Elsword - webops

  • 2025-07-16 00:00 ~ 2025-07-16 03:00 AM PDT

  • Elrios Pass Season 11
  • Ann’s Growth Support Pass
  • Demon Realm Hot Springs – Hot Springs, Spirit Haven

★ Added
★ On-going
★ Ended

★ Added
★ Ended

★ New Hot Springs Update - Spirit Haven
  • New Demon Realm Hot Springs, Spirit Haven will be updated.
    • New Hot Springs, Spirit Haven, can be entered through the Cobo Transportation Service or through the NPC Feihu after completing the Epic Quest: Entering Tirnog.
  • New Fish native to the Demon Realm Hot Springs will be added.
    New Fish Added
    Unidentified Mutant Fish
    Phantom Creeper
    Neon Zetra
    Icerite Crab
    Demonic Clionidae
    • Fish can be acquired through fishing in Spirit Haven Hot Springs. There are no changes made to the items that can be exchanged.
  • New Buff ‘Magmna’s Blessing’ will be added.
    • Magmna's Blessing EXP +30% (Dungeon/PvP), Critical, Action Speed, Additional Damage and Maximize +5% (Dungeon)
      • ‘Magmna’s Blessing’ buff can be obtained from Spirit Haven Hot Springs.
      • ‘Magmna’s Blessing’ buff will remove any applied ‘Denif’s Blessing’, ‘Raid Party’s Resolve’, ‘Furniture Blessing’ buffs.
      • ‘Magmna’s Blessing’ buff will not share waiting time with ‘Denif’s Blessing’.
  • Egg Items obtained through Hot Springs will have their cooldown be categorized into to ‘Hot Springs Egg’ group.
    Item Group: Hot Springs Egg
    Soft-boiled Egg
    Hard-boiled Egg
    [Cobo] Hard-boiled Egg
    [Luriel] Hard-boiled Egg
    [Ariel] Hard-boiled Egg
★ Elrios Pass Season 11
  • Clear missions every day and receive various rewards with the Elrios Pass Season 11 update!
  • Season Pass will go on for 16 weeks. Once the season ends, players will no longer be able to receive the rewards.
    • ‘Elrios Pass Season 11’ will be from July 16, 2025 After MA - November 4, 2025 Before 23:55.
    • Once Elrios Pass Season 11 ends, players will no longer be able to receive the rewards.
  • How to Use Elrios Pass
    • Click on the Elrios Pass UI at the top of the screen to enter.
    • Clear Daily/Weekly/Season missions to gain Season Pass EXP. Achieve specific levels to obtain Normal (Free)/Premium rewards
  • Elrios Pass Item Mall Items
    Item Name
    Item Effects
    Elrios Pass Season 11
    (Premium)
    • Additional Elrios Pass season missions will be added.
    • Obtain even more special rewards such as Elrios
      Pass Season 11 Mark, [Luriel] Abyss Mystic Stone Support Cube,
      [Luriel] Secret Dungeon Sweep Ticket,
      [Luriel] Elrios Pass Season 11 Special
      Support Select Cube (Contents: [Luriel] Title
      Count x2 Medla - Abyss Raid (3 Days),
      [Luriel] Title Count x2 Medal - Serpentium Raid (3 Days),
      [Luriel] Title Count x2 Medal - Ruben~Tirnog (3 Days),
      [Luriel] Secret Dungeon Clear Ticket x5), Refined Exikel,
      Hair Color Palette (Reflected Sunlight),
      [Luriel] Gold Promotion Hair Cube.
    • x2 Daily Special Reward Available (1 Time Per Dungeon; Daily)
    Elrios Pass 2000XP
    Ticket
    • Obtain 2,000 EXP on the current Season Pass.
    • [Luriel] Title Count x2 Medal - Abyss Raid (3 Days), [Luriel] Title Count x2 Medal - Serpentium Raid (3 Days), [Luriel] Title Count x2 Medal - Ruben~Tirnog (3 Days) items’ same medal effects are not stacked.
    • The Abyss Mystic Stone Support Cube cannot be traded. However, players can open the cube to trade the contents.
★ Ann's Growth Support Pass
  • Ann’s Growth Support Pass is added to help beginning adventurers obtain useful items to progress.
  • Ann’s Growth Support Pass will go on for the same duration as the Elrios Season Pass, and the rewards can be obtained separately from the Elrios Pass rewards.
