ACROBATIC CAR - Yaso Nex
-forgotten old mechanic of extra turbo braking charge removed
-level editor elements' depths fixed
Trade Conquest - GrandPaw Games
Hello Traders,

An optional update is now available, featuring:
  • Italian language support
  • Information adjustments for better clarity
  • Minor bug fixes
This update is not required but recommended for the best experience.

Best,
GrandPaw Games
Trident's Tale - roberta_3dclouds
Heya Pirates!
It’s almost release time for Trident’s Tale — the game sets sail in just a few weeks! While we wait to embark on an epic pirate adventure filled with magic, sea monsters, and mysterious dungeons, let’s take a moment to meet Frank — probably the loveliest skeleton on Hoctal, and someone you’ll encounter in the main story.



Frank is a naïve skeleton from Captain Cornelia Faust’s crew. The others have always targeted him for his gullible nature, playing endless pranks on him. The latest one? They left him behind on a deserted island. Now, Frank’s looking for new companions who’ll embrace his weirdness and clumsy charm.



FRANK'S SKILL - SKELECTRIC



When Ocean meets Frank, she learns a new skill called Skeletric, which summons skeletal arms from the darkness to deal damage and apply Shock.

Don't forget to wishlist Trident's Tale, releasing on May 22nd!
Pax Dei - Galathée
Hello Paxians!

First, we want to thank you all for your continued passion and feedback around Verse 3 – Path of the Adventurer. We’ve read your comments about the upcoming wipe and the availability of RP (roleplay) shards, and we want to address your concerns directly.

For this next wipe, we plan to open one shard per region. It is a change, but it’s a deliberate one: each shard will now support higher capacity, which allows us to gather more players in a single shard to enhance the gameplay experience.

That said, we may open additional shards if existing ones fill up, but we can’t promise when or if that will happen.

As for RP-specific shards, our original intent was to test whether the interest was strong enough to have some worlds specifically marked as RP. Based on what we’ve seen, we believe there is, so we’re likely to open RP shards at release.

We understand some of you are concerned about the potential for trolling or disruptive behavior on non-RP shards. Unfortunately, these issues can appear on any shard type. That said, we’ve also seen RP clans thriving on non-RP shards, and we’re confident many of you will continue to find ways to build meaningful, immersive experiences together.

As always, our Code of Conduct applies across all shards. If you encounter serious misconduct, please report it to our Customer Support team so we can take action.

To help the RP community coordinate, we’re opening a dedicated thread on Discord where RP clans and players can plan together, choose their region, province, and home valley, and regroup ahead of the wipe. We’re also sharing updated maps showing the revamped provinces to make that easier.





Thanks again for being such a passionate and creative community. We’re excited to step into Verse 3 - Path of the Adventurer, with you.

Pax vobiscum,
The Mainframe Team
Active Matter - [CM] RanDagon

There are times where you need a weapon capable of taking out a target with a single shot from long range. That’s where the Agency steps in — they’re ready to equip you with the ultimate tool: the Barrett M82A1.
The Barrett M82A1 is a semi-automatic, large-caliber sniper rifle developed in the 1980s by the American company Barrett Firearms Manufacturing and its founder, Ronnie Barrett. Chambered in .50 BMG (12.7×99 mm) ammunition, it is known for its incredible power and an effective range of up to 1,800 meters. A single shot from the Barrett M82A1 can penetrate lightly armored vehicles, defensive structures, and other hardened targets.
Renowned for its reliability, accuracy, and sheer destructive force, the Barrett M82A1 earned the nickname "Light Fifty" and remains one of the most iconic sniper rifles in the world. It is currently in use by military and law enforcement units across many countries.
You’ll find the Barrett M82A1 - along with a wide arsenal of other weapons - waiting for you in the Multiverse of Active Matter. Register now on our website and follow us on social media so you don't miss your chance to join the closed beta and be among the first to experience the game!
Xenonauts 2 - DigitalEccentric
Hello everyone - it's time for our monthly development update on the progress we made in April.

Gameplay Fixes
Over the past month our top priority was releasing hotfixes for Milestone 5 whenever players reported bugs. This ended up being rather time consuming, because it turned out there were quite a lot of crashes related to rare occurrences in some of the new systems - but thankfully, the vast majority of these issues are now fixed (although we'll continue to hotfix any further bugs reported by the community!)

As we're now looking towards the end of our Early Access journey, we also took the opportunity to fix some long-standing visual bugs. The most obvious of these was the bug where the interior walls of restaurant buildings on Terror maps would always appear pure black, along with other minor issues -- for example, dropships / UFOs having ugly solid shadows rather than a soft gradient like on other objects. These should all be fixed in Milestone 6.

New Content
Progress continues on the final cutscene, with the rough sketch for each illustration now complete and sent over to the animation team that will be putting the cinematic together. We've completed another couple of pieces of research art (there's now only a handful remaining), and we've also added brand new models for the Cyberdrone and Heavy Cyberdrone that look better, have proper animations, and make the two variants much easier to tell apart.

