Fuga: Melodies of Steel 3 - k_yanagita
Hello, everybody! I am Niizato, director of Fuga: Melodies of Steel 3.

Today I'm going to dive a bit deeper into a new battle system introduced in Fuga: Melodies of Steel 3—the weakness combo. Enemies in the Fuga: Melodies of Steel series have always had weakness icons, and you could delay enemy actions by destroying them. In Fuga: Melodies of Steel 3, repeatedly destroying these icons will result in a weakness combo which increases the base damage of your attacks.

⚙️Weakness Combos
To start a weakness combo, you'll first need to get a Combo Chance by destroying an enemy's weakness icon.



Destroy another weakness icon afterwards to start a weakness combo and gain a damage multiplier for your attacks, including on the attack that started the combo!



Your damage will increase with your combo, allowing you to deal up to twice as much damage! Keeping your combo up will be the key to victory.


Here's a little tip as well: you can use area of effect (AoE) attacks to help build your weakness combo.

For a group of enemies with the same color weakness icon, using an AoE skill of the same color will destroy all those icons, raise your weakness combo by that amount, and deal more damage accordingly! What's more, the damage increase from raising your weakness combo is applied to the same hit that triggered it.

For example, if you are fighting three enemies with blue weakness icons (meaning they are weak to machine guns), then Mei's Multi-Piercing Shot will destroy all three of their weakness icons at once. This one attack would raise your weakness combo from 0 to 1 to 2 and your damage from 100% to 120% to 140%—which is then applied to that very same attack!

While AoE skills may be very handy, they also cost a lot of SP to use! Keep an eye on your resources and be on the lookout for the perfect time to blast away!


⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️DLCs are available!
https://store.steampowered.com/app/3425740/
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
23:34
迷宫剑姬 Playtest - 934894869
1 调整了玩家非跑步时候的移动速度
2 增加了新功能:敌人说话模式,会根据玩家的行动模式而说不一样的对话,
关键BOSS,11位BOSS,1个小怪有此模式,现阶段触发条件宽松,后续可能再修改
3 由于经费问题,计划近期做完最终调整后将上线
Fuga: Melodies of Steel 2 - k_yanagita
Hello, everybody! I am Niizato, director of Fuga: Melodies of Steel 3.

Today I'm going to dive a bit deeper into a new battle system introduced in Fuga: Melodies of Steel 3—the weakness combo. Enemies in the Fuga: Melodies of Steel series have always had weakness icons, and you could delay enemy actions by destroying them. In Fuga: Melodies of Steel 3, repeatedly destroying these icons will result in a weakness combo which increases the base damage of your attacks.

⚙️Weakness Combos
To start a weakness combo, you'll first need to get a Combo Chance by destroying an enemy's weakness icon.



Destroy another weakness icon afterwards to start a weakness combo and gain a damage multiplier for your attacks, including on the attack that started the combo!



Your damage will increase with your combo, allowing you to deal up to twice as much damage! Keeping your combo up will be the key to victory.


Here's a little tip as well: you can use area of effect (AoE) attacks to help build your weakness combo.

For a group of enemies with the same color weakness icon, using an AoE skill of the same color will destroy all those icons, raise your weakness combo by that amount, and deal more damage accordingly! What's more, the damage increase from raising your weakness combo is applied to the same hit that triggered it.

For example, if you are fighting three enemies with blue weakness icons (meaning they are weak to machine guns), then Mei's Multi-Piercing Shot will destroy all three of their weakness icons at once. This one attack would raise your weakness combo from 0 to 1 to 2 and your damage from 100% to 120% to 140%—which is then applied to that very same attack!

While AoE skills may be very handy, they also cost a lot of SP to use! Keep an eye on your resources and be on the lookout for the perfect time to blast away!


⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️DLCs are available!
https://store.steampowered.com/app/3425740/
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
Fuga: Melodies of Steel - k_yanagita
Hello, everybody! I am Niizato, director of Fuga: Melodies of Steel 3.

Today I'm going to dive a bit deeper into a new battle system introduced in Fuga: Melodies of Steel 3—the weakness combo. Enemies in the Fuga: Melodies of Steel series have always had weakness icons, and you could delay enemy actions by destroying them. In Fuga: Melodies of Steel 3, repeatedly destroying these icons will result in a weakness combo which increases the base damage of your attacks.

⚙️Weakness Combos
To start a weakness combo, you'll first need to get a Combo Chance by destroying an enemy's weakness icon.



