Dream on - alisak38
Hey everyone!

I’m excited to announce that Dream on is now live on Steam! 🎉

After a long journey, I’ve poured my heart into this game and hope you’ll love its world and story.

Jump in, enjoy the adventure, and don’t forget to share your feedback — it helps me a lot!

Check it out here: https://store.steampowered.com/app/3659920/Dream_on/

Thanks for your support,
Alice
Section 13 - ODS GeeK
Hey all! This is Brandon Carbaugh, Narrative Lead on Section 13.

Up until now, we’ve been pretty tight-lipped about the narrative content in the final release version of the game, primarily because it’s one of the last major things to be added, and there just wasn’t much sense discussing it until you could get your hands on it. But with the launch date bearing down upon us, we figured now would be a good time to jump in!

So throughout this week, we’ll be giving you a whirlwind tour of storytelling in the new and improved world of Section 13.
  • Today, I’ll be talking about our new Agent Casefiles system, as well as a general overview of how you’ll interact with story content in Section 13.
  • Tomorrow, our friends at S2P will be sharing an investor briefing packet from a recent off-site meeting. Attendance is mandatory and your thought patterns will be monitored.
  • On Wednesday, my cowriter Nicky will give you a behind-the-scenes look at the characters and world we’ve crafted, and the kind of stories you can expect to explore.
  • Finally, on Thursday, I’ll be back to share our voiceover cast list for the game.
With no further ado, let’s get into it!

Where to Find the Story Stuff
The first thing to make clear is that the core of the game isn’t changing much. For the majority of the game’s duration, while you’re out in the base blasting zombies, you won’t be running into a bunch of dialogue and cutscenes all over the place.

At launch, you’ll find story in basically four places: the critical path of the game—which includes the new intro, agent recruitment, and bosses—and the all-new Agent Casefiles.

1) The Intro
The first time you boot up the game, there’s a new and overhauled prologue/tutorial to the game, where you’ll meet the characters, get comfortable with the setting, and be set on the path for the rest of the game.

If you haven’t played the game since the Blackout Protocol days, you’ll find this to be a wildly different first-time experience. If you’ve played the current placeholder version of the intro in the game’s live version, you’ll still find the release version pretty majorly different—the biggest difference being, you’ll get to meet the game’s big bad!

[A friendly meet-cute with a charming gentleman]

The intro takes most players about 20-30 minutes to get through, at the end of which you’re deposited at the Command Center. While we won’t be resetting save data on release, personally, I think the new intro kicks ass, so I’d recommend starting a fresh save if you want the full experience.

2) Agent Recruitment
Once you’ve reached the Command Center and the full game opens up, you’ll gain the ability to start recruiting your fellow agents, who you can find and rescue in Restricted Rooms on the Lobby, Office, and Deep Storage Levels.

Upon recruiting a character, they’ll be sent back to the Command Center. The next time you return, you’ll have a little onboarding interview with them, where you’ll get a quick taste-test of what their personal story is about.

[Interviewing your new Head of Grumpiness.]

After that, you’re free to switch characters and play as them. And you’ll want to, because…

3) Agent Casefiles
In the release version of the game, we’re unlocking the Agent Casefiles screen from the terminal in the Command Center. This is the main home for all unlockable story content. You can think of it like a vending machine that dispenses little snack-size servings of plot.


The currency you’ll use to interact with this system are USB security dongles, which you can find during runs by looting interaction points or buying them at Chillax Corners.

Each character has their own version of these, and they’re not shared. If you want to learn more about Boy Scout, play as Boy Scout. If you want to learn more about Beaker, play as Beaker.

[A buffet of dongles for your viewing pleasure.]

The next time you return to the Command Center, you can head to the Casefiles screen to spend your hard-earned dongles and unlock story files. These take three forms:
  • Text documents
  • Voiced audio logs
  • Full visual novel scenes
[The casefiles screen.]

But you won’t be unlocking these one at a time (because that’s boring). Instead, you’ll decrypt packets, which unlock multiple files at once. A packet can consist of any blend of the above – sometimes it’s three documents, sometimes it’s two documents and an audio log, whatever.

Each packet consists of one major story beat in each character’s ongoing investigation into whatever personal mystery they’re pursuing at Section 13. For Boy Scout, that’s figuring out what the Nephilim is after, and why it crossed his path years ago. For Red, that’s digging into some surprising personal connections to S2P.