Lots of new tiles have been added to the tactical combat, too. We've added the final environmental tiles for the ATLAS Base mission command room, and the Cleaner Base command room (including some updated tiles for the "Cleaner Device"). We've also added a lot of new tiles to the Soviet Town biome and we are in the process of creating our first proper test maps for that new environment, which we're hoping to include in Milestone 6 as an alternative tileset for Terror Site missions.

We've also added a lot of new tiles to the Jungle biome so we can create dedicated Jungle abduction maps - previously this biome lacked the tiles required to make the urban / industrial setting of an abduction map (whereas a jungle wilderness environment worked perfectly well for Crash Sites). The first Jungle abduction map is now complete and we should have all four in place when Milestone 6 launches.

Defender UFO
A new UFO will be arriving in Milestone 6 - the Defender, a dedicated escort fighter that appears some time after basic Fighter UFOs. While less agile than Fighter UFOs, it is tougher and is equipped with a medium-range weapon that can target both Xenonaut interceptors and incoming missiles. As it's an escort craft it doesn't produce crash sites and won't appear in the tactical combat, but it should add a bit more variety to interceptions on the strategic layer.

Graphics Settings
Finally, we've been working on proper graphics settings for the game. There's now sliders that allow players to control brightness / contrast / gamma, and we've evaluated the various quality settings to ensure that only things that actually affect performance are changed - previously the lower graphics settings would disable a lot of things that didn't actually affect performance, but still made the game look worse. We're largely done with this task; all we have remaining is to finish updating the UI with the new options.

That's everything we worked on last month. Thanks for reading, and I'll write another update at the end of this month!
7:00
Trolddom - neckelmann
New:
* Completed quests show up on the map.
* Two new enchants for chest armor.
Issues fixed:
* Removed extra spirit stones.
* Added missing stashes.
* Increased the distance you can get from escorted NPC before despawn.
* Fishing available in all of The Shrouded Lands like intended.
* Items that increase critical strike chance with spells now work correctly.
* Fixed some minor bugs.
* Elite guards in The Shrouded Lands can no longer be pushed around.
* Some elites can no longer be easily kited far away from their original location.
* Reagents for certain enchants changed to be more level appropriate.
* Quest list is now scrollable.
Warspear Online - lemon magician


Brave Heroes!

Dark tidings reach us from the Spring King's servants: The vicious roots and poisonous stems of the Blightbloom have once again taken hold on the Blissful Isle. We can delay no longer – the time has come to eradicate this menace once and for all!

The third Guild Raid Showdown will challenge you with fifteen levels of difficulty. Only those who train relentlessly and forge a steadfast strategy will have what it takes to triumph at every stage!

Before you march into battle, note some important changes in the Blightbloom's behavior. Scouts observing the beast from the shadows report that its spell-blocking debuff applied during combat now has a reduced duration. Additionally, both the Blightbloom and its clones now start the battle with zero mana.

Showdown duration: 05.05 13:00 CEST – 11.05 15:00 CEST

May fortune guide your path to victory!
The Warspear Online Team
Viper Squad - DemonKira
Fixed visual inconsistencies with muzzle flash VFX on select weapons for a more polished and consistent firing experience.
致命解药 - JohnnySUN
Bug Fixes & Improvements

- Modified the Devourer chase segment in Chapter 1.
- Reduced the difficulty of the Fast Food Restaurant challenge. When one signal tower is attacked, other towers can still continue working.
-Fixed the issue where weapons in the backpack wouldn't automatically go into the storage chest after a challenge victory.
- Fixed the issue where sports equipment wouldn't be put down when exiting photo mode.
- Fixed the issue where hiding camera blood splatter affected the display of the stamina bar.
- Fixed the issue where the quick access item slots couldn't be modified while using a controller.
- Fixed the issue where the item box would lose focus and become unresponsive when using a controller.
- Fixed the issue where melee weapon attacks would turn into throws after exiting the vending machine while using a controller.
- Fixed the issue where Devourer and Predator lost attack effects after jumping and landing.
- Fixed the issue where Jodi would quickly stand up when switching weapons while on the ground.
- Fixed the issue where Jodi wouldn’t speak after killing enemies.
- Fixed the issue where zombies' health was incorrect on Easy mode.
- Fixed the issue where Jodi still holds a melee weapon even after placing it in the item box.
- Restored the option to remove clothing from the backpack.
- Fixed the issue where unused weapons weren’t removed at the start of the shooting range challenge.
- Fixed the issue where jumping while being attacked by a zombie bite would result in consecutive hits.
- Fixed the issue where it was difficult to climb the roof of the Fast Food Restaurant.
- Fixed the issue where heavy melee hits or throws couldn't knock back the Weeper during its attack.
- Fixed the issue where handguns couldn’t be thrown.
- Fixed the issue where Jodi would continue dragging a corpse while being attacked, without releasing the body.
- Fixed the issue where the Harpoon Gun would not land correctly on the ground when dropped from the backpack.
- Fixed the crash issue that occurred when failing the Fast Food Restaurant challenge and returning to the main menu.
- Reduced the weight of defensive devices.
- Added missing voice lines for injecting healing during combat.
- Fixed the issue where the color settings wouldn't be saved if you pressed ESC to close the appearance window.
...

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