Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
Get it Now for 20% Off
Ends January 29, 2024, at 1PM EST

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV: Supernova, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

We've been hard at work improving the game. Recent major updates have introduced new features, optimized gameplay mechanics, and enriched the overall experience with additional story elements. These enhancements make for an even more immersive journey through the stars.

Join Our Livestreams
We're streaming January 25 1PM to 3PM EST, and Friday, January 26th, from 1PM to 3PM EST

Additionally, prominent gaming personalities like Marbozir, DASTACTIC, TheXPGamers, Montu Plays, and OldManMoradith will be streaming on January 25th.

Top Features:
4X Meets Grand Strategy
eXplore, eXpand, eXploit and eXterminate are just the start! Our in-game storyteller is combined with a sophisticated AI strategist to ensure that the living, lore rich universe you are experiencing is also populated with opponents who follow their own agendas and wield the intellect to make good on them.

Design Your Own Cosmic Legacy
Unleash your creativity with the unrivaled power of AlienGPT by describing your civilization’s characteristics, preferences, and aspirations, and watch our AI weave them into distinctive lore, diplomatic dialogues, starship selections, and ambassador portraits.

Play Tall or Wide
Govern as few, or as many, worlds as you like with the Core World and Colony split system. Tall play is viable by linking many Colonies into just a handful of Core Worlds, greatly increasing their resource output. Alternatively, many lower class planets can be manually improved and developed for a super-wide playstyle.

Craft Custom Interstellar Fleets
Harness your creative abilities to construct interstellar armadas with the Ship Designer, a feature that allows you to design and customize your own interstellar spacecraft. With an array of options for hulls, weapons, engines, and more, you can create a fleet that perfectly suits your strategy and style.

Forge a Unique Empire
With setup options that allow the player to play games lasting less than an hour, or for months, Galactic Civilizations IV supports many viable strategies. Create or play as a civilization with deep diplomatic and cultural abilities or play as a ravenous species bent on spreading to every world in the universe: Galactic Civilizations offers a deep set of options to ensure your style of play is rewarded.

Claim Victory Your Way
Conquering your rivals with force of arms isn’t the only way to win - enlighten the galaxy with superior cultural influence, navigate treacherous diplomatic waters to unite your rivals under your leadership, or earn a Prestige Victory with difficult Galactic Challenges.

Never The Same Game Twice
Experience thrilling adventures within procedurally generated galaxies teeming with surprises. Engage with a multitude of galactic events and rival civilizations to ensure every game is a unique and exciting experience, filled with challenges and opportunities.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/
















Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Get it Now for 20% Off
Ends January 29, 2024, at 1PM EST

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV: Supernova, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

We've been hard at work improving the game. Recent major updates have introduced new features, optimized gameplay mechanics, and enriched the overall experience with additional story elements. These enhancements make for an even more immersive journey through the stars.

Join Our Livestreams
We're streaming January 25 1PM to 3PM EST, and Friday, January 26th, from 1PM to 3PM EST

Additionally, prominent gaming personalities like Marbozir, DASTACTIC, TheXPGamers, Montu Plays, and OldManMoradith will be streaming on January 25th.

Top Features:
4X Meets Grand Strategy
eXplore, eXpand, eXploit and eXterminate are just the start! Our in-game storyteller is combined with a sophisticated AI strategist to ensure that the living, lore rich universe you are experiencing is also populated with opponents who follow their own agendas and wield the intellect to make good on them.

Design Your Own Cosmic Legacy
Unleash your creativity with the unrivaled power of AlienGPT by describing your civilization’s characteristics, preferences, and aspirations, and watch our AI weave them into distinctive lore, diplomatic dialogues, starship selections, and ambassador portraits.

Play Tall or Wide
Govern as few, or as many, worlds as you like with the Core World and Colony split system. Tall play is viable by linking many Colonies into just a handful of Core Worlds, greatly increasing their resource output. Alternatively, many lower class planets can be manually improved and developed for a super-wide playstyle.

Craft Custom Interstellar Fleets
Harness your creative abilities to construct interstellar armadas with the Ship Designer, a feature that allows you to design and customize your own interstellar spacecraft. With an array of options for hulls, weapons, engines, and more, you can create a fleet that perfectly suits your strategy and style.

