DigSite - Skunk

Italian and Simplified Chinese translation, controller support, enable photo shoot artifact while holding in hand, show controls when viewing artifact detail, and of course bug fixes.

Download on itch.io: https://ovo6.itch.io/digsite

Carbox - HuesGames

We’ve just released a brand new map you can play now in the Carbox demo!

Weekly Challenge #2 takes you to the desert for a fast, tricky race packed with surprises. Think you've got what it takes?

🎥 Here’s a quick look at the new map in action:

📊 And here are the results from last week’s challenge:

🔧 Patch Notes
  • Updated rookie car handling – now slightly more arcade-style for smoother control

  • Added new assets to the Racing Pack

  • New setting to adjust how quickly the camera follows your car around curves

  • Backend fixes to improve network stability

Vulcan - blankstudios15

After 2 years of break, I have finally decided to continue development of Vulcan, this time using Godot as the game engine. The art will be more stylized and hopefully my two years of code and development experience will enhance the game!

Given that this is a slightly new incarnation of the game, some features that were present in the previous one will be overhauled completely, with a substantial amount more being added.

I am hoping to have a short, (possibly free, maybe cheap) early access available near the end of the summer so that I can receive feedback while developing the bulk of the game.

Thanks for reading, Blank Studios LLC

Virtual Frenzy- Nexus Corps - NinthGames

New System

  • Added Card Pack Opening System

Balance Adjustments

  • Tree Ape: Mana cost increased from 4 → 5

  • All summoned creatures are now displayed in the deck for easier ability reference

  • Cultist Deer: HP increased from 1 → 2

Other Improvements and Adjustments

  • The card pack opening system is purely for fun — all cards are unlocked by default, so the system simply lets players enjoy the experience of opening packs

  • Added some new Easter egg voice lines

House Builder - Freemind Games - Adam
Hi Builders!
ːthebuilderːːladyengineerː

Hotfix #2 is live:

❇️ You reported that the problem with transporting items (and truck by itself) on the “Airplane” level still persists🐛💀:

We have looked into it again and everything should be fine now and working properly 😎🆗 However, if anything is still wrong, please let us know. Next week, we plan to add the option to reset the position of the plane yourself, to rule out any problems 100%.

❇️ We added more this objects:

They are also available in the shop. You will never run out of it again📶

❇️ Player Justin reported that he had trouble locating the places to insert the reinforcement. We have now marked these with flags🚩:



⬇️⬇️⬇️
We apologise for all bugs and thanks for your reports by game/Steam

If you haven't tried the DLC yet, now is a good time to do so:
https://store.steampowered.com/app/3698910/House_Builder__Mechitecture_Edition_DLC/


Thank you and have fun!
House Builder Team
The Longest Tale - ¤C0MRADE M00GSKI¤

Here is where the Tale took the team last week...

  • Chi:

    • Combat: Fix Deadman walking & loss detection bugs

    • Surreality: Update boss animations

    • Surreality: Torch puzzle, fixes

    • Surreality: Ropes setup & camera blends

  • Can:

    • Infiltration & Nirvana: Sound design

    • Sound design for 4 Heros promo video

  • Rockley:

    • Nirvana: Light bake, occlusion culling, reflection captures, light probes, other fixes

    • SideOfTheWorld: Fixing design issues

  • Diego:

    • Labyrinth: Fixed puzzle bugs

  • Sara:

    • Social management

    • Influencer outreach & event research

  • Slavko:

    • Promo content: video header, website content, TLT logo tweaks

  • Ivo:

    • Added crawling section to movement tutorial

    • Set up shot for next promo video

  • Percia:

    • Labrynth Cliffs: Fix collider issue

7:24am
Armored Warfare - 2000Valand

Commanders!

For this weekend we’ve prepared a gift for you to celebrate the fixing of the launcher issues and to thank you for your patience.

This gift contains the following items: 3 days of Premium Time and 5.000 Battle Coins.

Click on the link below to claim it!

See you on the battlefield!

Magical Diary: Wolf Hall - Hanako Games

There is a new version of Wolf Hall available for testing on the game's beta branch! To access it, right-click on the game in your steam library, select Properties, then Betas, then set the dropdown to 'beta'. No password is needed. Your game should update and show itself to be version 1.1 on the title screen.

While there are many bug fixes and optimisations included, the major element of this update is the NEW BONUS DUNGEON. This dungeon is not part of the canon plot and can only be accessed after completing the game. To enter, select Gallery from the main menu, then the new Yearbook entry option, which will let you choose from available characters. If you don't see any characters there, you probably haven't completed the game recently - load up an old save and go through the end game sequence and that character should get added.

This new dungeon is big and complicated and silly so expect strange things to happen, and please do notify us of any bugs you encounter! More information is available in this discussion thread - please put feedback and questions about the new dungeon there so we can find them. We hope you have fun! (And if you do make it through to the end, let us know that too!)

