Hellsplit: Arena - SayHelloToGrux
Hello everyone!
Halloween has come and gone, but we are still working hard and want to present you our new update 1.14! Here are some new features to keep you all occupied:
First off, kicking has become a lot more comfortable, now it is directed depending on where your HMD is positioned, rather then being on a 360 axis at a single height. The pumpkin bombs from Halloween are new and improved (design and sensitivity wise that is) and here to stay to demolish the undead. Cutting a zombie in half now leaves some delightful physics based guts hanging out of both sides while not having almost any effect on performance! Lastly, we have a new way to brutality execute the undead, first you could rip their hearts out, but now you can rip their heads off!
These are the major additions to 1.14 but be sure to take a look at the changelog below, stay safe slayers!

Changes
  • Kicks are made in the look direction and inflict damage now
  • New option of zombie defeating: head ripping
  • Now zombie's guts fall out while slicing him in a half
  • New hybrid motion mode for HTC Vive is added
  • New hands contextual animation is added
  • Avatar's emotions are added
  • Black bombs are added
  • Bug of enemies animation during the explosion is fixed
  • Sounds of fallen shatters of the objects are added
  • Lighting of the map "Fort" is fixed
  • Halloween stuff is removed



Hellsplit: Arena - SayHelloToGrux
Hello, dear friends! We're glad to present you our next regular update, where we took your wishes regarding the training mode settings into consideration, implemented HTC Vive Cosmos support, added new lighting scenarios on the Tomb Of Heroes arena and diversified the existing levels with the new interactive objects. Thank you for staying with us!

Changes
  • New interface of the waves settings in the training mode
  • Now it's possible to call out up to 4 enemies on any training map
  • HTC Vive Cosmos support
  • Menu/Jump-button are now also inverted by controllers swap (when you switch strafe's side)
  • Health potion activation radius increased
  • Combustion of the bottles on fire is fixed
  • Shield's reversion when leaving the arena is added
  • Walls collisions on the map "Fort" are improved
  • Barrel explosion is now accompanied by a flash light
  • Goblets gained for beating the bosses can now be taken in hand
  • Lighting in "Bar" location improved
  • New lighting variations for "Tomb of Heroes" are added
  • Performance on the maps "Snow Ruins" and "Tomb of Heroes" improved
  • New interactive objects in the game locations are added
  • Environment objects leave wounds now
  • New extra weapon: ladle

Hellsplit: Arena - SayHelloToGrux

Hello, our dear friends! We're glad to present you the first major update of Hellsplit: Arena, where we tried to consider the most important remarks and suggestions you shared with us, as well as implement long-promised functions, including Valve Index support, Half-Swording and many others. Below you'll find the complete change log:
Avatar
  • Universal auto-calibration added
  • Manual calibration removed
  • Hands IK added
  • More accurate control system of shoulder and elbow joints added
  • Pelvis moving backward (while squatting) added
  • Camera behavior while head bending improved
  • Jumps are added
Control system
  • Valve Index сontroller support added
  • Universal control configuration on all controllers is added
Settings
  • Rendering Scale setting is added
  • Rotation speed option is added
  • Rotation angle option is added
Gameplay
  • Half-swording is added
  • Interaction with static environment improved
  • Grabbing of all interactive objects improved
  • Grabbing of enemies improved
  • The possibility to pull the weapon is added
  • Shield bashes improved
  • Stabbing of enemies improved
  • Stabbing with weapon in the environmental objects is added
  • New interactive environmental objects are added
  • The possibility to stab zombie's neck in a closed helmet is added
Graphics
  • Lighting in “Bar” location improved
  • Lighting in “Snow Ruins” location improved
  • Lighting in “Tomb of Heroes” location improved
  • Lighting in “Torture” location improved
  • Fruits visual effects improved
  • Locations of “Arena”-campaign improved
  • Kick wounds are added
  • Lighting of hands skeleton improved
Arenas
  • "Fort" training arena is added
  • Lighting variations of "Cemetery"-arena are added
System
  • New engine version (UE 4.24)
  • FPS stability is improved
  • The game loading time is improved
We thank you for supporting us, playing our game and giving us advice on how to improve it. This update is just the tip of the iceberg and the very first part of the extensive work planned by our small team and aimed to reforming and improvement of our game. Welcome to our Discord, where every two weeks we post the latest news about our game's development! Thank you for being with us!
Hellsplit: Arena - SayHelloToGrux
Hello Everyone and good afternoon! We are working hard on all of the features in the roadmap, and these include a remastered campaign, maps, weapons, enemies, and game modes. Screenshots and sneakpeeks will be shown soon for the new map and game mode in the coming weeks. We sincerely thank you all for you patience and support. Keep you head down and your swords high warriors
Dont forget to join our Discord https://discord.gg/vVw93XV for the latest news!
18 ENE 2020
Hellsplit: Arena - SayHelloToGrux
Hello, guys! We are pleased to announce new 1.04 update!

