The Elder Scrolls V: Skyrim
PCG Podcast


Chris and Tom bid farewell to Owen and discuss his time with the Oculus Rift as well as Hawken, Battlefield and Call of Duty co-op, Diablo 3, Guild Wars 2 and, for the first and final time, musical theatre.

Download the MP3, subscribe, or find our older podcasts here.

Show notes

Our video interview with Oculus Rift creator Palmer Luckey and hands-on with the headset.
Chris' Guild Wars 2 review in progress.

 
The Elder Scrolls V: Skyrim
Skyrim Hearthfire


Skyrim's next slice of DLC will be Hearthfire, an add-on that will let you buy a plot of land, build a house, design its interiors and then adopt children to turn that house into an eternal prison home. It'll be out on September 4 on Xbox, so probably about a month after that on PC. It'll cost 400 MS points on the consoles, which equates to about £3.43 / 4.80 Euro / $5.

It looks as though there will be a bit of crafting involved in building your new abode, but once the roof's on you'll be able to start converting it into a monument to your mighty exploits. You'll get to show off the creatures you've slain by stuffing them or nailing them to your walls. Once you've created the most terrifying taxidermy diorama possible, you can adopt children and raise them among the corpses of your enemies. That's parenting, Dragonborn-style.

Here's the announcement trailer. I'm already mentally picking a spot for my plot. Hmmm, a bit of land among the silver birch forests near Riften would do rather nicely. What do you think?

The Elder Scrolls V: Skyrim
Golden Joysticks 2012


The 30th edition of the HMV Gamesmaster Golden Joysticks are here, giving you the chance to whack your stamp of approval on the past year's releases for the good of PC gaming and JUSTICE. It's going to be a fierce competition. Diablo 3, Dark Souls, Mass Effect 3, The Witcher 2 and Skyrim are all battling for first place in the RPG category and Modern Warfare 3 is up against Battlefield 3 in the shooter category. As always, it's up to you to decide which games deserve to win.

To let your opinion be known, simply head over to the shiny new Golden Joysticks 2012 site, check out the categories and start voting. You can follow all the action on the Golden Joysticks Facebook page and the Golden Joysticks Twitter feed.

Two million people took part in last year's competition, which means we need even more people to vote this year to make sure those PC games secure their rightful spot in the limelight. The results will be announced later this year in a ceremony hosted by comedian Ed Byrne. Here he is explaining that if you vote in all categories, you stand a chance to win a ton of goodies from HMV, including an iPad 3, a 3DS XL and lots more. Take it away, Ed.

The Elder Scrolls V: Skyrim
Screenshot by Duncan Harris.


I’m playing Skyrim with a rule: Illusion magic only. No direct violence, just pure deception. So naturally I'm planning to join the Emperor's army: the Imperial Legion. Last week, I was on my way to their headquarters in Solitude. I'm nearly there.


< Part 2


There's just one more mountain range between me and Solitude now. I skid down its far side, cross a river, and see someone running towards me from the distance. I should run away, but I wait - I don't see a weapon, and it's unusual for an enemy to head right for you before you even get close.

Soon I can tell it's a woman, and that she's unarmed. When she reaches me, she explains that she's just escaped capture by bandits. She tells me I'd be a hero if I took them out. I bet! Well, see you.



I was hoping she'd ask me to escort her to the nearest town, because then she would effectively be escorting me to the nearest town, and the nearest town is now Solitude. But she just runs off.

I do the same, and run straight into the path of a bear.

Bears are nasty. I'm way, way off the beaten path the game expects you to take at this point, and a bear could munch a level 1 character like me in seconds. They're fast, too, but of course I don't need to outrun the bear. I need to outrun the weak, defenceless woman I just refused to help.

I pass her without a word, and glance back to see the lunk gaining on us. But is she actually going to fight it? If she keeps running, it might go straight past her and head for me. I have one way of making sure that doesn't happen, and it's not... it's not the gentlemanly option. I turn back again, just long enough to aim a Fury spell at her.

When I next look back, she's dead. The bear sits by her body, licking a paw.

Well, now I feel good.



Arriving

Finally, I can see it: the towering rock arch that juts out from Solitude itself. I wade through the swamplands without major incident, and finally climb the long winding road to the city gates. On my way in, a guard tells me who to see about joining the Imperial Legion, but it's not anyone I know or know how to find. I decide to explore.

