Wild Haven - rchava

Developer Log - Aug 2nd, 2025

Hi reader,

Thanks for taking the time to read this devlog!  As a brief recap, we are the two person dev team building Wild Haven, a 4X nature ecosystem builder.  Firstly, we want to apologize for how long it’s been since our last developer log.  Even though we’ve been quiet, my brother and I have been working diligently on the game for the last several months.  We wanted to take this developer log to catch up on what we’ve been working on and what our plans are for the game!

To start with the long and the short, we’ve been driving to improve the game in two sometimes competing directions: increasing depth and refining our existing system.  To do that, we’ve been working through the feedback we’ve received on not only the core mechanical loop, but gameplay depth, visual clarity, UI flow and general quality of life requests.  

Balancing both the feedback we’ve received and the limited time and budget we have as indie developers, we’ve decided: 1/ to reduce the scope of the game by removing the Jumbo map size and alternate biomes.  This will help reduce the pure volume of content and additional systems required to make a Jumbo map size fun and wildlife for biomes such as wetlands/mountains/deserts feel alive. 2/ to focus on adding depth to our current gameplay systems by adding more variations on existing wildlife from different combinations, providing a more impactful questing and story system during runs, and reducing the number of talents but making each talent more impactful to the gameplay.  3/ to help align our game more with the 4X genre, we intend to change how pollution works to become a more active challenge for players. Additionally, in the spirit of the genre we intend to add multiple win conditions for a run outside of just the final score. 4/ Finally, we made the hard but logical decision to postpone the games launch till 2026.  We do not believe we have the bandwidth for an Early Access game and so want our first release to be the v1.0 release.

As for next steps, we believe constant but targeted feedback is important to understand if we are on the right track.  In that spirit, we intend to launch a limited time playtest of the game on Steam in August.  The playtest will focus on the introductory(tutorial) campaign and provide players with a much clearer understanding of Wild Haven’s core gameplay mechanics.  We will post a developer log update when we launch the playtest and hope to see you there!

Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.

- K & R

9:01
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


Click Painter - fallshad
- Now, Game tips are presented on the loading screen

- Add sprite animations in loading screen
General War Memories - jtggame


A great event that will allow you to get points for the spent gold coins, which can be exchanged for excellent items.
Features of this event
  • If Score Exchange is launched in parallel with Lucky Draw, then 1 spent gold coin is equal to 2 points.
  • These accumulated points can be used both in the Score Exchange event itself and in the Lucky Draw event (points spent are displayed exactly in both events and if spend points in Score Exchange, they will disappear from the Lucky Draw event and vice versa.)
  • IMPORTANT! If the points are not spent by the end of this event, the points can be reset to zero if one of the related events - ends (Lucky Draw or Score Exchange)


  • The current launch of the event does not include the parallel start of the Lucky Draw event, therefore 1 coin spent = 1 points.
  • The number of exchange points for items in the event has been reduced.
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Best regards JTGgame Team!
General War Memories - jtggame

During this event, which usually lasts 5-6 days, with daily recharge, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.

Don't miss your chance to get one of the strongest units for 22 stars. also, bonus rewards will be for 3 | 8 | 17 stars and for 22

Best regards,JTGGame Team!

General War Memories - jtggame


This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.

Everything is in your hands, do not give up!


Best regards JTGGame Team!
Speed Rivals - BabelGames

We just updated the demo for Speed Rivals with one of the most requested features: single trigger controls.

You can now choose between different styles:

  • Release = full stop

  • Release = slow down gradually

Both simulate the way classic slot cars behave on real tracks. Of course, you can still race with two buttons if you want more control – we believe that’s still the best option for chasing leaderboard times!

We also added an onboard camera for a more immersive experience, and tweaked the UI and garage to make the experience smoother.

Try it now and tell us which control style you prefer!

Dungeon Alchemist - MACx3D


Join our Community Manager Mac during The .DAM stream. Ask questions in AMA format as we showcase community maps and assets from the Steam Workshop.

You can also watch The DAM stream on the following platforms:
Twitch
YouTube
Facebook
Tik Tok
Twitter
And of course, right here on our Steam page!
8:55
Medieval Frontiers Playtest - Active Fungus Studios
Patched the mushroom and alchemy table bugs
FastMoBa - ongvuaconntc
Hello players!

We’ve just released a new update focused on enhancing bot behavior and overall game realism. Here’s what’s new:

Improved Bot Escape Behavior
Bots now make smarter decisions when fleeing, making them more dynamic—and much harder to take down.

Updated Bot Farming Algorithms
Bots have been reworked to prioritize attacking lower HP enemies first, improving their efficiency and tactical decision-making during combat.

Enhanced Visibility Checking
Line-of-sight detection has been refined for better performance and realism. Bots now have more accurate awareness—large monsters will no longer be able to hide behind walls!

Thanks for your continued support! We’re working on even more improvements, so stay tuned.
...

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