Eurekas Playtest - JohnsVolition
Added the desert Shrine. Together with the well makes the desert now viable. This should conclude Tier 1 of buildings for now
MULLET MADJACK - marketing
In Mullet Madjack, you'll dive into an all-out retro shootout, packed with classic anime-style flair. Pick your weapon, defeat enemies, and beat your best time—just remember: the faster you go, the more explosive it gets!!

The final showdown in Boss Rush Mode features a special boss straight from ULTRAKILL! Yes, one of the most iconic villains from its ultraviolent universe is here, specially designed for this mode, ready to push your skills to the limit. Can you conquer this epic battle?

AND THERE'S MORE!! We are featured in the SHORTGAMES SHOWCASE, from August 4th to 11th, check it out!!

You can now have Mullet MadJack and also be part of our community on Discord.

https://store.steampowered.com/app/2111190



Tik Tok / Twitter / Instagram

Sword Hero Playtest - FoWGames
-Fixed Curative Duplication bug
-Fixed NPCs immediately regenerating to 100% if they received Damage before their first refresh
-Fixed creatures ignoring other creatures that are interacting with something
-Creatures will stop interacting with objects that no longer exist
-Fixed Interaction transitions' smoothness
-Attacks now get cancelled when opening top menu.
-Fixed "Chicken Neck" during defending
-Fixed being able to use abilities while unconscious/ragdolled
-Fixed Sprinting while locked on
-Fixed Dialogue Window bugs + text appears during animation
-Fixed Terrain clipping through floor in shop area
-Item stat comparisons will now show even if items are equal, or there's nothing to compare (empty slot)
-Fixed Camera sometimes rotating around when PC is dead
-Made Jump Attacks be compatible with lock-on
-Fixed Psi being able to go above maximum
-Now entering the Arena physically is no longer a requirement for winning a round
-NPCs now react to aiming a dangerous ability at them.
-Fixed truncated missing limb message.
-Fixed Being able to sit/interact while carrying a corpse/object
-Now beginning to read lockpick while holding cancel shouldn't immediately cancel.
-Wallrunning is now tied to its corresponding Perk.
-Changed logic of gates to avoid Player getting stuck in corridor
-Buffed Psi Potions
-Now characters will extinhuish their equipped torch before using interactive objects.
-Crawlers (Like Mealbug) less likely to fall through the ground when killed
-Split Stack window value now reacts to mouse wheel
-Increased Radius in which fires burn things
-Equipped item slots are now further differentiated with a red background.
-Adjusted Dialogue Window visuals: New speaker name color, and dividers for options.
-Ensured Dead creatures won't emit dust.
-Fixed posters on the wall being liftable.
-Fixed motion sometimes continuing even when the game is paused
-From now on, creatures can't hit through walls
-Unarmed Jump attack no longer thrusts you downwards
-Adjusted dust cloud visuals
-Removed the right arm requirement for item using
-Added price indicator to Stack split window
-Fixed limb stumps appearing Bandaged erroneously.
-Arrows now become physically embedded into physics objects
-Fixed lifting, dodging and throwing while crawling
-Improved AI target selection
-Landing straight on top of another creature will make the lander ragdoll by default
-Can no longer attempt to dodge/sprint while ragdolled
-Adjusted forward movement during attacks
-Another attack against Griddy
-Fixed Hotbar Items remaining usable even after depletition
-Different sound layer when game is paused
-Fixed One Handed jump attack
-Slightly debuffed unarmed damage
-Added Lift Prompt to Items
-Increased default walk speed to be more in-line with backwards walk speed
-Fixed Holding objects when general menu is open
-Equipping things while sitting no longer should make the camera jump
-Adjusted Gnawer damage hitbox
-Slightly adjusted jump physics
-Added Item indicator effect as an option
-Added Shoulder Camera option for ranged
-Items can only be placed on upright surfaces
-Added new 2 handed forward anim
NightClub Simulator 25 - booegamessteam

Thank you all for the incredible support!

We've officially hit 5,000 wishlists on Steam! This means the world to our small dev team, and it's a huge step toward making this game a reality. Stay tuned — more updates, sneak peeks, and surprises are on the way. Let's keep the party going! 🪩🥂

WordScoop With Gelato the Otter - WhiskerFjords

Hey, folks!

WordScoop! With Gelato the Otter is finally available on Steam! It is a paid release for $5.99.

If you're unaware, it is a word-search game in a style similar to casual games from the early 2000's! Your goal is to find as many words as you can in a matrix of ice cream scoops while preventing mischievous VOID creatures from reaching the bottom.

This game was originally developed as a college capstone project, and was finished up after graduation. I hope you give the game a shot and leave a review. Your feedback means the world to me!

Endless Miles - 5driftsgames
0.4.0
- Added Drift Tune versions of the MR-01 and FR-01
- Made some steering adjustments for controller users
Afterplace - Evan Kice
Here we are again. Changing the font also changed the little "next" arrow on the description dialogs to a purple square. But only if there is no background present, which is why I didn't see it up until now. I'm going to go make children's books or something. Those can't get bugs, right?

Right??

Also since I'm here, I updated the whole underlying Unity Engine, because why not. I also made Coffee work better, because I keep seeing people use it and not even realize that coffee does something, which is a pretty big sign. If you are running around postgame, this should help you quite a bit.

Changelog:

  • Coffee makes you run faster now.
  • Fixed description text sometimes showing a little purple box
  • Updated to Unity 2022, which should fix some graphical and fps issues.
  • Fixed Joxxi scene post Librarian teleport not playing
  • Fixed music transitions sometimes not synching
  • Player can now access the inventory during the final fight with touch controls
  • Fixed a missing texture in a cutscene
  • Fixed several missing texts in localization and custom dialogs
Relaxing Sudoku and Futoshiki - irigames2009
In this update we added the following functionalities:

  • A clue annotation system you can access double-clicking the board tile you want to annotate
  • Quit button to exit the application
Moon's Creed - MrCheatCode
Thank You to Our Community! 🙏
We want to extend our heartfelt gratitude to all players who have been sending valuable feedback through our feedback system. Your reports and suggestions are helping us improve the game continuously!

Improvements & Fixes

Feedback Panel Enhancement: The feedback panel now displays confirmation status when messages are sent, so you'll know your feedback reached us successfully
Master Volume Control: Added master volume control for better audio management
Card Display Optimization: Improved card positioning logic - you can now fully see all cards without any visual overlap or clipping issues
Seeker Missile: Updated card description for better clarity and understanding

We're Listening!
Keep the feedback coming! Every report helps us make the game better for everyone. We have more improvements and fixes in the pipeline that will be addressed tomorrow.
Sleep well, and happy gaming! 🌙
12:02pm
We Interns - tranquilstudiodev
fixed a music bug

less enemies in the early game but they move more dynamically

changed stats of some items

...

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