Interstellar Marines - ZPSHicks


Good Morning/Afternoon Dear Community,

This is the first update in quite some time, and we've all been waiting for it!

Update 26 introduce the first mission instance inside Wargames. A mission which takes place in the treacherous corridors of Operations in full lockdown. Hordes of defective and patrols of submachine gun wielding CTRs is all that stands in the way of you (or your team) and the loot filled treasures enclosed beneath ... oh yeah, and 5 power relays at random locations!

Update 26 also features a few minor bug fixes, several key improvements and various tweaks to e.g. HUD systems, foliage rendering, new loot crates, global messaging, increased performance in Wargames and more (Please check full changelog below for details).

The Annual XMayhem multiplayer gamemode is back once again; allowing you to unlock our two very special seasonal xmas achievements for the duration of the holidays.

From all of “us” here at Zero Point Software, “we’d” like to wish you a Merry Christmas and a Happy New Year. Thank you for supporting the game!

FOR THE LOVE OF THE GAME,
ZPSHicks, last survivor of Zero Point Software

Update 26 - Changelog:

What's New

ADDED: Operations mission instance to Wargames
ADDED: System setup of mission crates, waypoints and access elevator platforms to gain access to Operations
ADDED: Steam leaderboards to the Wargames server browser menu
ADDED: Option for inviting players from chat lobby into Wargames (joining the same team and spawning close to each other)
ADDED: Backpack icon in Mission Overview at location of backpacks dropped with +500 CPs
ADDED: Chat announcement of CPs amount and zone location if player is killed with +500 CPs
ADDED: Overhead icon for team members in different zones in Wargames
ADDED: Revamped loot crates (model details, animation and textures) - Made by Hexe the Insane and Katrina the Insane (Thanks a million guys!)
ADDED: Dynamic thumbnails in Wargames server browser menu
ADDED: Support from streaming text and images from URL into menu
ADDED: Simple "falling out of map" trigger pickup setup to all zones in Wargames
ADDED: Cull groups and cull group triggers to all zones in Wargames except Jungle (20% boost in performance)
ADDED: Backpack beacon light and sounds to dropped backpacks
ADDED: Support for instantiating different waypoint icons
ADDED: SARA helmet announcements 60 seconds before a drop crate lands in Wargames
ADDED: SARA globally announces power state of Operations in Wargames
ADDED: Waypoints and power system to loot crates
ADDED: Defective CTR spawnbox to Sandbox
ADDED: Simple cardboard target setup to Sandbox
ADDED: Mission crate and small Operations access elevators system setup to Sandbox
ADDED: Containment field to Sandbox (good for testing suit system shutdowns)
ADDED: Respawn protection from CTRs in Wargames
ADDED: Main menu now shows how many achievements you have out of all
ADDED: Best Clan is now WaR-IM (Congrats guys!)

Improvements

UPDATED: Trees and foliage shader to work with Unity 5 (Removing black edges and receiving correct lighting)
UPDATED: Trees and foliage billboard shader to work with Unity 5 (removing ugly edge in fog)
UPDATED: Global chat log is kept when switching zones in Wargames
UPDATED: Increased player revive-able timer to 60 seconds (from 30 seconds)
UPDATED: HUD revive messages is only displayed for teams in Wargames, everyone else see them in the chat
UPDATED: Kill messages removed from HUD, except from team players in same zone in Wargames
UPDATED: HUD correctly shut downs all intended elements when suit is offline or helmet is open
UPDATED: Restyled Mission Overview and added Operations access icons to the map of each zone
UPDATED: Replaced Hell Week with Wargames theme across the game (screens, audio, text and UI
UPDATED: Stamina is regained 150% faster when fully exhausted
UPDATED: Lowered breath audio volume when fully exhausted by 25%
UPDATED: Increased HUD compass width by 20%
UPDATED: Wetlands night moonlight and ambience light color 50% more bright
UPDATED: Jungle dusk weather mode is now more viberant and red in tones
UPDATED: Removed windows from 90% of all buildings in Wargames
UPDATED: Rebaked navmesh in all zones for more accurate pathfinding
UPDATED: Retry count in mission/challenges menu selection
UPDATED: Playing Lone Wolf the HUD scoreboard says DELTA instead of Player
UPDATED: Backpack pickup speed 2x faster
UPDATED: Loot crate unlock speed 2x faster
UPDATED: Weapon pickup speed 2x faster
UPDATED: CTR and Marine 3p walk sounds 2x volume
UPDATED: Restyled global chat UI so chat messages is shown against the dark edge of the helmet for better clarity
UPDATED: Increased brightness of flashlights 1p/3p (from 1.6 to 2.5)
UPDATED: Drop crates in Wargames drops every 5 minutes in one random zone
UPDATED: Tweaked the vignetting image effect to be more realistic and darker edges when aiming weapon for increased immersion
UPDATED: Simplified emmisive mask (shown on combat suit of team players)
UPDATED: Removed low pass muffling of suit audio system (SARA and audio logs)