Forge a Unique Empire
With setup options that allow the player to play games lasting less than an hour, or for months, Galactic Civilizations IV supports many viable strategies. Create or play as a civilization with deep diplomatic and cultural abilities or play as a ravenous species bent on spreading to every world in the universe: Galactic Civilizations offers a deep set of options to ensure your style of play is rewarded.

Claim Victory Your Way
Conquering your rivals with force of arms isn’t the only way to win - enlighten the galaxy with superior cultural influence, navigate treacherous diplomatic waters to unite your rivals under your leadership, or earn a Prestige Victory with difficult Galactic Challenges.

Never The Same Game Twice
Experience thrilling adventures within procedurally generated galaxies teeming with surprises. Engage with a multitude of galactic events and rival civilizations to ensure every game is a unique and exciting experience, filled with challenges and opportunities.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/
















Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
The latest installment to the Galactic Civilizations series is now 20% off

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Since the official release back in October, Stardock has released two major updates and announced an Expansion Pass that grants users to the first year of DLCs and Expansions.

v2.2 Ethnology Update:

Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.

“Galactic Civilizations has always had to walk the fine line between being an open-universe space sandbox game and a narrative driven space strategy game,” said Brad Wardell, Creative Director at Stardock. “The Ethnology update looks at the different biological and cultural traits of different civilizations and makes available unique planetary improvements, starships, events, etc. For instance, what humans would want to do with their worlds is a very different thing than say a race of sentient crystals.”

Because the Ethnology system works based on civilization traits it means that custom civilizations that have these traits will automatically inherit the unique abilities and planet upgrades making the universe more alive.

The new version also includes:
  • Revamped UI: Intuitive and Player-Friendly. Responding to valuable player feedback, the update introduces a major UI overhaul. The new main screen UI and Fleet Manager make fleet management more intuitive, enhancing the overall user experience and strategic decision-making.
  • Custom Civilizations in Multiplayer. The update introduces the ability to use custom civilizations in multiplayer modes, adding a new layer of strategy and personalization to online gameplay.
  • New Weapon and Defense Components. Ship designers can look forward to an array of new weapon and defense components, allowing for more intricate and interesting ship designs.
  • Lore-Rich Technology Descriptions. Long descriptions for technologies now provide players with the lore behind each advancement, enriching the game's narrative depth.
  • New Planet Biomes. Players can now encounter dozens of new biomes across different planet classes, making worlds feel more unique and interesting.
  • Updated Graphics Engine. The update features an updated graphics engine with a new light source system, offering a substantial visual upgrade over previous editions.
  • Improved Localization. Localization improvements, especially for Chinese, Russian, German, and French players, ensuring players from around the world can play the version in their native language.



v2.1 Genesis Update:

Many of the updates in v2.1 have been inspired by their invaluable suggestions across forums, Discord, Reddit, and more,” said Wardell.

  • Steam Workshop integration for Steam users
  • A new Mod Manager for easier mod navigation
  • An improved tutorial for newcomers
  • 22 minutes of additional music to enrich gameplay
  • Enhanced military starbase zone enforcement
  • Expanded support for various non-English languages
  • A variety of new events, AI improvements, and much more
Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
The latest installment to the Galactic Civilizations series is now 20% off

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

Since the official release back in October, Stardock has released two major updates and announced an Expansion Pass that grants users to the first year of DLCs and Expansions.

v2.2 Ethnology Update:

Dubbed “The Ethnology Update”, this new version focuses on making different civilizations feel more distinct and unique in both cultural and biological ways.

“Galactic Civilizations has always had to walk the fine line between being an open-universe space sandbox game and a narrative driven space strategy game,” said Brad Wardell, Creative Director at Stardock. “The Ethnology update looks at the different biological and cultural traits of different civilizations and makes available unique planetary improvements, starships, events, etc. For instance, what humans would want to do with their worlds is a very different thing than say a race of sentient crystals.”

Because the Ethnology system works based on civilization traits it means that custom civilizations that have these traits will automatically inherit the unique abilities and planet upgrades making the universe more alive.

