Century: Age of Ashes - LunarEclipse
The Carnage Returns — Kingslayer Rises

From the depths of battle, an old ritual reignites. In Kingslayer, one dragoneer from each side is crowned King — consumed by fury, he is made Beserk.

Only through blood does your team gain favor. Slay the enemy King to earn one point. Each reign lasts a minute, and while crowned, the King cannot use pickups such as wind blessings or shields

Here’s what awaits the brave:

  • Earn your riches — Gems, Coins, and Treasure Chests await those who survive the bloodshed.

  • Perilous arena — Battle across Eilean Càirn where every corner hides a threat.

 

No mercy. No safe skies.
Slay the enemy King. Defend your own. Rule the skies — or fall trying.

PayGame - declanzhang

Fixes

  • Fixed a bug where Power Bank had no effect.

  • Fixed a bug where Family Portrait didn't check for white bills.

Additions

Changes

  • Updated the background image for inactive Challenge Room to make the hint more noticeable.

  • Added more hints when trying to access a inactive Challenge Room.

  • Adjusted receipt position when holding a stamp.

  • Added more key instructions to the Esc menu.

  • Bombs can now be canceled with E after being picked up.

  • Bombs now show target positions in four directions when held.

  • Updated the description of Bear Paw for clarity.

  • Replaced the icon for the Recovery stat.

  • Angel/Devil Room chances are now guaranteed to appear daily.

  • Changed how starting items are displayed for characters.

  • Updated description for Floor Stamps

  • Floor Stamps can now be used normally inside rooms.

EBOLA VILLAGE - Developer

Localization

I am happy to announce that the game experience has been significantly expanded with the addition of 10 new localization languages. Players from all over the world can now enjoy the game in their native language, significantly increasing accessibility and immersion in the gameplay.

Game Element Adjustments

1. Shooting Bugs: Fixed an issue that previously limited shooting in doorways. Players can now maneuver and shoot more freely in various conditions, making the game more dynamic.

2. Pause Menu Sotflock: Fixed an issue related to the countdown in the pause menu.

3. Item Issues: I fixed a bug due to which some game items were hanging in the air. Now all objects work correctly, which improves the realism of the game world.

Technical Improvements

Texture Pool: Optimized texture usage, reducing the volume from 10,000 to 6,000. This allows you to avoid critical errors and game freezes on less powerful computers, significantly improving stability and performance.

Additional updates

In addition to the listed improvements, numerous minor updates and edits have been implemented aimed at improving the overall stability and balance of the game:

- Improving the artificial intelligence of opponents

- Optimizing resource loading

These changes are aimed at creating the most comfortable and exciting gaming process for all users.

Syndicate of Souls - syndicateofsoulsdev
Highlights
  • New retainer: Xelv, Herald of Ruin - Assassin

  • buffs no longer have an alignment

  • buffs now have an animated marker to show if they are dispelable

  • dispels will remove all dispelable buffs/debuffs from a target

  • different types of buffs are now displayed in different ways on the health bar

  • less important buffs are only shown in the target or player panel

  • highly important buffs (e.g myr E, infernal wish) are shown as big icons to the right

  • stacking mechanics that build up to an effect (e.g dandra Q snare) now display a bar filling up their charges

  • character mechanic buffs (e.g al-rahim P, shizu P) are now displayed as special bars under your resource bar

  • the CC display was consolidated, now only showing one bar for the longest lasting most disabling CC

Character changes
  • Grob: P now charges up when spending rage instead, Q now instantly bounces to two/all nearby targets

  • Emonia: W charm removed, better scaling, lower cooldowns, %MS on Q, improved resource management

  • Peipei: Q now heals the full healing on impact, P can be triggered by healing or puddles

  • Krieg: R1 casts faster, R2 removed. F now deals damage when passing through enemies. Passive now stacks bleed and heals you, resets you R1 cooldown and grants resistances when fully stacked

  • Khoru: R deals current/missing % bonus damage based on stack count. F can now be freely targeted, deals damage when passing through enemies, and grants the slow on your first AA when leaving stealth

  • Rhonheim: W2 is now E. W1 slows enemies, W2 casts a blizzard stacking slows, snares on full stacks

  • Golrok: R now shields nearby allies, instead of F

  • Dandra: W now also grants a shield, recasting the ability resets the shield

  • Prideseeker: P now charges on AA, when fully charged next R will reset cd, F will knock up or AA will stab in a line

  • Jabari: R targeted, cooldown reduced by collecting daggers. F now casts small daggers, F cooldown reduced when fully stacking passive

  • spells that can be charged like helentris R now update their target when letting go of the key