Fixes

FIXED: Invert mouse/gamepad Y-axis in input settings
FIXED: HUD Interaction brackets not showing when suit system was offline
FIXED: HUD WARN message was not turned off if opening the helmet when the suit is offline
FIXED: CTR reload sound radius
FIXED: Rocks in zone connection tunnels where not blocking "sunlight" flares
FIXED: Waypoints staying in Welcome to Project IM introduction mission

Known Issues
  • Players may sometimes fall through the floor of a map (Unity 5 bug)
  • The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
  • View jittering may occur when jumping on lossy networks
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • The gamepad implementation is early and experimental, so may cause issues
  • When viewed up-close, some CTR heads may increase in size
  • Standing in a doorway when the door closes may result in the player being pushed vertically
  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
Interstellar Marines - ZPSHicks


Good Morning/Afternoon Dear Community,

This is the first update in quite some time, and we've all been waiting for it!

Update 26 introduce the first mission instance inside Wargames. A mission which takes place in the treacherous corridors of Operations in full lockdown. Hordes of defective and patrols of submachine gun wielding CTRs is all that stands in the way of you (or your team) and the loot filled treasures enclosed beneath ... oh yeah, and 5 power relays at random locations!

Update 26 also features a few minor bug fixes, several key improvements and various tweaks to e.g. HUD systems, foliage rendering, new loot crates, global messaging, increased performance in Wargames and more (Please check full changelog below for details).

The Annual XMayhem multiplayer gamemode is back once again; allowing you to unlock our two very special seasonal xmas achievements for the duration of the holidays.

From all of “us” here at Zero Point Software, “we’d” like to wish you a Merry Christmas and a Happy New Year. Thank you for supporting the game!

FOR THE LOVE OF THE GAME,
ZPSHicks, last survivor of Zero Point Software

Update 26 - Changelog:

What's New

ADDED: Operations mission instance to Wargames
ADDED: System setup of mission crates, waypoints and access elevator platforms to gain access to Operations
ADDED: Steam leaderboards to the Wargames server browser menu
ADDED: Option for inviting players from chat lobby into Wargames (joining the same team and spawning close to each other)
ADDED: Backpack icon in Mission Overview at location of backpacks dropped with +500 CPs
ADDED: Chat announcement of CPs amount and zone location if player is killed with +500 CPs
ADDED: Overhead icon for team members in different zones in Wargames
ADDED: Revamped loot crates (model details, animation and textures) - Made by Hexe the Insane and Katrina the Insane (Thanks a million guys!)
ADDED: Dynamic thumbnails in Wargames server browser menu
ADDED: Support from streaming text and images from URL into menu
ADDED: Simple "falling out of map" trigger pickup setup to all zones in Wargames
ADDED: Cull groups and cull group triggers to all zones in Wargames except Jungle (20% boost in performance)
ADDED: Backpack beacon light and sounds to dropped backpacks
ADDED: Support for instantiating different waypoint icons
ADDED: SARA helmet announcements 60 seconds before a drop crate lands in Wargames
ADDED: SARA globally announces power state of Operations in Wargames
ADDED: Waypoints and power system to loot crates
ADDED: Defective CTR spawnbox to Sandbox
ADDED: Simple cardboard target setup to Sandbox
ADDED: Mission crate and small Operations access elevators system setup to Sandbox
ADDED: Containment field to Sandbox (good for testing suit system shutdowns)
ADDED: Respawn protection from CTRs in Wargames
ADDED: Main menu now shows how many achievements you have out of all
ADDED: Best Clan is now WaR-IM (Congrats guys!)

