11:43am
Dungemon - Exhibyte
  • Updated Unity Engine to version 6.1.10.
11:39am
LAN Party - lan_party_dev
Fixes:

  • Fixed collider position for shorter avatars
Astro Protocol - Zeikko
Version 0.8 Highlights

The latest 0.8 update for the Astro Protocol Demo brings several improvements:

  • Saving and Loading - You can now pause your conquest of the stars and continue your game later.

  • More sound effects and music - Start turn, colonization and unit selection sound effects and one new music track

  • Countless AI Improvements - We’ve made significant AI upgrades and bug fixes to improve how the AI opponents play.

  • Countless quality of life improvement - Clearer map colors, more tooltips, etc.

  • Countless bug fixes

What’s Next: Victory System Overhaul

We’re now focusing on redesigning the victory conditions to make endgame goals more dynamic and competitive:

  • The current "accumulate points every turn" system will be replaced with objective-based victory points.

  • You’ll gain points by meeting key conditions like: "Control 6 planets" or "Control 14 stations".

  • These victory points are not permanent, they’re granted only while you meet the conditions and can be lost if your control slips.

  • The first player to reach the required victory point total wins the game.

  • These victory conditions and the amount of victory points they give will be randomized for each game.

We believe this will create more tension, strategic battles over critical systems, and fewer passive "wait and win" scenarios.

Play Now and Join Development

Want to play the newest updates before they hit the main demo? Join the beta branch on Steam to access the beta builds. Every beta release posts its changelog automatically to our Discord, so you can track new updates in real-time.

As always, your feedback is invaluable! Let us know your thoughts on the new save system, AI behavior, and the upcoming victory condition changes.

Thanks for your support, see you among the stars!

11:38am
Interactive Gun Range Beta - Private Parts
  • Revamped UI to improve visual appearance and consistency
  • Added option screen. Most notable controls are a slider to reduce false negatives, and the ability to control which controls are shootable.
11:33am
Mad World Survivors - v

Fixed UI sizes for Steam Deck

Gold Gold Adventure Gold - CanCanCanAMan
4 weeks until release!

Ready your calendars as the July 31st is the big-big-release day! Perfect thing to do during summer heat waves, as it's too hot to be outside! Skip work to play, your boss won't notice as they will be playing GG-AG as well! Mention it to your favourite streamer/youtuber, buy 10 copies and give them away on the street!

"Wait..." I hear some of you say, wasn't the game supposed to be out already? As some of you might have noticed already on the steam page, after the Summer Next Fest demo feedback, we realised the game needs a bit more time in the oven to address common complaints, and to add more stuff!

What stuff you ask? Well, if you were to join our community discord you could find a whole long post with planned updates, as well as our current progress! Or, if someone asks I will just paste it in the comments, who knows!

Join the discord! do it!

Amazoom Blimp Jockey '69 - LoftyLoftyLoftyLoftyLofty
This update adds unlockable crew slots to most of the ships in the game. Resources can also be exchanged now, and several bugs have been fixed.

Full details here:
https://steamcommunity.com/app/3226570/discussions/1/597405278050239132/
Tennis Elbow 4 - ManuTOO

Bug Fixes :
- Strike : since last Build, strikes prepared very early had their spin enhanced, leading to weird result or fault, especially for the slice and the drop shot

Stellarcraft - ShizzyDE
Hey Commander,
We’re back with another update packed with new features, upgrades, and important fixes. Thanks for all your feedback — here’s what’s new:

✨ New Features

🛠️ New Crafting Item: Ore Farm
Craft it, place it, and start farming – automation has never been easier! The new ore farm lets you gather resources efficiently with minimal effort.

🗨️ In-Game Chat
Now you can communicate directly with other players in-game!

🏆 Podium in Hub & Leaderboard
The top 3 players are now showcased on a podium in the hub, highlighted with Gold, Silver, and Bronze — giving well-deserved recognition to the best of the best!

📘 Multitool Logbook Entry
The multitool now includes its own logbook entry — perfect for beginners and veterans alike!

⚙️ New Base Upgrade: Faster Return
This upgrade lets the deposit spaceship return faster to base.

📦 Deposit Amount Control Moved
The deposit amount can now be adjusted via the base upgrade.

🛠️ Bug Fixes

  • ❌ Random level UI no longer opens unintentionally in the hub.
  • ❤️ Base health regeneration now works properly again.
  • 🔧 You can now switch the multitool correctly with key 3.
  • 🔁 Multitool selection can be reset reliably using Q.
  • 🧱 Ores can no longer be cheated in the tutorial.
  • 🔗 Lobby system improved: You can now join a lobby even if you’re already in one.
  • 🌍 Improved translations throughout the game.
  • 📡 Level 8 trajectory bug fixed — the path is clear!
  • 📝 Missing translation in the Base Upgrade Table has been added.
  • 🎨 Skin Editor:
  • The back button works again.
  • The editor is now brighter for better visibility.

More improvements are on the way!
Thanks for playing and supporting Stellarcraft. 🚀

Your Stellarcraft Team
Military Conflict: Vietnam - waki
[Game]

- Default and recommended settings in singleplayer games will now features a star * symbol
- Changed time of Conquest from 15 to 20 minutes (meaning tickets will drain)
- Changed time of Deathmatch from 15 to 10 minutes
- Updated limits for Frag Limit for DM and TDM
- When running out of ammo with a weapon (with "Weapon Auto Switch" turned on) it will auto-switch to the next weapon in priority
- Fixed melee weapon pickup bug
- Fixed throwing the knife as a last equipment will turn player into t-pose instead of switching to fists

[Client]

- Fixed possibility the see through walls via screen corners in 21:9 resolution

[Server]

- All melee and attached bayonet kills now count towards "The Butcher" MVP

[Weapons]

- Added weapon MAT-49K

[Maps]

- Updated Training map weapons + foliage
- Recompiled U.S. Embassy
- Recompiled Tan Son Nhat Airbase
- Reworked and shortened map descriptions

[Miscellaneous}

- Server now display workshop maps at end of match map vote

[Zombie]

- Updated Zombie on screen announcements
- Reduced drop of recoilless rifles
...

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