Kinetic Void - LumberingTroll
  • Ramming a ship now counts as attacking it, and will reduce your faction standings.
  • Fixed a bug with the distress mission that would cause it to be counted as a success if all enemies despawned due to range from player.
  • Fixed a bug with radar icons where the leader of a squadron would not appear to be hostile even if the squadron belongs to hostile faction.
  • Graphic Settings are implemented and can be accessed from the main menu. (lots to see here, be sure to check them out right away!)


Please post all comments in this discussion!
http://steamcommunity.com/app/227160/discussions/0/864975632437398918/
I dont get alerts when people reply to announcements
Kinetic Void - LumberingTroll
  • Ramming a ship now counts as attacking it, and will reduce your faction standings.
  • Fixed a bug with the distress mission that would cause it to be counted as a success if all enemies despawned due to range from player.
  • Fixed a bug with radar icons where the leader of a squadron would not appear to be hostile even if the squadron belongs to hostile faction.
  • Graphic Settings are implemented and can be accessed from the main menu. (lots to see here, be sure to check them out right away!)


Please post all comments in this discussion!
http://steamcommunity.com/app/227160/discussions/0/864975632437398918/
I dont get alerts when people reply to announcements
31 JUL 2013
Kinetic Void - LumberingTroll
  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.

We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.

Please post comments here:
http://steamcommunity.com/app/227160/discussions/0/864975026712521664/
31 JUL 2013
Kinetic Void - LumberingTroll
  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.

We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.

Please post comments here:
http://steamcommunity.com/app/227160/discussions/0/864975026712521664/
25 JUL 2013
Kinetic Void - LumberingTroll
0.019 Deployed
  • Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display.
  • Station icons are now on by default.
  • Reduced mass of kinetic projectiles - ongoing balance tweaks
  • New radar icons have been integrated into the live build.
  • Darkened UI a little to compensate for a UI shader issue we are working on.
  • Added collider to Moons - for real this time.
  • Made several changes to all quality settings below Good to further improve performance for a larger range of machines.
  • Enabled forced VSync on all Quality settings, FPS should now be capped at your monitors refresh rate - This will resolve issues users are having with overheating.
  • All Kinetic weapons now have firing audio. (some audio distortion is happening some times, this is something we will be working on)
  • Radar icons now adjust scale and transparency to make it more obvious which icons are on the radial wheel versus representing a contact within the field of view.
  • Fixed node alignment and facing issues on the following parts
    • C&C Size 1: 3, 8, 9
    • C&C Size 2: 1, 3, 9
    • C&C Size 3: 4, 5
    • C&C Size 4: 1, 2, 3. 4
    • C&C Size 5: 1, 2
    • Hulls: Cargo 1, Cargo 3, Gaspod 1, 2, 2v1, 2v2, 4, 4v2, 8
    • Cannons: Dual Turret 01, Dual Turret 02, Fixed Cannon 01, Quad Gun 01, Quad Gun 02, Quad Gun 04, Turret Cannon 01, Turret Cannon 02, Turret Cannon 03, Turret 04

Work on the mission framework is progressing and we hope to release the first part of it in next weeks patch.
25 JUL 2013
Kinetic Void - LumberingTroll
0.019 Deployed
  • Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display.
  • Station icons are now on by default.
  • Reduced mass of kinetic projectiles - ongoing balance tweaks
  • New radar icons have been integrated into the live build.
  • Darkened UI a little to compensate for a UI shader issue we are working on.
  • Added collider to Moons - for real this time.
  • Made several changes to all quality settings below Good to further improve performance for a larger range of machines.
  • Enabled forced VSync on all Quality settings, FPS should now be capped at your monitors refresh rate - This will resolve issues users are having with overheating.
  • All Kinetic weapons now have firing audio. (some audio distortion is happening some times, this is something we will be working on)
  • Radar icons now adjust scale and transparency to make it more obvious which icons are on the radial wheel versus representing a contact within the field of view.
  • Fixed node alignment and facing issues on the following parts
    • C&C Size 1: 3, 8, 9
    • C&C Size 2: 1, 3, 9
    • C&C Size 3: 4, 5
    • C&C Size 4: 1, 2, 3. 4
    • C&C Size 5: 1, 2
    • Hulls: Cargo 1, Cargo 3, Gaspod 1, 2, 2v1, 2v2, 4, 4v2, 8
    • Cannons: Dual Turret 01, Dual Turret 02, Fixed Cannon 01, Quad Gun 01, Quad Gun 02, Quad Gun 04, Turret Cannon 01, Turret Cannon 02, Turret Cannon 03, Turret 04

Work on the mission framework is progressing and we hope to release the first part of it in next weeks patch.
13 JUL 2013
Kinetic Void - LumberingTroll
  • Fixed an issue preventing ships from spawning
  • Reduced size of the moon asset (not final)
  • Tweaked solar system ranges a little

All old Galaxies will need to be deleted, the bug that is saved in their data will not be corrected.
13 JUL 2013
Kinetic Void - LumberingTroll
  • Fixed an issue preventing ships from spawning
  • Reduced size of the moon asset (not final)
  • Tweaked solar system ranges a little

All old Galaxies will need to be deleted, the bug that is saved in their data will not be corrected.
12 JUL 2013
Kinetic Void - LumberingTroll
  • Added colliders to asteroids (moon still missing)
  • Increased planetary spacing
  • Reduced amount of durability provided by armor plates
  • Resolved durability multiplication on save of ship files.
  • Increased NPC activities - You should see them a bit more often, this is still not final.
12 JUL 2013
Kinetic Void - LumberingTroll
  • Added colliders to asteroids (moon still missing)
  • Increased planetary spacing
  • Reduced amount of durability provided by armor plates
  • Resolved durability multiplication on save of ship files.
  • Increased NPC activities - You should see them a bit more often, this is still not final.
...

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