青鬼 ブルーベリー温泉の怪異 - sakashita.y
Hello, this is the Ao Oni Development Team.

Today, we released an update for Aooni The Horror of Blueberry Onsen.
The details of the update are as follows:

Bug Fixes-
Fixed an issue where Ao Oni would appear in incorrect locations on certain maps
Fixed certain processes related to locked doors
Fixed other minor bugs

Balance Adjustments-
Adjusted the behavior of some doors that were difficult to open

Thank you for your continued support of Aooni The Horror of Blueberry Onsen.
SLASHING NIGHT - YUGIKOBO
We plan to release new weapons, new stages, and other content around August, along with optimizations and adjustments to the game.

showcase01

Video

showcase02

Video

The issues players mentioned—like the game being a bit difficult, missing a practice mode, weak tutorials, and limited content—will all be addressed later. The main reason they aren’t in yet is that I’m developing solo, with limited time and resources.


Community Announcements - Wisdom8


尊敬的队长:

《女神异闻录:夜幕魅影》 4.1.2版本「穿越疾风的弓矢」将在2025年5月22日06:20 - 11:00进行停服维护更新,具体的更新维护安排和版本最新内容为您汇总如下,感谢一直以来对《女神异闻录:夜幕魅影》的支持:



【更新时间】

2025年5月22日 06:20 - 11:00



【维护补偿】

异界晶珀*300,更新结束后通过邮件发放。



【版本更新礼包码】

奖励内容:异界晶珀*300

兑换码:JadeBreeze

生效时间:2025年5月21日16:30 - 2025年6月11日24:00



更新内容一览

1.签到活动

为庆祝P3R联动,本次版本更新后至4.1.3版本更新前,累计签到12天即可通过活动页面获取「既定之命运」*10,「既定之硬币」*5奖励。



2. P3R联动第二弹!

月光指引的道路·三日月篇

桐叶购物中心,这看似寻常、本应让人感到熟悉的地方,却透露着种种怪异之处。失散许久的理子终于现身,但与她同行、被她视为「母亲」之人究竟是......? 谜团变得愈发难以理解,尚未理清思绪,仿佛引领众人的神秘之门再次出现......幸而有冷静可靠的新同伴会合,对现状提出了猜测......不过这位同行者在某些方面也颇具个性。寻找理子的路途依旧充满挑战,关键时刻,岳羽由加莉展现出惊人的意志...... 虽然性格截然不同,但她与理子之间,似乎有什么相似之处。



*参与P3R联动主线剧情,可获得活动道具「时之轮·三日月」(可在活动商店中兑换奖励)及养成材料等奖励。



塔尔塔罗斯正式版上线,诸多更新与优化实装

为了探索「影时间」出现的塔尔塔罗斯,主人公即将迎来更高周目的挑战。尽管伴随着新的风险和困难,但探索队伍也会有新成员的加入。探索还能得到新收获「古老的宝石」进行更深程度的「力量解放」,强化队伍的战斗能力。

>新增周目

本次新增5-8周目的挑战,欢迎队长前来挑战!



>新增区域鄙俗之庭亚巴扎

塔尔塔罗斯探索到13层时,有一定概率进入新区域鄙俗之庭亚巴扎,在最后一层会遭遇到新的交错之影Boss。



>优化了关卡平衡性

降低了部分瞬杀的难度

加强了部分大阿尔卡那的增益效果

部分阴影生命值调整,大幅削减高楼层敌人的生命值。



>新增委托任务及奖励

在保留原委托的基础上,本次更新新增了大量委托任务和奖励。新增内容包括1-4周目通过6、12、18层的若干奖励(版本更新后,之前如果达成目标可直接领取奖励)。



>探索队伍角色扩充:

本次更新将扩充角色:岳羽由加莉、坂井绫香、新井素羽·夏日、野毛朋子·夏日、北里基良、佐仓双叶、芦谷真咲、奥村春。



>新增探索增益

新增40个力量解放节点

新增1个收藏品

新增「倒悬者」「节制」「审判」三张大阿尔卡那

新增若干小阿尔卡那增益



>新增每周角色增益机制

在开局塔尔塔罗斯时,一些角色会获得额外的战斗增益。

角色增益每周会进行轮换。



绮思妄念之像

全新挑战来临,本次面对的首领为背德的贵妇,发挥你的全部实力克服更高等级的挑战吧,首领背德的贵妇会随着扭曲等级的提高拥有愈发棘手的首领词缀,相信队长一定能找到应对的方法!

开启体力挑战模式之后,队长可以消耗体力重复挑战并获得活动代币「时之轮·三日月」等奖励,完成挑战目标任务可以获得活动代币「时之轮·三日月」、「宿命之残响」等奖励。



>新增终末难度挑战

通关LV.30难度后,在达到指定日期后可挑战首领的终末难度,终末难度最多可以使用三队角色接力进行挑战,每队挑战完毕会记录首领的血量,下次可从记录的血量继续挑战,同时每个角色仅可出战1次,次数用尽无法继续出战。同时队长可通过重置功能恢复出战次数并重置首领血量后进行反复挑战。活动结束时会根据玩家挑战记录发放排名徽章。



3.全新联动角色「岳羽由加莉」登场

活动时间:2025年5月22日更新完成后-2025年6月12日更新前

活动契约「复苏的弓矢」即将上线,5★限定角色「岳羽由加莉」签约概率限时UP,队长可以通过「精准」与「随机」两种契约形式获取该角色。5★限定武器「萨伦伽」将加入「武器补给」,具体的卡池信息请参照活动公告和游戏内具体规则。



4.怪盗偶像「李瑶铃·太平乐」、「夏川澪」复刻

活动时间:2025年5月22日更新完成后-2025年8月14日更新前

5★限定角色「李瑶铃·太平乐」、「夏川澪」签约概率限时UP,队长可以通过「精准」与「随机」两种契约形式获取该角色。5★限定武器「灼灼春晖」、「镇炎璃叉」将加入「武器补给(复刻)」。同时「契约之间」的「认知优选」商店限次奖励将会更新,每次参与「爆竹与岁除」、「江户之花」将可获得道具「认知残影」,可在「认知优选」中兑换额外的既定之命运、既定之硬币、宇宙的终响、宿命之残响等珍贵道具。具体的卡池信息请参照活动公告和游戏内具体规则。

Tips:「爆竹与岁除」、「江户之花」为两个独立的契约,相同形式的契约保底次数互通。



5.都市玩法扩充

>地图可探索新区域港湾都市开放:本次更新将开放「桐叶购物中心」与「严户台站前商店街」两个区域

>新增「夏卡尔咖啡店打工」「辰巳东派出所委托帮忙」「蓝胡子药房青汁实验」、「中心喷泉许愿」4类桐叶购物中心专属都市日程。

>新增「须见俊也」支线任务「传说中的钓鱼仙人」

>秋叶原游戏厅娃娃机新增地区限定娃娃「女梦魔·迷你」、「葛内舍」(限定娃娃下架时间为7月24日07:00)



6.塑命循启开启

活动时间:2025年6月2日05:00-2025年6月12日更新前

活动期间可以通过完成「命书一览」中的限时任务获得道具「时谕之墨」。使用「时谕之墨」开始塑造启示,可以定制启示卡的套装、位置、主属性及刷新副属性。活动期间内仅允许定制2张日月星辰位置的启示卡,请慎重决定。



7.额外掉落活动「潜能爆发」

活动时间:2025年6月2日05:00-2025年6月9日05:00

开启条件:解锁厄抑之境副本玩法

活动期间内,每天参与厄抑之境副本的「灵之参悟(技能)」、「旖旎香调(潜能)」、「装配冶艺(武器突破)」、「穹星求索(心象属性强化)」可以获得总计5次的双份材料掉落机会,不同副本共享双份掉落次数,双份次数在每天凌晨5:00刷新,活动期间队长每天可在活动页面领取浓缩咖啡*1。



8.新一期魅影通行证开启!