The new version also includes:
  • Revamped UI: Intuitive and Player-Friendly. Responding to valuable player feedback, the update introduces a major UI overhaul. The new main screen UI and Fleet Manager make fleet management more intuitive, enhancing the overall user experience and strategic decision-making.
  • Custom Civilizations in Multiplayer. The update introduces the ability to use custom civilizations in multiplayer modes, adding a new layer of strategy and personalization to online gameplay.
  • New Weapon and Defense Components. Ship designers can look forward to an array of new weapon and defense components, allowing for more intricate and interesting ship designs.
  • Lore-Rich Technology Descriptions. Long descriptions for technologies now provide players with the lore behind each advancement, enriching the game's narrative depth.
  • New Planet Biomes. Players can now encounter dozens of new biomes across different planet classes, making worlds feel more unique and interesting.
  • Updated Graphics Engine. The update features an updated graphics engine with a new light source system, offering a substantial visual upgrade over previous editions.
  • Improved Localization. Localization improvements, especially for Chinese, Russian, German, and French players, ensuring players from around the world can play the version in their native language.



v2.1 Genesis Update:

Many of the updates in v2.1 have been inspired by their invaluable suggestions across forums, Discord, Reddit, and more,” said Wardell.

  • Steam Workshop integration for Steam users
  • A new Mod Manager for easier mod navigation
  • An improved tutorial for newcomers
  • 22 minutes of additional music to enrich gameplay
  • Enhanced military starbase zone enforcement
  • Expanded support for various non-English languages
  • A variety of new events, AI improvements, and much more

Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
Stardock’s award-winning turn-based strategy game series gets its biggest release ever



Stardock announced the release of Galactic Civilizations IV: Supernova Edition (Supernova) today. Stardock is celebrating its 30-year anniversary this month with the sequel to the game that started the company back in 1993.

“This is, by far, the biggest game release we’ve ever done,” said Brad Wardell, founder and CEO of Stardock who returned to design Galactic Civilizations IV: Supernova after handing the reigns to others for Galactic Civilizations III and Galactic Civilizations IV: base game. “We’ve been so fortunate to be able work with our fans to create something that we think strategy game players are going to really appreciate. You can really tell the love and care that we’ve put into this release.”

The game takes place shortly after humanity has discovered faster-than-light travel. Earth has united and the stars await. The player takes on the role of a civilization's leader (Earth or one of the many alien civilizations) to expand their species into the universe and contend with competing civilizations who are doing the same.

Supernova introduces many firsts for PC gaming including AlienGPT, a generative AI technology trained on Stardock’s own art portfolio that allows players to describe their own custom civilization, and generates not just what the civilization looks like, but its background, lore, galactic events and interactions with other civilizations.

Other new features include Terror Stars, a new end game technology that causes enemy stars to go Supernova, a new mission system, an interactive tutorial, new victory paths, a new core neutral AI opponent system, a host of new alien civilizations with their own tech trees to play as or against, an artifact Vault and hundreds of other additions and enhancements.

“Having done a lot of games in early access over the years, we’ve never had a game receive the kind of positive, enthusiastic response this has,” said Wardell. “With the community, we’ve taken a top to bottom look at how strategy games in 2023 should play and made dramatic improvements as a result. In the past couple of years, the ability to collaborate online has really changed, which has fundamentally altered the way we make games, and the end results are clearly on display in Supernova.”

Stardock has also enhanced the modding and multiplayer functionality in Supernova. Cooperative multiplayer has been added and a new integrated modding system lets players upload their own factions, starship designs and more.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/




















Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Stardock’s award-winning turn-based strategy game series gets its biggest release ever



Stardock announced the release of Galactic Civilizations IV: Supernova Edition (Supernova) today. Stardock is celebrating its 30-year anniversary this month with the sequel to the game that started the company back in 1993.

“This is, by far, the biggest game release we’ve ever done,” said Brad Wardell, founder and CEO of Stardock who returned to design Galactic Civilizations IV: Supernova after handing the reigns to others for Galactic Civilizations III and Galactic Civilizations IV: base game. “We’ve been so fortunate to be able work with our fans to create something that we think strategy game players are going to really appreciate. You can really tell the love and care that we’ve put into this release.”

The game takes place shortly after humanity has discovered faster-than-light travel. Earth has united and the stars await. The player takes on the role of a civilization's leader (Earth or one of the many alien civilizations) to expand their species into the universe and contend with competing civilizations who are doing the same.

Supernova introduces many firsts for PC gaming including AlienGPT, a generative AI technology trained on Stardock’s own art portfolio that allows players to describe their own custom civilization, and generates not just what the civilization looks like, but its background, lore, galactic events and interactions with other civilizations.

