Hunt: Showdown 1896 - CRY_IM


The Bones and Bounties DLC is coming! It includes:

- Silver Spur (Hunter)
- Yawning Grave (Mako 1895 Carbine)
- Dry Bones (Uppercut Precision)
- Grave Robber (Weak Vitality Shot)

Wishlist it today!
https://store.steampowered.com/app/3037030/Hunt_Showdown_1896__Bones_and_Bounties/
Hunt: Showdown 1896 - CRY_IM


Humid, mosquito-ridden, and filled with corpses, Stillwater Bayou was the first ever Hunt: Showdown map. Now, it's the first to be updated for 1896.

An untold number have found both success and death among its swampy marshes. If the dirt could talk, there would be so many stories to tell, and so many more are yet to come.

It's time, Hunters, to return to the bayou.

Hunt: Showdown 1896 - CRY_IM


Hunters,

The Patch Notes for Update 2.0.1 can be found below!

With this update, we’ve brought back the Stillwater Bayou map, which has undergone significant changes for improvement in visuals and gameplay. We hope you will enjoy the map’s fresh new look, which utilizes the best of CRYENGINE 5.11.

Happy hunting!

~ The Hunt Team



Stillwater Bayou – Map Reintroduction

  • Complete upgrade of the map, brought to life through the power of our new and updated CRYENGINE 5.11.
  • Full rework of the swamp biome.
  • Extensive terrain and vegetation improvements.
  • Detail, dressing, and lighting pass on all compounds.

Developer Note:

We’re excited to bring back the newly reimagined Stillwater Bayou, revitalized through the power of CRYENGINE 5.11! This map has undergone significant enhancements thanks to your feedback and our commitment to improving your experience.

The swamp biome has been carefully reworked to offer a more immersive and challenging environment. We’ve made targeted terrain improvements and enhanced the lighting and details across various compounds, refreshing key areas while maintaining the essence of the original map.

Specific areas like Reynard Mill & Lumber, Blanchett Graves, Lockbay Docks, Stillwater Bend, and Pitching Crematorium have been fine-tuned with new paths, windows, doors, and strategic access points to encourage dynamic gameplay.


We hope you enjoy exploring the new Stillwater Bayou, and we look forward to hearing your thoughts!



UI Improvements
We’ve addressed several community-reported issues in this update and are committed to making ongoing UI improvements based on your feedback. This is just the first step in a longer process, with many more issues to be addressed in the coming updates. Thank you for your continued support and patience.

  • Added the Bounty Hunt lobby to the ‘PLAY’ section in the top navigation.
  • Clicking on Bloodline Info above a Hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined the 'Quit' button interaction for keyboard and mouse users.
  • Updated certain 2D icons, replacing older versions with new designs.
  • Added a shortcut command for 'Inspect Equipment' in the lobby screen.
  • Favorite filters are now prioritized.
  • Owned items will always appear first in the inventory.
  • Removed ‘GEAR’ from the top navigation.
  • Removed the 'Sell' confirmation pop-up window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing Skins.
  • A distinct gold pop-up has been added for items that can be purchased with Blood Bonds.

Developer Note
We remain dedicated to refining the UI/UX of Hunt: Showdown 1896, and will continue to address the community's pain points as time goes on.


Melee Weapons & Tools
  • Spear melee damage has been reduced.
  • Spear light attack speed has been reduced.
Gameplay
  • Decreased the chance to spawn in a corner compound in favor of more spawn fights.
Rotjaw
  • Rotjaw will now drop 2 Bounty Tokens instead of 1.



AI
  • Hellborn
    • Fixed an issue where the Hellborn could spawn next to an extraction location.
  • Rotjaw
    • Fixed an issue where Rotjaw could get stuck during combat indefinitely.
    • Fixed an issue where Rotjaw would try attacking players outside the arena.
    • Fixed an issue where players would not receive credit for killing Rotjaw, with only the Accolade for banishment being awarded.
    • Fixed an issue where Rotjaw could get stuck underwater after downing a player near the arena's edge. While Rotjaw could still be damaged if her location was found, the death animation would not play when she was killed.
  • The Butcher
    • Fixed an issue where The Butcher could get stuck under the stairs in Lockbay Docks.

World
  • Performed a player collision pass on complex groups of trees and roots, to prevent the player from getting stuck between objects.
  • Performed a cloth adjustment pass for all Boss Target lairs to reduce the noise and open some sight lines inside.
  • Stillwater Bend: Opened a long line of fences to the southwest cornfield.
  • Pitching Crematorium: The southern downwards ramp and the east entrance have been tweaked.
  • Reynard Mill & Lumber: Added stairs to the Boss Target lair in the workshop building to connect the upper and lower parts. Additionally, a window has been added.
  • Blanchett Graves: Added an open door to the northern entrance of the church and performed small adjustments around the graveyard.
  • Lockbay Docks: Added a window to the upper section of the boat house, making parts of the roof accessible. Smaller adjustments for attacker spots have also been made.

