CarX Drift Racing Online - K.Dmitriev
Attention, drivers!

We are currently performing technical maintenance on the servers as we prepare for the upcoming update!

The new PTR is just around the corner, stay tuned here on Steam and on our social media to keep up with all the latest news.

Thank you for your patience and support!

Game Quest Playtest - sab
- Directional audio setup on audio (enemy ows, explosions, wing flapping)
- Loading sound (enemy spawn) pitch now changes according to metacritic score (when above 80) to alert the player to a flying enemy spawns
- Spectators can no longer be killed by normal attacks (as it was before)
XOL: Space Mech Wars - solodevmichi

Updated:

-FOV adjustment

-Updated controls

-Added control options

-Added image performance options

-Changed thruster effects

-Changed Japanese subtitle font

-Other comfort improvements

Touhou Hero of Ice Fairy - Volzz
This update contains the following fixes and adjustments:

Fixes
    • Fixed an issue with the text in the Hero Mode results screen.
    • Fixed an issue where the reward for getting first place in the arcade couldn't be claimed.
    • Fixed an issue in Hero Mode where some items would result in a permanent shield.
    • Fixed an issue with the Jeweled Branch's description to better match its actual effect.
    • Fixed an issue in Hero Mode where a certain contract only affected one round.
    • Fixed an issue in Hero Mode where a certain contract's effects wasn't able to end normally.
    • Fixed an issue in Hero Mode where closing the game immediately after returning to the main menu from a battle would cause the battle to start over when it is resumed.
    • Fixed an issue where having the Hero of Ice badge and Third Eye Figurine equipped at the same time would result in doubled shields.
    • Fixed an issue where restarting the first elevator fight in the Rose Idol DLC could mess up the game's logic.
    • Fixed the logic of the buttons in the Navigation Terminal's tutorial.
    • Fixed items being unlocked earlier than they should be due to multiple save files.
    Thanks to everyone who reported bugs to us. We will continue fixing the various issues in the game. If you encounter any problems during gameplay, you can get in touch with us below!Email: 728434587@qq.comDiscord: →Click here to join our Discord←
Dungeon Stalkers - Oneunivers

Hello, Stalkers.

This is the Dungeon Stalkers development team. 

We are sharing the status of the second round of sanctions against users of illegal programs.

From August 14 to August 19, a total of 409 accounts were blocked during the maintenance. 

We will continue to take strict action without leniency against users of illegal programs.

For detailed sanction details, please refer here. 

23.22
Fusionist - newbee
  • Update Delay
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! - Nineteen woods
Added the following feature:
  • You can now set the number of mistakes allowed from the 'Misc' options.
The Last Reunion - JayGames
📢 Images have been added to each character’s ending scene!
In this v1.4 update, dedicated images have been included for every NPC’s ending.

Now, when you reach the ending, you can experience a more immersive and emotional moment through the character-specific images.

We will continue to improve and update the game to provide a better play experience.
Thank you.

Reverse Fishing - Doug

Small but important update!

I have potentially fixed multiple software issues. This includes:

  • Some windows 10 players constantly crashing when trying to play the game.

  • Screen randomly having a black flicker (If this doesn't fix that just update your graphics card).

  • Overall stability increase.

I will be keeping an eye on this as I hope these changes don't cause an issue elsewhere. Let me know if you run into any issues!

~Doug

Of Crowns & Chains Playtest - BlueJayAvis

System(s) Changes:

  • Added Military Recruitment.

  • Added Dynamic Population and Age Distributions (Male & Female) (Press N to view Age Distribution Panel).

  • Added Division Recruitment AI Behavior (Recruits a new Division whenever Eligible Manpower > 20k) (Works for Player Commander as well) (Press K to view Military Recruitment Panel).

  • Added Realistic Unit Loss Distribution (Spread across Age Distributions according to Country Conscription Law Minimum Age, Maximum Age, and Allowed Gender(s)) (The default conscription law allows only men ages 18-40 to serve, so you'll lose all men from 18 to 40 if you recruit all of your eligible manpower and they all die - this reflects in age distribution UI).

  • Changed UI Colors (More Colorful).

  • Added "Return to Menu" Option.

  • Changed GameScene Menu UI Scaling and Appearance.

  • To be realistic (and reduce excessive lag), per unit counts has been increased to 20k soldiers per unit (from 1k); units now represent divisions rather than battalions. It simply doesn't make sense to simulate battalions since battalions were organized into divisions (~20k nominal soldiers) \[e.g. Germany Infantry Division (Square Division Type) 12 battalions of infantry, 72 field guns of artillery, 24 HMGs]. Perhaps, if I can optimize the game in the future, I'll simulate individual battalions, but that's too much for me to accomplish at the moment (especially considering that 10k-100k battalions would need to be simulated at a time).

  • A country's recruitment cap is set to 10% of a country's standing army (so they can only train 10% of their standing army's number of soldiers concurrently).

  • Added Reserves (essentially tracks undeployed units in terms of nominal soldiers).

  • Units are no longer given orders in cohorts (neighbors), and they now have individual behavior.

  • Added Double-Click Unit Area Select.

Bug Fixes:

  • Fixed Earth Mesh (There was a slight Gap East of St. Petersburg across the lake).

...

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