Other new features include Terror Stars, a new end game technology that causes enemy stars to go Supernova, a new mission system, an interactive tutorial, new victory paths, a new core neutral AI opponent system, a host of new alien civilizations with their own tech trees to play as or against, an artifact Vault and hundreds of other additions and enhancements.

“Having done a lot of games in early access over the years, we’ve never had a game receive the kind of positive, enthusiastic response this has,” said Wardell. “With the community, we’ve taken a top to bottom look at how strategy games in 2023 should play and made dramatic improvements as a result. In the past couple of years, the ability to collaborate online has really changed, which has fundamentally altered the way we make games, and the end results are clearly on display in Supernova.”

Stardock has also enhanced the modding and multiplayer functionality in Supernova. Cooperative multiplayer has been added and a new integrated modding system lets players upload their own factions, starship designs and more.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/




















Galactic Civilizations® II: Ultimate Edition - [SD] redskittlesonly
Galactic Civilizations IV: Supernova Edition now available in early access
Early Access adds ChatGPT integration: AlienGPT

https://youtu.be/rA_b-H7xuow

Stardock has released the latest sequel of its award-winning space strategy game series today into early access. Galactic Civilizations IV: Supernova sees the player as the ruler of a united home world that has just discovered faster-than-light travel.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV_Supernova



Galactic Civilizations IV: Supernova continues a 30-year trend of innovation in the series. This latest sequel introduces AI-generated content OpenAI’s ChatGPT technology allowing players to create their own civilizations that uses AI to create the lore, conversation dialogs, quests and more. The game also uses AI, trained on decades of Stardock’s alien art to deliver custom graphics for their custom civilization.

"We are thrilled with the new additions that Galactic Civilizations IV: Supernova brings to the genre,” said Brad Wardell, CEO of Stardock. "The use of cutting-edge AI technology allows players to generate entire civilizations that look and feel unique with just a few lines of text has us particularly excited."





In this space-based strategy game set in the 24th century, players take on the role of a leader of a spacefaring civilization, tasked with exploring and colonizing the known universe. With an array of new features and improvements, Supernova offers an unparalleled 4X strategy experience for players of all skill levels.

“We’ve really focused on making the game more approachable to new players,” said Wardell. “This is the most sophisticated strategy game we’ve ever made, so we have put extra time into UI improvements, tutorials and context-sensitive information.” 

Galactic Civilizations IV: Supernova focuses heavily on replayability. Players can choose several different galaxy setup options, a different opponent to play against and now with the AI generated events and quests, each game will feel like an epic moment in the history of the galaxy.



New features in Supernova include cultural progression, new combat and planetary invasion systems, galactic sectors, new alien civilizations, AI assisted computer opponents, and the integration of ChatGPT and AI art generation. Additionally, the game boasts a multi-sector map design, planetary sieges, multi-turn battles, a host of new weapon designs, starship classes, Terror Stars that destroy entire star systems, and hundreds of other improvements for enhancing the player's ability to build the ultimate space empire.












 
Galactic Civilizations® I: Ultimate Edition - [SD] redskittlesonly
Galactic Civilizations IV: Supernova Edition now available in early access
Early Access adds ChatGPT integration: AlienGPT

https://youtu.be/rA_b-H7xuow

Stardock has released the latest sequel of its award-winning space strategy game series today into early access. Galactic Civilizations IV: Supernova sees the player as the ruler of a united home world that has just discovered faster-than-light travel.

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV_Supernova



Galactic Civilizations IV: Supernova continues a 30-year trend of innovation in the series. This latest sequel introduces AI-generated content OpenAI’s ChatGPT technology allowing players to create their own civilizations that uses AI to create the lore, conversation dialogs, quests and more. The game also uses AI, trained on decades of Stardock’s alien art to deliver custom graphics for their custom civilization.

"We are thrilled with the new additions that Galactic Civilizations IV: Supernova brings to the genre,” said Brad Wardell, CEO of Stardock. "The use of cutting-edge AI technology allows players to generate entire civilizations that look and feel unique with just a few lines of text has us particularly excited."





In this space-based strategy game set in the 24th century, players take on the role of a leader of a spacefaring civilization, tasked with exploring and colonizing the known universe. With an array of new features and improvements, Supernova offers an unparalleled 4X strategy experience for players of all skill levels.

