Bomb Vehicle The Idle Clicker - rimmindgame

Dear Valued Players,

We offer our deepest apologies to all affected players for the severe save data rollback issue caused by the recently launched "Combat Train" DLC for Bomb Vehicle Idle Clicker.

This technical malfunction resulted in some players who purchased the DLC experiencing lost game progress after updating. This situation completely contradicts our original goal of providing players with a high-quality and stable gaming experience, and we deeply regret and take full responsibility for this incident.

We fully understand that game progress represents the time and passion players have invested, and any form of loss is unacceptable. Our technical team has urgently identified the root cause and released a fix patch (version 19456738). All affected players are strongly advised to update immediately.

To compensate for the inconvenience and losses caused by this incident, we will distribute a compensation package containing rare resources to all players who logged into the game during the affected period (from the DLC launch until the release of the fix patch). To claim your rewards, please enter the game and input the redemption code "combat-train-dlc". Please note: This code is only valid for players who have purchased the Combat Train DLC.

Once again, we sincerely apologize for this error. We will conduct a thorough review, strengthen our version testing and quality control processes, and take all necessary steps to prevent such issues from happening again. Thank you for your understanding, patience, and continued support. Your trust is our greatest motivation to move forward.

Pirate Fighting Simulator - Meks

Update 12

If you find any bugs, think a feature is bad or something like that lemme know.

- Improved most of the UI

- Health Bar

- Ammo counter

- Menus (like main menu and options menus)

- You can make an invite only server

- You can now invite friends through steam and join people through steam

- Tweaked Vote Banning slightly (grace period for newly joined players)

- You can spin the gus in the menu by drag clicking

- Added a new game rule called 'Pistol Snipe only' which means servers with this game rule will only allow players to use the pistol and sniper. There could be a few bugs with this feature so lemme know if you find them.

- Cannonballs might have been broken? dunno for how long it was but they work now.

- there are goblins somewhere

(cheeky ramble)

Hello pirate gamers there's been a lack of consistent updates for pfs which is due to being busy with real life stuff and that. So i apologise for the few of you who would like to see more cool stuff or stuff in general in the game. I have fun updating it and i got some ideas i wanna do like a boat map and overhauling the visuals with new models, textures and animations among other things. But i wouldn't expect that anytime soon, it really just depends on if i have the energy and time for it. Just wanted to share the reason for the lack of updates and say that the void between them will probably not change lol considering the last 'large' update was 7 months ago. And thats about it, cya!

Dionysus - karyn.r.denning

The August Poll

Hello fellow Gamers! I am releasing a poll to decide what I should add in the next update for Dionysus. This poll includes multiple options and timeframes for when I would get it done. This is the link to access the poll: https://strawpoll.com/B2ZB9jm3xgJ

Catsle Studios

Guild Hall Simulator: Prologue - Obsessive Games
✅ Bug Fixes
  • Fixed issue where declined adventurers would backtrack and return to the queue. They now exit properly.
  • Addressed bug where NPCs would spawn far away from the guild.
  • Resolved issue with an invisible UI panel blocking one of the save slots.

🎮 Gameplay Improvements
  • NPC walking speed adjusted to reduce gliding and improve realism.
  • Cabinet placement now correctly snaps to the ground when unpacked.
  • Cabinet rotation while holding now feels smoother:
    [-] Scroll speed reduced for finer control.
    [-] Hold Shift to rotate faster when needed.

🔧 Next Up (In Progress)
  • Fix for quest givers not showing up consistently.
  • Resolve issue with quest givers standing in wrong queue positions, making them uninteractible.
  • Investigating the guild upgrade not triggering correctly.
  • Prevent adventurers from taking quests without player approval.
  • Fix for adventurers getting stuck at the counter after receiving their reward.

Hope everyone has a great day further!
- Obsessive Games
Cosmic Race: Galactic Showdown - Silver.Fox
What’s new
  • Quick Race (Single Player)You can now dive into a local multiplayer session with a single click bots included, no setup required. Speed over ceremony.

  • Better Bot AwarenessThe result screen now ignores AI when counting players. Because bots don’t wait politely—why should you?

  • Car Respawn ReworkWe’ve completely overhauled the car respawn system with a new system. It’s smarter, faster, and more respectful of personal space (i.e., no more spawning on top of each other).

  • Button Smash FixMenu buttons now chill out after you press them—cooldowns have been added to prevent accidental double-pressing in the heat of a race.