Improvements

UPDATED: Trees and foliage shader to work with Unity 5 (Removing black edges and receiving correct lighting)
UPDATED: Trees and foliage billboard shader to work with Unity 5 (removing ugly edge in fog)
UPDATED: Global chat log is kept when switching zones in Wargames
UPDATED: Increased player revive-able timer to 60 seconds (from 30 seconds)
UPDATED: HUD revive messages is only displayed for teams in Wargames, everyone else see them in the chat
UPDATED: Kill messages removed from HUD, except from team players in same zone in Wargames
UPDATED: HUD correctly shut downs all intended elements when suit is offline or helmet is open
UPDATED: Restyled Mission Overview and added Operations access icons to the map of each zone
UPDATED: Replaced Hell Week with Wargames theme across the game (screens, audio, text and UI
UPDATED: Stamina is regained 150% faster when fully exhausted
UPDATED: Lowered breath audio volume when fully exhausted by 25%
UPDATED: Increased HUD compass width by 20%
UPDATED: Wetlands night moonlight and ambience light color 50% more bright
UPDATED: Jungle dusk weather mode is now more viberant and red in tones
UPDATED: Removed windows from 90% of all buildings in Wargames
UPDATED: Rebaked navmesh in all zones for more accurate pathfinding
UPDATED: Retry count in mission/challenges menu selection
UPDATED: Playing Lone Wolf the HUD scoreboard says DELTA instead of Player
UPDATED: Backpack pickup speed 2x faster
UPDATED: Loot crate unlock speed 2x faster
UPDATED: Weapon pickup speed 2x faster
UPDATED: CTR and Marine 3p walk sounds 2x volume
UPDATED: Restyled global chat UI so chat messages is shown against the dark edge of the helmet for better clarity
UPDATED: Increased brightness of flashlights 1p/3p (from 1.6 to 2.5)
UPDATED: Drop crates in Wargames drops every 5 minutes in one random zone
UPDATED: Tweaked the vignetting image effect to be more realistic and darker edges when aiming weapon for increased immersion
UPDATED: Simplified emmisive mask (shown on combat suit of team players)
UPDATED: Removed low pass muffling of suit audio system (SARA and audio logs)

Fixes

FIXED: Invert mouse/gamepad Y-axis in input settings
FIXED: HUD Interaction brackets not showing when suit system was offline
FIXED: HUD WARN message was not turned off if opening the helmet when the suit is offline
FIXED: CTR reload sound radius
FIXED: Rocks in zone connection tunnels where not blocking "sunlight" flares
FIXED: Waypoints staying in Welcome to Project IM introduction mission

Known Issues
  • Players may sometimes fall through the floor of a map (Unity 5 bug)
  • The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
  • View jittering may occur when jumping on lossy networks
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • The gamepad implementation is early and experimental, so may cause issues
  • When viewed up-close, some CTR heads may increase in size
  • Standing in a doorway when the door closes may result in the player being pushed vertically
  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
Interstellar Marines - ZPSSpectre

We've just released an exciting new video detailing our plans and opportunities. Watch the video on YouTube.

Dear Marines, friends, and family,

Interstellar Marines has come a long way since we launched on Steam Early Access. Every penny earned has been spent on development of Interstellar Marines and we’re finally ready to secure a completion deal with a publisher or other knowledgeable investor to wrap up the game, release out of Early Access, and expand onto PS4 and Xbox One.

We have made a new video to present our game to publishers and potential investors. We would love it if you would share it around and help us find the best partner possible, thank you!

Interstellar Aspirations: Time for a Dimensional Shift video on Youtube:
https://youtu.be/DW2-gz9zngE
We've uploaded a video source file to Dropbox (MP4 1080p 60fps 60Mbps + removed Kims intro), feel free to download and share the video around your channels.

Keep track of our progress with Publishers & Investors:



Click the image above to view our public Info/Status google sheet of potential Publishers & Investors for Interstellar Marines or visit this link.

Please feel free to share this public google sheet around as well.