“We’ve really focused on making the game more approachable to new players,” said Wardell. “This is the most sophisticated strategy game we’ve ever made, so we have put extra time into UI improvements, tutorials and context-sensitive information.” 

Galactic Civilizations IV: Supernova focuses heavily on replayability. Players can choose several different galaxy setup options, a different opponent to play against and now with the AI generated events and quests, each game will feel like an epic moment in the history of the galaxy.



New features in Supernova include cultural progression, new combat and planetary invasion systems, galactic sectors, new alien civilizations, AI assisted computer opponents, and the integration of ChatGPT and AI art generation. Additionally, the game boasts a multi-sector map design, planetary sieges, multi-turn battles, a host of new weapon designs, starship classes, Terror Stars that destroy entire star systems, and hundreds of other improvements for enhancing the player's ability to build the ultimate space empire.












 
Galactic Civilizations® I: Ultimate Edition - Yarlen
  • Added 'w' to default launch options from within Steam. This forces the game to launch in a window as full-screen can fail to instantiate.
  • Updated prefs.ini to turn off viewable ship battles; this was also causing issues.
Galactic Civilizations® I: Ultimate Edition - IslandDog
Star Control: Origins villains come to Galactic Civilizations III in exciting new DLC

New Alien Civilizations bring their own ship styles, unique race traits, diplomatic quirks, AI personalities, and more!

The Villains of Star Control: Origins DLC pack introduces four major new civilizations to Galactic Civilizations III. All of the new alien factions come equipped with a unique leader, ship, music, and traits that make each civilization look and play differently from the existing major civilizations.

Play as or against the Measured, the overly bureaucratic race of sentient coral, or as the extremely polite (but surprisingly cannibalistic!) Phamysht. You can also play as the frightening race from another dimension, the Xraki, whose only desire is to destroy everything in their path, or as the immortal and genetically superior Scryve.

Galactic Civilizations III is the most popular space-based turn based strategy of all time. Your civilization has just achieved faster-than-light travel and the galaxy awaits you. But you are not alone and must deal with alien civilizations through diplomacy, trade, cultural hegemony, or military conquest either against the computer or against friends online.

In addition to the new DLC, we've released a new v3.9 update for the game that includes massively shorter late game turn times, updated balance based on feedback, AI improvements, new star base modules and lots more. The changelog at the bottom of the post has more details, so be sure to check it out!



MAJOR RACES IN VILLAINS OF STAR CONTROL: ORIGINS

The Measured
Do you have a form for that?

The Measured are an extremely bureaucratic race of sentient coral who once enjoyed a thriving and rich civilization before they were genetically modified by the Scryve. They now serve as the record keepers for the Scryve Empire, a role to which they are well suited.



The Phamysht
So lovely to MEAT you!

The Phamysht are a race of extremely polite cannibals who find other beings generally intolerable. The galaxy is a messy place, and they’re here to finally bring it some class and refinement, even if it does mean eating lesser races out of existence.



The Xraki
CHAOS. ENTROPY. FEED!

Although they are considered to be fanatical monsters by most, the Xraki weren’t always that way. They hail from another dimension and were driven mad through the evil ministrations of the Scryve Empire, who turned them into their shock troops.



The Scryve
Permission to exist: Denied!

The Scryve are a race of immortals who weren’t always the villains. Their civilization was once filled with idealism and hope, but terrible events over time slowly corrupted them and withered their empire, turning them instead to brutal violence.



Additional Features in Villains of Star Control: Origins
  • Dozens of new ship parts inspired by Star Control: Origins for building and modifying your own ships
  • Several new music tracks from Star Control: Origins
  • New faction traits
  • New ship designs, colors, and styles

Get Villains of Star Control: Origins today!

https://store.steampowered.com/app/1104410


v3.9 Changelog

Features

Modder Inspired Balance update 

Special thanks to Horemvore, Old Spider, and the modding community. Brad/Draginol reviewed his mods to evaluate whether some of those ideas should make them into the game. We love seeing players that are passionate about the game and it's great to see their work making the game better for everyone.

Zone of Control update

No more fog of war in your empire.  All territory in your Zone of Control now is always visible.  This helps you keep an eye on what other factions are doing in your backyard.  

Performance

We've made a substantial improvement in performance.  This boost is especially noticeable in the shipyard screen and in late-game turn times.  