Destroy another weakness icon afterwards to start a weakness combo and gain a damage multiplier for your attacks, including on the attack that started the combo!



Your damage will increase with your combo, allowing you to deal up to twice as much damage! Keeping your combo up will be the key to victory.


Here's a little tip as well: you can use area of effect (AoE) attacks to help build your weakness combo.

For a group of enemies with the same color weakness icon, using an AoE skill of the same color will destroy all those icons, raise your weakness combo by that amount, and deal more damage accordingly! What's more, the damage increase from raising your weakness combo is applied to the same hit that triggered it.

For example, if you are fighting three enemies with blue weakness icons (meaning they are weak to machine guns), then Mei's Multi-Piercing Shot will destroy all three of their weakness icons at once. This one attack would raise your weakness combo from 0 to 1 to 2 and your damage from 100% to 120% to 140%—which is then applied to that very same attack!

While AoE skills may be very handy, they also cost a lot of SP to use! Keep an eye on your resources and be on the lookout for the perfect time to blast away!


⚙️Fuga: Melodies of Steel 3 is Out Now!
https://store.steampowered.com/app/3081320/3/

⚙️DLCs are available!
https://store.steampowered.com/app/3425740/
https://store.steampowered.com/app/3425730/
https://store.steampowered.com/app/3425770/

Check out the website or more!👉https://www.cc2.co.jp/fuga3/en/
嘣境回收战 - bigeyes

Hey guys! Missed us during these six months? Ciallo~(∠・ω<)⌒☆

After months of hard work, we're thrilled to announce - our brand new party game is launching in mid-August!

Ready to party with the cutest little animals? Your fluffy friends can't wait to meet you!

Add to wishlist now and be the first to unlock this adorable frenzy. See you there!

https://store.steampowered.com/app/3444220?utm_source=minibong_niuma

PS: Check out my friend's game launching the same day!

https://store.steampowered.com/app/2678640?utm_source=minibong

Community Announcements - 伊娃

>>歡迎各位指揮官大人加入我們的qq頻道:點我更快獲取福利和活動信息!(有禮包碼噢~)
8月9日
【巔峰競賽】【瘋狂扭蛋】【魔方世界】【神諭啟示】【天天充值】【限時特惠】

下拉即可了解活動詳情哦~

【巔峰競賽】
親愛的指揮官,新一期巔峰競賽即將開啟,趕快來報名參與吧~
活動入口:首頁 → 活動中心 → 巔峰競賽
活動時間:2025.8.9 04:00 ~ 2025.8.23 04:00(UTC+8);
開啟條件:指揮官等級≥40級;
活動介紹:
1、增加巔峰商店可兌換道具
2、指揮官等級更高時,可獲得的獎勵更多


【瘋狂扭蛋】
親愛的指揮官,【瘋狂扭蛋】活動限時來襲,一起玩轉超級大獎吧~
活動入口:首頁 → 活動中心 → 瘋狂扭蛋
活動時間:2025.8.9 04:00 ~ 2025.8.16 04:00(UTC+8);
活動開啟條件:服務器開啟時間>17天;角色等級≥50級,開啟共鳴武裝系統後;
▶瘋狂扭蛋
1、扭蛋一共分為5輪,每輪設定一個超級大獎,通過啟動扭蛋即可獲取每輪獎池內道具,扭得越多獲取大獎的概率越高;
2、當獲取該輪超級大獎後,可進入下一輪獎池,也可重置該獎池;
3、在完成5輪獎池抽獎後,玩家可繼續重復抽獎,但只會重復第五輪獎池;
4、每10次抽獎必掉落一個稀有道具;
5、扭蛋券道具在活動結束後不會回收,下期活動開啟時還能繼續使用哦。
▶限時禮包販售
通過鉆石或者點券均可購買扭蛋券和鳴武藥水禮包(鳴武藥水禮包打折促銷,不要錯過哦)
▶登錄好禮
活動期間內完成登錄任務即可領取扭蛋券
具體活動可參閱遊戲內實際表現!


