Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! That's two weeks in a row now, which I've decided is enough for me to not have to caveat or lampshade the word 'regular', except obviously in this specific instance. We are back 4eva, in the Blakean Infinite sense, which is my favourite reference for making my fecklessness seem profound.

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Rock, Paper, Shotgun

Sundays are for realising that it's been years since you looked behind your wardrobe. You gently lean the unwieldy thing away from the wall, centuries worth of grey-faced dust kings cursing at you as they're unseated from the thrones upon which they've stocially squatted since the last great cleansing. Oh, there he is. It's Adrian Edmondson. You ask him if he still considers himself a young one in spirit. He bellows at you to call an ambulance. You gently manoueuvre the wardrobe back into place.

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Rock, Paper, Shotgun

Another week has fallen into the Maw. Theoretically, that means we're now one week closer to the release of Silksong. As if such words mean anything to any of us anymore.

Here's what we're all playing this weekend instead!

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Rock, Paper, Shotgun

If you’re a newcomer to PC gaming (maybe you picked up our Lenovo deal we spotted earlier in the week), you’ll know there are a dizzying number of options for monitors.

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Rock, Paper, Shotgun

Hmmm.

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Rock, Paper, Shotgun

Wuchang: Fallen Feathers got its 1.5 Patch this week, bringing multiple quality-of-life improvements to the Soulslike, but also story and boss adjustments which appear to have been made to appease Chinese netizens.

The patch notes list all the details, which include features like faster healing animations and adjustments to invincibility frames when Wuchang stands up. But buried in the margins is the nebulous line: "Added dialogs for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance."

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Rock, Paper, Shotgun

The first striking thing about Aetheris is its strange and colourful look. The second thing that strikes about Aetheris is the gorgeous animations and storybook trappings of its presentation, even in its loading screen transitions. The third is the strange vulnerability radiating from the village of lizardy people you're responsible for, and the parties you form with them. The fourth striking thing is that this a roguelike, it's a bloody roguelike isn't it, oh goddamn it.

It also binds the spacebar to "accept", something I learned by accidentally starting a bossfight in a terrible position that threw a whole party away. Or would have, if not for the ol' ctrleffor. I will never be stopped.

The fact that I kept playing instead of sulking and libelling a random CEO is a hint: I bloody love Aetheris.

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