re really their own thing rather than innately movie-based).

… [visit site to read more]

Mar 23, 2015
LOOM™ - contact@rockpapershotgun.com (Konstantinos Dimopoulos)

I was 13 years old when I first encountered Brian Moriatry’s Loom. It was on a friend’s ninja PC that sported both VGA and AdLib cards and I was, understandably, blown away. The complex, whimsical story, the wonderful graphics, the unique musical interface and the amazing music itself were unlike anything I had ever seen. Or have seen since.

… [visit site to read more]

LOOM™ - contact@rockpapershotgun.com (Adam Smith)

GoG.com has just added six Lucasarts(films) games, three of which are enjoying their digital debut. The debutantes are 2.5 wild west shooter Outlaws, Zak McKracken And The Alien Mindbenders, and Indiana Jones And The Emperor’s Tomb. All three will make a smattering of people very excited until those same people actually take the time to revisit the games, at which point they’ll either loudly deny the trickery of nostalgia while pulling a face like a kid pretending to enjoy a Liquorice Allsort, or they’ll quietly mutter something about the “shuddering, shifting, deceitful veil that is memory” while weeping into a pint glass. As for me – thoughts below.

… [visit site to read more]

Indiana Jones® and the Fate of Atlantis™ - contact@rockpapershotgun.com (Alec Meer)

Sofia, with a funny haircut

Option 1) Disney give it the thumbs up and it carries on to completion, rapturous acclaim and a whole host of olden LucasArts titles getting a similar do-over.Option 2) You know. The other thing.

For now, let’s just admire the effort and care this five-person team are putting into a 3D remake of classic LucasArts pointer-clicker Indiana Jones and the Fate of Atlantis, which as we all now know is really about kissing. (And, frankly, that raises other concerns about just how carefully this project needs to be treated in order to not upset its delicate balance of characterisation and comedy). Take a look at work in progress below, anyway. … [visit site to read more]

Indiana Jones® and the Fate of Atlantis™ - contact@rockpapershotgun.com (Cara Ellison)

Indiana Jones and the Fate of HIS FACE

A long time ago, when I was just a fledgeling writer who had just attended her first Game Developer’s Conference and only accidentally brushed shoulders with Tim Schafer at a bar, I was surprised to get a message on Facebook from Noah Falstein. He had noticed that my cover image was of the 1992 LucasArts point and click adventure Indiana Jones and the Fate of Atlantis. He saw it on my page thanks to a connection of a friend of a friend. He ‘liked’ it. And I realised: Noah wrote that game.

I guess that was the moment I knew I was privileged to be able to talk to the people who make the things I care about, and that I should spend my time critiquing their work. This week’s S.EXE is about the ‘team’ narrative strand of Indiana Jones And The Fate Of Atlantis. It’s got clinches worthy of Hollywood. I’ve not seen a kiss in a game that’s ever topped Sophia and Indy’s frequent tonsil-scraping embraces.

… [visit site to read more]

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