We look forward to keeping you updated on our progress to find a Publisher or Investor to complete Interstellar Marines: Aspirations and release out of Early Access and expand onto PS4 and Xbox One.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines - ZPS.Spectre

We've just released an exciting new video detailing our plans and opportunities. Watch the video on YouTube.

Dear Marines, friends, and family,

Interstellar Marines has come a long way since we launched on Steam Early Access. Every penny earned has been spent on development of Interstellar Marines and we’re finally ready to secure a completion deal with a publisher or other knowledgeable investor to wrap up the game, release out of Early Access, and expand onto PS4 and Xbox One.

We have made a new video to present our game to publishers and potential investors. We would love it if you would share it around and help us find the best partner possible, thank you!

Interstellar Aspirations: Time for a Dimensional Shift video on Youtube:
https://youtu.be/DW2-gz9zngE
We've uploaded a video source file to Dropbox (MP4 1080p 60fps 60Mbps + removed Kims intro), feel free to download and share the video around your channels.

Keep track of our progress with Publishers & Investors:



Click the image above to view our public Info/Status google sheet of potential Publishers & Investors for Interstellar Marines or visit this link.

Please feel free to share this public google sheet around as well.

We look forward to keeping you updated on our progress to find a Publisher or Investor to complete Interstellar Marines: Aspirations and release out of Early Access and expand onto PS4 and Xbox One.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
21 marca 2016
Interstellar Marines - ZPSSpectre


Good Morning/Afternoon Marines!
This latest update to Interstellar Marines increases the value of your Combat Points (CP) by offering unlockable skins allowing you to blend in, or stick out, as much as you’d like.

Update 25 also adds a shining new menu interface and we've revamped the Introduction mission to include some of our new features.

https://youtu.be/XREtCFZq7OE



We’ve added a new menu interface created with Unity 5's UI system and we’ve also managed to squeeze in the option to vote for map, gamemode and difficulty in both co-op and multiplayer.



In our brand new customization hub you’ll find a broad range of cool tactical skins, and you now earn Combat Points (CP) during missions, challenges and multiplayer to unlock them with.

Special thanks to our community members who helped with camo designs!
  • Bourbon the Insane
  • Ninja Cat
  • ZundiePW
  • Gater
  • OG SWAT RV [LINUX]
  • TmsFin
  • Jackerino
  • Rien Moeyaert
  • Timothy Creitz
  • Five5staR



In its new iteration Hell Week has been renamed Wargames, a more fitting name for our co-op, singleplayer and player-versus-player sandbox combat simulator in the making.

We’ve tweaked the server settings and added a new Wargame called Scavenge, where you can collect combat points 24/7. But look out - You are up against 128 bots as well as all the other skilled and tactical players!
  • Scavenge wargame is 55 minutes long.
  • Scavenged CP’s are collected when wargame ends.
  • Unlimited respawns



We’ve updated the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available. Revamped sections are shooting range, stealth test, crashed dropship mission simulation and we added a fun little stress test and maybe an Easter Egg or 2.

FULL CHANGE LOG

What's Next

We’ve been taking a critical look at the inertia and general challenge of surviving in Early Access and decided to find and team up with an indie-friendly publisher moving forward to improve our development capabilities. Meanwhile, there will be updates, missions, and new game modes as often as we can make them while we search for the right partner to help realize our ambitious vision for Interstellar Marines.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
21 marca 2016
Interstellar Marines - ZPSSpectre


Good Morning/Afternoon Marines!
This latest update to Interstellar Marines increases the value of your Combat Points (CP) by offering unlockable skins allowing you to blend in, or stick out, as much as you’d like.

Update 25 also adds a shining new menu interface and we've revamped the Introduction mission to include some of our new features.

https://youtu.be/XREtCFZq7OE



We’ve added a new menu interface created with Unity 5's UI system and we’ve also managed to squeeze in the option to vote for map, gamemode and difficulty in both co-op and multiplayer.



In our brand new customization hub you’ll find a broad range of cool tactical skins, and you now earn Combat Points (CP) during missions, challenges and multiplayer to unlock them with.

