Twisted Gallery 异馆 - fhcreate
  • Add mouse sensitivity adjusting feature.

  • Add Invert mouse control adjusting feature.

  • Fixed a bug related to the anomaly found counter in the exit area.

  • Fixed a bug related to the golden statue.

The First Descendant - hyeyeon
Greetings, Descendants. 

 

Following the hotfix 1.3.1b on August 14 (Thu), an issue occurred with the Battle Pass system. We would like to provide details regarding the corrective measures being applied, as well as the compensation for the issue where Daily Bonus Challenges did not properly grant Battle Pass EXP. 

 
Please find the details below. 

 

■ Players Subject to EXP Retrieval 

- Descendants who received additional Battle Pass EXP due to the issue between the hotfix 1.3.1b (Aug 14) and the hotfix 1.3.1c. 

 

■ Retrieval Details 

- Battle Pass EXP obtained by exploiting the issue will be retrieved, and Battle Pass levels will be adjusted accordingly. 

ㄴ Purchase history in the Battle Pass Shop will be retained. Rewards from levels that have already been claimed will not be granted again, even if those levels are reached later. 

- Bonus Coins granted for exceeding Battle Pass level 100 will be retrieved.  

ㄴ If any of the Bonus Coins subject to retrieval have already been used, the used amount will appear as a negative (–) balance. 

ㄴ This negative balance will be automatically offset as you continue to earn Bonus Coins through Battle Pass leveling. Once your balance returns to zero or above, the coins will be usable again.  

 

■ Retrieval Schedule 

- To be applied sequentially after PDT 2025.08.18(Mon) 00:30 

Thank you for your patience and understanding. 

 

12:28am
Seth Playtest - Chaotic Games
Visual improvements:
  • Lighting has been completely redesigned: The Duat is now plunged deeper into darkness. Certain elements emphasize light emissions and glow effects, while enemies are more visually distinct.

  • Enhanced post-processing: Seth moves further away from Unreal Engine's default rendering, with more stylized shadows, refined cel-shading, and an overall more artistic visual style.

  • Fully simulated enemy fabrics: Enemy clothing is now always physically simulated, adding greater realism to their movements.

  • Improved physical reactions: Enemies now react more realistically to shots, with responses based on the impact’s location and force.

  • Enhanced enemy projectiles: Visual and physical feedback of enemy projectiles has been improved for greater impact and clarity.

  • Environmental gilding: Gold elements in the environment now shine and reflect light more realistically.

Gameplay improvements:
  • Aim assist has been completely redesigned for gamepad users.

  • Gamepad vibrations are now partially procedural, providing much more immersive feedback.

  • The activation button has been merged with the melee button.

  • Slowing down the arc further reduces camera rotation speed, helping players aim more precisely.

  • When a teleportation portal is taken backwards, the player now exits in the correct direction.

  • Hit markers and damage text are now localized, offering clearer and more responsive feedback.

Game design changes:
  • The entry corridor now follows the same rules as other arenas: combat first, then reward. However, the reward is always a power.

    We look forward to your feedback!

Codex:
  • Learn more about enemies, gods, locations, and weapons by slaughtering your enemies and gaining more powers.

Rankings and victory screen:
  • Rankings are now also separated by weapon.

  • The victory screen has been completely redesigned and now displays your best score and number of attempts for each weapon.

  • A new option allows you to play without weapons. Looking for a greater challenge? Try to reach the leaderboard in the Brutal category.

  • Leaderboards have been fully reset.

Balancing:
  • The spells have been rebalanced based on your feedback. We are still listening to your comments so we can continue to improve the balance.

  • Some levels have had their waves slightly modified. Your input on this remains valuable.

  • Burns now last 4 seconds and deal increased damage.

  • Enemy projectiles are now slightly slower.

  • Akh now pause longer after teleporting and before attacking again.

  • Embalmer and akh now visibly holds their projectiles at the end of their staffs and in their hands, respectively, before throwing them, giving players clearer warning.

Optimization:
  • Textures are now streamed rather than preloaded order to reduce VRAM requirements. This makes Seth compatible with GPUs with low VRAM. Textures load dynamically based on your GPU's capabilities.

  • Overall level art has been optimized to reduce GPU load.

