Doomsday - Suzuka~
  1. Fixed server issues, allowing players to freely connect and survive with friends in the world of Doomsday

  2. Added hardcore mode, players can press the button \[L] to open Bodycam. After opening, it cannot be closed. To close it, players need to return to the lobby and re-enter. Bodycam will automatically close after death

  3. The map boundaries have been adjusted, and now players can quickly move to the other end of the map through the bridges and corridors on the outside of the map, making the driving experience of the vehicle better

  4. Fixed several bugs

PAGER - ikikuri
Hi!

Thank you so much for playing and for reporting the bugs! I fixed some minor glitches in this update.

Please let me know if you find any other issues, I’ll fix them ASAP!
You can reply to this post or write on the Community Hub.

Thank you!

Best,
Bilge
Game With Balls - Sumatras

Hi everyone! Thank you all for the great support the past weeks while I was on holiday! The most asked questions on different sites are about why I am using Proton and why I, at the moment, am only making this game for the Steam Deck. I talk about it in this new mini devlog where I explain why I made these choices, but in short it is the following reply I wrote earlier:

I am a Windows programmer by trade and with proton it just works on the Steam Deck. Why not use it if it works?

Also with handheld gaming becoming more popular and also Windows aiming for it I might want to make it available for those in the future. Maintaining only one branch is in that sense way easier.

Sure the game can already be played on other devices now, but I cannot guarantee how it will run on different hardware.

That is why I only support the Steam Deck as a device to play Game With Balls on :)




My Discord server is now also updated for my game development projects and other things! Join the conversation there or in the discussion page on Steam.

Thank you all and see you soon!


I'd KILL YOU as a Worm - FloppyFush

I'd KILL YOU as a Worm can now be played on Linux and SteamOS so you should be able to start worming your way through your garden on your steamdeck! (although that hasn't actually been fully tested yet)

This update also brings the game onto the Godot 4.4 engine to make it just that much better! happy worming and keep climbing

Territory: Farming and Warfare - Wit Studio
  • Numerical Adjustment: The Void Hand now consumes one Faith Point per second when moving settlements. Once all Faith Points are depleted, the Void Hand operation ends.
  • Number Adjustment: Logistics Soldier HP doubled.
  • Bug Fix: In Empire Village mode, after moving a settlement, the supply and population requirements settings were not synchronized.
  • Optimization: A notification is now displayed when a quarry is empty.
  • Optimization: Illustrations added to events.
Blood Rush - MaxEstLa
  • Fixed Hephaestus being stuck in the ground.
  • Added better base code for the player arms.
  • Change world gen to accomodate some modders.
1:17am
Speedway Challenge 2025 - berobasket
added Wybrzeże Gdańsk and Lokomotiv Daugavpils licensed kevlars
fixed alt-tab handicap
added GB1 challenges
lineup update
fixed game after online tape
transfers fixes (no hiring after release, no release after hiring, relegation / promotion)
added possibility to rider in different divisions of the same league (SW, GB)
incorrect mods crashes fix
minor bug fixes
Chertovica - davidfilus

Hey everyone,

I want to share a quick update about Chertovica.

Over the past months, my priorities, personal life, and creative direction have shifted a lot. Because of that, I’ve taken a step back to rethink what I truly want to make — and most importantly, what feels fun to play. As a result, Chertovica has gone through massive changes in gameplay, setting, atmosphere, and even its name.

This new direction — let’s call it a revival — is faster-paced, more action-packed, and smaller in scope, making it much more manageable. I’m genuinely passionate about this project, and I believe it will be a worthy evolution of what Chertovica was meant to be.

I’m incredibly grateful to everyone who played the demo, wishlisted the game, or shared feedback during Steam Next Fest. Your support has meant so much, and your feedback helped me see what to focus on and what to leave behind.

I hope you’ll understand my choice to focus on making a better game, rather than finishing something I no longer believe has enough potential. I’ll be sharing more about this revival soon, and I really hope you’ll continue with me on that journey.

Thank you all,
David

Bygoner - mikburlak

The trailer shows some story details and briefly the main game mechanics – isometric world journey, location exploration, combat, resource management, and the new "pursuit" mechanic.

Keytamine - Ali

Hello everyone,

I hope you are having a great day!

Currently, I'm working on a level editor. The progress is relatively slow since I'm working on my new project. But hopefully by mid-September will be fully implemented.

I will annouce an open beta so you can try it around 2 weeks or so if you would like early access, and will post all details regarding it.

This is an example of what you can do using it:



Happy gaming!
-Ali.

...

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