新世勇者传 Newera Heroes' Chronicle - 我在新华学电脑
已上线三四章完整剧情版更新补丁。
Fool's Trigger - Bronee
Hi there!
The work hasn't stopped. Over the past month, we've done a lot, though a surprising amount of time and energy went into the Steam page itself. (Making the trailer, gifs, and decent-looking screenshots is way harder than it sounds.)

The big thing
— lighting. I got feedback on the screenshots and trailer — many people didn’t like the lighting, so I redid it. You can already see the updated version in the re-recorded trailer.
I’ll probably need to start a regular development log soon, but before that, I guess I should explain what the current state of development looks like:

+- Done:

  • Controls: Overall, they're pretty comfortable now. We’re currently finishing up the UI hints.

  • Networking: About 90% complete, excluding the rehost system. Still need to do a bit more with Steam API integration, but everything is not only functional — it's tested. The system is built to handle high ping and packet loss without issues.

  • Cards: All the card artworks are finished, and the code is done and tested for all cards except two. Two more still need visuals for their effects.

  • Visuals: The 3D side — environments, players, etc. — is already in place. As for animations, all the essential skeletal animations are done, implemented, and working. Code-driven animations (card movements, VFX, and so on) are about three-quarters done.

Less than halfway done:

  1. Sound design (environment, interactions, etc.)

  2. UI (images and widgets)

That’s the current state.

If anyone's interested, I’ll keep posting updates — and I’ll just be hanging out on Discord too.
Join here: https://discord.gg/d95q38yZR9 🤙
DEMONS - Andrew
- Fixed a bug where the Horrifying Reflections counter would appear when playing against demons other than the Mirrorgeist.
The Chronicles of Lancelot 2 - The Adventure to Avalon - Gayeti_Team
Hey Knights and Lovers, it’s time to dive into our latest update for Lancelot! We've been working hard to bring you new content, bug fixes, and some spicy improvements. Check it out below:

New Additions:

Steam Achievements are here! Unlock new challenges and show off your knightly prowess.

Updated Diary: Now with more detailed entries, making it easier to track your quests and unravel every secret.

Gameplay Balancing:

Rebalanced certain encounters to keep the challenge fair and exciting.

Adjusted difficulty scaling for late-game bosses.

Bug Fixes:

Fixed diary entry inconsistencies.

Resolved issues with certain cutscenes not triggering correctly.

Addressed minor text and UI glitches.

Thank you for your continued support and love for the Lancelot series! Keep your swords sharp and your hearts open. 🌟❤️

Stay tuned for more updates and keep slaying those demons, heroes!
8:40
Infinite Rails - InfiniteRails
Hey everyone! Here’s the second dev log for Infinite Rails, where I’m excited to share the latest features and updates I’ve been working on. I’ve made some big strides in gameplay mechanics, track-building tools, and overall immersion. Let’s dive into the new additions!

1) Wood Logs and Wood Depot:
Wood logs have been added as a new transport item! Now you can pick up wood from station and deliver it to a Wood Depot, where it will be stored. This opens up new possibilities for logistics and managing resources, adding a layer of complexity to the game. The Wood Depot is essential for handling wood shipments, and players will need to carefully plan their routes to make sure the wood gets delivered efficiently.




2) New Procedural Passenger Models:
The old static passengers have been replaced with procedural models that are generated dynamically. These new models look different every time, which makes transporting passengers from one station to another feel more varied and realistic. This adds a fresh, ever-changing dynamic to your station operations, making each trip feel unique.




3) Parallel Tool:
I’ve added a Parallel Tool, allowing you to easily copy and place track curves right next to each other. This makes building large rail networks faster and more efficient, eliminating the need for manual duplication. Now, designing smooth, continuous track layouts is much easier, saving you time and effort.




4) Recarve Tool:
With the Recarve Tool, you can restore the terrain to its original profile. This tool allows you to fix any unwanted changes to the landscape, giving you more control over how your world evolves. If you make a mistake or want to adjust the terrain after laying down tracks, the Recarve Tool has got you covered.




5) Turntable with Lighting:
A Turntable has been added to the game, and it’s fully functional! It’s perfect for rotating trains and storing locomotives in tight spaces. I’ve also included lighting for night-time use, which makes it easier to operate during the darker hours and adds some cool atmosphere to your rail yards.




6) Fully Integrated Sound Effects:
All the sound effects are now fully implemented and integrated. Whether it’s the sound of a passing train, track rumbling, or the noise environment, everything is designed to immerse you in the world of Infinite Rails. The sounds adapt to the environment, adding depth and making the game feel alive.