魅影通行证全新一期已更新!队长购买典藏版即可获取幸运之硬币(可兑换5★武器)、特供武器模组等超值奖励,购买珍藏版更可获取本期全新外显「聊天气泡」与「手机壁纸」,以及我的宫殿插画等奖励内容!队长可在物品详情界面点击入口进行预览。



9认知模拟试用角色更新

活动时间:2025年5月22日更新完成后-2025年6月12日更新前

参与条件:完成主线任务「见证隐藏的世界-返回涩谷」,解锁「活动」功能。

活动期间,您可以通过认知模拟了解角色「岳羽由加莉」的战斗定位并试用角色进行模拟战斗,完成试用可以获得异界晶珀等奖励。



10.兑换商店更新

>兑换商店「气运驻场」新增Wonder武器「磁暴干扰者」

「磁暴干扰者」:攻击力提升;进入战斗时,自身获得一定百分比的暴击率提升;战斗中,任意角色使用人格面具技能造成电击属性伤害后,给所有角色添加一定回合的「磁化电浆」。「磁化电浆」:造成的伤害提升,造成电击属性伤害时,暴击效果提升。



11.战斗玩法更新与奖励重置

【心之海试炼】

活动时间:2025年5月22日更新完成后-2025年6月12日更新前

心之海试炼新赛季开启,上期结算奖励也将在更新结束后发放。

本期特殊事件:地啸灾变

每次使用神通法后给全体友方添加4层「重力倒置」,每次击杀1名敌方单位时自身获得1层「重力倒置」。

「重力倒置」:每层提供2.5%的最终伤害加成,持续2回合,最多可叠加16层。



【阏凶梦之扉】

活动时间:2025年5月22日更新完成后-2025年6月12日更新前

「阏凶梦之扉」挑战积分重置

本期梦境为:多层梦境

巴力西卜:狂暴领域、神通领域、多重连携、庇佑领域、稳定领域

八束水臣津野命:狂暴领域、追加特化、多重连携、庇佑领域、稳定领域

主天使:狂暴领域、再动特化、诅咒特化、庇佑领域、稳定领域

本次多层梦境显著增加了救援/防卫角色的上阵必要性,敬请注意。



【星盘试炼·双子座】

活动时间:2025年5月22日05:00-2025年6月26日05:00

星盘试炼新一期开启!该活动以每4周为一个周期重置星盘与相关奖励,本期开启后监测点关卡、可用精神力与所有怪盗挑战次数将会刷新,试炼目标与试炼徽章也会同步更新。本期的星盘试炼·双子座,是根据双子座的星座主题设计的攻略路线,欢迎队长前往体验。



12.大富翁S6赛季开启!

大富翁玩法段位对决模式S6新赛季正式开启,同时S5赛季的相关排行奖励将进行结算。

以下是S6赛季的全新优化与内容:

>【赛季专属规则】

阶级为「大贫民」的玩家,初始手牌必定有Wonder卡牌。

>新增可邀请角色:神山岭央、椎名悠美

>新增特殊牌面:【黑谷清】「圣遴天选」♣3、【池波星辉】「闪耀新星」♣2、【琴音·蒙塔涅】「千雪乱舞」♦7(在拥有对应怪盗角色时,可在大富翁商店中兑换)。



13.玛奇姆的商店上新

【特惠商品】

为了让队长在3周版本有更好的消费体验,本次商店将做出以下优化调整:

>二档版本契约、补给礼包限购次数从1次提升至2次;

>在版本更新后第二个周一将开放一批全新的限购礼包。



5月22日更新后上架:

「复苏的弓矢之礼」、「复苏的弓矢补给」、「七日补给·复苏的弓矢」、「心意特供·复苏的弓矢」礼包各限购1次;

「复苏的弓矢之礼Ⅱ」、「复苏的弓矢补给Ⅱ」礼包各限购2次;

「启明星礼·复苏的弓矢」、「永恒星礼·复苏的弓矢」、「约誓充电桩」礼包各限购3次。



6月2日05:00后上架:

「复苏的弓矢补给·特供」、「复苏的弓矢之礼·特供」、「五日补给·复苏的弓矢之礼」礼包各限购1次,队长可按需进行购买。



【等级礼包】

5月22日更新后上架:

「30级进阶补给」、「30级成长补给」、「30级武器补给」、「30级技能补给」、「35级启示补给」、「70级星空祝福补给」、「70级星穹祝福补给」,礼包各限购3次,队长可按需进行购买。



【玛奇姆的大酬宾】

奖励重置,活动期间累计消费一定金额即可获得额外福利奖励。

*大酬宾档位新增750元档位(奖励为时序之墨*2)及1000元档位(奖励为空白命运*2)。



14.重点优化和bug修复

优化

>优化了Wonder自动战斗中的人格面具技能释放逻辑

>主界面上方UI图标按钮增加了收起功能

>优化调整了P3R角色战斗界面UI

>优化了部分角色的战斗光照效果与战斗特效、音效

>我的宫殿系统新增快速领取契合度与P代币的功能

>优化了背包中物品的排序逻辑

>将各类兑换商店的最高兑换物品数量提高至999

>怪盗展板中的协助角色由一名增加到两名

>满意识五星角色增加编队等界面的特殊光效

>坂井绫香技能「终曲:音域全开」增加效果:对S.E.E.S.成员使用该技能时,技能效果为:使该角色下一次释放的神通法伤害提升,同时该次神通法的总伤害增幅额外提升

>优化了星盘试炼的阵容保存逻辑

>手柄相关优化调整

>人格面具潜能详情与心之海结算等界面优化了手柄按键的显示

>塔尔塔罗斯选择难度进入游戏的主按键更改A键

>增加了扭蛋玩法中继续操作与转动模型的手柄按键对部分无手柄适配的界面增加了对应按键



BUG

>修复了使用多祢村理子·未央技能「花满枝,风过枝头」时偶现闪退的问题

>修复了部分关卡机关异常的问题





《女神异闻录:夜幕魅影》运营团队
Pirate Souls - Bandana
Bazooka weapon finaly added
It's a level 50 weapon available at Mastery Island.


Added Mastery Passives
Note: balance subject to change, but the goal is to make so high levels are on another category compared to low levels.

Body passives
1 to 10: The player gains 1 % damage resistance.
11 to 20: The player deals 0.5 % more physical damage.
21 to 30: The player has 1 % chance to half incoming attack damage.

Mind passives
1 to 10: Increase the player critical chance by 2 %.
11 to 20: The player deals 0.5 % more aim damage.
21 to 30: The player has 1 % chance to reflect 10 % of damage taken back to the attacker. Only the chance to reflect increase every level.

Energy passives
1 to 10: The player gains 2.5 % more energy for each energy increase.
11 to 20: The player deals 0.5 % more will damage.
21 to 30: The player has 1 % chance to gain 5 % of health for every successful attack. Only the chance to gain health increase every level.

All previous passives increase by 0.2 % each level like below.
Passive 1 will start increase by 0.2 % at level 11 to max level.
Passive 2 will start increase by 0.2 % at level 21 to max level.
Passive 3 will start increase by 0.2 % at level 31 to max level.
Strinova - Fulcrum.Armulus
Maintenance is over! You can now log back in.

Patch Note

We have an exciting new game mode, Conquest, and tons of new updates!

Don't forget to claim your maintenance compensation [Dream Tokens ×100 & Basestring ×100] from your in-game mailbox.