[Unlocking a packet of casefiles.]

These story beats are broken into 4 Acts, which are tied to in-game progress (and that is shared).
  • Agent Casefiles system itself: Comes online the first time you return to the hub with at least 1 USB Dongle in your possession.
  • Act 1 content: Becomes available for unlock, for each Agent, immediately upon recruiting them
  • Act 2 content: Becomes available for all agents after recruiting the whole gang
  • Act 3 content: Becomes available for all agents after beating the Exosuit for the first time (as anyone)
  • Act 4 content: Becomes available for all agents after beating the Nephilim for the first time (as anyone)
Flipping through a new packet of story files will typically take just a few minutes – but there’s a lot of them. Each character’s storyline has about 15-20 packets total, and we’ve got just over 170 individual story unlockables in the game as a whole.

The goal is a story experience that threads into the core play loop without overwhelming it, giving you a little burst of intrigue between runs, to take some of the sting out of death and foster a deeper connection with the world.

4) Boss Dialogues
Last but not least, we’re adding Hades-style recurring boss dialogues to the game. Each time you face off against a boss, you’ll get a fresh, brisk little exchange of banter between them and whoever you’re playing as.

[Chattin’ with the baddies.]

There’s not a massive amount of these (because, unlike Hades, our game has 4 protagonists). But what’s there is pretty fun, and they’ll respond dynamically to various play triggers, including progress through each character’s personal storyline and the game as a whole.

Mainly, these are short, simple, and silly, focused on injecting the bosses with some flavor and personality. So instead of just big scary lifebars, they’re big scary lifebars with names.

That’s All, Folks!
That’s pretty much all I got for you today! Our hope with the addition of these elements is not to fundamentally alter the core gameplay loop, but to enhance it, making the world more immersive and the characters more interesting. Do a run, come back to the hub, snack on some story, then get back out there and do it again.

Oh, and in case you’re wondering how all this interacts with multiplayer, the short answer is: it doesn’t. While you’re in multiplayer mode, story stuff mostly just gets turned off. Because nobody wants to stand around while their friend reads a book or watches a cutscene.
Star Mining Co. - Barney
Another little update with some more bug fixes and quality of life improvements.

This update includes:
  • Massive improvements to tooltips
  • Balanced upgrades
  • Added some helpful reminders while setting up your drill (a warning now appears if an effect has no input, and a multiplier's output directions are hopefully more obvious too)
  • Minor bug fixes

I know some of you are having issues with full-screening. I'm still investigating this issue as I can't get it to reproduce on any of my machines. Just know that I'm working on it and will try to get it fixed as soon as possible!

Thank you all so much for playing, I hope you enjoy the changes!
Feed the Cups - 暴走孔明
After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.

To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.

‌Optimizations for GODOT Stuttering Issues:‌
  • Reduced fixed physics iterations per frame to lower computational overhead.
  • Experimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).
  • Fixed severe frame drops when using a controller alongside keyboard input.
  • Modified character types experimentally to reduce physics-related resource consumption.

‌Other Updates:‌
  • Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
  • Fixed inability to throw boxes when the bear character is stationary.
  • Resolved text display issue ({Lux}) in the tutorial section.
  • Fixed incorrect order interface images.

Erenshor - Burgee
Got a simple one for everyone today:

  • Treasure map pieces can now rarely be caught while fishing
  • Treasure Map Tier 20-30 has a couple (2) of new items added
  • Treasure Map Tier 30-35 has multiple (5) new endgame items added
  • There is a new NPC in Port Azure in the Slums who has an offer to make for your treasure maps

That'll do it for tonight!

-B
Toy Fight - Liquid Meow Games
Dear Friends of the Game,

The DEMO version of Toy Fight will be officially taken offline on May 20, 2025. We believe that we will soon bring you the news of the official version's launch! Please keep an eye on the updates regarding the official version!
https://store.steampowered.com/app/3432130/_/

DISCORD:https://discord.gg/v59S3SX3gZ
Bug Bait - TheSuitedVoltorb
Hello! Thank you for your interest in Bug Bait! As our demo has now been released, we have created a rough outline for what we want to start working towards over the next few updates! 01 is pretty general and already in the works. It involves some QOL features and backend improvements. 02 is making the game feel more complete and replayable, with maps, bosses and features! 03 is still very up in the air, with things we have talked about and would like to add to the game (but don't hold it against us if it doesn't make the final cut). If you have any suggestions, be sure to let us know. We hope you are looking forward to more Bug Bait content!

