Lots of Cats in Every Moment - MELOVITY

"Lots of Cats on an Adventure" is now available!

Join the cat friends on their wacky adventure to rescue their beloved humans who were abducted by aliens!

https://store.steampowered.com/app/3777270/Lots_of_Cats_on_an_Adventure/

Worldwide Rush - Cocoseinius

Hi everyone!

A new demo build is live! The main features are:

  • Improved hub managers

  • Improved tools to manage indirect traffic

  • AI optimization and improvements

  • Crash and bug fixes

Some localization is missing and will be updated closer to the release.

This will be a shorter blog post as we are polishing things up and adding graphics these days. There is still infrastructure that we did not share which we are planning to fit into the demo build. More features in the demo mean more testing done, which is always good.

AZERTY

We got feedback a few times about the AZERTY keyboard not being supported. People needed to manually bind keys. That is finally added together with German and Polish variants and should work for the first-time launch and when pressing on the reset keys to default button. Are there any other types of keyboards that should be added?

Vehicles by Longitude

Most of the work in the past week was regarding vehicles and balancing. One of the main features is 120 vehicles in total. Planes and ships are global. You will be able to buy any kind anywhere in the world. But road vehicles and trains will be region-locked, or more accurately, longitude-locked. In general there are 3 regions: America, EU + Africa and Asia + Oceania. Available vehicles will be based on where your hubs are located. You can cheat the system and buy hubs in all regions, but the import cost will not be worth it.

Here are some of the new vehicles:

Here is a nice screenshot with more than 8000 vehicles worldwide going about and making profit. A good stress test to see if connecting the whole world and getting the hardest achievement is possible. At this point import costs and other trivial financial problems are in the past. The main challenge is make sure everything is running smoothly and cities are not overcrowded. Good time to experiment as well.

Some Statistics

Thank you all who share analytics with us. It really helped with the first AI addition, seeing how people tend to turn it off. Not it seems in the middle, some turn it off, some make it harder. Our statistics are basically just counters. Someone buys a vehicle, the server gets a signal and increases the amount for a specific flag or just registers a max value. I would not say that it is the most useful thing to have, but at least there are trends that can steer us and allow us to evaluate feedback. Now to share some interesting stats from the demo start:

  • There have been 111,212 new games started

  • 47,748 hours played by 20,747 people who shared statistics

  • Someone reached 2860 year in a game

  • 1,004,414 tasks completed and 2,968,008 tasks failed

  • 2,240,656 vehicles bought

  • Someone had 17,022 vehicles in a single session

    • Max road vehicles was 3,728

    • Max trains was 15,504

    • Max planes was 4,023

    • Max ships was 1,834

  • The most popular road vehicle is Arcalod, bought 265,438 times, the most despised one is Hochkalter with 52,248 orders

  • The most popular train is Class 3700 with 308,422 orders, but the younger brother, Class 2663, was least liked with 99,489 orders

  • The most popular plane is the 390 Transporter with 155,325 orders, and the least bought one is A-180, sitting at 24,756 orders

  • The most popular ship is Little Explorer with 98,797 orders, and the least popular is Roer with 20,780 orders

10:17am
Spaceship Commander - TechLevel

A small update with interface changes has been uploaded:

  • Formatting large numbers separated by a space of three digits. In the "1 000 000" style

  • Now you can find out what weight/volume an inventory cell occupies. For example, how much 5000 apples total weight.

  • Now, on the slider for transferring items between units, as well as on the slider for selling/throw items, you can specify the exact number from the keyboard (an input field has been added)A bug was also fixed when the player clicked on the slider frame and its value was reset to 1.

  • The weight/volume in the inventory of the ship or station is now rounded (so that fractional numbers in the style of 253414,354 kg and 70,356 m3 are not visible), however, you can find out the exact weight/volume simply by pointing the mouse there. At the same time, the inventory of crew members is not rounded (as there are no such large numbers by weight/volume)

Wyvern Studios Solitaire: 30th Aniversary Edition - mccarlp

The Variety Deck Pack adds twelve new card decks to Wyvern Studios Solitaire! This deck pack is filled with all sorts of different themes and art styles to appeal to a wide audience. The twelve (12) decks included are:

Flipper Frenzy - roland8217
  • Fixed a null reference exception in the single player menu.
  • シングルプレイヤーメニューでのヌル参照エラーを修正。
  • Исправлена ошибка null-ссылки в меню одиночной игры.
Starcom: Unknown Space - justkevin

Last week I made a long post about ideas for a potential sequel, as well as a survey to gauge player interest in different possible changes. If you haven't already, please take a moment to fill it out and let me know your thoughts.