Thank you for your support and understanding!
* Reward delivery may vary.

Negative Space - Gary Seinfield
The demo is now live! It contains over 60 cards, more than 30 trinkets, and 3 playable Captains. The full release will be coming later this year, but hopefully the demo can give you a taste for what the full game will be like.

Enjoy and please let me know if you have any feedback!
Heartless & Dreadful : Return by 72 Hours - Kirillian
Hi, I've been prototyping more this past week.

Working on a new project slowly. I really need it, to not get burned out on game development.

It's turning out quite well so far. I do very much like the new visuals. No more pixel stuff this time.

I've also got some sort of cutscene system working for that new project, too.
(The implementation is awful. Shocking.)

It'll likely lean a lot more into visual presentation rather than descriptive presentation this time. Bread and circuses, and all that.
Though, it's still on a lower budget side. (aka none at all!)
So don't expect anything grandiose for whenever the next thing comes out. But I think it'll look... nice.

Anyhow. It won't be an action game. And I likely won't release a whole new game immediately.
Thinking about making at least one episode, just to gather interest, maybe. See where it goes.
Then decide if I want to make the full thing or not. In any case, stay tuned for some news someday.

As for Heartless & Dreadful, its still here.
Like I said before I feel a bit burned out working on the same thing for so long, (I mean, look at the update history, lol) but I still want to rework the boss fights to be better.
Just need some brainstorming and hope that the old code will handle it well when the time comes.

As per usual, if something broke, let me know.

- Mission 09, 12 - Adjusted enemy spawns for each difficulty.
- Fixed enemy projectiles only targeting the player and ignoring allies. (This happens like only once in the game, but it's fixed now.)
- Corrected final score calculations. Because whatever I've done before was stupid.
- Reduced enemy aggression on the higher difficulties. They still attack very often, just in a less "impossible" rate. Giving enough time for the dodge to reset at least.
- Fixed the last enemy type shooting into the ground. Not sure when that happened, but it is fixed now.
- Fixed the grounded shadow disappearing when standing under certain angles. Or at least, it should be fixed. I dunno, sometimes it still just poofs away. I am just glad it reached the point where if there's anything bugging out, it is something super minor and not destructive.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE
Community Announcements - Neteaststaff
5月22日新赛季【我们是毒液】来袭!与「毒液特工」一起让液态獠牙撕裂宿主与寄生的永恒战场!在吞噬与救赎的协奏曲中,见证最暴烈的星际清道夫诞生!


【新角色】「毒液特工」激活!

我们是毒液,吞噬与救赎!购买【我们是毒液】赛季通行证,就可以获得全新的角色「毒液特工」。随着通行证等级的提升,还可以解锁全新变体、头像、卡背和其他资源。



【终极宝库】系统开启

S10赛季开始,我们将对获卡系统进行修改。整体来说是我们移除了原来的焦点秘宝和超越时空活动中“拓展包”的机制,改为主要由【终极宝库】系统产出。你可以使用【普通秘宝券】和【高级秘宝券】在终极宝库中抽取相应的卡包来获取基础卡和变体。

卡牌合成
新增卡牌(基础卡)合成功能,在图鉴里查看未拥有的卡牌(已开放的所有系列 4 或系列 5 卡牌),点击合成即可消耗【收藏家代币】合成该卡牌。
  • 系列5 消耗6000【收藏家代币】
  • 系列4 消耗3000【收藏家代币】

资源产出说明
  • 焦点秘宝将被移除,你现有的所有【焦点钥匙】将自动转换为【高级秘宝券】,每把钥匙可换30张【高级秘宝券】。
  • 原先的【焦点钥匙】奖励的位置将被替换为30张【高级秘宝券】。
  • 超越时空中产出的和你已拥有的【拓展包密钥】都将按100:1的比例换成【高级秘宝券】。
除了以上的获得方式外,我们还会在礼包和活动里投放“秘宝券”。


【超越时空-九界之战】免费赢取限定奖励!