    • ‘Elrios Pass Season 11’ will be from July 16, 2025 After MA - November 4, 2025 Before 23:55.
    • Once the Ann’s Growth Support Pass season ends, players will no longer be able to receive the rewards.
  • How to Use Ann’s Growth Support Pass Item Mall Items
    • Click on Ann’s Growth Support Pass UI at the top of the screen to enter.
    • Clear Daily/Weekly/Season missions to gain Ann’s Growth Support Pass EXP. Achieve specific levels to obtain Normal (Free)/Premium rewards.
  • Ann’s Growth Support Pass Item Mall Item
    Item Name
    Item Effects
    Ann's Growth Support
    Pass (Premium)
    • Additional Ann’s Growth Support Pass season missions will be added.
    • Obtain even more special rewards such as
      Ann’s Growth Support Pass Mark,
      [Luriel] Tenebrous Reforge Amulet Lv. 18,
      [Luriel] Tenebrous Effect Select Ticket,
      Ann’s Growth Support Pass El Resonance Potion 2
      (For ERP Lv. 1-349 Only),
      [Luriel] Enchant ED Fee Exemption Ticket,
      [Luriel] Tenebrous Reforge ED Fee Exemption Ticket,
      [Luriel] Imprint ED Fee Exemption Ticket,
      [Luriel] Ann’s Growth Support Pass Special
      Medal Cube (Contents: [Luriel] Weapon
      Growth Quest Count x5 Medal – Vestige of Soul (3 Days),
      [Luriel] Title Count x2 Medal – Pruinaum Raid (3 Days)).
    Ann's Growth Support
    Pass 2000XP Ticket
    • Obtain 2,000 EXP on the current Ann’s Growth Support Pass.
    • [Luriel] Title Count x2 Medal – Pruinaum Raid (3 Days), [Luriel] Weapon Growth Quest Count x5 Medal – Vestige of Soul (3 Days) items’ same medal effects are not stacked.
★ Character
  • [Common]
    • Improved Gold Falcon Hair to be dyeable.
    • Improved Star’s Summer Hair to be dyeable.
    • Improved Idol Band Hair to be dyeable.
    • Improved Devil Hunter Hair to be dyeable.
    • Fixed a bug where the character would have an unintended appearance in character UI if Night Sky Drapes and Gloomy Stained Glass accessories were equipped at the same time.
  • [Elsword]
    • [Knight Emperor]
      • Fixed a bug where “Dash Jump XZZ” Command would not be chained while in midair under certain circumstances."
    • [Sacred Templar]
      • Fixed a bug where the wing effect did not display upon awakening.
  • [Chung]
    • [Divine Phanes]
      • Removed the blackout and reduced the flashes with Holy Nemesis skill.
  • [Elesis]
    • [Bloody Queen]
      • Fixed a bug where the Survival Instinct buff from Blood Mastery would disappear if resurrected under certain circumstances.
  • [Add]
    • [Mad Paradox]
      • Fixed a bug where [Mod] Particle Accelerator: Entropy could not hit certain monsters as intended.
  • [Laby]
    • [Eternity Winner]
      • Improved so that riding on a mount is possible after using Great Birth skill.
★ Item
  • Fixed a bug where the earring did not have the intended appearance in dungeons, fields, and villages if a Face Top Accessory that covers the face is equipped.
  • Fixed a bug where the Diorama effect did not follow the character if the character pressed Z to interact in the Mystical Aquarium Guild to gaze into the giant aquarium while Nocturn of Hernia is equipped.
  • Fixed a bug where players could see unapplied stat tooltip in [Luriel] 1st and 2nd Class Promotion Avatars acquired from Magmelia Gift Shop.
  • Fixed a bug where players could see tooltip that says “Item Obtain Rates Vary” for items where the cube only contained 1 type of item.
★ ETC
  • Improved so that using Secret Dungeon Sweep Ticket will not cause the UI to close if players still have Weekly Reward available.
  • Added a comma for every 3 digits on ED and EXP so that players can see the Sweep Ticket information with more ease.
Guards vs Goats - DavisionByZero

Hello there!