Other
  • Fixed bugs that could lead to crashes on dedicated servers.
  • Fixed an issue where a black screen could appear when launching the game for the first time on Windows 10.
  • Fixed an issue where Alt-Tabbing in and out of the game could occasionally cause the display to freeze, showing a static image while the game and audio continued to run in the background.
  • Fixed a bug where the KDA in the lobby did not count assists, causing it to differ from the KDA displayed in the statistics screen.
  • Fixed a bug that caused the Concertina Trip Mine to be inconsistent, often dealing only a single tick of damage.



We are aware that some items may appear invisible on certain platforms. To address this, we have temporarily disabled the following items in-game:

  • Hunters:
    • Lonely Howl
    • Witch Hunter
    • Carter
    • Drowned Rat
    • Sofia
    • Night Acolyte
    • Night Seer
    • Vaquero
    • Burnt Marshall
    • Bone Doctor
  • Items:
    • Shinbatsu
    • Trident's Teeth
    • Filibuster
    • Cagebreaker
    • Gold Rush
    • Vagrant
Hunt: Showdown 1896 - CRY_IM


Hunters,

This week, we are rolling out another important patch to address some of the common issues that you may be experiencing in the game. Our team is dedicated to ensuring seamless gameplay, and your feedback is always greatly appreciated.



  • Fixed a bug that prevented proper shadow rendering for users with AMD Vega and Polaris (500) GPUs.
    • While these cards are considered below the minimum specifications, we've identified a significant number of players using them and have implemented an engine change to ensure correct visual performance. However, it's important to note that users with these cards may still not experience the game at optimal performance levels, as they fall below the expected specifications.
  • Fixed bugs that occasionally caused crashes during gameplay or upon launch of the game.
  • Fixed issues that caused stuttering when approaching or initiating combat with the Hellborn.
  • Fixed issues and optimized specific areas that cause stutters upon entering.
  • Fixed a bug that sometimes made the Statistics and Last Mission screens unavailable.
  • Fixed a bug that caused overlapping text in the lobby and during gameplay.
  • Fixed an exploit that allowed players to instantly revive themselves after dying without the required wait time.
  • Fixed a bug that prevented the DLC "Northern Justice" from unlocking in-game after purchase on PlayStation.
~ The Hunt Team
Hunt: Showdown 1896 - CRY_IM


Port Sulphur Band's brand new track "Make Them Bleed" is out now on all digital music platforms!

Make sure to check it out!

Hunt: Showdown 1896 - CRY_IM


Hunters,

With this patch, we are addressing several issues that have been reported since the Hunt: Showdown 1896 release on August 15th. We understand that not everything has been resolved just yet. Below, you'll also find a list of major unresolved issues that we are actively investigating. Our goal is to address these as quickly as possible.




  • Fixed a bug that caused the game to freeze or crash when opening the map during banishment in Bounty Hunt.
  • Fixed a bug that caused the game to crash when triggering multiple light sources (such as alert trips or fuses).
  • Fixed a bug that caused a crash when adjusting any HDR setting on consoles.
  • Fixed a bug that caused the game to get stuck on an indefinite loading screen after resuming from a suspended state during a multiplayer session.
  • Fixed a bug that prevented the "Recently Played With" list from populating after completing a Bounty Hunt session.
  • Fixed a bug that caused scopes to appear blurred.
  • Fixed a bug that caused the mission summary to be missing after completing Soul Survivor or Bounty Hunt.
  • Fixed a bug where the "Filter On" and "Sell" buttons shared the same shortcut on the gear screen.
  • Fixed a bug that allowed regions with a ping above the limit to still be selected and applied.
  • Fixed a bug where the region was not displayed in the mission stats.





  • Users of AMD Vega and Polaris (500) GPUs experiencing issues with shadows not rendering correctly, causing excessive darkness within a 20 meter range.
  • Consoles occasionally overheating during specific menu interactions and gameplay situations.
  • Stuttering when activating Dark Sight near a clue, upon being killed and when the death screen UI loads, during fights with Hellborn, and/or when entering compounds.
  • A black screen may occur when launching the game for the first time.
  • Statistics and last match screens may be unavailable at certain points.
  • Filtering of equipment is not always working reliably.
  • Occasional crashes.

Thank you for your patience and understanding as we are working to resolve these issues.

~ The Hunt Team
22 авг.
Hunt: Showdown 1896 - Cry_AleaS


Celebrating 100,000 Hunters!

Over the weekend, we broke records for the highest number of concurrent players across all platforms in the history of Hunt! Thank you to the new players joining the action for the first time as well as the veterans returning to the battleground.
Hunt: Showdown 1896 - CRY_IM


Hunters,

The servers will be offline on Thursday, August 22nd, from 9am CEST for a backend update lasting around 90 minutes to addressing the following issues:
  • Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
  • Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
  • General stability and system resilience improvements.

Thank you for your patience.
Hunt: Showdown 1896 - CRY_IM


Live from Mammon's Gulch!

Join our Community team and Alienware now as we leap into Hunt: Showdown 1896 over on Twitch.

Streaming here on Steam and on-
Twitch
Youtube
Facebook
Hunt: Showdown 1896 - CRY_IM


Hunters, we hear your concerns.

In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience:
...

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