Wildcard - TheRemyD
Testing Stream settings
ARC TCG - gabry90
Hi everyone, in this update we have did some changes and fixes

Changes:

  • Removed the card rotation animation when dragging it onto the battlefield. Due to a visual bug (when playing without battle animations) that was difficult to fix, we have decided to temporarily remove this effect until the bug is resolved
  • Reduced shake camera strength when creature is summoned on the battlefield
  • Reduced shake camera strength when creature perform an attack and deal damage

Fixes:

  • Fixed some missing battle animations skip when this settings is enabled
  • Fixed multi-faction card frame white color when the creature is on the battlefield
  • Fixed level up sound effect
欠損失愛 - ザクロスケ

I would like to thank all the victims of the “Limb-Severing Devil Case” who played the full-voice demo version!

As of 5/7/2025, the number of Steam wish list registrations has exceeded 3300, and the trial version has been able to reach 1500 downloads and 12 reviews!

The life-size “Limb-Severing Devil” is also pleased.
(This is a scene from the recent real event “Tokyo Game Dungeon 8”.)



Although I felt mentally and physically limited to release two consecutive days with the Chinese version of my previous work “Romp of Dump”, I am relieved to think that I have left something other than emptiness behind...!

https://store.steampowered.com/app/3412110/_/


Thank you very much for “MGN2025!
“Severed Love” was displayed at the offline event as well as on the Steam event page of the “MGN Indie Game Carnival”.


It seems that many people were also able to watch the live game streaming!
Seeing the cosplay customers and the Niconico Douga-style flowing comments made us happy to realize that we had been enjoyed by all the geeks in Greater China!



Demo version distribution period will be extended!
I am extending the distribution period of the full voice trial version until 【Tuesday, 2025/5/27】!
I feel it is permissible to use the words “Due to popular demand” now.

At the time of its release, there was little visible response, and I regretted that we “probably shouldn't have thoughtlessly released it to the public...” But perhaps it was not that, but rather the fact that the release period was too short was thoughtless.

I will be exhibiting at real events, online events, and posting on the Steam event page through the second half of May.

I am aiming to create not only a work that is honest about the fetishism of missing parts, but also a “female-oriented version of a good adventure game”, and we hope that the trial version will convey this to you!

I will continue to be active in the dark so that we can involve as many people as possible in the “Limb-Severing Devil Case”...

https://store.steampowered.com/app/3572980/_Demo/
Pixel Gun 2 - katchepuri
Wow. Just—wow.

We expected some hype around the Pixel Gun 2 reveal—but not this level of energy! You absolutely blew us away. Huge thanks for making our announcement & teaser launch unforgettable.

We know you’ve got a lot of questions and thoughts. Today, we’ll answer the five most common ones—but more Q&As are coming, and we’ll get to everything that matters.

1️⃣ Will you continue supporting Pixel Gun 3D after the release of Pixel Gun 2?
Absolutely: PG3D isn’t being replaced. It’s part of the Pixel Universe we’re expanding. Both games will grow side by side—with updates, content, and support for both communities.

2️⃣ Will real-money purchases give an unfair advantage in Pixel Gun 2?
We heard all your feedback from Classic PG3D — and we’re doing things differently this time. Pixel Gun 2 focuses on skill, fair balance, and a better in-game economy.

3️⃣ Will PG2 be available on mobile devices?
Yes, Pixel Gun 2 will launch simultaneously on iOS, Android, and Steam.

4️⃣ Will there be anti-cheat at launch?
Yes, from day one. Dedicated servers with dynamic system checks, all-new security framework, gRPC protocol—everything’s built to keep your matches fair, competitive, and clean.

5️⃣ Will there be an account / progress transfer from PG3D to PG2?
Pixel Gun 2 is a completely new game — with new mechanics, an updated progression system, and a fair, well-designed economy—so data transfer isn’t possible. It’s a fresh start where every player starts on equal ground. But we’ve got some surprise gifts for Classic PG veterans!

Wishlist Pixel Gun 2 now!

Tempest Rising - Saber Eric
Analyzing mission parameters...

Watch the fourth episode of our mini-documentary series, Beyond the Battlefield: The Making of Tempest Rising: The Mission, and learn about the design philosophies and development journey of the game!

Full Documentary Playlist
Watch the previous episodes of Beyond the Battlefield: The Making of Tempest Rising in our official YouTube playlist.


Watch the Accolades Trailer
We're thrilled to see the response to Tempest Rising from players and press! We've collected some of our favorite quotes from reviewers in this new accolades trailer!


Our Discord server is the best place to share feedback and chat directly with our team and the rest of the Tempest Rising Community!

7.32
Out of Sight - OVERKILL_Adam


Ever had a game idea and wondered how to bring it to life? Or asked yourself how to “kill your darlings” to make a better game in the end? Or maybe you’re just curious about our devs’ favorite foods?