Game development is in version 0.60 at the moment and this means:

  1. Released version 0.60 of the demo.

  2. Released an internal Beta version 0.60 containing levels 1 to 6.

Version 0.60 introduces level 6 which is slightly different from levels 1 to 5.

I had a LOT of fun working on that one and I hope the players will have as much fun playing it.

News item about level 6 along with level 5 will come in separate.

Here I want to talk about the demo which contains the 0.60 changes to the game engine.

So let's begin.

Stealth

Initially this game was planned as an action only game. Kinda like a 3D version of 80s swordplay platformer games (I don't know if I'm allowed to mention names here).

Recent comments added on top of a personal sense of lack in gameplay made me realize there is room for one more big aspect to this game which I'm able to implement. And so I did.

Hiding Bodies

You are now able to drag bodies to secluded areas.

A guard stumbling upon a body will be alert and start chasing you, so don't leave bodies lying around in central places like corridors.

Disguising As A Guard

You can steal guard uniforms.

While wearing a guard uniform, you are less likely to be detected, but if you come too close to a guard, you will be detected and your disguise will be revealed.

More Sneaking Elements

Some of these were already existing in previous versions and some are now more polished:

  • Crouching reduces the chance to be detected.

  • Striking a guard from behind will cause a back-stab.

  • In addition to above, every strike to a guard, whether with a blade or an arrow, while you are not detected, will cause instant take down.

  • An alerted guard will trigger nearby guards.

  • A defeated guard will trigger nearby guards.

  • Missing a guard with an arrow will trigger all guards close the the arrow's impact area.

What Else?

Moonray Crystals

Collect Moonray Crystals.

Aside from being a nice collectible, two features will be added to them in the following versions. One in-game and one in Custom Chapter.

In addition to a news item about level 5 and 6, there is a major announcement coming up, so stay tuned!

In the mean time, check out the demo. It's even more fun now.

Please wishlist if you haven't done so yet. Every +1 to the wishlists gives me a major morale boost and helps me in the development.

Also don't forget, I'm developing this game for you! If you have a comment, suggestion or a bug report, I'll be happy to hear it.

Me, in the meantime, will work on level 7 and all the shebang around it.

Thanks for reading!

Cheers!

ANTD - brise.dev

CHANGELOG:

Added:

  • Warning UI when the player blocks the path to the cake

  • Hovering over construction upgrades updates the info card accordingly

  • Avocado Tower

    •   Targets constructions that are not at max health

    •   Does negative damage, thus healing the target construction

Changed:

  • Increased passionfruit tower damage from 1 to 4

  • Changed quit game user experience

  • Removed sell button text

  • Updated the strawberry and watermelon tower upgrade icons

Fixed:

  • Performance improvements to the tower's select target function

  • Performance improvements to the ant's select target function

  • Watermelon tower's bullets now despawn when landing inside the sandbox

  • Collisions for building mode when the game is paused

Old World - Fluffster
Test Branch 1.0.78805 Test 2025-07-16

Design

Succession game support

  • Added 'Send to Player' option to in-game menu for Single Player games

  • This is designed to support Succession games and can also be used generally for sharing saves

  • Select a friend from the dropdown or enter their platform ID

  • Games will appear on both the sender and recipients Current Games list on the main menu

  • The Current Games entry will be deleted automatically after the recipient loads the game and can be manually deleted in Host Controls by both parties

Other design changes

  • Distant raid probabilities are now based on each player's Prosperity rather than global Tribe Level

  • Added goal Declare War on Tribes Three Times to the Wrath of Gods scenario

Programming
  • AI is less eager to buy tiles

  • AI makes truce with other AI more easily when it detects a stalemate

  • Adjusted the target number of units for the AI

  • AI places more value on walls after reaching its unit target

  • AI now tries to explore rival territory, if possible, to reveal cities

UI
  • Added option to set default map overlay

  • Added Governor Project reminder category for religious dissent (Sacred and Profane)

  • Added custom helptext for Ebbing Sea occurrence (Wrath of Gods)

