Ghost of a Tale - SeithCG
Hello everyone!

This is just to announce that the upcoming limited Nintendo Switch physical edition of Ghost of a Tale (from Super Rare Games) will go on sale on November 26th. Apparently these could go really fast so don’t forget to mark the date… :)



(You’ll notice the box has an exclusive variant cover and features new original art from Jerome!)

Mar 22, 2019
Ghost of a Tale - SeithCG
Hi all, this is a corrective patch which brings in all of the bug fixes and improvements that were developed for the recently released console versions (PS4 & Xbox One).

Enjoy! :)


Fixed:
  • Using the Dpad when rebinding a button (in the Controls menu) messes up the UI.
  • Rebinding gamepad sticks messes up the controls.
  • Footnotes sometimes appear as a single vertical line.
  • The credits scroll stops before reaching the end.
  • Can’t return to the main menu when the credits have stopped.
  • The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.
  • Lines in the quest tasks feedback UI sometimes overlap.
  • Rare cases where markers for a completed quest remain on the map.
  • After Tilo sends up an incorrect banner to the magpie and gets the expected negative to the EXP, should Tilo jump off the brazier the Magpie reacts again as though you just sent up the wrong banner (resulting in a secondary negative to the EXP reward).
  • Rare cases where Tilo acts as though he’s under attack by spiders even though they’re all dead.
  • Geometry holes.
  • Dead spiders sometimes make a noise and play their dead animation even though they’re already dead.
  • The save-while-you’re-hiding UI remains visible on screen if you do a Start New Game while Tilo is hiding in your current playing session.
  • Arachnophobia achievement is not granted after killing all spiders.
  • Section visibility issue near the starting cell in the jail.

Changed:
  • Torches' flickering has been greatly reduced as to not be so distracting.
  • Performance has been improved after Tilo's kidnapped to the Far Tower.
  • Debug options menu renamed to “Misc”.
Ghost of a Tale - SeithCG
Update:
Just uploaded patch 8.11 which fixes the issue with the Steam controller's triggers.
Hello all, here's a quick patch release (v8.10) to address some bugs that were reported to us this week. It also contains a thorough optimization pass on all of the game's particle systems, which should bring along a nice little performance boost for all the configurations.

Enjoy! :)

Fixed:
  • Silas speaks English in the German version (how rude).
  • The progress bar when launching the game is invisible.
  • The text of the footnotes sometimes appears under the footnote’s scrollbar.
  • The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t.
  • Rare case of guards not being able to cross the jail’s drawbridge.
  • Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue).
  • Pine Cone tutorial UI issue.
  • Tilo can get stuck in a specific spot near the Far Tower.
  • Some light-leaking at the Far Tower location.
  • Rampart guard can sometimes leave his post and disappear (he was tersely reprimanded).
  • The brightness slider does not have an immediately visible effect when manipulated.
  • Section visibility issue when loading a save from scratch where Tilo's hiding in the basin of the courtyard's entrance.
  • The Steam controller's triggers are non-responsive.
Changed:
  • NPCs’ speech bubble icons now appear fainter when they're behind a wall.
  • Performance optimization pass on the game’s particles.
Jan 18, 2019
Ghost of a Tale - SeithCG
Welcome to this special new patch for Ghost of a Tale!

In this one we’ve fixed quite a few things but also optimized the game even more (including the jail, commissary, etc.) in prevision for next month’s release on consoles. The photo mode has also gained the often requested focus distance control and we’ve added a couple of items for Tilo to wear.

But most importantly, this patch contains brand new character theme tracks composed by Mathieu. As previously indicated they have been recorded by the London Symphony Orchestra and they’re, simply put, amazing. But don't take my word for it and listen to the theme of Tam & Farrow here:

https://youtu.be/QDpa12keCNM
In the same vein, whenever you transition to a new area in-game you will be greeted by new music tracks to emphasize the location’s atmosphere. It’s one of the things players always wished there were more of in the game.