Whenever you first enter Solitude, there's an execution in progress. I'm always tempted to intervene, and this time, my skills might actually make it possible. If I Fury someone other than the accused, who seems to be innocent, the ruckus might disrupt the proceedings. I hide in a bush and Fury the captain.

There's definitely a ruckus. I can hear it from my bush. It seems wise to stay out of sight until I'm 'hidden' - the game's term for when hostiles give up looking for what caused something suspicious. I hear a lot of unsheathed metal, screams of pain, and Skyrim's weirdly over-specific battlecries: "And you thought I was just a pretty face!" and "Never should have come here!"

A while after it quiets down, I feel safe enough to step out. I'm immediately arrested.



Interestingly, despite at least one dead body in the street, my bounty is only 40 gold: I'm only guilty of firing off a non-lethal spell. I can easily afford to pay it off, but I have another idea: go to jail. The jails are all run by the Imperial Legion, and my sentence will be incredibly brief, so they'll essentially be instantly transporting me to their headquarters, which is where I want to go.

I wake up in a cell, and immediately go to bed to serve my time. Sure enough, when I get out, my quest compass points directly behind me: the guy I'm looking for is in Castle Dour, where I just served my time.

It's General Tullius. He's sceptical of new recruits, but I tell him about Hadvar and he consents to let me join the legion. "Not many are as resourceful as you," he reasons. That's true! If you count other people's lives as resources.



And with that, I'm ready to start my new life as a soldier in the Imperial Legion. A soldier who can never, ever attack anyone. Let's just agree never to wonder why I was coming from the dungeons just now, or why I left the building to immediately walk back in.

"I'm sure that spell in our jail was just a misunderstanding," Tullius adds before I leave. Damn it!

The next entry will go up next Thursday, or you can read the next four in one shiny feature in the next issue of PC Gamer in the UK, out next Wednesday. It'll be up on the Apple Newsstand, or you can subscribe to the print edition.
The Elder Scrolls V: Skyrim
Skyrim Diary Part 2 - Fury Wolves
I'm playing Skyrim with a rule: Illusion magic only. No direct violence, just pure deception. I've just reached Riverwood and exploited the locals into killing some bandits for me, then gone to sleep in the Hadvar family's bed.


< Part 1


Because I am bad at basic arithmetic, I wake up at 4am. The entire family is standing around the bed, watching me, waiting for me to leave. It's not yet light, so I sheepishly get out of their way and move over to one of the single beds in the corner for two more hours.

When I wake up at 6, a young girl is standing next to my bed, watching me, waiting for me to leave. It's possible I am in her bed. The rest of the family are eating breakfast, so I slip out.



It's my first day of not being executed - where am I going? What did Hadvar ask me to do, right around the time he was saying how the Jarl of Whiterun urgently needed to be warned about the dragon attack so he could save Riverwood? Oh yeah, join the Imperial Legion!

Their headquarters are in Solitude, so I'm going to Solitude. I uncheck the game's main quest and mark my new objective on my map. It's, er, kind of a long walk.

It's not far along the first mountain path before I spy a wolf. I reckon I can sneak by, get behind these ferns, and ow my face. I run through the ferns and jump down some rocks. It's one wolf! An actual lone wolf. Why couldn't it be two? I can't Fury one wolf, it'd only make him angrier with me.

After trying to make myself small for a while, he hasn't gone away, so I make a break for it. It's steep going, and after a while the wolf can't find a way to follow.

Breaking out into the plains, I can see Whiterun in the distance, but I press on. The plains are dull but easy going, like Russell Howard. And also like Russell Howard, when I cross them I'm attacked by two wolves. Two wolves! The perfect number. I catch the first with a blast of Fury as he pounces, and in a startling pre-emptive strike, his unaffected friend immediately kills him in one bite. This wolf is dire! And lone! Run!



I can't seem to get away - I was already out of stamina when they attacked, so now I can't sprint ahead. Am I actually going to get killed by a wolf? Who knew not defending yourself could be dangerous?

I'm relieved to see some robed travellers ahead, crossing a bridge towards Whiterun. I stagger to them, stumble through the river, and they stop as I approach.

"Somebody do something!" one of them yelps. That's what I was going to say!

We all look at each other urgently, then turn back to the wolf. There's no wolf. Instead, a small mudcrab is waddling his way up from the river towards us on the bridge. I laugh. Then, over his rocky shell, I see the body of the wolf floating in the water. You! You killed Lone Dire Super Wolf? WHAT ARE YOU? I run.