【魔方世界】
活動入口:首頁 → 活動中心 → 魔方世界
活動時間:2025.8.9 04:00 ~ 2025.8.16 04:00(UTC+8);
活動開啟條件:服務器開啟時間>35天,指揮官角色等級≥65級;
活動介紹:
• 副本活動共計20層,每層有3種不同難度Boss;
• 前四天開啟1-12層,後三天開啟13-20層;
• 達成指定條件即可領取通關獎勵。


【神諭啟示】
活動入口:首頁 → 活動中心 → 神諭啟示
報名時間:2025.8.9 04:00 ~ 2025.8.11 00:00(UTC+8);
獎勵發放時間:2025.8.11 00:00(UTC+8);
獲獎展示時間:2025.8.11 00:00 ~ 2025.8.12 04:00(UTC+8);

活動大獎:迷蝶克洛斯

活動開啟條件:服務器開啟時間>7天,指揮官角色等級≥30級;
活動內容:
• 活動期間玩家通過消耗少量點券參與報名即有概率可獲取豐厚啟示獎勵
• 未獲啟示獎勵的指揮官也會獲取參與獎勵,穩賺不虧哦~



【天天充值】
天天充值活動即將來臨,活動期間每日充值達指定金額即可獲取相應道具獎勵,連續充值滿5天即可解鎖最終大獎~
活動入口:首頁 → 活動 → 天天充值
活動時間:2025.8.9 04:00 ~ 2025.8.16 04:00(UTC+8);
活動開啟條件:服務器開啟時間>37天;

【限時特惠】
限時特惠商店即將開啟,活動期間 「 高級印記補給券 」 限時打折出售!
活動入口:首頁 → 活動 → 限時特惠
活動時間:2025.8.9 04:00 ~ 2025.8.16 04:00(UTC+8);
活動開啟條件:服務器開啟時間>37天,指揮官角色等級≥38級;

*具體內容以遊戲內上線為準,祝各位指揮官遊玩愉快~
如您有任何問題/建議歡迎聯系我們的客服,感謝您的支持w

■客服聯系方式:
夏爾微信:isysy9999
敏兒QQ:2082242724
伊娃Discord:mrzj520
3on3 FreeStyle: Rebound - 3on3 Freestyle

Dear Ballers!

We will have a Temporary Server Maintenance on August 07, 2025, to fix a detected in-game issue.

[Maintenance Duration]
8/7 00:00 - 8/7 01:00 PDT

[Maintenance Detail]
Siana Ability Card Issue

1. Some Pizza Card's stat value is different from the possible stat range of the grade.
2. Some Cards are appeared with incorrect stat types

[Modifications]
1. Cases that the ability stats do not match the card grade

- If the card's ability stats meet Platinum-grade standards, the card grade will be upgraded to Platinum.
- If the card's ability stats are Gold-grade but the card is marked as Platinum, the ability stats will be adjusted to meet the minimum values of Platinum grade.

2. Cases that the slot type of a card will have been modified

- For each card with a modified slot type, character-specific box tickets will be provided based on the card's grade
- Silver: 1 x Coin Ticket / Gold: 1 x Growth Box Ticket / Platinum: 2 x Growth Box Tickets

We sincerely apologize for the inconvenience. Thank you for your patience and understanding.

- 3on3 FreeStyle Team​
Fugue Shot Playtest - Rare Dialect
(For the full devlog, click here)

Zooming Out - Fugue Shot is Now a "Minigame Roguelike!"
The most substantial and exciting change coming to Fugue Shot in 0.3 is a large-scale zoom out on the gameplay scope - the Bumper game is now just one of multiple minigame types that you'll encounter randomly across your run.

The goal is to include around 12 distinct minigame types in the game, each with their own sense of depth, strategy, and variety.

Here are some quick descriptions of the three minigames we're currently working on - though some are in earlier stages of development, they're all playable in 0.3:

  • Bumper (Silent Giant): set up your playfield and use a set number of balls to destroy all bumpers.
  • Takeover (Corrupted Statue): cover a majority of the screen while avoiding enemies.
  • Comet (Stranded Voyager): smash through comets and avoid obstacles as you shoot to the stars.
Each subsequent update will focus on adding at least one new minigame to the mix.

As you can imagine, changing the game this much requires us to rethink a lot of aspects about how each system works with each other, so you'll notice some changes to level structure, stats, and item acquisition.