That thread also has a larger changelog of other things that have been fixed since the last public update.

--

In other news we are currently in the last week of the kickstarter campaign for Galaxy Princess Zorana, the followup to Long Live The Queen, so if you're interested in getting in early, now is your chance! You can find the campaign here or wishlist on Steam here:

[dynamiclink href="https://store.steampowered.com/app/3069630/Galaxy_Princess_Zorana/"][/dynamiclink]

Cubic Odyssey - Incognito

We’re continuing to work on various bug fixes and crash issues. In addition, we’ve made pirates weaker to make them easier to deal with!

  • Fixed flying creatures passing through the ship and not colliding properly with the world.

  • Fixed the sometimes missing quest markers for the final 4 dark key holders.

  • Fixed a bug where colored glass cubes could not be mined, leading to crashes.

  • Fixed some of the spawning of invincible enemies for online clients.

  • Pirate’s shield recharge rate and delay have been increased.

  • Fixed a bug that prevented players from mining resources from an asteroid using the extractor.

Drug Dealer Simulator 2 - michal.puczynski
Hello Dealers,

Enjoy the new update alongside the Casino DLC which releases later today!

New content/features:
  • Added a new cartel creation/edition screen and the ability to select an emblem for your cartel
  • Added multiple new thug bosses to the world in various areas
  • Added distributor range visible on map when hovering a hideout, added hideout markers to the boss desk map
  • Added the ability to view the remaining drugs and mixes in a hideout on the map marker tooltip if the hideout has a distributor in place
  • Added a yard to one of the jungle hideouts

QoL and UX improvements:
  • New improved lobby screen for creating new games
  • Clients assigned to dealers will now be automatically handled if they have an order pending in the sms list
  • Added display of recorded messages and pending meetings to the task list in the mobile phone screen
  • New view for the journal recipe search section
  • General broad overhaul and mastering of game UI considering readability, consistency, color coding
  • Rework and mastering of all UI interactive elements (tabs, buttons, input fields, dropdowns) and changed setting screen dropdown sections to left<>right switches future gamepad support
  • Rework of the saved game list in the main menu - added search, changed sorting from alphabetical to dates (newest to oldest), improved the readability and aesthetics of the positions
  • Improved boat interactions and boat docking interpretation
  • When responding to client sms “schedule now”, the client will now be scheduled to the current hour and spawned ASAP, not to the next hour
  • Changed early game enemy spawn policy to make early game dynamics and reputation handling easier
  • Removed the reputation penalty for killing thugs and thug bosses
  • Added phoneline property to most map hideouts, only excluding the most wildlife hideouts in the wild jungle. All other hideouts now have the ability to place stationary phones
  • Improved dealer attention list in the phone (added more readable list of lacks in stock and display of all drugs that are put in town offer, sorted by the lowest amount). Grouped the drugs and mixes to base drugs (you can still view precise drug type and mix stock for dealers in their tooltips)
  • Simplified the recipe for homemade bomb
  • Influencers will now distribute the provided dope evenly, not one-by-one (example: if you drop weed and amp, both will start to be distributed at the same time)
  • Added a delay of militia aggro for militia stash tasks after placing the bomb

Other changes/fixes:
  • Global improvements to lighting, lumen, post processing, anti-aliasing as well as landscape material shading
  • Added icons for hideout properties and simplified/improved the HUD and hideout management views
  • Added hiding quick slots while in dialogue
  • Fixed bunker bar door glitching in the frame
  • Improved unconscious screen and unconscious animations for the player
  • Multiple improvements to combat animations including combat stance, fist animations, walking animations for both players and opponents
  • Fixed crafting query peek remaining on the HUD
  • Multiple and broad graphical improvements to the entire map (interiors and exteriors)
  • Improved nighttime lighting for the first meeting with Billy in his villa and fixed music player on the meeting
  • Fixed influencer and employee avatars not displaying properly on boss desk tooltips as well as HUD and few other places
  • Multiple translation and text fixes
  • Fixed new character/pet unlock popup, added sections with proper headers for unlocked character type
  • Added new and different default animations for casual clients
  • Fixed archive and “show more” not working properly in the recorded messages list
  • Added the slot property for safes visible in shops so you can check their capacity
  • Fixed the position of trade option in merchant dialogues (moved to first)
  • Improved swamp fog in the slavs bay area
  • Improved boat map markers to make them more visible
  • Pets and bodyguards will now return home after you get locked in the labour camp
  • Multiple enviro, lighting and audio improvements for the labour camp
  • Improvement landscape in sea/river connections for better boat swimming experience
  • Nerfed regular militia combat stats
  • Removed low chance on one spawn for the militia to spawn in Callejon
  • Changes in text displaying methods

Note to all who use mods: Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.

In the next big update: Vehicles. More info SOON. Worth the wait!
...

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