Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed crash when loading maps with malformed entity data
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed crash when loading maps with malformed entity data
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Half-Life - alfred
We have updated the public release of Half-Life.

Changes in this update are:
  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
Half-Life - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
Half-Life - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our <a href="https://github.com/ValveSoftware/halflife">GitHub</a> page.
Half-Life - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page.
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
Half-Life - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
...

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