When I look back, both travellers are thwacking the mudcrab champion. Good luck, new friends!

Next week: Run and bear it
The Elder Scrolls V: Skyrim



Tyler, Evan, and T.J. form a crack team of talk to discuss DayZ's stand-alone future, Skyrim's Dawnguard vamp-spansion, Steam's upcoming inclusion of non-game software, our upcoming PAX panel, and the future of storytelling in games. All of that, plus more news, Truthiness or Falsity, and a puzzling conclusion in...

PC Gamer US Podcast 325: Quest for Story

Have a question, comment, complaint, or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@elahti (Evan Lahti)
@logandecker (Logan Decker)
@tyler_wilde (Tyler Wilde)
@AsaTJ (T.J. Hafer, the charming one)
@belsaas (Erik Belsaas, podcast producer)
The Elder Scrolls V: Skyrim
PCG243.Diary_Skyrim_16
In Skyrim, a mage is an unstoppable storm of destruction. In real life, a mage is just an illusionist: they can't do much except trick you. If one of them turned out to be the world's only hope of salvation, hijinks and sudden death would inevitably ensue. Since these are my two favourite things, I've decided to try playing this way.

Skyrim does have a school of magic comprised entirely of illusions, so I'm sticking strictly to this. I can't wear any armour, hold any weapons, cast any non-Illusion spells, or ever attack anyone directly - not even with a punch. Yes. This is an excellent idea.



Straight outta Helgen

I create a High Elf, since they're good with magicks, and give her a good magician's name: Sarah The Implausible.

Skyrim starts with your execution, which is conveniently interrupted by a Plot Dragon, who deals exactly no damage and only destroys parts of the castle that are in your way.
"Could the legends be true?" a guard says.
"Legends don't destroy houses." another replies. OK, but the things they're about can, right?

When I have to choose who to flee with, a rebel or a guard, I pick the guard, Hadvar. He looks better equipped, and when you're partnering up with someone who can't attack, equipment helps. He suggests I find some weapons and armour of my own. I take them out of the chest to make him happy, then drop them all clattering to the floor when he turns around.



Stormcloaks! I hide in a corner while Hadvar deals with them. Spiders! I hide in a cave while Hadvar deals with them. A bear! I run past while Hadvar deals with him. We're out.

"Thanks for your help," says Hadvar, while I study him for any hint of sarcasm. "I wouldn't have got out of there without you."

You would and you did. He suggests we both head to Riverwood, then for some reason adds, "It's probably best if we split up."

That's an excellent idea for you, but a terrible idea for me. I can only use Illusion spells and I don't have any Illusion spells - that doesn't give me a lot of options where I stay alive.

Hadvar sets off, and I traipse nervously behind him. He stops, looks at me, then silently turns back and carries on. After a few minute's walk, he says "You should go to Solitude."

Wow, dude. There are nicer ways to say it.

"The Imperial Legion could really use someone like you." Oh. They could use someone who never takes any action, even when her life is in danger? How?

I am musing this, and examining some stones, when I realise I've lost him. Shit, run! No, sneak! No, there he is!

Just as I reach him, a wolf collides with the side of my face. Ow! Save me Hadvar!



Hadvar hacks the wolf down easily, then turns to me. "I'm glad you decided to join me." I narrow my eyes.

Reaching Riverwood

Soon, though, we've made it to Riverwood, and Hadvar's uncle welcomes us, coos at our story, and says we're welcome to everything he has. After an evening meal of everything he has, I cross the street to the Riverwood Trader to see if I can actually acquire any Illusion spells.

I'm in luck! The trader has Fury, which makes enemies attack whoever's nearest, including their friends. I have to sell most of what Hadvar's uncle had to afford it, but it'll be worth it. For me.

Spells come as books, though, and I can't seem to read this one. I left-click it, I right-click it, I drop it, I fling it into my face, but the arcane knowledge isn't transferring. I check my spellbook. I already know Fury. High Elves start with it. I could have pissed off everything in Helgen with this!

It's still early evening, so I have time to go for a stroll and enrage the wildlife for a few hours before turning in for the night.

A long, winding path takes me past some beautiful views in the twilight. When it ends, a bandit draws her weapon. Two bandits draw their weapons. Fury!

The woman flares red and hacks at the man. He's aiming his bow at me, but now he turns to her. As they whack at each other, I'm unsure what to do - what happens when it wears off? I Fury the man too, just to make sure that if the woman stops attacking him, he won't do something stupid like 'forgive her' or 'understand that magic exists'.