在【超越时空-九界之战】活动期间,探员们可以通过参与天梯或征服模式下的对战、以及完成活动内的挑战任务,从而获得“九界之力积分”。积累的“九界之力积分”可以在每周解锁的活动商店中兑换各种稀有物品。
随着你在活动商店中购买物品次数的增加,还能逐步获得免费大奖,累计可获得51张【高级秘宝劵】和其他稀有奖励。
彼方的她-Aliya - 星穹
Dear COSMOS, we are currently promoting the production of "Aliya: Timelink" digital merchandise (meme and Steam credit store), if you have a good idea, please feel free to communicate with us through our official Steam community, your idea will have the opportunity to become our official digital merchandise content, we will mark your nickname when releasing the digital merchandise and send a special thanks!

The Aliya DLC has completed the pre-program construction work, and the design and implementation of the first version of the content is progressing. Because the game interaction logic designed and implemented in the DLC is all new, and the implementation difficulty is greater than that of the ontology, so it took a long time (of course, it also has something to do with the sea otter's recent completion). We're sorry for the confusion and disappointment for some of the COSMOS who were looking forward to more in-game content, and we're doing our best to ensure that the DLC content is developed to meet your expectations for Aliya!


Eternal Siege - Piece of Sheet
Hey!

V0.5 patch just dropped with a lot of UI updates, and by popular demand - Subtitles! Thanks to everyone that submitted feedback - whether it was DMs or the Steam Forums, most of the suggestions are now live! Let me know what you think!

As usual, there are still a lot of things to do and the game can still be improved a lot! Have any ideas, complaints, or suggestions? Is there something you want to see in this game? Send me a DM or post on the community forums!



V0.5 changes:
Demo Specific Changes
- "The Demo Buster" final boss no longer bypasses the gate shield spell and no longer 1 shots the gate. My original intention of the demo buster was to be a final boss that is undefeatable, however I found that it was just more frustrating by having an undefeatable boss. Note that the boss is still difficult, and you have to be creative to defeat it! Congradulations to anyone (that didnt cheat :D) that beat the "undefeatable" demo boss before the nerf!
- Disabled all blacksmith upgrades in demo aside from the first one. The upgrades are powerful in the full game, but the demo is not long enough to make good use of them.

QOL Updates
- Subtitles! Yes, about time...Honestly the first version should have had subtitles, but better late than never! Subtitles are currently only available in English, but more language support is coming in the future!
- By popular demand - Added the top section of the hud which shows resources and tower damage at the top of the screen. Mousing over the tower damage at the top will also show you how much damage you are receiving per minute
- Updated the main menu and a bunch of minor UI tweaks
- Added the "+" sign when mousing over the debris, indicating that you are receiving those resources for removing the debris, and not paying
- You can no longer use panic gate heal at full gate HP
- You now get some small feedback when clicking on a building by showing a red highlight around it
- Added a floating icon over every building to find buildings easier
- Right clicking when having a building HUD open will now close it

Bug Fixes
- Fixed a rare bug that would sometimes start the game with a system being disabled or not working properly
- Fixed a bug where you could not build a tower in an open spot that was clearly open for a tower
- Delete tower button was not working - I never hooked it up....oops! (The hotkey was always working though!)
- Updated collision on some walls as some sections were not properly blocking arrows

Visual Changes
- Improved the quality of shadows on "Ultra" settings. The "High" preset will have the same shadow quality as the "Ultra" preset on previous versions. If I did my optimizations right through, the FPS performance should not be impacted on the Ultra settings. Same FPS, better quality!

Balance Changes
- Policeman used to absorb first 3 hits without taking damage, it has now been lowered to 1. The policemen were too strong and made the modern age a bit too difficult to transition to
- Balanced a few choices in the diamond store

Thank you for your continued support!
...

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