On Tuesday, I posted a small patch to the opt-in Beta branch that fixes an issue a player reported allowing players to leave the shipyard after loading a ship with tech prerequisites they didn't have.

The Beta branch also has a few other updates:

  • Fixed for an issue where anomaly skill modifiers sometimes wouldn't clear, causing them to add up over a session

  • Added necessary changes in anticipation of expanding Steam Workshop integration to allow importing of player made stories/content via the Creator Tool

  • Added seizure warning to load screen

  • Fix for rare null reference exception

  • Several typos

Assuming no issues reported by testers on the latest patch, I plan to promote it to default in a few days.

Until next week!

-Kevin

Phantom Squad - 1footinthegame

Gather round, squadmates!

We've paired Phantom Squad with a selection of standout indie title that shares our love for tactics, tension and tight gameplay.

Whether you're into stealth, surreal shooters, strategic survival or old-school undead-blasting mayhem, there’s a bundle here with your name on it. Here's the breakdown:

Intruder is an immersive, team-based stealth FPS focused on infiltration, teamwork and environmental espionage. Use silenced weapons, gadgets like mirror cameras and motion sensors, and proximity chat to coordinate with your squad. Dive through vents, disable security systems and execute silent takedowns in tense, emergent multiplayer encounters.

To celebrate this partnership, we are hosting a Discord Raid on both Intruder and Phantom Squad Discord servers where 10 lucky players can win Intruder + Phantom Squad Bundles! Simply join both servers here and here over the next 24 hours and share where you've come from or what you're most exited about. Then say "Intruder" or "Phantom Squad" in chat and winners will be randomly selected!

To continue this partnership further, both the Intruder and Phantom Squad developers will be hosting an AMA on Reddit's r/gaming on Tuesday July 22nd at 6pm BST! If you've ever wanted to know what goes on into making tactical games like these, and what the future holds for them, be sure to join us!

It’s a perfect match for Phantom Squad players who want to continue testing their tactical thinking, this time in the shadows. Pick it up here now, at over 30% off until August 1.

Much like Phantom Squad, you need a solid plan A in No Plan B, a tactical top-down shooter where every decision counts. Assemble your squad, draw up the perfect plan using an innovative timeline system and watch your orders play out in real time. But be warned, one wrong move could spell disaster.

With roguelike campaign paths, faction choice (from SWAT teams to criminals), equipment customisation and cinematic replay options, it delivers intense strategic gameplay. It shares Phantom Squad’s focus on meticulous coordination and split-second timing, only from above. Pick up this duo at over 15% off here,

OXTO is a high-intensity, black-and-white roguelite shooter set in a supernatural mansion. You play as an unnamed hero on a mission to rescue a loved one. Expect fast, brutal gunplay, focus-based time-slow abilities, randomly generated levels, and a striking film-noir pixel art style accented with vivid splashes of red.

After a tense firefight in Phantom Squad, OXTO offers a shift in pace that is frenetic, stylish and endlessly replayable. Grab it before time runs out, at over 40% off here.

So if the base game wasn’t enough, or if you want to gift the bundle to a fellow squadmate, be sure to pick them up now!

See you on the field,
The Phantom Squad Team

10:14am
Farm and Dishes - DDReN
Fixed an issue with the respawning display of trees in the wild
INAZUMA ELEVEN: Victory Road - test

Regarding the Release of Inazuma Eleven: Victory Road

Inazuma Eleven: Victory Road, which was originally scheduled to be released on Friday, August 22, 2025, has seen a significant increase in content volume beyond our initial projections. As a result, additional time is required to complete voice recordings and multilingual localization.

To ensure that we deliver a product of the highest possible quality, we have decided to postpone the release date as follows:

\[Original Release Date]: August 22, 2025

\[New Release Date]: November 13, 2025

For more information on the latest update and the bonus item offered as an apology, please visit the official website below.

https://www.inazuma.jp/victory-road/en/

We sincerely apologize for any inconvenience this delay may cause to those who have been looking forward to the release. We deeply appreciate your continued support and interest in our products.

Cosmic Miners - Bald Kirby

  • Ghost Mode Boost Bug

    Boost no longer fails after toggling ghost mode. Speedometer now reflects correct speed during boost.

  • Refinery Supply Ore Bug

    Supplying non-existent ores no longer triggers cargo disappearance animation. UI translation issue also resolved.

  • Food and Oxygen Not Depleting

    Oxygen and food now properly deplete over time as intended.

  • Cannot Pick Up After Selling Cargo

    Mining and picking up cargo now works correctly even after selling all cargo.

...

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