The woman kills him, then comes for me. I realise this plan had no phase two.

I sprint down the mountain screaming, jumping rocks and steep drops, buckling my legs as I go.

When I finally stop, there's no sign of her behind me, and I'm almost back at Riverwood. I could have led her back to Riverwood. I walk back up the moutain path until I spot her, then lead her back to Riverwood.

This still involves a lot of running an screaming, but this time I stop running and screaming occasionally to make sure she's keeping up, then run and scream again.



By the time we reach Riverwood, it's dark. I can still see, but no-one's around to help - they're all in bed. There aren't even any guards. The only one out and about is the village dog. The bandit kills the village dog.

Jumping a fence, dashing past a panicked cow, I finally find Hadvar's uncle. I hide behind him, and the bandit steps around awkwardly to try to get to me. Eventually he tires of this and punches the bandit a few times for being weird. She turns her attention to him, and - weirdly - he walks calmly to his house and leans against the wall. The bandit keeps stabbing him, and I'm suddenly worried he might actually die. Should I Fury him?



I ready the spell, but before I cast, Hadvar's uncle slowly reaches for his mace, turns to the bandit, and bats her into a vegetable cart. She's dead.

"Take what you need my friend," he reiterates. "Within reason, of course."

I mentally nod, walk into his house, and lie down in the family bed.

Next week: Seeking Solitude.

If you're in the UK, the next two entries in this diary are all in the issue of PC Gamer currently on sale. They'll be going up one a week until the next issue comes out.
The Elder Scrolls V: Skyrim
PCG Podcast


This week Owen, Chris and Tom Senior discuss the Source 2 rumours, SW:TOR free-to-play, the decline in WoW subscriptions and their very real and surprisingly detailed fear of vomiting uncontrollably while using the Oculus Rift. Also featuring the Steam charts, Skyrim, The Walking Dead adventure games, and your questions from Twitter.

Download the MP3, subscribe, or find our older podcasts here.
 
Show notes

Source 2 rumour round-up.
Oculus Rift's Kickstarter success.
The Old Republic goes free-to-play, World of Warcraft loses 1.1 million subscribers.
Evan's reviews of The Walking Dead: Episode 1, Episode 2.

 
The Elder Scrolls V: Skyrim
Skyrim Mods thumb


We've recently updated the PC Gamer Skyrim Mods collection. Collections are just lists of mods, but they make it super easy to install them all at once: we check they’re good and that they all work together, and you just click a ‘Subscribe to all’ button. They’ll all be downloaded and added to your game the next time you start it up, and they’ll even be updated as the creators improve them. We already brought you the best of our steam collection once, but now we're bringing you a round up of all the new mods we've added since then.

Previously we told you we'd split our mods into two collections, Improvements and New Content. Now we've added a third, Graphics, which collects the best visual enhancements for your Skyrim experience.

We'll be adding to all three collections continually, so if you have any suggestions please mention them in the comments below.





Xenius character enhancement

Xenius' character tweaks and enhancements were some of the first Skyrim mods to arrive, and they're still among the best. This mod actually consists of a dozen other, smaller mods. Each one subtly smooths out the bumps and jagged edges of Skyrim's player and NPC models, but without making them overly glamorous or deviating too far from Bethesda's intended look.

This mod appears in the graphics collection.





Lush Grass and Lush Trees

Skyrim may be memorable for its stony mountains and icy glaciers, but Bethesda's foliage deserves some recognition as well. The trees and forests of Skyrim are just as impressive as its more barren landscapes. These two mods, Lush Trees and Lush Grass, make Skyrim's plant life just a little bit prettier, ensuring your vistas are greener than ever. To see this mod at its best, I recommend a tour of Falkreath Forest.

These mods appear in the graphics collection.





Realistic Lighting

Realistic Lighting is probably one of the biggest graphical improvements you can make to your game without resorting to post processing. This mod tweaks balance of light and shadow all over Skyrim. The result is clear, every part of the game looks a little more defined, a little more real, a little more rounded. It also makes nights and dungeons much darker, putting more emphasis on torches and light spells.

This mod appears in the graphics collection.





W.A.T.E.R.

W.A.T.E.R, or Water And Terrain Enhancement Redux, grew out of the classic Realistic Water Textures mod we've featured on PC Gamer before. Sadly the creator of Realistic Water stopped updating the mod, so the W.A.T.E.R. team stepped in to build a new version from scratch. W.A.T.E.R. redesigns every river, lake and ocean in Skyrim to be ebb and flow in a more realistic and far prettier fashion.