Bugs Fixed
  • Fixed bug that could cause games to fail to start after selecting Learn to Play scenarios

  • Fixed player count not resetting when switching from premade to random map

  • Fixed units counterattacking when they could not have targeted the attacking unit on their own turn

  • Fixed AI trying to start a Caravan mission over and over when it's not possible

  • Fixed heir sometimes getting auto-married instead of getting a marriage offer

  • Fixed Occurrence effect sometimes applying multiple times to cities

  • Fixed portrait loading error when toggling mods in SP setup

  • Fixed custom nicknames for leaders not being applied from events

  • Fixed chat and pings not working when not your turn in network MP games

  • Fixed players not being able to act after ending their turn when still their their teams turn with Strict (Teams) turn style active

  • Text and event fixes

Lexicon - Illum

Hey everyone!

This update brings a few exciting improvements to the Lexicon experience:

✨ New Features
  • Steam Achievements Added
    You can now unlock achievements as you explore the world of Lexicon! Whether you're discovering secrets or progressing through the story, your milestones will now be rewarded.

🧩 Gameplay Improvements
  • Puzzle Clarity Enhancements
    We've updated several puzzles to make their logic and goals more intuitive, based on player feedback. If you found yourself stuck before, give it another shot!

🎨 Visual Fixes
  • Addressed various minor visual bugs throughout the game

Thank you for playing Lexicon and being part of its journey. Your feedback continues to shape this world—we hope you enjoy the updates!

1:31pm
Tower Arena Survive - RolexOsmiy
- fix some new towers;
- fix for camera;
- ui fixes;
- minor fixes;
Tomb Explorer VR - Architect
Another major update brings Tomb Explorer VR closer to Full Access, let's go! make a review and share to show support for this game.

This update brings Hydra serpent boss upgrade, revamped Petra revelation map, spider a.i upgrade, pistol upgrade with bullet tracers, Mayan Intro Map Polish and Maya guide polished and new expedition grouped level menu along with more features including Teleporting with item in hand, to prep game for a full release experience.

Save system implementation will be added in the coming updates as time permits on a level per level basis until all bugs are caught and polished.

New Major Features

  • Hydra Boss + Map Upgrade Polish
    The Mayan Underground Map has been updated along with the massive Hydra Serpent Boss upgraded for full release. The map is now over 50% percent more optimized, smoother navigation, and objectives simplified. The experience is now steady action where you need to disarm the hydras shield and shoot it to take it down!

  • Spider AI Update + Pistol Update + Tracer Bullets. The spiders have been upgraded to a more aggressive Attack behavior \[ they wont just flee after one hit anymore ] + hit reacts, sdfx, fx, etc ] and the pistol gets green emissive iron sight, smooth reload + projectile speed increase + tracer rounds to help with aiming.

  • New Menu upgrade - Expedition Areas + Tombs Of Fortune The level menu has been upgraded to account for the enormous amount of maps available in the campaign. This makes it easier to navigate and offers players three ways to jump in and play through each Expedition Location. Tombs Of Fortune will be our new Challenge Maps Section focused on speed and offering leader boards to crown the top tomb explorer. Perhaps even prizes?

  • Petra Map Expedition Maps Revamped For Linear Experience
    The Petra maps have been further optimized and revamped for linear navigation to help avoid confusion and simplify objectives. This makes the experience much more smoother. Also prepped for the incoming Petra Boss!

  • Mayan Intro Map UpgradedThe Lighting has been updated to account for medium settings with an improved shadow casting and optimization. + Maya \[ you guide ] has been upgrade with mouth morph targets and fixed hair shader. She looks gorgeous and realistic when she now looks at you. Just keeping up to date with the beautiful graphics customers expect from tomb explorer.

  • Player Teleport Feature Updated... \[ You can now teleport with items in hand ]

Future Updates
  • Save System Per Map Integration Tests

  • Petra Guardian Boss

  • New Tomb Challenge Map

Wish-list and follow the game on steam to keep up to date on progress!

Reach out or report bugs or suggestions below
https://steamcommunity.com/app/1969920/discussions/

FPS: Multiplayer - Struppi

FPS Multiplayer Playtest has been started.

