Garry's Mod - contact@rockpapershotgun.com (Craig Pearson)

Ew. EW! Ew! Ee! Ew! Ew! There’s a moment in this video of a new Gmod feature where I start to feel sorry for Breen. He looks at the camera, just as Garry starts to pluck at his very bones, with such sad resignation. His dignity gone, debased for our entertainment. (more…)

Garry's Mod - contact@rockpapershotgun.com (Jim Rossignol)


Unfortunately-named news site Gamepron is reporting that Mr Garry Newman, creator of Garry’s Mod, has gone and done something clever: he introduced an error to his game, an error which only affects pirates. It was a trap! Said pirates even turned up on the G-Mod forums to discuss why their game didn’t work. Reporting the error even revealed their Steam id. Hilarity ensued.

More of this sort of thing, Internet. (Even if it is basically pretty sinister.)

Garry's Mod - contact@rockpapershotgun.com (Brendan Caldwell)

Last week we suggested to RPS contributor Brendan Caldwell that he investigate physics sandbox Garry’s Mod, which is a bit like encouraging a kitten to investigate a saucer of gin. We shouldn’t have. But with Garry’s Mod and its community continuing to evolve like some heavily irradiated practical joke, we needed someone to take a look. Below, Brendan presents his miserable (yet hilarious!) report.>
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Garry's Mod - contact@rockpapershotgun.com (John Walker)

In a list of inevitable, but glorious things, someone figuring out how to get Kinect working with Garry’s Mod appeared near the top. And Bit-Tech brings us wonderful news of its happening. The program allows the user to manipulate objects within Source, taking advantage of the engine’s physics. Which primarily involves kicking boxes. And better still, innovator John Boiles has made a truly brilliant video to prove it. It’s below. Watch this.

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