Oct 26, 2017
Hob - PrimeDirective
  • Fixed instances where some players did not earn endgame trophies (PS4)
  • Adjusted map in electric area to accurately reflect terrain
Oct 26, 2017
Hob - PrimeDirective
  • Fixed instances where some players did not earn endgame trophies (PS4)
  • Adjusted map in electric area to accurately reflect terrain
Oct 19, 2017
Hob - PrimeDirective
PERFORMANCE
  • Reduced micro stutters most prevalent on Nvidia 10-Series GPUs*

GAME
  • Made it easier to knock enemies off cliffs
  • Improved camera position during some grapple points
  • Adjusted sounds on various units and events throughout the game for a better experience
  • Fixed some event saves to avoid being stuck if you quit in the middle of the event
  • You can no longer grapple in the middle of a warp
  • Added a higher quality shadow detail level

LOCALIZATION
  • Fixed some incorrect Arabic translations and controller UI

ACHIEVEMENTS/TROPHIES
  • Hunter achievement should now include warp and down-punch attacks

LAUNCHER
  • Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings)

*Note: If you have a Windows 10 machine with an Nvidia 10 series GPU and are seeing performance issues, please also grab the Fall Creators Update (Windows 10, version 1709). This update has been verified to resolve micro stutter issues in the game. For more information on how to update to this version of windows 10: https://support.microsoft.com/en-us/help/4028685/windows-10-get-the-fall-creators-update.

Additional Note: On PS4, the 1.13 incremental patch was styled as 1.14. We are skipping this number on PC to sync up the versions again.
Oct 19, 2017
Hob - PrimeDirective
PERFORMANCE
  • Reduced micro stutters most prevalent on Nvidia 10-Series GPUs*

GAME
  • Made it easier to knock enemies off cliffs
  • Improved camera position during some grapple points
  • Adjusted sounds on various units and events throughout the game for a better experience
  • Fixed some event saves to avoid being stuck if you quit in the middle of the event
  • You can no longer grapple in the middle of a warp
  • Added a higher quality shadow detail level

LOCALIZATION
  • Fixed some incorrect Arabic translations and controller UI

ACHIEVEMENTS/TROPHIES
  • Hunter achievement should now include warp and down-punch attacks

LAUNCHER
  • Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings)

*Note: If you have a Windows 10 machine with an Nvidia 10 series GPU and are seeing performance issues, please also grab the Fall Creators Update (Windows 10, version 1709). This update has been verified to resolve micro stutter issues in the game. For more information on how to update to this version of windows 10: https://support.microsoft.com/en-us/help/4028685/windows-10-get-the-fall-creators-update.

Additional Note: On PS4, the 1.13 incremental patch was styled as 1.14. We are skipping this number on PC to sync up the versions again.
Hob - PrimeDirective
LAUNCHER
  • Monitor dropdown detects monitors correctly
  • Added Graphics Adapter selection to launcher so players can explicitly select their GPU

GAME
  • Fixed various crashes throughout the game
  • Adjusted save states on various events to avoid blocked save games
  • Added blocking volumes in various places to prevent players from getting stuck
  • Adjusted death planes in various places to make sure players die when they are supposed to
  • Adjusted collision in various places so players can no longer walk through things they should not
  • Fixed places where music was not playing in the world
  • Invisible robot in water dungeon no longer invisible
  • Menu UI easier to navigate with gamepad

STEAM
  • Fixed issue where game would sometimes crash when awarding achievements
  • Fixed issue where achievements earned when offline were not being reported
  • Fixed issue where players would not earn "Make it Home" achievement

Note: Issues reported with Nvidia 10-Series graphics devices have been inconsistent and difficult to track down. If you have one of these cards, please try the latest patch. If you are still having trouble, see our Performance troubleshooting KB article and if that doesn't resolve the issue, please contact us at support@runicgames.com with specific additional information.
Hob - PrimeDirective
LAUNCHER
  • Monitor dropdown detects monitors correctly
  • Added Graphics Adapter selection to launcher so players can explicitly select their GPU

GAME
  • Fixed various crashes throughout the game
  • Adjusted save states on various events to avoid blocked save games
  • Added blocking volumes in various places to prevent players from getting stuck
  • Adjusted death planes in various places to make sure players die when they are supposed to
  • Adjusted collision in various places so players can no longer walk through things they should not
  • Fixed places where music was not playing in the world
  • Invisible robot in water dungeon no longer invisible
  • Menu UI easier to navigate with gamepad

STEAM
  • Fixed issue where game would sometimes crash when awarding achievements
  • Fixed issue where achievements earned when offline were not being reported
  • Fixed issue where players would not earn "Make it Home" achievement

Note: Issues reported with Nvidia 10-Series graphics devices have been inconsistent and difficult to track down. If you have one of these cards, please try the latest patch. If you are still having trouble, see our Performance troubleshooting KB article and if that doesn't resolve the issue, please contact us at support@runicgames.com with specific additional information.
Hob - PrimeDirective
  • Resolved issues with snap points for blocks.
  • Fix for punch soft lock.
  • Adjustments to camera angles to make it easier to see in some areas.
  • Fix for an issue where the game state would be broken if the player exited during a world shift event.
  • Localization fix for controller layouts.
Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience!

This is an incremental patch and will be rolled into the next minor patch on PS4.
Hob - PrimeDirective
  • Resolved issues with snap points for blocks.
  • Fix for punch soft lock.
  • Adjustments to camera angles to make it easier to see in some areas.
  • Fix for an issue where the game state would be broken if the player exited during a world shift event.
  • Localization fix for controller layouts.
Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience!

This is an incremental patch and will be rolled into the next minor patch on PS4.
Sep 28, 2017
Hob - PrimeDirective
  • Stability improvements.
  • Butterfly collection should increment properly.
  • Added a ladder in electric zone for easier return traversal.
  • Adjusted deathfall sound volume.
  • Improved camera angle during certain puzzles to make it easier to see.
  • Updated vista map markers.

    Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues for more info on how to do this.) If you receive an assert message at this point, let us know via support@runicgames.com which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue down!
Sep 28, 2017
Hob - PrimeDirective
  • Stability improvements.
  • Butterfly collection should increment properly.
  • Added a ladder in electric zone for easier return traversal.
  • Adjusted deathfall sound volume.
  • Improved camera angle during certain puzzles to make it easier to see.
  • Updated vista map markers.

    Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues for more info on how to do this.) If you receive an assert message at this point, let us know via support@runicgames.com which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue down!
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