Special thanks to our community members who helped with camo designs!
  • Bourbon the Insane
  • Ninja Cat
  • ZundiePW
  • Gater
  • OG SWAT RV [LINUX]
  • TmsFin
  • Jackerino
  • Rien Moeyaert
  • Timothy Creitz
  • Five5staR



In its new iteration Hell Week has been renamed Wargames, a more fitting name for our co-op, singleplayer and player-versus-player sandbox combat simulator in the making.

We’ve tweaked the server settings and added a new Wargame called Scavenge, where you can collect combat points 24/7. But look out - You are up against 128 bots as well as all the other skilled and tactical players!
  • Scavenge wargame is 55 minutes long.
  • Scavenged CP’s are collected when wargame ends.
  • Unlimited respawns



We’ve updated the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available. Revamped sections are shooting range, stealth test, crashed dropship mission simulation and we added a fun little stress test and maybe an Easter Egg or 2.

FULL CHANGE LOG

What's Next

We’ve been taking a critical look at the inertia and general challenge of surviving in Early Access and decided to find and team up with an indie-friendly publisher moving forward to improve our development capabilities. Meanwhile, there will be updates, missions, and new game modes as often as we can make them while we search for the right partner to help realize our ambitious vision for Interstellar Marines.

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
18 grudnia 2015
Interstellar Marines - ZPS.Dark5tar1


This update brings some new features, some returning content, and fixes. The Annual XMayhem mode has returned once again with the special achievements unlockable only during the event. We also have a brand new map created by Auxsiren that’s a complete overhaul of Evacuation (Evac 1 will still be playable in the map pool). There are also now special camos for CTRs that you can see specifically per map, this is a big step to add in player skins. Included as well is a new party system included to help you team up with your friends, chat with them, and more. Finally there are fixes for bugs as well as the crashes from last update.

From all of us here at Zero Point Software, we’d like to thank you for supporting the game and we wish you a Merry Christmas and a Happy New Year!

FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software

What's New

ADDED: Winter XMayhem Game Mode on Mainline Winter
ADDED: New Evacuation 2 map to multiplayer
ADDED: Ability to add variable skins to CTRs. This is a major step to in-game player skins
ADDED: Nine CTR skins. CTRs now have map-specific skins, with many of them camouflaged
ADDED: Party system to team up with friends, audio/visual invite notifications, chat room + additional features
ADDED: Inviting friends into a Hell Week game will spawn them close to you in the same zone, and in your team
ADDED: Chat system to menu view when in-game (press ESC to access)
ADDED: Kill confirmed and Zone captured messages are stacked on top of each other
ADDED: Mission successful +XP message when completing a single player/coop/multiplayer mission/match
ADDED: Revive successful message when player is revived
ADDED: Warning messages for low health, team kill warning and revive needed
ADDED: Variable delay to TP popup messages

Improvements

UPDATED: The NeuroGen Incident with new spawn points for players joining mid-game. Joining during end game will place joining player as a spectator
UPDATED: Nucleus with additional check point spawns for players joining mid-game
UPDATED: Chat system with Spearhead, Best Clan, Dev icons, UI improvements, message notification improvements, button to open/close etc
UPDATED: Clicking a player name in chat will bring up the Steam overlay with their profile (need Steam overlay enabled to work)
UPDATED: In Hell Week, when players up for elimination have the same score, decision of who to eliminate is random rather than player-name based
UPDATED: XMayhem game mode to be compatible with the new additions from 2015
UPDATED: T-IM101 has 8 x health, and does 4 x damage, compared to regular Marine
UPDATED: Xmayhem gift announcer loop
UPDATED: If a revive is halted, player's bleedout timer is set to percentage of revive completed, if higher than bleedout timer
UPDATED: In Hell Week, if a player is eliminated by any means other than the elimination timer, bleedout timer is reset
UPDATED: Nucleus elevator with all onboard elevator trigger to prevent players being stuck, and grid to stop players falling off
UPDATED: Nucleus with cull groups, rather than disabling the sub level, when player reaches top level
UPDATED: Hit markers are accurate to the hit location
UPDATED: UI icons scale according to resolution instead of being a fixed size
UPDATED: UI icons counter-scale when zooming in
UPDATED: Changed neutral zone colour to be more visible, and best team colour to be light purple
UPDATED: Match Completed +XP shown at the end of a match, Match Won +XP shown for the winners
UPDATED: End of game horn + win/lose music play at end of Team Domination and Team Deathmatch games
UPDATED: Hell Week shows Survived Hell Week +XP message for surviving players at game end
UPDATED: Revive TP score is 25XP
UPDATED: Size of Team Domination corners increased for greater visibility
UPDATED: Deadlock capture zones have different capture/finishing beeps for clarity
UPDATED: Resort map with cull groups and new nav mesh
UPDATED: Multiplayer thumbnail in main menu for some Christmas cheer!
UPDATED: Browser ping and quick join systems temporarily removed
UPDATED: Supply crate icons updated and improved

