Half-Life: Blue Shift - mikela
A Half-Life update is now available that affects Blue Shift through shared resources.

Please see the Half-Life update notes for details.
Half-Life: Blue Shift - mikela
A small update for Half-Life: Blue Shift is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life: Blue Shift to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life: Blue Shift to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Half-Life: Blue Shift - alfred
We have released a Beta update for Half-Life: Blue Shift.
Changes in this update are:
<ul><li>Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience
<li>Fixed test microphone button not working
</ul>
Half-Life: Blue Shift - alfred
We have released a Beta update for Half-Life: Blue Shift.
Changes in this update are:
  • Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience
  • Fixed test microphone button not working
Half-Life: Blue Shift - alfred
Half-Life:BLue Shift, now with 100% more Blue!!
Changes in this update are:
<ul><li>Changed hud color to match originally shipped blue tones
</ul>
Half-Life: Blue Shift - alfred
Half-Life:BLue Shift, now with 100% more Blue!!
Changes in this update are:
  • Changed hud color to match originally shipped blue tones
...

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