Whatever your question, now’s your chance to pick our devs’ brains! You can start submitting your questions today, May 7th: https://www.reddit.com/r/AMA/comments/1kgy3ow/out_of_sight_how_we_turned_a_student_project_into/

The live AMA, where the devs will answer your questions, kicks off tomorrow, May 8th at 4 PM CEST.
Rune Dice Playtest - ot
Hey friends!

Her is what we've done with the new build:

1. Added sound settings - now you can adjust or disable sound effects and music volume in the settings menu
2. New special dice: Blind Dice - deals double damage based on merge value, but targets a random enemy
3. 5 new relics that give a chance to replace your regular master dice with special ones (healing, shield, poison, and others)
4. Updated hero starter sets - now include more dice and relics
5. Added shop refresh button for coins
6. Changed relic prices for better balance
7. Improved event nodes with questions - now always contain all dice types, instead of randomly featuring only one type
8. Updated icons for "New Dice" and "Upgrade Dice"
9. Improved vampire dice description for better clarity
10. Added table reset information in the enemy dice description
11. Removed explosion effects when merging bomb dice

All these changes aim to improve balance, add variety, and eliminate confusion in game mechanics. Thank you for your support and feedback that helps us make the game better!
Xenonauts 2 - Goldhawk
This is another hotfix for Milestone 5 that fixes a couple of gameplay issues. We're still tracking a small number of stability issues in Milestone 5 and will continue to release patches when we have fixes for them.

Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!

Bugfixes:
  • Fixed yet another way where soldiers could suffer a permanent accuracy reduction from being wounded in the tactical combat.
  • Fixed a crash that could occur during the AI turn in tactical missions.
  • Attempted a fix for certain UFO interior walls being invisible in crash sites but still present in gameplay terms, which was caused by Cyberdrones being killed in the UFO crash and exploding before the battle begun (causing them to destroy nearby walls before they had been properly initialised).
War Thunder - War Thunder Commander


Game Mechanics
  • A bug that caused the lower limit on the number of mission points awarded for capturing a zone to not apply in all game modes has been fixed.
  • A bug that caused additional mission points for each player involved in captures to not be added to the pool of points which are split between all players in the zone in all game modes has been fixed.
  • A bug that caused mission point multipliers for damage and destruction of bases to cease varying from 0.6 to 2.5 depending on vehicle Rank and game mode and become 1 everywhere has been fixed.
  • A bug that caused mission points in Air Simulator Battles to start being awarded again for destroying players who had just spawned in on the airfield and had not earned any points yet has been fixed.
  • A bug that caused the spectator camera in Ground Realistic Battles to not automatically switch from the destroyed vehicle to a next vehicle of the player has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Dealer's Life Legend - [Abyte] Fiz
Hello, Merchants!

We’re very excited to announce the release of Update #06, another major step forward in our journey to bring Dealer’s Life Legend to its 1.0 Release, merging our ideas and your precious feedback! 🎉

Big things are happening in Pecunia and all the towns are buzzing with activity! Be prepared, because anything can happen: from angry customers storming in, to unexpected opportunities and tricky offers that will test your judgment. Choose wisely and try to get the best outcome from every situation!

Here’s a complete list of the features that you’ll find in this update, which is out today!

💎 Community Feedback: We highlight improvements that are based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or Discord server.


New Features
  • 💎Town Events: we introduced nearly 60 new events that can happen while you’re in town! Just like travel events, town events come with new challenges, exciting opportunities and consequences. Make every decision count!
  • 💎Overview section in Bank: we made some changes in this building by replacing the “Work In Progress” tab dedicated to investments with the Overview tab, a new section where you can check all your assets and incoming expenses in a single place! What about investments, you ask? Well, we decided that the investment mechanic is too big to be relegated to a mere Bank section, that’s why we added the…
  • Exchange Hall: if you start a new game you’ll now notice a brand new building (currently closed by the Work In Progress icon) where you will soon be able to manage your investments (or should we say stock trades? 🤑)! Stay tuned for more details soon!
  • Item Pack: we added 126 new items to the list, from scepters to warhammers and chain mails! We’re now officially at 1000+ total items! 🎉

Quality of Life
  • Gold and Prestige animations: we added some new nice animations to make Gold and Prestige value changes more visible and clear.

Fixes
  • 💎 Auctions and Arena fights now save the game: we added a save point right after every completed Auction and Arena fight.
  • Game Seed: we fixed some issues related to the random seed logic not working correctly.
  • Other minor fixes and improvements.
That’s all for today’s update! It’s been another quite big update, we’re moving full speed ahead on our roadmap!


We’re eager to know if you like all these improvements, so let us know what you think in the comments and join us on Discord where you’ll find us hanging out and answering questions. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life Legend! <3

Your friendly indie devs,
Abyte Entertainment
...

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