Flatout 3: Chaos & Destruction - Valve
Change List:
- Final corrections on Czech localization
- Integration of new 'Splatout' mode
Flatout 3: Chaos & Destruction - Valve
Patch Notes:

Final additions on Polish translation
3 new cars : Rattler, Pink Flamingo, Power Pony
Czech translations
Integration of new Spanish text strings
3 new cars : The Cyclone, The Torpedo, The Scimitar
Minor bug fixes
Flatout 3: Chaos & Destruction - Valve
Release notes:

Final additions on Polish translation
3 new cars to support the steam sale
(Rattler, Pink Flamingo, Power Pony )
Czech translations
Integration of new Spanish text strings
Flatout 3: Chaos & Destruction - Valve
Update5
- Cars get less stuck in other cars.
- Roll of certain classes have been tweaked.
- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
- Speed game mode now has the same functionality / game logic as race mode.
- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

Update6
- Fixed "monstertruck wheels crushes my car" issue
- Improved physics for the 'default' Classic class tuning setting.
- Added 'Classic' setting for the Muscle Class.
- Added new loadingscreens.
- Tempered reaction for all explosions and other impact effects.
- Upgraded first skin for default car, Grinder.
- Greatly reduced the chance of cars getting stuck in each other.
- Streamlined 'CrashSiteX' track. Go give it a try!
- Reduced default A.I count for both race and challenge mode.

Update7
- Player can now bash it's way easier through opponents.
- Balanced / tweaks for damage system.
- Tweaks and feature improvements for the A.I.
- Reduced default startgrid count for race and challenge mode.

Patch 7 Changelog:
- Made cars and general gameplay feel 'heavier'.
- Improved A.i. behaviour in 'race' mode.
- New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.
- Added "Heddly's SkinPack" for everyone.
- Increased field of view for F3 camera.
- Challenge / race mode: Don't have to be first anymore to proceed to next challenge.
- Added more end-of-race cameras.
- Reduced intensity of rear- and brake light for all vehicles.
- Enabled framerate display in the video menu.
- Tweaked various visual effects (sparks, tiresmoke on different materials).
- Some minor improvements on performance / rendering system.
- Reconfigured video-presets and video-customization menu.
- Fixed Area-P's jump and lighting.
- 'Harbor' map is now a lot easier to race.
- Fixed cars colliding without character eject in the 1st stuntmap, Windmill.
- Localization added for French, Spanish, Italian, Russian, German

Patch 8 Changelog:
-Polish Localization
-Razor slide bar moved to bottom of the screen

Patch 9 Changelog:
-Display fix for Russian characters and Polish Accented characters

Patch 10 Changelog:
-Added some missing localized text for Polish localization

Flatout 3: Chaos & Destruction - Valve
- Improvement allowing cars not to get locked up with one another

- Roll of certain classes have been improved.

- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)

- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.

- Speed game mode now has the same functionality / game logic as race mode.

- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

- Fixed "monstertruck wheels crushes my car" issue

- Improved physics for the 'default' Classic class tuning setting.

- Added 'Classic' setting for the Muscle Class.

- Added new loading screens.

- Tempered reaction for all explosions and other impact effects.

- Upgraded first skin for default car, Grinder.

- Streamlined 'CrashSiteX' track. Go give it a try!

- Reduced default A.I count for both race and challenge mode.

- Player can now easily bash their way through opponents.

- Balanced / tweaks for damage system.

- Tweaks and feature improvements for the A.I.

- Reduced default startgrid count for race and challenge mode.

Flatout 3: Chaos & Destruction - Valve
Patch4
- Improved physics
- All vehicles unlocked in multiplay
- Improved crashes and collisions behaviour
- Improved performance, less stuttering.
- Steeringwheel bugs fixed!
- Reduced tiresmoke effect on asphalt
- Less 'chaos and destruction' startgrids for races
- Class restriction defaults improved!
- 'Classic' gamemode option now also available in challenge mode.
- More game mode options available: besides "Classic" and "Chaos&Destruction" there is now also something inbetween, which has become the default setting.

Flatout 3: Chaos & Destruction - Valve
- Active lobby games are now join-able
- Options such as game mode can now be switched inside the lobby.
- Performance optimization for race maps.
- Fixed car tuning bug in multiplayer.
- Misc. (multiplayer) fixes.
- Brand New Christmas character
- All NEW 'Moscow battle' map.
...

Søk i nyheter
Arkiv
2024
nov.   okt.   sep.   aug.   juli   juni  
mai   apr.   mars   feb.   jan.  
Arkiver etter år
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002