On a different topic, over the last few months we’ve watched a lot of play-throughs and we’ve seen that most players just hit the quicksave button whenever they hide. Which means many of them will only have ONE save to rollback to (namely the autosave) if they decide they made a wrong decision in a dialog or if they stumble upon an issue that prevents them from moving ahead in a quest.

In order to alleviate that, we’ve implemented a new rolling quicksave system comprised of 5 slots. In other words, when you hit the quicksave button, the save will get created in the next available quicksave slot, looping from number 5 back to number 1. That way, you’ll always have 5 quicksaves available for you to roll back to.

We hope this will make your playing experience even more enjoyable! :)


Fixed:
  • Spiderwebs, urns and fake beards are a little too dark sometimes.
  • Case where Silas’ key can be picked up.
  • Achievement for closing all the shutters triggers too early.
  • Achievement for disposing of all the spiders triggers too early.
  • Couple of typos.
  • The windows’ fade planes remain translucent (instead of being black).
  • Light leaking in several places.
  • Some missing colliders.
  • A few plants on the shore change rotation when getting close to them.
  • In option menus, you can’t go down with the Dpad when selecting a dropdown menu.
  • Rare bug involving a certain magpie and a chest in the Great Hall.
  • An asterisk remains visible in the Misc and Keys categories of the inventory when it should not.
  • Fixed a rare case of Tilo getting stuck in the lower Great Hall with the elevator up.

Changed:
  • Improved performance in many locations (jail, commissary, shore, etc.).
  • Rezzia won’t disappear at night if you’re in the middle of the commissary quest.
  • Photo mode instructions stay on the screen a little longer before fading away.
  • Improved songs’ volume.

Added:
  • Added Chinese title art.
  • Added new ambient musics to many locations (11 new tracks in total).
  • New cloth items have been added in Silas’ chest as a quest reward.
  • New score added to the final battle.
  • Brand new character theme musics added during dialogs.
  • Added focus distance control in photo mode.
  • Added new rolling quicksaves system.
Oct 18, 2018
Ghost of a Tale - SeithCG
Hello everyone, this is a small patch fixing a couple of bugs which you guys reported to us recently (thanks!). :)

Fixed:
  • Texture stretching on some of the catacombs' walls.
  • Some visual section toggling issues.
  • Tilo's flower book remains stuck on the first page.
  • One of the guards in the barracks doesn't go back to bed after being awoken.
Sep 20, 2018
Ghost of a Tale - SeithCG
This corrective patch brings us to version 7.43 and fixes some small bugs which can occur in very specific conditions. It also takes care of a possible exploit at the end of the game involving casks of brisance.

As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: support@ghostofatale.com

Cheers! :)

Fixed:
  • Tilo’s hood can sometimes have a weird rotation (over his chest).
  • Exploit with pre-staged brisances at the end of the game.
  • Edge case where time can occasionally get un-frozen when Tilo performs songs.
  • Some mesh gaps in the courtyard.
  • Dropping the water bucket on the skiff, saving and reloading can result in the bucket vanishing.
  • Hitting the ESC key to cancel quitting the game can make the main menu unresponsive.
  • German localization: The flower book’s first chapter spills over page 2.
  • Rare case where guards can detect Tilo when he’s in a specific spot in the harbour's pen.
  • Small distant section popping visually when getting out of the barracks.
  • Rare case where the grid shortcut in the jail is not properly reinitialized.
Sep 7, 2018
Ghost of a Tale - SeithCG
Hi there! Here's a small corrective patch addressing a couple of bugs (including the clever exploit which allowed Tilo to stay longer up in the air while using the fire steel).

As usual, if you still happen to stumble across unresolved issues, please do mention them on the Bugs & Issues forum, or send us an email (with as much relevant info as possible) at: support@ghostofatale.com

Cheers!