As a side note join our discord for discussions and bug facts hehe :^)

最强祖师 - 青岛霆行网络
各位祖师好呀!
《最强祖师》×《大话西游》联动5月20日正式开启。
在第1阶段活动中,除了有至尊宝等3位联动弟子登场外,还有不少活动挑战和福利等着大家。
快来一起看看第1阶段【月光宝盒】的活动情报吧~


活动1-月光宝盒
活动时间

5月20日0点可开启,持续14天。
※活动开启时可能会有几分钟延时,请祖师留意。

开启条件
开服时间达到30天及以上的区服
※若开服时间未达到30天,则在达到30天的时候开启活动;
※《大话西游》联动主题服开服第8日即可参与活动。

活动内容
1. 签到赠礼

活动期间,祖师可以参与连续14天的联动签到。
完成登录签到即可获得联动弟子至尊宝,以及限定头像框、寻仙令*35等奖励。
※如果祖师已获得过弟子至尊宝,签到获得的至尊宝将自动转化为至尊宝灵魄*50。

测试环境下截图,非最终效果

2. 真心话
活动期间除最后1日外,祖师每天都可参与一次真心话问答,获得灵玉等答题奖励。
除了答题奖励,根据所选的回答,祖师每天还可获得一定的答题积分。当总积分达到150分及以上时可参与积分排行,获得混沌天命灵魄等奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

3. 放映厅
在放映厅内,祖师可通过推进剧幕的方式了解至尊宝等弟子的故事。
在推进剧幕的过程中,祖师需要完成答题、小游戏、秘境探险、BOSS战斗等挑战。
放映厅活动共有21幕剧幕,每推进一幕都可获得寻仙令等剧幕奖励。部分剧幕通关后还可解锁挑战模式,完成挑战还可获得灵玉等额外奖励。
完成全部剧幕后,即可获得联动限定古宝月光宝盒。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

4. 绘影拼图
活动期间,祖师可接取拼图任务,完成后可获得奖励。
累计完成一定数量的任务或是完成整张拼图还可获得建筑图纸-水帘洞、寻仙令等奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

5. 万宗对决
活动期间将陆续开启宗门生产、丹药炼制等阶段比拼,祖师完成阶段主题相关的操作即可获得积分。
在每个比拼阶段,祖师获得的积分达到一定数量后,即可解锁无字天书、星尘石英等目标奖励。
另外,活动还设有阶段积分排行和总榜积分排行,成功上榜的祖师将有机会获得混沌天命灵魄、无字天书等排名奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

6. 累计充值
活动期间,祖师累计充值达到一定数量,还可领取特质自选盒、真灵精血、至宝仙匣等珍稀道具,感兴趣的祖师届时可以了解下哦~
※不同区服累充活动可解锁的道具有一定的差异,还请各位祖师注意,以游戏内的活动奖励为准。

测试环境下截图,非最终效果

测试环境下截图,非最终效果



活动2-月光奇缘
活动时间
5月20日0点可开启,持续14天。
※活动开启时可能会有几分钟延时,请祖师留意。

开启条件
开服时间达到30天及以上的区服
※若开服时间未达到30天,则在达到30天的时候开启活动;
※《大话西游》联动主题服开服第8日即可参与活动。

活动内容
1. 月盒寻仙

活动期间,消耗道具【寻仙令】可以抽取《大话西游》联动专属弟子。
祖师可以自行从弟子至尊宝、紫霞、白晶晶,以及胡十三娘、敖天、苜蓿、石僧、卫寒等弟子中选择3人作为可抽取的弟子,并且可以在选定的3名弟子中,选择其中1名弟子作为心愿弟子。
※不同区服可选弟子有所差别,还请祖师以游戏内活动为准。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

其中禅修-至尊宝、剑修-紫霞、密修-白晶晶是本次新上线的联动弟子。
将联动弟子的天命提升至指定等级,不仅可以免费领取寻仙令、灵玉等奖励,还可以购买直购礼包,获取全新功法渡厄真经、心缘剑诀、九幽镇狱掌。

