11.52
Banquet for Fools - hannahandjosephgames
🌸 Additions

🌱 Character creation randomizes character starting traits as you click new ones

🌸 Updates

🌱 Updated water visuals in prep for 3.0 maps, includes sea, rivers and ponds
🌱 Updated inventory description for shroom bombs
🌱 Amphoras in assembly kit has correct 3d art in bag

🌸 Fixes 🔪🦟

🌱 Fixed bug with rally freezing introduced in 2.2
🌱 Fixed bug where “Over here” quip could remain after pinning if the character pinning gets knocked out while quip is up
🌱 Fixed a wall collider issue in caves under Forten Lazure where party doesn’t pathfind quickly after going through doors
🌱 Fixed some issues related to knockback speed/movement remaining after knockback action complete
🌱 Fixed bug where you could charge Mihal through door,
🌱 When enemy groups are cleared and new critter/enemies move into the area, the system checks the current game hour and starts the timer for it immediately and not just when leaving a map and coming back
🌱Fixed issue in inventory when moving ground items directly to a different guard's portrait, causing a stack issue
The Midnight Crimes - DeadlyCrow Games


From May 18th to 20th, DeadlyCrowGames will be at Digital Dragons 2025, an international conference bringing together game studios, publishers, media, and players from around the world.

Visit our booth to experience The Midnight Crimes hands-on, chat with members of our development team, and learn more about what’s coming next for DeadlyCrowGames. We’re excited to share exclusive content, gather your feedback, and connect with our community face-to-face.

🕹️ Love dark atmospheres, rich storytelling, and tough moral choices?
You’ll feel right at home.
📍 Location: ICE Kraków Congress Centre, Kraków, Poland.

If you’re attending Digital Dragons, be sure to stop by and say hi!
Dark Hours - Reivax
Patchnote #39 for Dark Hours v0.9.19582 - 16/05/2025


Gameplay
  • Mirror Durability Updated: The mirror's durability bar is now slowly affected when sliding on it.
  • Set up Explosives Change: It is no longer possible to interact with the pedestal in the vault or the core during the Set Up Explosives contract.
  • Timers on Boss Fix: Fixed various bugs affecting timers at the end of a heist. Players now have 30 seconds on the score screen, followed by 30 seconds to select a contract.
Monster
  • Monster Navigation Fix: Improved monster navigation on stairs.
  • Monster & Doors Fix: Fixed a bug where some monsters could sometimes pass through closed doors when they shouldn't.
  • Voltaic Wraith Fix: Fixed a bug where the Voltaic Wraith's electric arcs could sometimes pass through walls.
  • Voltaic Wraith Fix: Fixed the direction of the Voltaic Wraith’s VFX during its first phase.
  • Trickster Card Fix: Fixed a bug where Trickster cards could spawn in the center of the map.
  • Trickster Box Fix: Added new spawn constraints for Trickster boxes to prevent them from spawning under desks in the accounting furniture.
LD
  • Rain Sound Fix: Fixed a bug affecting the sound of the rain.
  • Vault Door Occlusion Fix: Fixed a bug where the vault door could temporarily disappear depending on the viewing angle.
  • Kitchen & Tag Fix: Fixed a bug where it was not possible to tag the floor in the kitchen.
Known bugs:
  • Some performance issues are under investigation and will be fixed shortly
Unknown TD - KalN
Welcome to the "In Between" Update!!

This is a small update leading up to the bigger release on its way, currently development is slowing down for a couple of weeks, expected to pick back up at the end of may leading to a big release somewhere next month!

New Content!!
Enjoy the two new "Heavy" towers added to the game, the Commando and Tanker, as well as the new (sort of) scenic day and night cycle!
Sneak peek screenshot!
Due Process - Tetra
We have added 13 maps this week with 60 maps removed as we had over 250 maps total. We have rotated out old maps to create a new fresher pool.

  • New rank icons made by community member sughandees
  • Re-Enabled Spec for DPL
  • Fixed DAWN showing up on the map view
  • Added Greatest (Winners of the charity tournament) to Dome flags and also on Jumbotron text
  • Removed Auto Loadout in Push Game mode
  • Moved presets location
  • Made Detonation popup smaller and moved to make it anchor better
  • Added Omit Easter Egg
  • Changed Lobby Arm Time (Will hopefully delay the detonation time)
Paper Towel Royale - Coatline
- Fixed some jank regarding platform descending
- Fixed gun being drawn behind player UI
- You no longer have to hold down the special button for sponge special
- Made mini explosion particles look more explody
- Spikes now only do 25 damage (reduced from 50)
- Improved medal sprites
- Made joining UI come in in a better way (and added spacing between them)
- Added outlines to most of the text
- Added color to the item stats screen
- Improved style of keybind chooser
- Increased the standard king of the crown time
- Added reset keybinds button
- Fixed shop wall not tiling correctly
- Made choices bounce less and rotate less obnoxiously
- Made interact button bigger
- Added actual icons for controller buttons
- Changed default jump keybind to LB
- Fixed where kills and uses weren't being tracked for mouths, eyes, or hats.
- Added knockback to MortarMom weapon
- Made the player's outline glow when your special is charged
- Added name of selected item in phone
- Made names in game mode Ui truncate only if there are >= 2 extra characters
- Removed where mouse could select choices
Uh Oh Airlines Playtest - HoonShuber
disabled customization unitl its ready
oven can now burn items
Mycopunk - Pigeons at Play
Hey Gliders (and everyone else). We’ve got some small tweaks to the Glider’s wingsuit in response to your feedback.

Wingsuit
  • Removed the secondary cooldown after flying
  • Wingsuit now always consumes at least 30% charge
  • Fly speed is slightly decreased for a few seconds after you stop flying

We’re trying a slightly different approach to solve the issue of Glider being able to constantly dodge attacks - slowing the wingsuit for a short time makes the wingsuit less useful for fast movement in quick succession while still allowing Glider to fly whenever she wants.

As always we’d love to hear your feedback on this change! Our goal for balancing is to respond to feedback and tweak things without making you wait too long between changes.


- Pigeons at Play
11.37
Into The Void Playtest - #30A6D-S Kuma
Update Notes 1.45
Bug Fixes

Corrected a text error.
Changed "Combo Master" to "Hit Adjustment": If you miss, your hit rate increases by 8%, stackable, and resets upon a hit.
Fixed the issue where the Fox God did not drop Soul Gem.
Fixed the bug allowing players to see monster attributes.
Fixed the bug where if the protagonist dies in the final battle and enters a GOOD ENDING, the system removes other party members, resulting in a total party wipe and sending the player back to the hospital.

Modifications

Reduced AP acquisition amount.
"No turning back" now takes double damage (x2).
Adjusted equipment Stat that had inflated starting from Chapter 3.
Helicopter Gunship DEX - Jimmy Arcade
This update adds the following...

1. Dynamic terrain modification system that allows me to flatten the terrain under the helibases no matter where they are placed. This means all the objects that make up a helibase (e.g. helipads, buildings, warehouses etc) will now align to the ground perfectly and fixes one of my biggest bugbears about dynamic placement of objects ːsteamhappyː
...

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