Fixed:
  • Rats sometimes can’t enter the armory via the courtyard.
  • Exploit with Tilo floating in the air while using the fire steel tool.
  • Lots of little geometry gaps.
  • A few items appear too dark when they’re in the shadows.
  • Rats’ feet don’t quite touch the ground when climbing stairs.
  • Couple of floating items.
  • When failing the alembic quest and reloading a save, Tilo can’t fix all the leaks anymore.
  • Rare case where the small chest past the rubble is not interactible after reloading a save.
  • Corrupted letters (black squares) appearing in German texts.
Jul 27, 2018
Ghost of a Tale - SeithCG
Hi all, this is just a quick patch to address a few minor bugs (including the missing straw texture introduced in the previous patch).

Fixed:
  • Couple of typos in some dialogs.
  • Invisible blocker in the harbourmaster’s office near the top of the stairs.
  • The straw texture is not visible.
  • Lore section categories (in Inventory UI) don’t react properly to being clicked upon.
  • Tilo can change clothes in front of the gambler in the commissary (how rude!).
  • The portcullis/main gate’s state doesn’t refresh properly when reloading a save.
  • Rare case where the ladder in the rafters doesn’t refresh properly after reloading a save.
  • Tilo can’t climb through the garden window while wearing the armour.
  • The music heard when talking to the gambler is not the Rats' theme.
  • Hornets’ nest (from the jail's chest) sound remains active after reloading a save.
Ghost of a Tale - SeithCG
Hello everyone! Here's a new patch release which brings us to version 7.26. It's mostly a maintenance patch, although behind the scenes we've upgraded the game's engine itself (from Unity 5.5 to 2017.4). As a consequence, performance and visual quality have gotten a boost.

Most notably the lighting quality has been greatly improved. The sun's light and shadows now progress smoothly throughout the duration of the day. If you remember before it was advancing abruptly and remained static for 10 seconds, then quickly advanced again and stopped, etc...

Enjoy! :)


Fixed:
  • A couple of holes in the sets geometry.
  • Some set sectioning issues on the shore.
  • Tilo’s hood can sometimes go through the top of his head.

Changed:
  • Major upgrade of the engine.
  • Optimization pass in preparation of console release.
  • Added a new visual option for bloom.
  • Light and shadows from the sun now move smoothly throughout the day.
  • Sunsets and sunrises as well as the game's overall shadows quality have been improved.
Ghost of a Tale - SeithCG
Hello everyone! This is a patch release (v7.05) which fixes a couple of bugs and improves performance on the shore. You can now start a new game and change the language on the fly (without having to close and restart the app).

Textures have also been improved via better micro-detailing. You can see an example below (right-click and "View Image" to get the full effect):



Basically after playing God of War I noticed they were using this technique very effectively (normal + albedo micro-textures), so I implemented it in the game. :)

Enjoy!

Fixed:
  • Some UI dropdown menus don’t close (and reopen) properly.
  • Some characters in German don’t show up.
  • Some plates in the commissary float a little above the tables.
  • Music volume is sometimes too loud after reloading a save.
  • Rare issue with blowing up a brisance after it’s been hooked up.
  • Some sectioning issues when climbing on the rampart’s crenelations.
  • The sleeping rats’ colliders (in the barracks) are not active.
  • The collider for the lid of the shore chest is missing.
  • White (untextured) walls in catacombs corridor near the Great Hall.
  • Bees nests erroneously appear as items in inventory.
Changed:
  • Improved performance on the shore.
  • Improved textures quality.
  • You can now start a new game without having to close and reopen the app.
  • Pressing the RB/LB in the Lore UI now loops categories.
  • The new item marker “*” in the inventory now ignores consumables.
  • You can now change the game’s language on the fly (without having to restart).

Updates:
- Hotfix 7.07 fixes a couple of specific issues introduced in 7.05 (mostly with the Italian localization and some non-aggressive guards after restarting a game from scratch).
- Hotfix 7.08 fixes an issue with the skiff not appearing in the harbour. Unfortunately it's not retroactive, so if you already met that particular bug, please send us your save file to: support@ghostofatale.com and we'll fix it for you.
...

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