Fixes

FIXED: "Crashing to desktop with no error log"
FIXED: "Negative HW score when collecting CPs just as the game ends"
FIXED: "Resetting of items in a Hell Week server now occurs correctly"
FIXED: "Map settings for correct ahievement progress on Colony, Nucleus and Operations"
FIXED: "Treasure Hunter and Fort Knox achievements"
FIXED: "Late-joining players seeing already-used waypoints"
FIXED: "Team scores in TDOM/TDM showing in wrong colour/wrong position"
FIXED: "Disconnected players no longer shown as connected in Mission Overview when moving to another zone"
FIXED: "Player icons randomly flashing on screen when player is joining"
FIXED: "Kill confirmed icons show when enemies kill each other"
FIXED: "Screen flashing white when entering a match"
FIXED: "Press space to spawn is no longer displayed when a player has been eliminated in Hell Week"
FIXED: "Reviving a player pauses the bleed out time"
FIXED: "Spectator mode correctly shows players, kill markers and zones"
FIXED: "Removed HUD instantiation from dedicated servers"
FIXED: "Two Deathmatch spawns in Mainline Winter"
FIXED: "Chat correctly scrolls to bottom when Player Joined Server, and You Have An Invitation messages are added"
FIXED: "Light handler issue, which caused the light handler intensity contribution to be overridden"
FIXED: "Nav mesh in Operations - Survival A"

Known Issues

The Welcome Tutorial achievement is not working (due to an incorrect setting in the map)
The gamepad implementation is early and experimental, so may cause issues
When viewed up-close, some CTR heads may increase in size
Some vegetation appears to have black edges
The number of players in the Friends Lobby may not update until the lobby tab is clicked on
Players may sometimes fall through the floor of a map
Standing in a doorway when the door closes may result in the player being pushed vertically
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
View jittering may occur when jumping on lossy networks
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this

18 grudnia 2015
Interstellar Marines - Dark5tar1


This update brings some new features, some returning content, and fixes. The Annual XMayhem mode has returned once again with the special achievements unlockable only during the event. We also have a brand new map created by Auxsiren that’s a complete overhaul of Evacuation (Evac 1 will still be playable in the map pool). There are also now special camos for CTRs that you can see specifically per map, this is a big step to add in player skins. Included as well is a new party system included to help you team up with your friends, chat with them, and more. Finally there are fixes for bugs as well as the crashes from last update.

From all of us here at Zero Point Software, we’d like to thank you for supporting the game and we wish you a Merry Christmas and a Happy New Year!

FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software

What's New

ADDED: Winter XMayhem Game Mode on Mainline Winter
ADDED: New Evacuation 2 map to multiplayer
ADDED: Ability to add variable skins to CTRs. This is a major step to in-game player skins
ADDED: Nine CTR skins. CTRs now have map-specific skins, with many of them camouflaged
ADDED: Party system to team up with friends, audio/visual invite notifications, chat room + additional features
ADDED: Inviting friends into a Hell Week game will spawn them close to you in the same zone, and in your team
ADDED: Chat system to menu view when in-game (press ESC to access)
ADDED: Kill confirmed and Zone captured messages are stacked on top of each other
ADDED: Mission successful +XP message when completing a single player/coop/multiplayer mission/match
ADDED: Revive successful message when player is revived
ADDED: Warning messages for low health, team kill warning and revive needed
ADDED: Variable delay to TP popup messages

