Half-Life 2 - contact@rockpapershotgun.com (John Walker)

Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders – often to give them jobs – and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend. And then from that position, they sure do like to muck about. And as Eurogamer’s Tom “Tom Bramwell” Bramwell mentioned on Twitter this morning, it’s hard not to sympathise with a growing body of Valve’s customers who are asking for better communication.

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Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

Coincidentally, my neighbour is cooking kippers right now, so I had a sort of smellovision for this trailer

If there’s one downside of having an SSD as your main hard drive, it’s that you find yourself aggressively removing any and all games you’re not convinced you’ll play any time soon. And so it is that I have no Source-powered games on my PC right now, and need to sit through a 5GB SDK download just to play this 200MB mod. While I wait, I’ll show you what it is I’m waiting for – Water is a mini HL2 mod about a singing Mermaid with magic powers who isn’t wearing a shirt. No Jamaican lobsters and crying here though: this puzzle-blessed action-adventure makes fish-people all grimdark, by the look of things. (more…)

Half-Life 2 - contact@rockpapershotgun.com (Adam Smith)

Kitchen sink drama

Something old for you today, which you may well have seen before, but I think it’s worth reminding people of. It’s Radiator. I’ve included something new for good measure, but nothing blue because this isn’t a wedding, it’s a little article about mods. Sorry if that’s disappointing. You’re going to be even more disappointed if you don’t like pretentious artsy mods. I’m talking the kind that have trailers with sombre piano music playing and try to evoke a sense of loss while definitely never having guns anywhere in them at all. Imagine you’ve walked into a small cinema in Paris. Instead of popcorn and nachos, the butler (for there is a butler) provides you with a glass of port and invites you to take a seat. He places a keyboard on your lap and a mouse in your hand.

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Half-Life 2 - contact@rockpapershotgun.com (Adam Smith)

Lambda LambdaAnother Valve-inspired short film to enjoy this morning. Many years ago, John showed off part one of the Purchase Brothers guerrilla-style Half-Life homage, and now they’ve only gone and released part two. It uses the same blend of live action and game footage to fine effect. They spent $250> making this. To put that into context, Michael Bay spent 742 billion dollars on each of the Transformers films. This contains marginally less robots hitting one another but otherwise it’s far superior. Remember to watch in HD.

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Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)


Okay, Internet! Okay>. I’ll play The Stanley Parable. Jeez, I’ll play so you’ll stop hassling me. I’ve got tea to drink and stuff, y’know. I mean so what, yes, it is> my kind of thing. And I do> like wry and creepy first-person games, and The Stanley Parable is one of those peculiar story-driven, non-linear, thought-provoking, brilliant-constructed, acutely clever, well-written mods that we love to post about, but some> of us want to sit about watching Chinese action movies at ten o’clock at night, and totally don’t have time to download 450mb of Half-Life 2 mod (which you only actually need Source SDK to play) and then wander through corridors figuring out what the hell is going on, and smiling all the while at that incredible> voiceover.

It’s brilliant. Exquisite, even. I can’t spoil it by talking about it, but there’s a trailer below, if you want to take a look. But you shouldn’t look. You should play it.
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Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)


Half-Life – Singularity Collapse is an impressive Half-Life 2 fan movie which you can see below. It’s a first-person movie, and features quite a bit of the protagonist looking at his hands, for some reason. Fortunately it’s also heavy on the action, including a Highway 17 style buggy driving sequence, which is particularly awesome. It’s not short on the special effects, either, with a bonkers hi-tech reactor sequence, explosions, HUD weirdness, and lots of explosions and gunplay. Worth a watch, I would say.
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Half-Life 2 - contact@rockpapershotgun.com (Alec Meer)

With Bellevue’s finest opting not to make an appearance at E3 earlier this month, we’ve all been left in the dark THE TERRIBLE FRIGHTENING DARKNESS about what’s next on the plate for Valve, and when we might see it. DoTA 2? Portal 2 expansions? Something, at long, long bloody last, to do with Half-Life?

Well, in August we might find out.
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8 iun. 2011
Half-Life 2 - contact@rockpapershotgun.com (Lewis Denby)

This is it. The end. This column you are about to read will be the last ever Mod News. Sniff. It’s been a pleasure, guys.

But no, really, it has. Over the past year, I’ve had a fantastic time as RPS’ mods guy, and it’s been a real honour to write this column every week – even if it is essentially just a roundup of all the latest happenings on a particular gaming scene. I can assure you that the end of Mod News coincides with the Hivemind’s bigger and better plans for mod coverage in the months ahead. You’re being left in very safe hands.

So, folks, would you join me for one more dance? Here’s the last and final week in mod news, including stuff for Half-Life 2, Neverwinter Nights, Oblivion, Morrowind and Stalker.
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1 iun. 2011
Half-Life 2 - contact@rockpapershotgun.com (Lewis Denby)

Quite a lot of mod news this week, apparently, even though there’s very little for you to actually play. There’s a long-awaited update from Jurrassic Life, as well as plenty of other gubbins related to Half-Life 2, Crysis, Stalker: Clear Sky, Portal 2 and Dirt 3. That’s a lot of games! Read on to find out what’s what.
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Half-Life - contact@rockpapershotgun.com (Alec Meer)

(I was going to title the post Gordon ‘The Body’ Freeman, but I figured people would just think it was porny fanfic). james Benson, the chap behind the splendid Dance Fortress video has gone for a rather different tack for his next project. He’s cut a new trailer for the original Half-Life, demonstrating how the game might look if Freeman was a real physical presence rather than just a hand with a gun. The first-person perspective remains, but it’s now augmented with believable arms. Arms that open doors, climb ladders, prise open vents, raise to protect the face from leaping Head-Crabs and even pick up and don a certain pair of spectacles that have fallen to the floor. I would like to play this non-existent videogame.
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