This mod appears in the graphics collection.





Enhanced Distant Terrain

This self proclaimed 'small but mighty' texture mod is focused on the long view. By upgrading all of Skyrim's long distance textures it gives the impression of a much better draw distance without overly taxing your PC. Skyrim is all about distant landscapes, and this mod makes them all look just a little bit crisper and nicer.

This mod appears in the graphics collection.





Better Dynamic Snow

I don't know if you've noticed, but Skyrim is a pretty snowy place. Half the country is a freezing wasteland, so it's a shame that the snow can often look a little flat and boring. The problem is 'Dynamic Snow' the snow that falls from the sky and sticks to other objects, it's a fairly simple white texture. This mod replaces that texture with the far prettier snowy ground texture, resulting in much more appealing winter landscapes.

This mod appears in the graphics collection.





Unofficial Skyrim Patch

This mod does exactly what you'd expect it to do. Modders realised they could patch the game faster than Bethesda, so they banded together to fix whatever bugs they could. The mod is being constantly updated, fixing new bugs as they emerge and updating the patch whenever Bethesda themselves release an official fix. There's also a variety of subtle tweaks, like making sure Brand Shei (above) eventually get out of prison after you frame him, so you aren't robbed of his services forever.

This mod appears in the improvements collection.





Chopping Wood/Wood Fires fix

Bethesda's official texture pack is terrific, and I certainly recommend you try it, but if you do I also recommend you download this mod, which fixes some problems it causes. Specifically it fixes the textures for chopping blocks and wood fires, which looked a little off in the original release (see above). So unless you want your fires to have a disturbing unearthly glow, you want this.

This mod appears in the improvements collection.





Specialised Followers

Skyrim's followers are pretty cool guys, there's dozens of them across the land, and they have lots of different personalities. The problem is that their abilities are kind of similar, and some of them don't make much sense. Why does Jzargo have heavy armour training? How come every Housecarl is the same? This terrific mod tweaks every single follower, giving them all new stats, new perks and new special abilities, making them all useful in different ways. Kharjo now sneaks even in heavy armour, making him the perfect companion for thieves, Jenassa disappears from combat to backstab enemies and Derkeethus can fire exploding arrows.

This mod appears in the improvements collection.





Better Horses

This mod replaces both Whistle and Faster Horses in our mod collection, doing everything they do and more. Better Horses lets you adjust the speed of your horse and call them from a distance, but it also makes him run from combat, gives different breeds different abilities and makes sure they won't detect you when stealthed. It's also fully compatible with Horses for Followers, which is why we've included both in this pack.

This mod appears in the improvements collection.





Horses For Followers

One of the things that always bothered my in Skyrim was the fact that whenever I rode off on my horse, my follower would get left behind, desperately sprinting after me. This mod, actually two mods, Horses for Followers and Better Follower Improvements, combine to fix this problem in the best possible way. Install them and you can buy a horse specifically for your companion to ride. They'll automatically mount up as you ride off, and their horse will always follow yours. It's a simple improvement, but one of my favourites.

These mods appear in the improvements collection.





Upgrade Levelled Items

Unique items are some of the coolest and most powerful equipment in Skyrim. The only problem is that many of them are scaled to your level. If you find Dragonbane at level 7, you'll have a much worse version than if you found it at level 14. This is annoying, as it means the best way to get great items is to ignore them till the endgame. Thankfully this mod lets you upgrade levelled items at any forge, bringing them up to your own level, so you don't need to throw away Chillrend just because you got it too early on.

This mod appears in the improvements collection.





Realistic Map and Roads

Skyrim's 3D world map is very pretty, but it isn't always helpful for getting you where you need to know. This mod improves the map by adding meticulously hand drawn roads, making it much easier to navigate. Hats off to modder '3 weeks here don't delete me' for having the enormous patience to get this done.

This mod appears in the improvements collection.





Arrowsmith

Skyrim's crafting system is pretty comprehensive, but it misses one trick, you can't make arrows. This mod adds fletching to the game, letting budding archers make their own ammunition. Making an arrow requires feathers, which can be obtained by plucking chickens in town or shooting hawks out of the sky, whichever you prefer.

This mod appears in the improvements collection.