Improvements

UPDATED: The NeuroGen Incident with new spawn points for players joining mid-game. Joining during end game will place joining player as a spectator
UPDATED: Nucleus with additional check point spawns for players joining mid-game
UPDATED: Chat system with Spearhead, Best Clan, Dev icons, UI improvements, message notification improvements, button to open/close etc
UPDATED: Clicking a player name in chat will bring up the Steam overlay with their profile (need Steam overlay enabled to work)
UPDATED: In Hell Week, when players up for elimination have the same score, decision of who to eliminate is random rather than player-name based
UPDATED: XMayhem game mode to be compatible with the new additions from 2015
UPDATED: T-IM101 has 8 x health, and does 4 x damage, compared to regular Marine
UPDATED: Xmayhem gift announcer loop
UPDATED: If a revive is halted, player's bleedout timer is set to percentage of revive completed, if higher than bleedout timer
UPDATED: In Hell Week, if a player is eliminated by any means other than the elimination timer, bleedout timer is reset
UPDATED: Nucleus elevator with all onboard elevator trigger to prevent players being stuck, and grid to stop players falling off
UPDATED: Nucleus with cull groups, rather than disabling the sub level, when player reaches top level
UPDATED: Hit markers are accurate to the hit location
UPDATED: UI icons scale according to resolution instead of being a fixed size
UPDATED: UI icons counter-scale when zooming in
UPDATED: Changed neutral zone colour to be more visible, and best team colour to be light purple
UPDATED: Match Completed +XP shown at the end of a match, Match Won +XP shown for the winners
UPDATED: End of game horn + win/lose music play at end of Team Domination and Team Deathmatch games
UPDATED: Hell Week shows Survived Hell Week +XP message for surviving players at game end
UPDATED: Revive TP score is 25XP
UPDATED: Size of Team Domination corners increased for greater visibility
UPDATED: Deadlock capture zones have different capture/finishing beeps for clarity
UPDATED: Resort map with cull groups and new nav mesh
UPDATED: Multiplayer thumbnail in main menu for some Christmas cheer!
UPDATED: Browser ping and quick join systems temporarily removed
UPDATED: Supply crate icons updated and improved

Fixes

FIXED: "Crashing to desktop with no error log"
FIXED: "Negative HW score when collecting CPs just as the game ends"
FIXED: "Resetting of items in a Hell Week server now occurs correctly"
FIXED: "Map settings for correct ahievement progress on Colony, Nucleus and Operations"
FIXED: "Treasure Hunter and Fort Knox achievements"
FIXED: "Late-joining players seeing already-used waypoints"
FIXED: "Team scores in TDOM/TDM showing in wrong colour/wrong position"
FIXED: "Disconnected players no longer shown as connected in Mission Overview when moving to another zone"
FIXED: "Player icons randomly flashing on screen when player is joining"
FIXED: "Kill confirmed icons show when enemies kill each other"
FIXED: "Screen flashing white when entering a match"
FIXED: "Press space to spawn is no longer displayed when a player has been eliminated in Hell Week"
FIXED: "Reviving a player pauses the bleed out time"
FIXED: "Spectator mode correctly shows players, kill markers and zones"
FIXED: "Removed HUD instantiation from dedicated servers"
FIXED: "Two Deathmatch spawns in Mainline Winter"
FIXED: "Chat correctly scrolls to bottom when Player Joined Server, and You Have An Invitation messages are added"
FIXED: "Light handler issue, which caused the light handler intensity contribution to be overridden"
FIXED: "Nav mesh in Operations - Survival A"

Known Issues

The Welcome Tutorial achievement is not working (due to an incorrect setting in the map)
The gamepad implementation is early and experimental, so may cause issues
When viewed up-close, some CTR heads may increase in size
Some vegetation appears to have black edges
The number of players in the Friends Lobby may not update until the lobby tab is clicked on
Players may sometimes fall through the floor of a map
Standing in a doorway when the door closes may result in the player being pushed vertically
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
View jittering may occur when jumping on lossy networks
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this

11 listopada 2015
Interstellar Marines - ZPS.Dark5tar1

We now have a big hotfix ready for you guys. We heard all your feedback, bug reports, and are tackling the biggest issues of this update. Below is the changelog and we’ll be monitoring how the update is faring. There are still some issues we’re working hard on fixing like the random crashes and the occasionally clipping through the world. Those two issues are top priority for us and we’ll be trying to crack down on these specifically.