That’s all for this update! I’m really excited about these new features and I think they’ll make a huge difference in gameplay. There’s a lot more to come, so stay tuned for the next dev log. Thanks for all the support, and happy building! 🚂✨
Defense Builder - 皮卡丘吉尔
Gameplay Update
1. A "Modification" system has been added. The modification system can be modified in the Settings and applied at the beginning of the game. That is to say, making modifications in the game will not affect this round.
At the beginning of the game, the unit is in a paused state before it is built. At this time, it can still be modified. Once it starts, it will be locked.
Modifying the system will not affect the tutorial.
The impact of the modified system on the unit attributes will be displayed in the pokedex. If it is in the main menu, the modified encyclopedia will be modified immediately. If it is in a game, the modification impact of this round will be displayed.
2. The base height of the random map dunes is now smoother.
3. Now, when the laser tower and the vampire tower hit the target, the hit position will change to the center position of the hit target. This will also affect the determination of the sputtering range.
UI Update
The cost and power demand displayed by the icon of the construction list will now be calculated for specialization and variant effects.
2. The random map duration selection range is now 20 to 100, with a step size of 5.
Bug Fix
Fixed the issue where the power demand of the defense support station was not affected by specialization.
伏魔人偶:万象 - 煌月-凤凰骨
新增:
增加功法类型:巫术;
增加两种新发型及六种新的服饰;
增加功法:锦鲤赐福;
增加靖瑶特殊礼物:锦鲤;
增加成就:锦鲤附体;
调整:
调整传剑灵术可以将其等级附加到无剑灵等级的武器上;
调整头像系统美术效果;
修复:
修复多个施蛊状态会互相覆盖问题;
修复传灵剑术报错问题;
修复凫雁相逢报错问题;
Warriors United - BenfauDev
Hey everyone!

I just pushed a small update to Warriors United with a few fixes and improvements based on your feedback:

Staggered Enemies Fix
I fixed a bug where some enemies would stay flat on the ground indefinitely after being staggered. They should now recover properly and keep the fight going.

Mouse Input Mode Improvement
I’ve enhanced the way mouse input controls the camera to make it feel smoother and more comfortable overall. It should now be a better experience, especially in fast-paced combat.

Sensitivity & Camera Settings
You can now adjust mouse and joystick sensitivity, as well as camera smoothing, right from the settings menu. Hopefully, this helps you fine-tune the feel to your liking.

Thanks for all the support and feedback—I'm always listening and working to improve the game!
8:27
Up Dug: Together Playtest - Maxis122
Patch Notes:

  • Added level selection
  • Reworked player spawning with level loading to help prevent unsuccessful loads
  • New level added (still needs building)
Digital Diamond Baseball V13 - DDBBAdmin
Patch 13.0.9 Released!

The following fixes/updates are included in this patch:

  • Fixed the GXA SP4ED shortcut, runners now correctly advance two bases instead one.
  • Fixed the GX3 SP4ED shortcut, the shortcut now correctly has the batter out at first on an unassisted play at first, runners advance one base.
  • Changed the first column in the Pitcher History table to "Today -1" instead of Today.
  • Removed the option that allows users to see SP4ED cards when playing with the SP4ED engine. That option has caused a lot of confusion on the way the SP4ED engine works. The engine DOES use SP4ED cards and charts to determine the results. But it DOES NOT graphically show the player cards and FACs as the engine determines each play. If you want to see what the engine did to determine the play you should set the "Show Engine Details" option to True (this option is located in the "In-Game Option Basic" option group). That will cause the SP4ED engine to display exactly how the play was resolved at the end of the play by play. This includes the pitcher and the batter, the RN, which card was consulted (pitcher or batter), the result on the card, and the outcome (e.g., FD7, F2, etc.). The same is true for stealing attempts, sacrifice hits, and more. If you want to watch the internal workings of SP4ED engine during the game enable the "Show Engine Details".
  • Fixed the ability to import single player's by name from the Lahman databse. You can now use BBRefID, RetroID, or the player's first name to specify the player you want to import.
  • Fixed a bug with the player counts reported when importing single players from Lahman.
  • Fixed a typo in the CG column located on the Player Popup.
  • Added several computer manager fixes and updates in the areas of base stealing, hit and runs, and bringing in the infield.
  • Several fixes related to the computer manager's advice feature.
  • Fixed a bug that was preventing the Grand Slam special event from triggering.
  • Fixed a bug that sometimes resulted in the pitcher attempting to pickoff a runner on second when there are runners on first and second. The throw now always goes to second in this situation.
  • Fixed a bug with the date of the "first unplayed game" that is displayed at the top of the Day View of the calendar. The correct date is now displayed in all situations.
  • Fixed a bug with double steals in the SP4ED game engine.
Play Ball!!
...

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