Jetball - codeVICTUS
- Updated to Unreal Engine 5.2.1 (latest stable).
- Performance fix on the bounds grid (should improve FPS on all maps).
- WASD is now the default key mapping for new players (can easily swap between WASD and ESDF in the binds menu).
- Slight improvement to bots when catching balls that might go over their head (still WIP).
- Bots are slightly less annoying with their targeting lasers.
- Doubled the projectile speed on the spike gun.
- Fixed the glitchy slide walls on the training map (the big slide found in the volcano area).

Known Issues
- Dedicated servers are temporarily broken (both Windows and Linux). This appears to be related to Unreal Engine 5.2 (a fix is slated for 5.4). Hosting in game works fine and you no longer need to open any ports when hosting in game.
- VChat menu has minor drawing issues.
Jetball - codeVICTUS
Build 0.7.2.25.3 is now live (cumulative build notes)
Features:
  • Server list now shows active player count and map name
  • New Menu background with bots playing an infinite game length in the background
  • Menu now plays four music tracks in rotation
  • Bots now slide ski (as opposed to jump ski)
  • Added very slight air control (most modern games have this; expected by new players)
  • Unreal Engine Update 4.25.3

Bug Fixes
  • Fixed a bug where high end machines would desync with the server creating jarring movement
  • Fixed the VChat menu breaking after returning to the menu
  • Fixed the beacon jump not executing (rare case for very low ping players)
  • Fixed grass flashing when the ball is flashing
  • Ball arrow indicator remains at closer distance (KOE request)
  • Fixed (normalized) weapon fire/switching audio
  • Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)
  • Beacon stop/jump sounds play according to speed (faster = louder)
  • Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)
Jetball - codeVICTUS

Features:
- New slide ability - gain momentum sliding down hills - carve to adjust direction (and of course you can still jump ski too)
- New slide effect that kicks up sparks and dust at your feet while sliding
- New throw and slap animations (players holding throw visibly have their hands "cocked" behind their heads)
- New vchat animations (emotes)
- New grass that bends at player's feet
- New map "Playdium"
- New weapon reticles
- Added a disc launcher muzzle fire effect
- Added a bullet "whizzing" sound
- Unreal Engine Update 4.24.3 (latest stable)

Bug Fixes
- Fixed muzzle fire not showing for others in multiplayer
- Fixed spike gun reload and continue to fire bug in MP
- Holding zoom now adjusts for mouse sensitivity (mouse became overly sensitive before)
- Fixed a walking bug where you walked faster uphill (nobody noticed cause nobody walks in Jetball)!
- Much improved projectile replication (jitter is rare now).
- Restored demo playback / recordings and made various improvements like pausing with mouse wheel
- Server waits for player connections (newly joined game should start from countdown)
Jetball - Buca
Features:
- Major Technical Update
- Steam Integration
- Invite Steam friends to your game
- Easily host your own game server (no more opening ports)
- Server browser should now find all games (Lan, Internet, Dedicated)
- Server browser now shows Ping times
- Unreal Engine Updated 4.22 (latest)
- Converted to the Network Replication Graph Technology (100 player support?)
- Bots generate more one-timer goals (often scoring over 100 points in an all bot 3v3 match).
- (Bots still have weapons disabled)

Bug Fixes:
- Dedicated Servers Restored (note hosting your own dedicated server requires opening ports 27015 and 7777).
Jetball - Buca
Features:
- All about Bots!!!
- Improved bot passing and shooting accuracy.
- Improved bot jet control for catching and intercepting the ball.
- Bots will almost always look for a one-timer play (rather than straight throw in).
- Play with a single bot on the same team to work on your one-timer goals.
- (Bots still have their weapons disabled)

Gameplay Changes:
- None.

Bug Fixes:
- 2K Menu and UI support
- Moved to new dedicated server host.
Jetball - Buca
Features:
- Improved bots (still a work in progress)
- Observer/Spectator camera modes (bound to 3rd person toggle)

Gameplay Changes:
- None.

Bug Fixes:
- Fixed bot movement stutter issue (where they sometimes wouldn't even fall)
- Fixed bot shield effects not activating.
Jetball - Buca
Build 0.5.6.19.2 is now live on Steam.

Features:
- Mac OS X Game Client
- Cross Platform Play (Windows, Mac, Linux and Steam OS)

Gameplay Changes:
- None.

Bug Fixes:
- Fixed Practice Goals Showing Goal Cam
- Fixed Jetting Sound Not Playing at times (much improved anyway)
- Enabled Free Roam During Demo Playback.

Jetball - Buca
Features:
- Play on Linux / Steam OS
- New Slap,Catch and Throw Ball Particle Effects
- Improved Bots (able to beat a noob 1 on 1 without firing a weapon)
- Snow Drift Map Visuals Updated
- Lava Cave / Training Map Prototype (still WIP)
- Lava Death Sound and Effects
- Unreal Engine 4.19.2 Update

Gameplay Changes:
- None.

Bug Fixes:
- Fixed broken linux servers (US Central Linux server back up)
- Fixed Slapping Infinite Multiverse Bug
- Fixed picking up ball when already touching and pass to self timer expires (now you will get the ball where before you had to move away from the ball then move over it again).
- Setting Bot Count in the Host Game Menu works now.
Jetball - yami_fiesta
Hope everybody is keeping warm this winter. We want to get back into the swing of things with steady progression and updates on the game. Buca is working hard on persistent stat tracking and a leaderboard. Here is a snapshot of the work in progress. There's been a lot of discussion on Discord about what stats should make it onto the tracker, feel free to weigh in.

Once it goes live the race for fame and glory begins!
Jetball - yami_fiesta
Hope everybody is keeping warm this winter. We want to get back into the swing of things with steady progression and updates on the game. Buca is working hard on persistent stat tracking and a leaderboard. Here is a snapshot of the work in progress. There's been a lot of discussion on Discord about what stats should make it onto the tracker, feel free to weigh in.

Once it goes live the race for fame and glory begins!
...

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