Change Log

Balance
  • PlayerStartSpacingWideMod changed from 1.0 to 0.33
  • PlayerStartSpacingNarrowMod changed from 0.50 to 0.175
  • Basic Life Support range bonus increased from 0.25 to 0.30
  • Large hull ship maint increased from 3 to 5
  • Huge hull ship maint increased from 3 to 7
  • Cultural treaties now benefit both sides
  • Military Alliance treaties now benefit both sides
  • Planets rebel a bit slower than before.
  • AI values supply ships more when it's not at war.
  • Surrender change: Surrendering players now destroy their worlds upon surrendering unless they are surrendering to a particular player in which case they will transfer their homeworld (and only their homeworld) to that player. This reduces the late game sudden explosion in micro-management of worlds the player may have no interest in. AI also destroys its ships.
  • All territory in a player's ZOC is always visible. No fog of war (in your borders).
  • New starbase module: "Ascension Gate Study." Allows the player to get a lot more out of the Ascension Gates.

Fixes
  • Shipyard won't rebuild the list of ships unless there's been a change to the resources the player has. This dramatically improves late-game shipyards screen performance.
  • Improved turn times, especially late game.  
  • Fixed issue where disabling a DLC via command line would not have the grayed out portraits show up.
  • Fixed some pixelation on the Campaign screen.
  • Adjusted list container on the custom faction screen to avoid clipping of the Abilities list on lower resolutions.
  • Fixed typos and grammar errors
  • Added typos and grammar errors
  • Shorten names that were too long
  • Fixed colony list in Civilization screen showing the incorrect manufacturing stat in the column labeled for social manufacturing.
  • Fixed several places in the UI that were showing incomplete or inaccurate stat breakdown tooltips for manufacturing because of missing tooltip data.
  • Got rid of leftover debug UI graphics in the Promotion Stats tooltip (seen in the commander unit promotion screen).
  • Fixed too-skinny approval field in the main map planet tooltip if the colony had 100% approval.
  • Fixed a crash whenever an AI player surrendered over their stuff to another player.
  • Changed description of Silicon-Based life to reflect that their cities were changed to use Promethion instead of Durantium.

UI
  • Reworked the way that the "Max Manufacturing" stat is shown in the stat breakdown tooltip. It now also displays the social and military manufacturing stats and their breakdowns, including the slider values when Crusade isn't enabled.
  • In Crusade mode, "base research" or "base manufacturing" or "base income" are now displayed as Raw Production, to accurately reflect where that number is coming from (as opposed to being some calculated value from sliders and such in non-Crusade).
  • In non-Crusade mode, fixed bug in the spending breakdown at the bottom of the manufacturing, research, and income stat breakdown tooltips where it showed player-wide raw production or slider values instead of colony-specific ones.
  • Moved "Collect Gameplay Data" option to it's position to prevent the spinner option from taking its place.
  • Various flavor text changes to abilities, components, technologies, improvements to make them more clear.

AI
  • AI values hypergates much more.
  • AI evaluates foreign influence before determining whether a planet should be colonized.

Crusade and Beyond
  • Recently conquered planets are now immune to culture flip for 15 turns.
  • Planets that have been culturally flipped have a 15 turn morale penalty.
  • Planets now receive a default planetary defense bonus and a resistance bonus.
  • Default colony ship loading population reduced from 2 to 1.
  • Population used for filling colony ships increased from a radius of 6 to 10.
  • AI ship design evaluation decreased from 20 turns to 10 turns.
  • UpgradeDiscountFactor increased from 0.5 to 0.9.
  • Bonuses to players playing at easier levels changed from a % to a flat.
  • Civilization capital sensor range increased from 12 to 16.

Intrigue Only
  • Patriot government ship loses a Railgun and a Harpoon to make it a bit less powerful.

Retribution Only
  • Echoing Heartstone Artifact power reduced from 10,000 to 1,000.
  • Tech Inflation increased from 2% to 2.5%.
  • Starting Taxation increased from 25% to 33%.
  • Galactic News earlier turn increased from turn 10 to turn 15.
  • Galactic News cooldown increased from 12 to 20 turns.
  • Colony Limit Max Penalty increased from 6 to 10.
  • Default starting money increased from 3,000 credits to 5,000 credits.

 
...

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