Thank you all for patiently waiting and we hope you enjoy it!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

Update 23 Hotfix 1
Version: 0.5.23
Released: 11th November, 2015

What's New
ADDED: Last 20 messages and message of the day to global chat
ADDED: Join button to global chat. When a player joins a server, a blue join button appears in the chat. Client-side only, and limited to max 3 at a time
ADDED: On/off button for XBOX controller added to menu settings
ADDED: Run/walk when strafing with an XBOX controller
ADDED: Chat log to global chat

Improvements
UPDATED: Industrial Hell Week map with restrictions to roof access
UPDATED: Weapons handling updated and tweaked
UPDATED: Removed CTR killed messages from Hell Week
UPDATED: Player colour in global chat to match in-game chat colour

Fixes
FIXED: "Steam leaderboards not updating"
FIXED: "Steam achievements not working"
FIXED: "New steam achievements"
FIXED: "Back packs not being correctly removed in Hell Week"
FIXED: "All aboard trigger not working in several coop missions when a player leaves the server when dead but not bled out"
FIXED: "Framerate drops caused by CTRs going into a loop which caused them to attempt to rotate at an infinite speed"
FIXED: "Assault on Starcrown Aerospace"
FIXED: "Excessively large servers logs which could cause server crashes"
FIXED: "Negative player scores in Hell Week"
FIXED: "Several HUD elements not visible in different resolutions"
FIXED: "Capturing a zone audio notification only audible when looking at the centre of the zone"
FIXED: "Max chat server clients set too low"
FIXED: "Chat server requesting unavailable RPC from client"
FIXED: "Audio notifications when firing at a friendly or enemy"
FIXED: "Number keys not switching weapons when XBOX controller plugged in"
FIXED: "Zoom not working correctly when XBOX controller plugged in"
FIXED: "Stuck in bleed out"
FIXED: "Randomly moving between players when spectating when dead in multiplayer. NOTE: this is untested"
11 listopada 2015
Interstellar Marines - Dark5tar1

We now have a big hotfix ready for you guys. We heard all your feedback, bug reports, and are tackling the biggest issues of this update. Below is the changelog and we’ll be monitoring how the update is faring. There are still some issues we’re working hard on fixing like the random crashes and the occasionally clipping through the world. Those two issues are top priority for us and we’ll be trying to crack down on these specifically.

Thank you all for patiently waiting and we hope you enjoy it!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

Update 23 Hotfix 1
Version: 0.5.23
Released: 11th November, 2015

What's New
ADDED: Last 20 messages and message of the day to global chat
ADDED: Join button to global chat. When a player joins a server, a blue join button appears in the chat. Client-side only, and limited to max 3 at a time
ADDED: On/off button for XBOX controller added to menu settings
ADDED: Run/walk when strafing with an XBOX controller
ADDED: Chat log to global chat

Improvements
UPDATED: Industrial Hell Week map with restrictions to roof access
UPDATED: Weapons handling updated and tweaked
UPDATED: Removed CTR killed messages from Hell Week
UPDATED: Player colour in global chat to match in-game chat colour

Fixes
FIXED: "Steam leaderboards not updating"
FIXED: "Steam achievements not working"
FIXED: "New steam achievements"
FIXED: "Back packs not being correctly removed in Hell Week"
FIXED: "All aboard trigger not working in several coop missions when a player leaves the server when dead but not bled out"
FIXED: "Framerate drops caused by CTRs going into a loop which caused them to attempt to rotate at an infinite speed"
FIXED: "Assault on Starcrown Aerospace"
FIXED: "Excessively large servers logs which could cause server crashes"
FIXED: "Negative player scores in Hell Week"
FIXED: "Several HUD elements not visible in different resolutions"
FIXED: "Capturing a zone audio notification only audible when looking at the centre of the zone"
FIXED: "Max chat server clients set too low"
FIXED: "Chat server requesting unavailable RPC from client"
FIXED: "Audio notifications when firing at a friendly or enemy"
FIXED: "Number keys not switching weapons when XBOX controller plugged in"
FIXED: "Zoom not working correctly when XBOX controller plugged in"
FIXED: "Stuck in bleed out"
FIXED: "Randomly moving between players when spectating when dead in multiplayer. NOTE: this is untested"
...

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