The playtest will initially run for 4 weeks

Dedicated servers are not yet available, but are in progress.

Therefore players have to create a game with up to 32 players themselves.

We hope you enjoy the playtest.

Dice Trek - refreshertowel.games

While the big update is steadily percolating towards a freshly brewed cup of gaming goodness, I wanted to spend some time discussing the changes that are being implemented and how they will radically change the gameplay of Dice Trek (for the better!).

So I plan to do a series of update posts that each discuss a different aspect of how the game is being altered. This first entry in the series will be centered around CREW MEMBERS!

Your crew are the ones holding the ship together by the sheer force of their will. They carry out your orders and put their lives on the line for you. However, I don't think that you feel this as you are play the game right now. I want this to change.

Step 1
The Visuals

To begin with, I've added more variations to the faces, as you can see from the gif above, as well as actual bodies, so they are no longer represented as floating heads, lol. I've also added their portrait to their station during gameplay, so they now exist as ever-present reminders of who you have fighting alongside you on your ship.

Everybody loves Glornast!

But, as cool as these things are, they are just visual changes. In order to build rapport with your crew, there needs to be consequential gameplay effects to the crew you have on your ship.

Step 2
Crew Roles

Before the update, crew members were fairly generic. They had XP and tracked a bunch of different things that they could level up in, but in terms of raw gameplay, the only thing that really changed between crew members was how many pips they could add to a system when placed on it, or maybe they could heal another crew member a bit better. This was not a very exciting way to add differences between crew members.

To remedy this, I have add CREW ROLES. Each crew member keeps track of what they've been doing in combat (and outside of combat). The more they achieve, the more they learn. After awhile, they'll adopt a role. This could be a "Gunner", or a "Barrier Technician", or a bunch of other things. This is their primary role.

When they get a primary role, you'll be given a choice between two randomly selected abilities for that role. An ability could be "When placed on the same slot multiple times, chances of high die rolls increase", or "+1 attacks on die rolls < 3". As they level up in their role, you'll be given more abilities to choose from (amongst other things, but I will go into that in the next update post). This means that, not only will crew members gain different abilities from other crew members based on their roles, but two crew members in the very same role will be different from each other!

This will allow you to craft a well-rounded unique team of individuals that all have their strengths and weaknesses. Losing a particular crew member will mean, not just a loss of a die to roll, but a loss of strategical options available to you and a loss of a friend!

However that's not all.

Step 3
Synergies

Your crew members don't just attain primary roles and give up on their educations. They can also gain a secondary role. When this happens, you'll get a SYNERGY ROLE. A synergy role is a combination of two roles that have unique effects. Perhaps your "Gunner" also spends a lot of time dealing with "Life Support". They could earn the synergy role of "Biotech Tactician" and gain access to bonuses that deal damage while dishing out healing. Each combination of roles has a synergy for you to discover, with powerful effects locked behind them.

Step 4
More options

Finally, I've updated the Galactic Bazaar to allow for hiring of crew members. This means that, not only can you get new crew members from random events, but each time you visit the shop, you'll have a selection of crew members to pick from. Some will be more experienced than others and you'll be able to exchange them for under-performing members of your crew, if you so wish...

Step 5
And more to come

And that's that for crew members (mostly). There are a few tidbits I have left out, since they are related to future updates and I want to keep them in the pocket until then. Hopefully you'll feel a much greater sense of kinship and excitement when dealing with your crew after this update lands, which is as it should be. Without your crew, you're fighting a losing battle, and it really should feel that way!

The next update will be all about the changes to SYSTEMS, so stay tuned for that!

Until then, live long and prosper!

RefresherTowel

IN HEAT: Lustful Nights - Janniqz

Hi :)

As we enter into a good old fashioned period of heavy development, we just wanted to reach out and keep you all posted about what we’re up to, just in case you don’t hear from us for a little while as we work.

With this in mind, please take a look at our updated Roadmap for IN HEAT: Lustful Nights development!

We will be posting more updates as we have more information, and as always, you can look forward to new content as soon as it’s ready!

Happy Hunting!

XOXO MonsterBox

...

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