- Enemies friendly fire was added
- Now you can smash the wall enemy heads
- Double Francisca was enabled in weapons section
- You can slice enemy calfs with light swords and axes
- Sound of player landing was added
- Radius of spine weapons slots was increased
- Unstable ragdoll animation (with flying body) was fixed
- Icons with information about rooms was added in Hub room




24 DIC 2019
Hellsplit: Arena - SayHelloToGrux
Hello everyone and Happy Holidays!!! We have a small update for you guys to celebrate the holidays! Now you can kill those zombies with some holiday cheer!

5 DIC 2019
Hellsplit: Arena - SayHelloToGrux
Hello everyone! We are pleased to announce updates 1.02! This update changes the way that those smelly zombies die! Bug fixes and other minor features and changes. More updates are just around the corner with new zombies, game modes, bug fixes, and more!

- Zombies now have death animations
- Skeletons death behavior is now improved
- Zombies now play animations in ragdoll
- Now you can kill a zombie by stabbing him in the stomach
- Fat Zombie and Dead King react to unarmed hits
- Dark Knight's spinning is fixed
- Player's starting rotation on Oculus is fixed
- Fists whoosh sound while running is fixed



15 NOV 2019
Hellsplit: Arena - SayHelloToGrux
Hello, guys! Update 1.01 is available now!
  • Ragdoll settings for zombies and skeletons were changed, their stability was improved
  • Parrying mode was refined
  • Response threshold is now reduced when kicking in the enemies legs
  • The reaction of different enemies to the kicks was changed
  • Enemy body recovery system was added (enables bug reduction due to the enemies interaction with the environment)
  • Deactivation of enemy weapon collisions apart from the player was added
  • Moving with the touchpad is restricted after the death and on pause
  • Cutting of zombie's throat with a blunt weapon was corrected
  • Repulse sound volume was reduced
  • Fire sound near the mirror at the hub location was added
30 OCT 2019
Hellsplit: Arena - SayHelloToGrux
Hello everyone and Happy Halloween! I have some excited news to share with you all! In spite of the Halloween spirit there will be a small cosmetic update for the game where the undead got there heads stuck in some pumpkins and placed witch hats on there heads! But that’s not all folks as I’m pleased to announce The Torture Chamber map update! Tired of just hacking and slashing zombies? Don’t you feel like you need to slaughter the undead in a more brutal fashion? Well now you can with the new mechanics added in the map. Place some of the zombies on hooks or roast them in lava and pull there charred carcass from it. Or maybe you want something more classic like the Iron Maiden? Just toss them in and forget. Have fun and get smiting!




11 OCT 2019
Hellsplit: Arena - SayHelloToGrux
Hello, guys! Update 0.99 is here!
  • New trap type - Thresher on rails
  • New trap type - elemental traps (fire, ice, poison)
  • Spikes mechanics is changed. Now the spikes activate when the units step on it. Now the spikes also impact all types of the enemies, including armored ones
  • Stand now impacts the armored enemies
  • Thresher and cutter impact the armored enemies and can destroy their armor
  • Now the player can get down under the cutter without being damaged
  • Traps distribution updated on all levels
  • Joystick support is added for Windows Mixed Reality controllers
  • Smooth movement by default is updated for Vive
  • Touch mode is enabled by default
...

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