BioShock™

As Eurogamer turns 20, we thought, you know what? It's not all about us. It's also about the developers, the people behind the virtual magic that inspired the creation of Eurogamer two decades ago. Without the developers, we wouldn't be here. And so, we thought we'd ask a few of them (20, in fact!) to pick the games that defined the last 20 years, and see what would come of it.

We approached a broad range of people, from top executives and legendary talent to tiny indies. We asked them to pick a game that defined the last 20 years, but left it up to them to interpret the question. It could be a game that defined the industry, that meant a lot to them professionally or personally, or is just a favourite.

We're delighted with the responses (thank you to everyone who contributed!). There's some fantastic insight here, super cool anecdotes and the odd surprising choice. We hope you enjoy it!

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FEZ

If you're looking for more ways to expand that list of games that you really, really honestly will get round to playing eventually but probably not right now because you've still got a load of other ones to get through, then I'm pleased to inform you that Fez is currently free on the Epic Store. Oh, and that Inside and Celeste will be free next week too.

Fez, for those yet to experience its multi-dimensional charms, is, at first glance, a sort of puzzle-y platformer in the retro, side-scrolling mould. Before too long, however, its 2D protagonist discovers that their world isn't quite as flat as they'd been led to believe, beginning a slightly brain-scrambling adventure that requires players to flip through the world's previously hidden sides. Really, it makes more sense if you see it in action.

Eurogamer, it's fair to say, adored Fez when it released back in 2012. Oli Welsh gave it a Eurogamer Essential badge well before they were a thing, and everybody else refused to shut up about it, even going as far as to crown it Game of the Year.

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LIMBO

The studio behind WTF-y puzzle-platformers Inside and Limbo, Playdead, has been secreting screenshots of its next project within its job posting advertisements.

While it may seem as though Playdead hasn't shared anything concrete beyond a solitary image shared on Twitter way back at the beginning of January 2017 - and then one more in March 2018 - turns out we might just have been looking in the wrong place.

A number of screens from a game that we know don't come from either of Playdead's prior releases have been included inside online job listings, and while some were clocked by Resetera a few months back, a couple more have since popped up (thanks, PC Gamer).

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LIMBO

Subscription gaming services such as Xbox Game Pass, EA Access and PlayStation Now have become a good deal for players - or at least, a good way of ensuring you never reach the bottom of your pile of shame. As this year's E3 festivities made plain, they are now central to platform holder strategy, with Microsoft releasing all its first-party titles on Game Pass, and Google Stadia to ship with its own, currently rather meagre subscription game service. But are they always a fair deal for developers? The details of these partnerships remain closely guarded, but in a panel discussion at Gamelab last week hosted by GamesIndustry.biz editor-in-chief Matt Handrahan, some of the people behind Crusader Kings, Rime, Q.U.B.E. and Inside offered broad thoughts on Xbox Game Pass in particular.

"Consumers want as many games as possible, as free as possible, and you can't get anything for free, so you need to find the right price, but that's the angle," began Dino Patti, co-founder of Playdead and latterly, Somerville developer Jumpship. "Developers need to look at what does this get me, and for me, and I might be biased, but I think the way business is for Game Pass, it's the first time it's actually what I would consider fair for developers.

"[All the other times] I've been suggested subscription it's never worked out, because they don't know what developers need, and in the end, it is developers putting out a game for free!" Patti went on, adding, "with Game Pass they're doing it correctly for the developers."

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INSIDE



This article contains spoilers for the ending of Inside.

Whether it's teens baying for each other's blood in The Hunger Games, Judge Dredd exploding hoodlums, or the jaunty nuked-out wastes of the Fallout series, dystopian worlds have long entertained us with doom-laden speculation and ultra-violent hijinks.


They're becoming ever more popular too. Following the inauguration of US president Donald Trump last year, 1984 soared to the top of the bestsellers list. It would appear apocalyptic visions are trending, and our strange times provide ample nightmare fuel.

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