Level Structure and Tokens
Up until now, the goal of the game was simply to beat as many levels as possible before running out of lives. Now, levels are grouped into sets of three, called "Nights." We've also added a new group of currencies to work with this system:

  • Dream Tokens are the game's main currency and the reward for completing levels. The goal is to reach a defined amount of Dream Tokens by the end of each Night. If you fail to meet the requirement, it's game over. You can also earn extra Dream Tokens for completing criteria specific to each minigame type.
  • Echo Tokens reframe how lives work. If you fail a level, you can either retry it at the cost of one Echo Token, or skip it entirely, forfeiting any potentially earned Dream Tokens. Run out of Echo Tokens, and you'll be forced to skip a level if you lose, meaning you'll have to beat every level on the first try!
  • Star Tokens are earned based on your performance on a given Night, and they can be used to purchase items in the shop (more on this later).
We realize that having multiple minigame types and stats that have different effects across each type (more on this below) might be confusing for new players. Because of this, each level now begins with a summary screen where you can read the game's rules and the effect that each stat has on gameplay.

Stat System
Up until now, stats in Fugue Shot were specific, and tied to characteristics of the Bumper minigame. For those who have played earlier builds of the game, those stats were damage, speed, bounce, size, momentum, and lifetime.

We've narrowed these 6 specific stats down to 3 more conceptual stats that affect each minigame differently:

  • Flow
  • Aura
  • Will
[/b]
[/list]For each minigame type, 2 stats have a positive effect and 1 stat has a negative effect. For example, in Bumper, the Flow stat is beneficial, and increases the speed of your shots, but in Takeover, a higher Flow stat hurts the player by increasing the speed of enemy balls. The goal here, from a design standpoint, is to promote strategic builds geared towards excelling at certain minigame types.

Each run, all stats start at base level 0, and can be leveled by items to a value from -10 to +10.

The Shop
On a surface level, we enjoyed the concept of the playable shop, but with all the depth being added to the game it made more sense to transition to a more traditional shop.

As mentioned earlier, items cost Star Tokens. You can also reroll the shop for a new set of items. We're also planning the ability to purchase modifications to the upcoming set of levels in a future update, so you can increase the odds of getting levels that work well with your build.

Final Thoughts
There are quite a few smaller gameplay updates, quality of life changes, and aesthetic improvements that we're excited about as well. It's a BIG update!

It's been about 2 months since the last major update to Fugue Shot, but the goal is to get all future updates on more of a monthly release schedule. Thanks for your patience and for sticking with us, we couldn't be more excited about the direction everything is headed!

- David and Tomás
Community Announcements - 伊娃

更新時間:2025.8.7 15:00~16:00(UTC+8);
更新方式:預計停服更新約1小時
更新補償:鉆石*200

 
為了給各位指揮官帶來更好的遊戲體驗,《末日戰姬》計劃於 2025.8.7 15:00~16:00 進行停服更新維護,更新期間指揮官將無法登入服務器進行遊戲,請您及時做好遊戲安排,避免造成不必要的損失。
我們將在結束後對維護前註冊的指揮官們通過郵件發放 鉆石*200 的補償,感謝您的配合~
 
【更新內容】
1、【活動】日歷活動
2、【超凡之路】超凡之路BOSS挑戰的獎勵文本描述,新增結算後次日發放獎勵的提示
3、【合成】新增合成配方,5個較低級的遺物能量可合成為1個較高級的遺物能量

【bug修復】
1、修復【映像館劇情回放及插畫部分顯示異常】的問題
2、修復【回歸活動部分分辨率下界面按鈕顯示異常】的問題
3、修復【玩家信息中玩家名稱可以改成空】的問題
4、修復【購買深淵戰令後沒有獲得鉆石】的問題

如您在遊戲過程中遇到任何問題,請聯系客服進行反饋,我們將第一時間為您處理,感謝您的諒解!
 
■ 客服聯系方式:
夏爾微信:isysy9999
敏兒QQ:2082242724
伊娃Discord:mrzj520
23:20
Farm Renovator - dziamdzia
Attention, attention! Devlogs from Farm Renovator are back!😄

It’s true — we’ve been quiet for a while.

But now we’re back, and we’re not going anywhere! 😄

In today’s devlog, we’d like to give you a quick preview of the task system we're working on for the game.

To kick things off, here are a few gifs showing the renovation of a long-forgotten footbridge — tied to a story that may seem funny at first glance, but ends up being rather tragic. We won’t spoil the details just yet… let’s keep the mystery alive, haha.

As every farmer knows, facing the forces of nature is part of the job.

This time, our farm escaped unharmed — but the storm did cause trouble for one of our visitors.

Time to jump in and lend a hand!

Stay tuned — we’ve got a lot more devlogs planned, and they’ll be coming your way more often than before!

That's all in this devlog.

Don't forget to visit our discord and until next time! 😄

...

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