Improvements
  • Camera & UI

    • Fixed camera FOV for 4:3 aspect ratio.

    • Adjusted intro cam angles.

    • UI layout fixes for widescreens.

  • Settings & Performance

    • UI now only shows width x height (bye refresh rates).

    • SSAO toggle actually does something now.

    • Anti-aliasing properly applies 8x MSAA.

    • Shadow settings revamped to use URP’s realtime properties.

  • Audio

    • Bounce sounds no longer ignore master volume.

    • Button sounds moved to the proper SFX group.

    • Crowd noise fixed on Sedna track.

  • Scene Transitions

    • Client readiness tracking during scene load—less waiting, fewer bugs.

    • The game no longer stalls if the host disappears during car selection.

Fixes
  • 🐞 Fixed car explosion on launchpad.

  • 🐞 Fixed rematch buttons not enabling when bots are still racing.

  • 🐞 Fixed chat messages duplicating across server/clients.

  • 🐞 Fixed “waiting for players” logic to count only real humans.


This update is part of our Steam Racing Fest release, and it’s been a wild ride!

Thank you for playing, racing, and occasionally exploding with us.

As always, send feedback our way—especially if something feels off (or too on).

🏁 See you at the starting line.

— Cosmic Race Team (Psypher Interactive)

Dead Metro - Doc.TOR
-Fix crash when connecting to a dedicated server.
-Fix an issue where drawer-type loot containers could not be looted.
Chubby Story - WPT NSFW

- PlayWithSwinky 3 (Nancy show her boobs CG -> ...)

- PlayWithSwinky 4 (Nancy lowers her panties -> ...)

- Bugfixes, small changes

Misc. A Tiny Tale - contact
Version 1.0.5

- Fixed bug in Chapter 8 where some players may have got stuck and unable to progress the three quests needed to compelte the chapter.
- Fixed bug with player animation glitching in Chapter 5 after a call

As always, if there are any bugs you encounter - please join our discord and post them in our Bug Report tab. Thank you!
Shinehill - Dvemer
TINY TEAMS 2025 is just around the corner! August 7–14!

We are so excited to tell you that Shinehill will be part of the Tiny Teams 2025 festival!
A demo will be available during the festival, and the game will be 20% off.
(We will share more details about the demo and the game’s development below)

Tiny Teams is a great festival dedicated to games developed by tiny studios, and we’re thrilled to be part of it this year!
Be sure to check out the Tiny Teams 2025 sale page, there will be tons of cool games from tiny teams!



In the demo, you can:
  • meet 16 residents of Shinehill;
  • explore the village and its nearby surroundings;
  • complete several side quests;
  • grow crops;
  • cook delicious meals;
  • battle wild animals;
  • and even play the beginning of the main story!
Current state of the EA version of the game and what content does it include:
During this time we have added many technical improvements to make the game better: mouse controls, obstacle avoidance, quest tracking, fast travel, and more. We’ve also been gradually adding new content.

Details about the game’s content:
  • main storyline
  • 16 charming NPCs to befriend (and more!)
  • each NPC has 2–3 side quests
  • daily quest board
  • 1 festival
  • home decor and plot decorations
  • pets
  • farming
  • fishing
  • combat
  • dungeons
What’s next?
  • First of all we plan to add final main story quests, as well as additional side quests for all NPCs and more romance options.

  • New festivals and more NPC-related content.

  • Character customization. More specifically, it will likely be more character appearance to choose from. We plan to add this feauture closer to the release of version 1.0, in one of the final updates.

  • Improving minigames and adding new ones, plus various technical upgrades. We will finally have arcade machine in the tavern!

  • And of course, better localization! There’s already a lot of text, and soon there’ll be even more. Unfortunately, some languages are still only translated via Google Translate (about 60% for certain languages).
    If you know Chinese, Korean, or Japanese and want to help, we'd be very happy! Please email us peachbitegamestudio@gmail.com or message us on Discord, and we’ll explain everything. (We will also make a post with more details on how translation is done and how you can contribute.)
    Thank you to all our wonderful volunteers! We love you!

  • We may have forgotten to mention something, as we still have a lot to do both on the story and the technical side. We’ll be sure to share what we’ve added or changed in updates, so stay tuned for news!

We’re always grateful for your feedback. Shinehill has come this far thanks to your suggestions and ideas! Thank you!

Cosmic Waves - Squirrel Knight
Slow motion special effects rework
Option to disable slow motion effects completely
...

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