Little Inferno - contact@rockpapershotgun.com (Alice O'Connor)

Little Inferno showed what we do with consumer products at home – we burn them in a nice big fire for giggles so we can get more stuff – but where do products come from? Developers Tomorrow Corporation are now showing us a sliver of where the magic happens>, revealing the Human Resource Machine [official site]. Their latest is a programming puzzle game, where you use simple syntax to program a hapless office worker to perform tasks. They do so enjoy being micromanaged, those wee drones.

Tidy up your tie and polish your shoes, as Human Resources Corporation is now out.

… [visit site to read more]

Dear Esther - contact@rockpapershotgun.com (Nathan Grayson)

I wish people took me seriously every time *I* put on a chicken mask.

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.

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Little Inferno - contact@rockpapershotgun.com (Jim Rossignol)

Tomorrow Corporation’s sinister digital fireplace, Little Inferno, arrived on Sunday, and I’ve been warming my hands by its cold light for the past couple of days. Here’s wot I think.>

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