Hollow Knight

Materia Collective, the video game music publisher behind the Undertale Piano Collections, has partnered with Team Cherry to create the Hollow Knight Piano Collections, an album featuring 15 of the game's iconic soundtracks.

Music created by Hollow Knight's composer Christopher Larkin has been rearranged by David Peacock, who has worked previously work with renowned game composers Austin Wintory and Gareth Coker. The tracks are performed by Augustine Mayuga Gonzales, who has worked on albums for Undertale, Stardew Valley and Hyper Light Drifter.

Tracks include themes for Dirtmouth, the City of Tears, Hornet, the Forgotten Crossroads and more - here's a preview for one of my personal favourites, Greenpath:

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Hollow Knight

It's EGX 2019 weekend! Over the next few days we'll be bringing you quickfire impressions of some of the highlights from the show floor here at London's ExCel centre. You'll find them all here - and if there's anything out there you want to bring to our attention let us know!

We've known about Hollow Knight's upcoming sequel, Silksong, since the beginning of this year, when Team Cherry announced what was originally designed to be an expansion for the base game was just too big, and so would be made into a standalone title. We haven't had much info on it since. No wonder then the queue I had to stand in to get my hands on the demo at EGX was so long (and there was also only one console with the demo available! Criminal considering how brilliant it is).

The demo is only short, but even that amount of time was enough to understand why Silksong is being made into a standalone game. The first playable zone I landed in seemed like the very first level, allowing me to play Hornet with her base abilities as she traversed through Moss Grotto. It's an area reminiscent of Greenpath - and I say reminiscent purely due to the overgrown natural feel of it. It's enough to remind the player this is indeed a Hollow Knight game, but brings its own unique atmosphere at the same time.

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Hollow Knight

Video game lore nerds love a good fake language. Dragon Age has its own version of Elven, The Legend of Zelda has various Hylian dialects, even Ratchet and Clank had its very own Lombax alphabet (which, if I recall correctly, is creatively named 'Lombaxian').

Hollow Knight is no exception; there's certainly a language in the game, though it isn't obvious, because it all sounds like absolute gibberish. From Iselda's wistful sighs of "bafanada", to Hornet's battle cries of "adino!", these are just noises to fill the quiet air of the Hallownest and give life to the various bugs we meet.

These seemingly random sounds are well-designed, characterful expressions which help to provide the player with an idea of each characters' personality. The Dung Defender and his proud guffaws tell us he was a bold and eccentric knight, whereas the Seer's odd chanting paints her as a spiritual figure, if not a bit of a bizarre one.

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Hollow Knight

Who saw this coming? Team Cherry has unveiled its latest project, which turns out to be a full sequel to popular Metroidvania Hollow Knight.

According to developer Team Cherry's blog post, Hollow Knight: Silksong follows the adventures of Hornet as she journeys through "a whole new kingdom haunted by silk and song".

"Captured and brought to an unfamiliar land, Hornet must battle foes and solve mysteries as she ascends on a deadly pilgrimage to the kingdom's peak."

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