  • A pooling system has been added for all player and enemy projectiles to reduce CPU-related FPS drops.

  • The framerate of enemy animations has been reduced based on their visibility to optimize CPU performance.

As always, your feedback remains essential to improve the game. Thank you very much for your continued support. We can't wait to hear yours feedbacks!

Maitetsu:Last Run!! - HIKARI FIELD
8620次列车停靠站:哔哩哔哩
蒸汽升腾,爱意沿轨奔驰——本次列车停靠站为:哔哩哔哩
让大家久等了,《爱上火车》官方收藏集「8620」已经到站!
4张带签名的动态隐藏卡、总计40个Q萌可爱的动态与静态的表情包,更有专属动态主题等待大家获取!
锈轨会闪光,八六会脸红——这一次,只需一键发车!
我们与火车之间的故事,永不停歇~

通过下图右下角识别开启活动或访问HIKARI FIELD Bilibili官号置顶动态均可一键直达!

Cthulhu: The Cosmic Abyss - Nacon

Hello agents,

Some of you answered the call. You descended where light fears to reach, and you returned bearing not only data, but the mark of the Abyss itself.

Ancile have reviewed every fragment of your field activity: your choices, your resilience, your losses. Every second you spent down there has pushed our investigation forward in ways no simulation could have achieved. For that, you have our gratitude.

Here’s what your courage revealed:

  • Multiple incursions: most agents went back for more than one descent. The Abyss clearly has its hooks in you.

  • Longest continuous deployment: 21 hours in hostile, sanity-eroding conditions. 🕒

  • Completion rate: 40% of you reached the current operational boundary.

  • Anomalous route accessed: 25% of agents reported trajectories outside projected parameters.

  • Fatal encounters: 65% met their end at the hands of a Deep One. None recovered. ☠️

  • Specimens recovered: Over 500 lichen samples 🌿 their purpose remains unclear.

  • Morale levels: 85% of you want to return for the next mission. 🧠

  • Top motivations: the mood, the exploration, and the unfolding story.

  • Operational adjustments needed: puzzle balancing and improved UI/UX for critical interactions.

You’ve proven yourselves more than recruits: you are the sharp edge of Ancile’s reach into the darkness. If another breach is to be reported, we will ensure your descent runs deeper… and lasts longer.

Until then, remain vigilant. The Abyss does not forget.

🌍 Join the Community

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The Mound: Omen of Cthulhu - Nacon
A message to our explorers:

🧭 Join the Community

Facebook Twitter Discord

夏日事件簿 Summer Fantasy - Summer Fantasy2023
Performed the first proofreading of the text, resolving most text display issues.
Fixed an issue causing exceptions when some users quickly load save files.
Optimized the display of certain unclear menu item titles.
Deckstination - NozapVell

Hello, this is GoldKids.

We’re happy to bring you the 1.3.6 minor update.

Here are the patch notes:

Gameplay
  • The log collection period has ended. Logs will no longer be collected regardless of environment settings.

    An issue that caused errors when running the game on certain computers has been fixed.

Ancient Kingdoms - Ancient Pixels
* Improved overall performance by 10% for a smoother experience
* Bosses and elites now actively reposition to gain combat advantage
* Varketh now consistently drops gold, aligning with other elite enemies
* Resolved an issue with the "Essences of the Drakelings" quest
* Fixed a typo in *Epic Kharzul's Tome of Shadows*
* Corrected the stats for *Hands of Aetherweave*
* Extended the cast range of *Battlefield Restoration*
The First Descendant - siuuuuuuu
Greetings, Descendants.

 

Here are the details on The First Descendant Hotfix 1.3.1d, patched maintenance-free.

We kindly ask you to update your game and reconnect to ensure a smooth gameplay experience.

 

■ Patch Date

- PDT 2025.08.18(Mon) 00:10

 

■ Platforms

- Steam, XBOX SERIES X│S, PS5

 

■ Patch Details

- Fixed an issue where the Battle Pass daily bonus EXP was not resetting. 
ㄴ As compensation for this issue, Battle Pass EXP will be distributed to all Descendants. 
ㄴ Further details will be provided in a separate notice at a later date. 

- Fixed an issue where a Battle Pass Daily Challenge would not appear if it refreshed with the same objective as before. 

 

Thank you.

...

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