测试环境下截图,非最终效果

测试环境下截图,非最终效果


当至尊宝、紫霞、白晶晶达到天阶天命时,祖师可分别通过直购礼包购买以下功法。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

※祖师只要解锁联动弟子即可随时参与该弟子的天命赠礼活动,不受联动活动时间影响。

当然,祖师通过【且试身手】活动观看新弟子战斗演示也可免费领取寻仙令等奖励。
关于至尊宝等联动弟子的详细信息小清瑶已经发布在【仙缘图鉴】栏目,感兴趣的祖师可以前往查看哦~

2. 弟子助力
新弟子初次登门拜师,修行进度难免落后于其他弟子。
本次活动期间,【弟子助力】活动也会限时开启,祖师可通过购买礼包的方式获取天道之气、荒古兽血、异化仙藤等材料,助力弟子快速提升实力,感兴趣的祖师可不要错过了~
※不同区服弟子助力活动可购买道具有一定的差异,还请各位祖师注意,以游戏内的活动奖励为准。

测试环境下截图,非最终效果


3. 奇缘商店
活动期间,祖师每消耗1枚寻仙令即可获得10仙缘币。
前往奇缘商店可通过消耗仙缘币兑换联动建筑形象-花烛洞房等道具。
除消耗寻仙令外,祖师也可以购买限时礼包和灵玉礼包来获取仙缘值。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果

※仙缘币会在仙界奇缘活动结束时清空,各位祖师要记得及时兑换。

活动3-重走西游
活动时间
5月20日0点-8月10日24点
※活动开启时可能会有几分钟延时,请祖师留意。
开启范围
1.在2025年5月20日之前开启的全部区服;
2.《大话西游》联动主题服。

活动内容
活动期间,祖师需要从玩法中招募弟子进行历练探索,探索过程中会遇到各种事件,完成事件可获得法则/装备等玩法道具,祖师可以合理选择搭配提升试炼队伍实力,以推进探索进度。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果


每次历练结束后将会根据试炼进度结算活跃积分和段位积分。累计活跃积分可解锁试炼密卷奖励,累计段位积分则可获取寻仙令等段位奖励和取经宝匣等段位积分排行奖励。

测试环境下截图,非最终效果

测试环境下截图,非最终效果

测试环境下截图,非最终效果


好啦,以上就是联动第1阶段【月光宝盒】活动的简单介绍。
The Cooking Game VR - Mr 305
The Cooking Game VR: Patch Update - Enhancing Your Culinary Journey! 🍕🍷

Hello, Chefs! 👩‍🍳👨‍🍳
We’re thrilled to bring you a fresh patch update for The Cooking Game VR, addressing some of the key issues you've encountered. Our team has been hard at work to ensure your virtual kitchen experience is as smooth and enjoyable as possible. Here's what's cooking in this update:

1. Enhanced Tutorials & Reduced Glitches

Expanded Tutorial Access:
We've listened to your feedback and have made tutorials available on all home screens. Now, you can easily access guidance whenever you need it, ensuring you're never left guessing in the kitchen.

Italian Food Level Fixes:
Wine Stability: We've fixed the issue where wine wouldn't stay on the tray. You can now serve with confidence!

Adjustable Counters:
To enhance comfort, counters will now adjust up and down according to your preference.

General Glitch Reduction:
Numerous glitches have been addressed across various levels to provide a smoother gameplay experience.

2. Tutorial Improvements
Seamless Progression:
We've resolved the issue where players were unable to progress past pouring pizza sauce. Now, each step guides you smoothly through creating the perfect pizza.

Ingredient Guidance:
No more trial and error! The tutorial now clearly indicates when all ingredients are correctly placed on your pizza masterpiece.

Tutorial Navigation:
Accidentally skipped a tutorial? No worries! You can now easily return to any part of the tutorial without losing progress or starting over.

Thank you for your patience and support as we continue to improve The Cooking Game VR. We hope these updates make your culinary adventures even more delightful and immersive!
Happy Cooking! 🥳
20h59
Tobaggonal Playtest - Emzy
Updated water visuals
tweaked level design for bouncy burrows
...

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