  • after losing vision of an enemy, you now follow them and restart your last action when regaining vision

  • buffs and shields now properly grant you assists

  • repentance F can now be cancelled by the player

  • repentance passive now triggers on jungle camps

  • tayji charm now has a brief cooldown per target

  • wavebinder R now longer allows turning, but fires faster

Visuals, UI, Sound
  • a new setting for sharper graphics has been added (on by default)

  • can now buy in shop with doubleclick on items

  • added a role filter to game setup

  • damage numbers now properly work with partially shielded attacks

  • damage numbers now show damage absorbed when shielding an ally

  • the talenteditor now shows animations indicating why you can't skill a talent

  • various items that were missing a sound effect now have one

  • kaal vfx and sfx improvements

  • lobby inventory screen entries resized

  • adaptive damage now shows the current damage type in tooltips

  • helentris model is no longer a placeholder

  • out-of-vision units like destructable rocks now hide their health bar

  • attack range is now displayed in the stats panel

Bugfixes
  • fixed spells targeted out of range not working properly

  • fixed allies not being targetable

  • fixed post game screen getting stuck in loading

  • fixed paindrinker not working

  • fixed kingslayer not working

  • fixed channel spells being accidentally cancleable

  • fixed being able to cast spells while game is paused

  • fixed myr skeletons doing more damage than intended

  • fixed winged boots not working towards clones

  • fixed shizu f teleporting to the same location repeatedly

  • fixed qel f arrows spawning too far apart

  • fixed post game screen bugging out when leaving it too early

  • fixed some spells being castable while being knocked back

  • fixed scoreboard tooltips not being hidden when scoreboard hides

  • fixed vissra poisons not applying the correct ccs

  • fixed jabari bounceoff vfx

  • fixed silence vfx not showing for first 0.6 seconds

  • fixed tayji eye vfx not fading out corretcly

  • fixed healthbar ticks being sometimes inconsistantly spaced

  • fixed items not properly updating in target panel

Teamcrafter Playtest - M1uu
  • Improved controller support for dialogues and menus
  • Fixed an issue with Iris Fulva request giving rewards even if you don't have the items
  • Fixed an issue with high rarity values breaking looting logic entirely
FBC: Firebreak - JuliusRMD

Hi Firebreakers! Community Manager Julius here with a neat announcement! We here at Remedy love Twitch streamers and can't wait to see streamers play our game. So, we thought what better way to support streamers and their viewers than by providing an exclusive FBC: Firebreak Armor Set that you can earn by watching FBC: Firebreak streams.

By watching three hours of FBC: Firebreak on Twitch, you can earn the Overseer Armor Set (Threshold Revision) which includes the Overseer Helmet (Threshold Revision), the Overseer Body Armor (Threshold Revision), and the Overseer Gloves (Threshold Revision). The Armor Set is purely cosmetic and does not affect gameplay. Earning each reward takes the following amount of combined watch time:

  • Overseer Gloves (Threshold Revision): 1 hour

  • Overseer Helmet (Threshold Revision): 2 hours

  • Overseer Body Armor (Threshold Revision): 3 hours

For additional information, please visit the FBC: Firebreak Twitch Drops website.

FBC: Firebreak launches on June 17th.

IT'S TIME TO CLEAN HOUSE

Evolve Lab - Spinzaku
Steam Next Fest

🚀Thanks to your amazing support, the Evolve Lab demo is doing incredibly well during this Next Fest!🚀

  • Over 1,000 players have signed up for online mode 🎉

  • More than 10,000 creatures have been created! 🐙

  • The best players have already reached depth 30! 🤯

Reading your feedback and watching the videos and live streams covering Evolve Lab has given me a boost of energy, and I’m already working hard on the next update, which should be ready soon.

What is going to happen after Next Fest?

With Next Fest wrapping up, I want to share what's next for Evolve Lab.

There are still some small additions and improvements I want to add to the demo over the coming weeks. These include:

  • Additional item reward types that do something different than rerolling the shop.

  • Additional cores for planet 1, 2, and 3.

  • A post-combat screen where you can view the enemy and stats after a fight is over.

Many other new features including planet 4 and private galaxies, where all enemies are created by your friends will be part of Evolve Lab's early access release in August 2025!

5:48am
Kalnazar - RobotsGames
Fix:
-Rotation elf in character creation
-Touch "L" shorcut bug
-Position NPC elf
-Donjon spawn error
ACROBATIC CAR - Yaso Nex
-(Next Track) option added to the game
-UI enhancement
Tale of REN ~ [Searching for HEART droplets] ~ - xxx_start

🎬 Live Stream: Tale of REN ~ \[Searching for HEART droplets] ~Showcase

...

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