Infested Planet - RocketBearGames
Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.

Major Changes
  • Added horde mode to weekly challenges and campaign
  • Added limit to how long officer inspiraton can last
  • Added campaign buff for starter medical crate
  • Added stop command to keybindings

Fixes
  • Made leaderboard scores update only at end of match (to solve Steam losing top scores)
  • Removed prefix periods from game esc menu
  • Fixed missing officer buff icon and added medipod buff icon
  • Added log messages to asset loading and fonts
  • Fixed possible triangulation bug for the map (caused black maps)
  • Fixed typos in campaign
Infested Planet - RocketBear
Horde mode has been added to the weekly challenges and the campaign. There are also a bunch of small fixes and improvements.

Major Changes
  • Added horde mode to weekly challenges and campaign
  • Added limit to how long officer inspiraton can last
  • Added campaign buff for starter medical crate
  • Added stop command to keybindings

Fixes
  • Made leaderboard scores update only at end of match (to solve Steam losing top scores)
  • Removed prefix periods from game esc menu
  • Fixed missing officer buff icon and added medipod buff icon
  • Added log messages to asset loading and fonts
  • Fixed possible triangulation bug for the map (caused black maps)
  • Fixed typos in campaign
Infested Planet - RocketBearGames
Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0

Changes
  • Changed game version to 1.0
  • Added beta profile warning
  • Revised a bunch of text
  • Tweaked mutation power to make guardian mutation more probable
  • Changed patch counter to "Coming Soon"
  • Removed texture map compression, due to bugs on AMD cards
Infested Planet - RocketBear
Infested Planet is coming out of Early Access on March 6th! This patch upgrades the game version from Beta to 1.0

Changes
  • Changed game version to 1.0
  • Added beta profile warning
  • Revised a bunch of text
  • Tweaked mutation power to make guardian mutation more probable
  • Changed patch counter to "Coming Soon"
  • Removed texture map compression, due to bugs on AMD cards
Infested Planet - RocketBearGames
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement
Infested Planet - RocketBear
Welcome to the last scheduled patch before release! It's been a crazy ride to get here - thanks for coming along and testing the game in Early Access. I'll see you all on the other side of the launch wormhole.

Some of the changes in this patch went live last week, so that reviewers have a smoother experience.

Changes
  • Fixed exploit with buying weapons and weapon cooldown
  • Added importing profiles to Steam Cloud
  • Added vsync to graphics options
  • Tweaked campaign dialog button order
  • Added ability to skip tutorial missions
  • Added text tips to notices
  • Fixed notice pointer positioning
  • Added options hints
  • Added non-linear scaling to audio sliders
  • Added graphics optimization through alpha blending and testing
  • Fixed chopper UI vanishing with res change
  • Fixed grenading marines getting stuck bug
  • Fixed bug with assault targeting and movement
Infested Planet - RocketBearGames
This patch updates the look of the game with the introduction of shadows. They can be turned on and off in the options menu. Those of you who enjoy competing in the leader boards might also note that silver mode has been made easier.

The release for Infested Planet has been set for March 6th, so there's exatly 1 patch between now and then. It will probably be bugfixes and polish.

Major Changes
  • Added entity shadows
  • Added shadows graphics option
  • Prevented some mutations from appearing too early in random maps
  • Made growing defense towers more vulnerable to sap damage (for example, siege cannon)
  • Reduced silver challenge difficulty

Minor Changes
  • Prevented capture alert sound from being repeated quickly
  • Optimized retargeting for several entities
  • Added ability to hide dialogue UI
  • Added text announcement to recaptures
  • Revised campaign buff descriptions
  • Changed "grab mouse" to "trap mouse" in options
  • Tweaked challenge briefing
  • Changed leaderboard screen to go to global leaderboard if user is unranked
  • Added icon to game window
  • Added version number to profiles
  • Added ram amount to log

Bugfixes
  • Fixed mortar firing rockets at immune targets
  • Added additional checks to Steam Cloud loads, to prevent crashes
  • Improved script robustness for tutorials
  • Fixed leaderboards name fetching to reduce chance of [unknown] name
Infested Planet - RocketBear
This patch updates the look of the game with the introduction of shadows. They can be turned on and off in the options menu. Those of you who enjoy competing in the leader boards might also note that silver mode has been made easier.

The release for Infested Planet has been set for March 6th, so there's exatly 1 patch between now and then. It will probably be bugfixes and polish.

Major Changes
  • Added entity shadows
  • Added shadows graphics option
  • Prevented some mutations from appearing too early in random maps
  • Made growing defense towers more vulnerable to sap damage (for example, siege cannon)
  • Reduced silver challenge difficulty

Minor Changes
  • Prevented capture alert sound from being repeated quickly
  • Optimized retargeting for several entities
  • Added ability to hide dialogue UI
  • Added text announcement to recaptures
  • Revised campaign buff descriptions
  • Changed "grab mouse" to "trap mouse" in options
  • Tweaked challenge briefing
  • Changed leaderboard screen to go to global leaderboard if user is unranked
  • Added icon to game window
  • Added version number to profiles
  • Added ram amount to log

Bugfixes
  • Fixed mortar firing rockets at immune targets
  • Added additional checks to Steam Cloud loads, to prevent crashes
  • Improved script robustness for tutorials
  • Fixed leaderboards name fetching to reduce chance of [unknown] name
Infested Planet - RocketBearGames
This update adds a large feature to the game - Weekly Challenges. I hope that you'll join me and other players in attacking the maps each week and seeing how well you compare to everyone else.

This update is the final large patch before the game releases. Future patches will be mostly fixes and polish.

Major Changes
  • Weekly Challenge mode
  • Improved random map generation
  • Steam Cloud saves

Minor Changes
  • Added a more flashy effect to officer inspiration
  • Tweaked Engineering tech to use ammo continuosly
  • Added Engineering tech out of ammo warnings
  • Increased health of medical pods
  • Made mortar more responsive to manual targeting
  • Changed Robotics tech armour bonus to a shield
Infested Planet - RocketBear
This update adds a large feature to the game - Weekly Challenges. I hope that you'll join me and other players in attacking the maps each week and seeing how well you compare to everyone else.

This update is the final large patch before the game releases. Future patches will be mostly fixes and polish.

Major Changes
  • Weekly Challenge mode
  • Improved random map generation
  • Steam Cloud saves

Minor Changes
  • Added a more flashy effect to officer inspiration
  • Tweaked Engineering tech to use ammo continuosly
  • Added Engineering tech out of ammo warnings
  • Increased health of medical pods
  • Made mortar more responsive to manual targeting
  • Changed Robotics tech armour bonus to a shield
...

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