Plant Trees

Plant Trees is a special case amongst Skyrim mods, it's the product of Bethesda's own community manager Nick Breckon. The mod adds a plant vendor just outside of Whiterun, who sells a variety of seeds which will (eventually) grow into plants. He also sells a staff which makes flowers bloom on whatever it's pointed at, including people.

This mod appears in the new content collection.





Hedge Knight Armour

Hothtrooper44 is the man behind some of best armour mods in Skyrim. This is his Hedge Knight Armour, a wonderfully detailed set of heavy plate. The whole set has a great gritty medieval look, not a fancy knight in shining armour, more a grim and deadly Game of Thrones feel.

This mod appears in the new content collection.





Warchief Armour

Man those Sabre Cats can be annoying when you first start playing Skyrim. Always jumping you on the road, constantly threatening you as you go from place to place. Wouldn't it be nice if, when you got to a higher level, you could kill one and wear it as a hat? This mod lets you do just that. The Warchief Armour set a very different flavour from the rest of Skyrim, with a more tribal feel.

This mod appears in the new content collection.





Redguard Knight Armour

A third cool armour set for you. This one is an armoured version of the Redguard clothing already in the game. It has a decidedly Saracen theme, in perfect keeping with Skyrim's depiction of Redguards.

This mod appears in the new content collection.
Borderlands Game of the Year
gamedeals_83_v2


STEAM
The magic of QuakeCon has cut a modest 25% off of Steam's Bethesda/id Software catalog for the weekend, with bigger deals rotating daily. At the time of writing, RAGE is 50% off. (Note: see below for possibly better deals.)


50% off RAGE - $9.99
25% off The Elder Scrolls V: Skyrim - $44.99
25% off Hunted: The Demon’s Forge - $14.99
25% off Fallout: New Vegas - $14.99
25% off Fallout 3: GOTY Edition - $14.99
25% off The Elder Scrolls IV: Oblivion GOTY Edition - $14.99
25% off The Elder Scrolls III: Morrowind GOTY Edition - $14.99
75% off Titan Quest - $3.74
More Steam deals



GAMEFLY
GameFly's QuakeCon sale is just like Steam's, except -- what's this? RAGE is cheaper on GameFly. And so is The Elder Scrolls V: Skyrim. Huh! Keep an eye on it.

GAMESTOP
Again with the QuakeCon deals, and again with a couple better prices than Steam. (What's going on? I'm scared.) GameStop currently has RAGE for $6.79 and Skyrim for $40.19 (same as last week for that one). I've listed a few unrelated deals below:


75% off Orcs Must Die! GOTY - $3.24
50% off Quantum Conundrum - $7.49
66% off Supreme Commander 2 - $4.99
50% off Borderlands - $9.99



GET GAMES
A new challenger! Instead of riding along on the QuakeCon bandwagon, Get Games is offering discounts on Take 2 and Batman games.


30% off Civilization V: Gods & Kings - $20.99
70% off Civilization V - $8.99
75% off Civilization III Complete - $1.25
75% off Civilization IV Complete - $7.49
70% off Mafia II - $8.99
60% off Bioshock 2 - $7.99
65% off Batman Arkham City - $6.99
45% off Batman Arkham Asylum GOTY - $10.99
50% off LEGO Batman - $9.99
75% off Stronghold 3 Gold - $9.99



AMAZON
Though Amazon is usually a discount powerhouse, it's way down here this week because it's got a pretty stagnant rotation of deals lately. The only major new addition I could find this week is The Darkness II, and that's not very major.

Checking hardware, I did see that most GeForce GTX 670s and GTX 680s are at least a little discounted. Newegg's prices look to be about the same, though, so cross-reference.


75% off The Darkness II - $12.49
25% off Empire: Total War - $15.05
72% off Mount & Blade - $4.17
50% off Mount & Blade: Warband - $10.03
26% off Dragon Age 2 - $14.74
25% off Mass Effect 2 - $14.92
71% off Trine - $5.83
50% off Mount & Blade: Warband - $9.95
27% off Dungeon Siege 3 - $14.68
50% off Tropico 4 - $19.99
26% off Command & Conquer: Red Alert 3 - $14.84
More Amazon PC game downloads


GOG
This week's alliterative sale takes 50% off Tremendous TopWare Titles.

If you find any great deals I missed, please do share them in the comments. Additionally, I thought this might be a good space to start sharing what we'll be playing this weekend. I plan to leave Civilization V: Gods & Kings on the ground to conquer the stars in Endless Space. Probably some EVE Online too. Space: it's really, really great. What are you up to?
...

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